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Difference between revisions of "Mega Man X6"
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{{PrevNext | next = ''[[Mega Man X7]]'' | series = [[X series]] | prev = ''[[Mega Man X5]]'' }} | {{PrevNext | next = ''[[Mega Man X7]]'' | series = [[X series]] | prev = ''[[Mega Man X5]]'' }} | ||
{{Mega Man X6/Header}} | |||
{{Game Infobox | {{Game Infobox | ||
| image = [[File:MMX6 - Box Art NA.jpg|200px]] | | image = {{#tag:tabber|Box Art [NA]=[[File:MMX6 - Box Art NA.jpg|200px]]{{#if:{{{Box Art [JP]}}}|{{!}}-{{!}}Box Art [JP]=[[File:RMX6.jpg|200px]]}}}} | ||
| caption = Box Art | | caption = Box Art | ||
| game_title = Mega Man X6, Megaman X6, Rockman X6 | | game_title = Mega Man X6, Megaman X6, Rockman X6 | ||
Line 16: | Line 17: | ||
== Story == | == Story == | ||
Three weeks after the fall of the [[Eurasia]] colony, mysterious | Three weeks after the fall of the [[Eurasia]] colony, a mysterious phenomenon called the [[Nightmare]] begins to occur. Rumors spread that the cause of these Nightmares is the ghost of [[Zero]], leading [[X]] to embark on an investigation. Secretly, the genius scientist [[Gate]] is manipulating the Nightmare from the shadows, having created it from a fragment containing Zero's [[DNA]]. He also used it to create the strongest Reploid ever, [[High Max]], who now stands in X's way. Can X put a stop to Gate's ambitions...?<ref>''Mega Man X6'', ''Compendium of Rockman X''. 2005.</ref> | ||
== Characters == | == Characters == | ||
Line 34: | Line 35: | ||
|- | |- | ||
| [[Alia]] | | [[Alia]] | ||
| style="text-align:center" | [[File:MMX6 - Alia | | style="text-align:center" | [[File:MMX6 - Alia Dialogue.png]] | ||
| The Hunters' navigator, Alia analyzes situations and provides appropriate backup for Hunters on missions. She has an impressive aptitude for analyzing computer programs.<ref name="X6Manual"/> | | The Hunters' navigator, Alia analyzes situations and provides appropriate backup for Hunters on missions. She has an impressive aptitude for analyzing computer programs.<ref name="X6Manual"/> | ||
|- | |- | ||
| [[Signas]] | | [[Signas]] | ||
| style="text-align:center" | [[File:MMX6 - Signas | | style="text-align:center" | [[File:MMX6 - Signas Cropped Cutscene.png|x90px]] | ||
| | | The young general of the Hunters, Signas has gained the corps' trust and loyalty with his cool judgement and level-headed leadership.<ref name="X6Manual"/> | ||
|- | |- | ||
| [[Douglas]] | | [[Douglas]] | ||
| style="text-align:center" | [[File:MMX6 - Douglas | | style="text-align:center" | [[File:MMX6 - Douglas Cropped Menu.png|90x90px]] | ||
| An expert mechanic, Douglas devises and maintains all the Hunters' equipment, including weapons, vehicles, and facilities. He has thrown himself into the recovery operation with fierce dedication.<ref name="X6Manual"/> | | An expert mechanic, Douglas devises and maintains all the Hunters' equipment, including weapons, vehicles, and facilities. He has thrown himself into the recovery operation with fierce dedication.<ref name="X6Manual"/> | ||
|- | |- | ||
Line 54: | Line 55: | ||
|- | |- | ||
| [[Isoc]] | | [[Isoc]] | ||
| style="text-align:center" | [[File:MMX6 - Isoc.png]] | | style="text-align:center" | [[File:MMX6 - Isoc Cropped Cutscene.png|x90px]] | ||
| The scientist Reploid Isoc pulls together an investigative team to resolve the mystery of the "Nightmare Phenomenon."<ref name="X6Manual"/> | | The scientist Reploid Isoc pulls together an investigative team to resolve the mystery of the "Nightmare Phenomenon."<ref name="X6Manual"/> | ||
|- | |- | ||
Line 67: | Line 68: | ||
