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Difference between revisions of "Mega Man X6"

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|-
|-
| [[Z-Saber]]  
| [[Z-Saber]]  
| style="text-align:center;" | N/A
| rowspan=2 | [[File:MMX6 - Z-Saber Icon.png|center]]
| Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time.
| Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time.
| Default
| rowspan=2 | Default
|-
|-
| [[Z-Buster]]  
| [[Z-Buster]]  
| [[File:MMX5 - Z-Buster Icon.png|center]]
| Zero's default sub-weapon. Fires a single Z-Buster shot while standing still.
| Zero's default sub-weapon. Fires a single Z-Buster shot while standing still.
| Default
|-
|-
| [[Yammar Option]]
| [[Yammar Option]]
Line 559: Line 557:
|-  
|-  
! Name
! Name
! style="width:32px;" | Sprite
! Sprite
! Description
! Description
|-
|-
| [[Energy]] (small)
| [[Life Energy]]
| style="text-align:center" | [[File:MMX6 - Energy (small).png]]
| style="text-align:center" | [[File:MMX4 - Life Energy Small.gif]] [[File:MMX4 - Life Energy Large.gif]] [[File:MMX4 - Life Energy Max.gif]]
|  
| Small units restore 4 points of Life Energy.<br/>Large units restore 16 points of Life Energy.<br/>MAX units fully restore all Life Energy.
|-
|-
| [[Energy]] (large)
| [[Weapon Energy]]
| style="text-align:center" | [[File:MMX6 - Energy (large).png]]
| style="text-align:center" | [[File:MMX4 - Weapon Energy Small.gif]] [[File:MMX4 - Weapon Energy Large.gif]] [[File:MMX4 - Weapon Energy Max.gif]]
|  
| Small units restore 4 points of Weapon Energy.<br/>Large units restore 16 points of Weapon Energy.<br/>MAX units fully restore all Weapon Energy.
|-
|-
| [[Weapon Energy]] (small)
| [[Nightmare Soul]]
| style="text-align:center" | [[File:MMX6 - Weapon Energy (small).png]]
| style="text-align:center" | [[File:MMX6 - Nightmare Soul (Blue).gif]] [[File:MMX6 - Nightmare Soul (Small).gif]] [[File:MMX6 - Nightmare Soul (Green).gif]] [[File:MMX6 - Nightmare Soul (Red).gif]]
|  
| Counts towards increasing the player's [[Hunter Rank]], allowing them to equip more Parts. Each kind has a different worth and is acquired through different means.
|-
|-
| [[Weapon Energy]] (large)
| [[1-UP]]
| style="text-align:center" | [[File:MMX6 - Weapon Energy (large).png]]
| style="text-align:center" | [[File:MMX4 - 1-UP (X).gif]] [[File:MMX4 - 1-UP (Z).