| [[Dynamo]] | | [[Dynamo]] | ||
| style="text-align:center" | [[File:MMX5 - Dynamo.gif]] | | style="text-align:center" | [[File:MMX5 - Dynamo.gif]] | ||
| A mercenary | | A mercenary once hired by Sigma. He now seeks to profit off the power of the Nightmare. | ||
|- | |- | ||
| [[Dr. Light]] | | [[Dr. Light]] | ||
| style="text-align:center" | [[File: | | style="text-align:center" | [[File:MMX4 - Dr. Light.gif]] | ||
| The creator of X, who has left [[Light Capsule]]s to deliver [[Armor Part]]s to him, years after his own passing. | | The creator of X, who has left [[Light Capsule]]s to deliver [[Armor Part]]s to him, years after his own passing. | ||
|} | |} | ||
Line 401: | Line 402: | ||
== Weapons == | == Weapons == | ||
=== | === X Weapons === | ||
{| class="wikitable" style="width:100%;" | By default, X wields the [[X-Buster]], a long-range buster, and the [[Z-Saber]], a short-range saber. By defeating the eight Maverick bosses, he copies their [[Special Weapon]]s with unique properties and elements. He can also upgrade his X-Buster and gain [[Giga Attack]]s by collecting and equipping [[Armor Parts]]. | ||
! Name | {| class="wikitable mw-collapsible" style="width:100%;" | ||
! | ! Name | ||
! Icon | |||
! Description | ! Description | ||
! Source | |||
|- | |- | ||
| [[X-Buster]] | | [[X-Buster]] | ||
| | | rowspan=2 | [[File:MMX6 - X-Buster Icon.png|center]] | ||
| | | X's default weapon. It fires up to three shots horizontally, and can be charged up for a [[Charge Shot]] of two levels. Equipping Armor Parts can alter the properties of the max Charge Shot. | ||
| rowspan=2 | Default | |||
|- | |- | ||
| [[ | | [[Z-Saber]] | ||
| | | X's default sub-weapon. It performs one powerful slash at a time. | ||
|- | |- | ||
| [[ | | [[Yammar Option]] | ||
| [[File:MMX6 - Yammar Option (X) Icon.png|center]] | |||
| | | - | ||
| [[Commander Yammark]] | |||
|- | |- | ||
| [[Ice Burst]] | | [[Ice Burst]] | ||
| [[File:MMX6 - Ice Burst Icon.png|center]] | |||
| | | - | ||
| [[Blizzard Wolfang]] | |||
|- | |- | ||
| [[Magma Blade]] | | [[Magma Blade]] | ||
| [[File:MMX6 - Magma Blade Icon.png|center]] | |||
| | | - | ||
| [[Blaze Heatnix]] | |||
|- | |- | ||
| [[Metal Anchor]] | | [[Metal Anchor]] | ||
| | | [[File:MMX6 - Metal Anchor Icon.png|center]] | ||
| | | - | ||
| [[Metal Shark Player]] | |||
|- | |||
| [[Ground Dash]] | |||
| [[File:MMX6 - Ground Dash Icon.png|center]] | |||
| - | |||
| [[Ground Scaravich]] | |||
|- | |- | ||
| [[Meteor Rain]] | | [[Meteor Rain]] | ||
| | | [[File:MMX6 - Meteor Rain Icon.png|center]] | ||
| | | - | ||
| [[Rainy Turtloid]] | |||
|- | |||
| [[Guard Shell]] | |||
| [[File:MMX6 - Guard Shell (X) Icon.png|center]] | |||
| - | |||
| [[Shield Sheldon]] | |||
|- | |- | ||
| [[Ray Arrow]] | | [[Ray Arrow]] | ||
| [[File:MMX6 - Ray Arrow Icon.png|center]] | |||
| | | - | ||
| [[Infinity Mijinion]] | |||
|- | |- | ||
| [[ | | [[Giga Attack]] | ||
| [[File:MMX6 - Giga Attack Icon.png|center]] | |||
| | | A powerful attack that only gains Weapon Energy when damage is taken. Attack changes depending on the Armor Parts equipped. | ||
| [[Armor Parts]] | |||
|} | |} | ||
=== | === Zero Weapons === | ||
{| class="wikitable" style="width:100%;" | Zero wields the [[Z-Saber]], a close-range beam saber, and the [[Z-Buster]], a long-range buster. By defeating the eight Maverick bosses, he gains [[Technique]]s to perform with his saber. Some of these Techniques are ability upgrades, while others are brand new attacks. | ||
! Name | {| class="wikitable mw-collapsible" style="width:100%;" | ||
! | ! Name | ||
! Icon | |||
! Description | ! Description | ||
! Source | |||
|- | |- | ||
| [[ | | [[Z-Saber]] | ||
| | | rowspan=2 | [[File:MMX6 - Z-Saber Icon.png|center]] | ||
| | | Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time. | ||
| rowspan=2 | Default | |||
|- | |- | ||
| [[ | | [[Z-Buster]] | ||
| | | Zero's default sub-weapon. Fires a single Z-Buster shot while standing still. | ||
|- | |- | ||
| [[ | | [[Yammar Option]] | ||
| [[File:MMX6 - Yammar Option (Z) Icon.png|center]] | |||
| | | - | ||
| [[Commander Yammark]] | |||
|- | |- | ||
| [[Hyoroga]] | | [[Hyoroga]] | ||
| | | [[File:MMX6 - Hyoroga Icon.png|center]] | ||
| | | - | ||
| [[Blizzard Wolfang]] | |||
|- | |||
| [[Shoenzan]] | |||
| [[File:MMX6 - Shoenzan Icon.png|center]] | |||
| - | |||
| [[Blaze Heatnix]] | |||
|- | |- | ||
| [[Rakukojin]] | | [[Rakukojin]] | ||
| [[File:MMX6 - Rakukojin Icon.png|center]] | |||
| | | - | ||
| [[Metal Shark Player]] | |||
|- | |- | ||
| [[ | | [[Sentsuizan]] | ||
| [[File:MMX6 - Sentsuizan Icon.png|center]] | |||
| | | - | ||
| [[Ground Scaravich]] | |||
|- | |- | ||
| [[ | | [[Ensuizan]] | ||
| [[File:MMX6 - Ensuizan Icon.png|center]] | |||
| | | - | ||
| [[Rainy Turtloid]] | |||
|- | |- | ||
| [[ | | [[Guard Shell]] | ||
| [[File:MMX6 - Guard Shell (Z) Icon.png|center]] | |||
| | | - | ||
| [[Shield Sheldon]] | |||
|- | |- | ||
| [[ | | [[Rekkoha]] | ||
| [[File:MMX6 - Rekkoha Icon.png|center]] | |||
| | | - | ||
| [[Infinity Mijinion]] | |||
|} | |} | ||
== Stages == | == Stages == | ||
<div style="width:256px; margin:0 auto;border:1px solid black;"> | |||
<!-- Image Map Generated by http://www.image-map.net/ --> | |||
<imagemap> | |||
File:MMX6 - Stage Select.png|256x224px|center|Mega Man X6 Boss Select Screen | |||
poly 100 86 161 90 188 138 159 191 100 190 73 142 [[Amazon Area]] | |||
poly 190 33 251 37 278 85 249 138 190 137 163 89 [[Imani Temple]] | |||
poly 393 35 454 39 481 87 452 140 393 139 366 91 [[Laser Institute]] | |||
poly 482 88 543 92 570 140 541 193 482 192 455 144 [[North Pole Area]] | |||
poly 102 296 163 300 190 348 161 401 102 400 75 352 [[Magma Area]] | |||
poly 190 349 251 353 278 401 249 454 190 453 163 405 [[Weapon Center]] | |||
poly 391 347 452 351 479 399 450 452 391 451 364 403 [[Recycle Lab]] | |||
poly 480 299 541 303 568 351 539 404 480 403 453 355 [[Central Museum]] | |||
</imagemap> | |||
</div> | |||
* {{MMX6Link|Opening Stage}} | |||
* [[Amazon Area]] (Commander Yammark) | * [[Amazon Area]] (Commander Yammark) | ||
* [[Inami Temple]] (Rainy Turtloid) | * [[Inami Temple]] (Rainy Turtloid) | ||
* [[Laser Institute]] (Shield Sheldon) | * [[Laser Institute]] (Shield Sheldon) | ||
* [[ | * [[North Pole Area]] (Blizzard Wolfang) | ||
* [[Magma Area]] (Blaze Heatnix) | * [[Magma Area]] (Blaze Heatnix) | ||
* [[Weapon Center]] (Infinity Mijinion) | * [[Weapon Center]] (Infinity Mijinion) | ||
* [[Recycle Lab]] (Metal Shark Player) | * [[Recycle Lab]] (Metal Shark Player) | ||
* [[Central Museum]] (Ground Scaravich) | * [[Central Museum]] (Ground Scaravich) | ||
* [[ | * [[Last Stage]]s: | ||
* [[ | ** [[Secret Lab 1]] | ||
* [[ | ** [[Secret Lab 2]] | ||
* [[ | ** [[??????]] | ||
== Items == | == Items == | ||
Line 508: | Line 557: | ||
|- | |- | ||
! Name | ! Name | ||
! | ! Sprite | ||
! Description | ! Description | ||
|- | |- | ||
| [[Energy]] | | [[Life Energy]] | ||
| style="text-align:center" | [[File:MMX6 - | | style="text-align:center" | [[File:MMX4 - Life Energy Small.gif]] [[File:MMX4 - Life Energy Large.gif]] [[File:MMX4 - Life Energy Max.gif]] | ||
| | | Small units restore 4 points of Life Energy.<br/>Large units restore 16 points of Life Energy.<br/>MAX units fully restore all Life Energy. | ||
|- | |||
| [[Weapon Energy]] | |||
| style="text-align:center" | [[File:MMX4 - Weapon Energy Small.gif]] [[File:MMX4 - Weapon Energy Large.gif]] [[File:MMX4 - Weapon Energy Max.gif]] | |||
| Small units restore 4 points of Weapon Energy.<br/>Large units restore 16 points of Weapon Energy.<br/>MAX units fully restore all Weapon Energy. | |||
|- | |||
| [[Nightmare Soul]] | |||
| style="text-align:center" | [[File:MMX6 - Nightmare Soul (Blue).gif]] [[File:MMX6 - Nightmare Soul (Small).gif]] [[File:MMX6 - Nightmare Soul (Green).gif]] [[File:MMX6 - Nightmare Soul (Red).gif]] | |||
| Counts towards increasing the player's [[Hunter Rank]], allowing them to equip more Parts. Each kind has a different worth and is acquired through different means. | |||
|- | |- | ||
| [[ | | [[1-UP]] | ||
| style="text-align:center" | [[File: | | style="text-align:center" | [[File:MMX4 - 1-UP (X).gif]] [[File:MMX4 - 1-UP (Z).gif]] | ||
| | | Grants an extra life. | ||
|- | |- | ||
| [[ | | [[Injured Reploid]] | ||
| [[File:MMX6 - Injured Reploid Inami Temple.gif|center]] | |||
| | | Restores 4 points of Life Energy and grants an extra life. Certain Reploids also grant Parts, ranging from equippable Parts, to Life Ups or Energy Ups that are applied automatically. | ||
|- | |- | ||
| [[ | | [[Ride Armor]] | ||
| [[File:MMX4 - Ride Armor Raiden.png|center]] | |||
| | | In a Ride Armor, the player takes no damage and can use powerful punch and slash attacks. One can be found in [[Recycle Lab]]. | ||
|- | |- | ||
| [[ | | [[Portal]] | ||
| [[File:MMX6 - Portal.gif|center]] | |||
| | | Transports the player to a new location. Each of the eight stages has one that leads to an [[Another Route]]. | ||
|- | |- | ||
| [[ | | [[Life Up]] | ||
| [[File:MMX4 - Life Up.gif|center]] | |||
| | | Permanently increases maximum Life Energy by 4 points. | ||
|- | |- | ||
| [[Sub | | [[Sub Tank]] | ||
| [[File:MMX4 - Sub Tank.gif|center]] | |||
| | | Grants a reserve tank which can be filled by Life Energy pickups and used later. | ||
|- | |- | ||
| [[Weapon Sub | | [[Weapon Sub Tank]] | ||
| [[File:MMX4 - Weapon Sub Tank.gif|center]] | |||
| | | Grants a reserve tank which can be filled by Weapon Energy pickups and used later. | ||
|- | |- | ||
| [[EX | | [[EX Item]] | ||
| [[File:MMX5 - EX Item.gif|center]] | |||
| | | Permanently doubles the amount of extra lives the player has when starting a stage. | ||
|- | |- | ||
| [[Light Capsule]] | |||
| [[File:MMX4 - Light Capsule.gif|center]] | |||
| Grants an Armor Program; once all four are collected, they unlock a new armor for X to equip. | |||
|} | |} | ||
===Armor Parts=== | |||
{{Main|Falcon Armor|Blade Armor|Shadow Armor|Ultimate Armor}} | |||
=== Parts === | === Parts === | ||
Line 553: | Line 616: | ||
|- | |- | ||
! Name | ! Name | ||
! | ! Icon | ||
! Description | ! Description | ||
! Source | |||
|- | |- | ||
! colspan=4 | Normal Parts | |||
| | |||
|- | |- | ||
| [[Life Up]] || [[File:MMX6 - Part Life Up.png|center]] | |||
| Permanently increases maximum Life Energy by 2 points. Applied immediately. | |||
| rowspan=2 | One [[Injured Reploid]] per stage | |||
| [[Life Up]] | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| [[ | | [[Energy Up]] || [[File:MMX6 - Part Energy Up.png|center]] | ||
| | | Permanently increases maximum Weapon Energy by 2 points. Applied immediately. | ||
| | |||
|- | |- | ||
| [[ | | [[Speedster]] || [[File:MMX6 - Part Speedster.png|center]] | ||
| | | Increases running speed. | ||
| | | [[Central Museum]] (Tsuki) | ||
|- | |- | ||
| [[ | | [[Jumper]] || [[File:MMX6 - Part Jumper.png|center]] | ||
| | | Increases jump height and distance. | ||
| | | [[North Pole Area]] (Dante) | ||
|- | |- | ||
| [[ | | [[Hyper Dash]] || [[File:MMX6 - Part Hyper Dash.png|center]] | ||
| | | Increases dash speed and distance. | ||
| | | [[Inami Temple]] (Nori) | ||
|- | |- | ||
| [[ | | [[Energy Saver]] || [[File:MMX6 - Part Energy Saver.png|center]] | ||
| | | Reduces Weapon Energy cost by 50%, excluding Giga Attacks. | ||
| | | [[Laser Institute]] (Taiji) | ||
|- | |- | ||
| [[ | | [[Super Recover]] || [[File:MMX6 - Part Super Recover.png|center]] | ||
| | | Increases the effects of Life and Weapon Energy pickups. | ||
| | | [[Amazon Area]] (Goken) | ||
|- | |- | ||
| [[ | | [[Buster Plus]] || [[File:MMX6 - Part Buster Plus.png|center]] | ||
| | | Increases X-Buster/Z-Buster shot damage by one. | ||
| | | [[Magma Area]] (Chibon) | ||
|- | |- | ||
| [[ | | [[Speed Shot]] || [[File:MMX6 - Part Speed Shot.png|center]] | ||
| | | Increases projectile speed of the X-Buster/Z-Buster. | ||
| | | [[Weapon Center]] (Tekk) | ||
|- | |- | ||
| [[ | | [[Shock Buffer]] || [[File:MMX6 - Part Shock Buffer.png|center]] | ||
| | | Reduces damage taken by 50% and removes knockback from damage midair. | ||
| | | [[Recycle Lab]] (Toshi) | ||
|- | |- | ||
| [[ | | [[D-Barrier]] || [[File:MMX6 - Part D-Barrier.png|center]] | ||
| | | Doubles mercy invincibility time after taking damage. | ||
| | | [[Laser Institute]] (Kenz) | ||
|- | |- | ||
| [[ | | [[D-Converter]] || [[File:MMX6 - Part D-Converter.png|center]] | ||
| | | Damage taken is also converted into Weapon Energy. | ||
| | | [[Weapon Center]] (Paralla) | ||
|- | |- | ||
! colspan=4 | X Parts | |||
! | |||
|- | |- | ||
| [[ | | [[Rapid 5]] || [[File:MMX6 - Part Rapid 5.png|center]] | ||
| | | Increases the maximum number of X-Buster shots from three to five. | ||
| | | [[Amazon Area]] (Kuborina) | ||
|- | |- | ||
| [[ | | [[Ultimate Buster]] || [[File:MMX6 - Part Ultimate Buster.png|center]] | ||
| | | X only fires Charge Shots, including Special Weapons. | ||
| | | [[Magma Area]] (Keiji) | ||
|- | |- | ||
| [[ | | [[Quick Charge]] || [[File:MMX6 - Part Quick Charge.png|center]] | ||
| | | Halves charge time required for Charge Shots. | ||
| | | [[Central Museum]] (Bad) | ||
|- | |- | ||
| [[ | | [[Weapon Plus]] || [[File:MMX6 - Part Weapon Plus.png|center]] | ||
| | | Increases Special Weapon damage by one. | ||
| | | [[Laser Institute]] (SO 1) | ||
|- | |- | ||
! colspan=4 | Zero Parts | |||
| | |||
|- | |- | ||
| [[ | | [[Saber Plus]] || [[File:MMX6 - Part Saber Plus.png|center]] | ||
| | | Increases Z-Saber slash damage by one. | ||
| | | [[Inami Temple]] (Rena) | ||
|- | |- | ||
| [[ | | [[Saber Extend]] || [[File:MMX6 - Part Saber Extend.png|center]] | ||
| | | Extends Z-Saber slash range with a yellow blade. | ||
| | | [[Recycle Lab]] (Dajango) | ||
|- | |- | ||
| [[Shot | | [[Shot Eraser]] || [[File:MMX6 - Part Shot Eraser.png|center]] | ||
| | | Z-Saber slashes can destroy certain projectiles. | ||
| | | [[North Pole Area]] (Ryu) | ||
|- | |- | ||
| [[ | | [[Master Saber]] || [[File:MMX6 - Part Master Saber.png|center]] | ||
| | | Increases Technique damage by one. | ||
| | | [[Weapon Center]] (Metal) | ||
|- | |- | ||
! colspan=4 | Limited Parts | |||
| | |||
|- | |- | ||
| [[ | | [[Hyperdrive]] || [[File:MMX6 - Part Hyperdrive.png|center]] | ||
| | | Grants a temporary defense boost. | ||
| | | [[Recycle Lab]] (Inaria) | ||
|- | |- | ||
| [[ | | [[Power Drive]] || [[File:MMX6 - Part Power Drive.png|center]] | ||
| | | Grants a temporary damage increase of one to all attacks. | ||
| | | [[Magma Area]] (Hal) | ||
|- | |- | ||
| [[ | | [[Weapon Drive]] || [[File:MMX6 - Part Weapon Drive.png|center]] | ||
| | | Grants temporary exemption from Weapon Energy costs. | ||
| | | [[North Pole Area]] (Nina) | ||
|- | |- | ||
| [[ | | [[Life Recover]] || [[File:MMX6 - Part Life Recover.png|center]] | ||
| | | Completely refills Life Energy, like a Sub Tank. | ||
| | | [[Amazon Area]] (Iso) | ||
|- | |- | ||
| [[ | | [[Weapon Recover]] || [[File:MMX6 - Part Weapon Recover.png|center]] | ||
| | | Completely refills Weapon Energy, like a Weapon Sub Tank. | ||
| | | [[Inami Temple]] (Yui) | ||
|- | |- | ||
| [[Overdrive]] || [[File:MMX6 - Part Overdrive.png|center]] | |||
| Grants a temporary buster buff; X fires rapid Charge Shots, Zero fires rapid shots. | |||
| [[Central Museum]] (Mars) | |||
|} | |} | ||
== | == Related Media == | ||
=== Ports and Remakes === | |||
* | * ''[[Mega Man X Collection]]'' (port) | ||
* | * ''[[Mega Man X Legacy Collection 2]]'' (port) | ||
=== Strategy Guides === | |||
* ''[[Compendium of Rockman X]]'' (Japanese) | |||
* ''Kanpeki Kōryaku #9: [[Rockman X6 Hisshō Kōryaku-hō]]'' (Japanese) | |||
* ''[[Haoh Game Special]] #197: [[Rockman X6 Kanzen Kōryaku Guide]]'' (Japanese) | |||
==References== | |||
== | <references/> | ||
== External Links == | == External Links == | ||
* [https://en.wikipedia.org/wiki/Mega_Man_X6 Wikipedia] | * [https://en.wikipedia.org/wiki/Mega_Man_X6 Wikipedia] |
Revision as of 01:23, 2 May 2024
<-- Mega Man X5 | X series | Mega Man X7 --> |
---|
Box Art | |||||||||||||||
General information | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Game Title(s): | Mega Man X6, Megaman X6, Rockman X6 | ||||||||||||||
Developer(s): | Capcom | ||||||||||||||
Publisher(s): | Capcom | ||||||||||||||
Release Date(s): |
| ||||||||||||||
Genre(s): | Action, Platformer | ||||||||||||||
Game mode(s): | Single Player | ||||||||||||||
Platform(s): | PlayStation Windows | ||||||||||||||
Mega Man X6, known in Japan as Rockman X6 (ロックマンX6, Rokkuman X6) is the sixth entry in the main X series, developed and published by Capcom for the PlayStation in 2001-2002, becoming the final Mega Man game for the console. It later received a Windows port in a few regions.
Story
Three weeks after the fall of the Eurasia colony, a mysterious phenomenon called the Nightmare begins to occur. Rumors spread that the cause of these Nightmares is the ghost of Zero, leading X to embark on an investigation. Secretly, the genius scientist Gate is manipulating the Nightmare from the shadows, having created it from a fragment containing Zero's DNA. He also used it to create the strongest Reploid ever, High Max, who now stands in X's way. Can X put a stop to Gate's ambitions...?[1]
Characters
Name | Image | Description |
---|---|---|
X | X leads the 17th Unit of the Maverick Hunters. He's working on the Earth recovery operation with other Hunters when he receives Alia's SOS.[2] | |
Zero | Zero once headed up the Special 0 Unit. An SA-Class Hunter, he single-handedly saved the Earth from destruction. He has been missing since the Sigma incident. Few believe he'll ever be found.[2] | |
Alia | The Hunters' navigator, Alia analyzes situations and provides appropriate backup for Hunters on missions. She has an impressive aptitude for analyzing computer programs.[2] | |
Signas | The young general of the Hunters, Signas has gained the corps' trust and loyalty with his cool judgement and level-headed leadership.[2] | |
Douglas | An expert mechanic, Douglas devises and maintains all the Hunters' equipment, including weapons, vehicles, and facilities. He has thrown himself into the recovery operation with fierce dedication.[2] | |
Zero Nightmare | A mysterious and dangerous being that highly resembles Zero. Some are calling it the "ghost of Zero", but what is its true nature? | |
High Max | High Max leads an investigative team created by Isoc. His abilities are said to surpass X and Zero's — yet no one knows why he was created.[2] | |
Isoc | The scientist Reploid Isoc pulls together an investigative team to resolve the mystery of the "Nightmare Phenomenon."[2] | |
Gate | Once considered a genius in Reploid development, Gate has lately been shunned in scientific circles because his research was misunderstood. His luck begins to change when he discovers something interesting...[2] | |
Sigma | The evil mastermind who was defeated by Zero after his plans nearly destroyed the planet. Someone has helped him return from the dead, but he's definitely worse for wear. | |
Dynamo | A mercenary once hired by Sigma. He now seeks to profit off the power of the Nightmare. | |
Dr. Light | The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing. |
Enemies
Minor Enemies
Mini Bosses
Name | Image | Description | Stage(s) |
---|---|---|---|
Illumina | Weapon Center | ||
Nightmare Pressure | Recycle Lab | ||
Nightmare Snake | Magma Area |
Bosses
Mavericks
Name | Image | Description | Weapon | Weakness | ||
---|---|---|---|---|---|---|
X | Zero | X | Zero | |||
Commander Yammark | Yammar Option | Ray Arrow | Rekkoha | |||
Rainy Turtloid | Meteor Rain | Ensuizan | Ice Burst | Hyoroga | ||
Shield Sheldon | Guard Shell | Metal Anchor | Rakukojin | |||
Blizzard Wolfang | Ice Burst | Hyoroga | Magma Blade | Shoenzan | ||
Blaze Heatnix | Magma Blade | Shoenzan | Ground Dash | Sentsuizan | ||
Infinity Mijinion | Ray Arrow | Rekkoha | Guard Shell | |||
Metal Shark Player | Metal Anchor | Rakukojin | Meteor Rain | Ensuizan | ||
Ground Scaravich | Ground Dash | Sentsuizan | Yammar Option |
Other Bosses
Name | Image | Description | Weakness | |
---|---|---|---|---|
X | Zero | |||
D-1000 | Z-Saber | N/A | ||
High Max (Opening Stage) | N/A | N/A | ||
Zero Nightmare | Z-Saber | N/A | ||
High Max (Another Route) | ||||
Dynamo | Meteor Rain | Ensuizan | ||
Nightmare Mother | Metal Anchor | Rakukojin | ||
High Max (Secret Lab) | ||||
Gate | N/A | N/A | ||
Sigma | Metal Anchor | Rakukojin | ||
Hell Sigma | Ground Dash | Sentsuizan |
Weapons
X Weapons
By default, X wields the X-Buster, a long-range buster, and the Z-Saber, a short-range saber. By defeating the eight Maverick bosses, he copies their Special Weapons with unique properties and elements. He can also upgrade his X-Buster and gain Giga Attacks by collecting and equipping Armor Parts.
Name | Icon | Description | Source |
---|---|---|---|
X-Buster | X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Equipping Armor Parts can alter the properties of the max Charge Shot. | Default | |
Z-Saber | X's default sub-weapon. It performs one powerful slash at a time. | ||
Yammar Option | - | Commander Yammark | |
Ice Burst | - | Blizzard Wolfang | |
Magma Blade | - | Blaze Heatnix | |
Metal Anchor | - | Metal Shark Player | |
Ground Dash | - | Ground Scaravich | |
Meteor Rain | - | Rainy Turtloid | |
Guard Shell | - | Shield Sheldon | |
Ray Arrow | - | Infinity Mijinion | |
Giga Attack | A powerful attack that only gains Weapon Energy when damage is taken. Attack changes depending on the Armor Parts equipped. | Armor Parts |
Zero Weapons
Zero wields the Z-Saber, a close-range beam saber, and the Z-Buster, a long-range buster. By defeating the eight Maverick bosses, he gains Techniques to perform with his saber. Some of these Techniques are ability upgrades, while others are brand new attacks.
Name | Icon | Description | Source |
---|---|---|---|
Z-Saber | Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time. | Default | |
Z-Buster | Zero's default sub-weapon. Fires a single Z-Buster shot while standing still. | ||
Yammar Option | - | Commander Yammark | |
Hyoroga | - | Blizzard Wolfang | |
Shoenzan | - | Blaze Heatnix | |
Rakukojin | - | Metal Shark Player | |
Sentsuizan | - | Ground Scaravich | |
Ensuizan | - | Rainy Turtloid | |
Guard Shell | - | Shield Sheldon | |
Rekkoha | - | Infinity Mijinion |
Stages
- Opening Stage
- Amazon Area (Commander Yammark)
- Inami Temple (Rainy Turtloid)
- Laser Institute (Shield Sheldon)
- North Pole Area (Blizzard Wolfang)
- Magma Area (Blaze Heatnix)
- Weapon Center (Infinity Mijinion)
- Recycle Lab (Metal Shark Player)
- Central Museum (Ground Scaravich)
- Last Stages:
Items
Name | Sprite | Description |
---|---|---|
Life Energy | Small units restore 4 points of Life Energy. Large units restore 16 points of Life Energy. MAX units fully restore all Life Energy. | |
Weapon Energy | Small units restore 4 points of Weapon Energy. Large units restore 16 points of Weapon Energy. MAX units fully restore all Weapon Energy. | |
Nightmare Soul | Counts towards increasing the player's Hunter Rank, allowing them to equip more Parts. Each kind has a different worth and is acquired through different means. | |
1-UP | Grants an extra life. | |
Injured Reploid | Restores 4 points of Life Energy and grants an extra life. Certain Reploids also grant Parts, ranging from equippable Parts, to Life Ups or Energy Ups that are applied automatically. | |
Ride Armor | In a Ride Armor, the player takes no damage and can use powerful punch and slash attacks. One can be found in Recycle Lab. | |
Portal | Transports the player to a new location. Each of the eight stages has one that leads to an Another Route. | |
Life Up | Permanently increases maximum Life Energy by 4 points. | |
Sub Tank | Grants a reserve tank which can be filled by Life Energy pickups and used later. | |
Weapon Sub Tank | Grants a reserve tank which can be filled by Weapon Energy pickups and used later. | |
EX Item | Permanently doubles the amount of extra lives the player has when starting a stage. | |
Light Capsule | Grants an Armor Program; once all four are collected, they unlock a new armor for X to equip. |
Armor Parts
Parts
Name | Icon | Description | Source |
---|---|---|---|
Normal Parts | |||
Life Up | Permanently increases maximum Life Energy by 2 points. Applied immediately. | One Injured Reploid per stage | |
Energy Up | Permanently increases maximum Weapon Energy by 2 points. Applied immediately. | ||
Speedster | Increases running speed. | Central Museum (Tsuki) | |
Jumper | Increases jump height and distance. | North Pole Area (Dante) | |
Hyper Dash | Increases dash speed and distance. | Inami Temple (Nori) | |
Energy Saver | Reduces Weapon Energy cost by 50%, excluding Giga Attacks. | Laser Institute (Taiji) | |
Super Recover | Increases the effects of Life and Weapon Energy pickups. | Amazon Area (Goken) | |
Buster Plus | Increases X-Buster/Z-Buster shot damage by one. | Magma Area (Chibon) | |
Speed Shot | Increases projectile speed of the X-Buster/Z-Buster. | Weapon Center (Tekk) | |
Shock Buffer | Reduces damage taken by 50% and removes knockback from damage midair. | Recycle Lab (Toshi) | |
D-Barrier | Doubles mercy invincibility time after taking damage. | Laser Institute (Kenz) | |
D-Converter | Damage taken is also converted into Weapon Energy. | Weapon Center (Paralla) | |
X Parts | |||
Rapid 5 | Increases the maximum number of X-Buster shots from three to five. | Amazon Area (Kuborina) | |
Ultimate Buster | X only fires Charge Shots, including Special Weapons. | Magma Area (Keiji) | |
Quick Charge | Halves charge time required for Charge Shots. | Central Museum (Bad) | |
Weapon Plus | Increases Special Weapon damage by one. | Laser Institute (SO 1) | |
Zero Parts | |||
Saber Plus | Increases Z-Saber slash damage by one. | Inami Temple (Rena) | |
Saber Extend | Extends Z-Saber slash range with a yellow blade. | Recycle Lab (Dajango) | |
Shot Eraser | Z-Saber slashes can destroy certain projectiles. | North Pole Area (Ryu) | |
Master Saber | Increases Technique damage by one. | Weapon Center (Metal) | |
Limited Parts | |||
Hyperdrive | Grants a temporary defense boost. | Recycle Lab (Inaria) | |
Power Drive | Grants a temporary damage increase of one to all attacks. | Magma Area (Hal) | |
Weapon Drive | Grants temporary exemption from Weapon Energy costs. | North Pole Area (Nina) | |
Life Recover | Completely refills Life Energy, like a Sub Tank. | Amazon Area (Iso) | |
Weapon Recover | Completely refills Weapon Energy, like a Weapon Sub Tank. | Inami Temple (Yui) | |
Overdrive | Grants a temporary buster buff; X fires rapid Charge Shots, Zero fires rapid shots. | Central Museum (Mars) |
Related Media
Ports and Remakes
- Mega Man X Collection (port)
- Mega Man X Legacy Collection 2 (port)
Strategy Guides
- Compendium of Rockman X (Japanese)
- Kanpeki Kōryaku #9: Rockman X6 Hisshō Kōryaku-hō (Japanese)
- Haoh Game Special #197: Rockman X6 Kanzen Kōryaku Guide (Japanese)
References
External Links
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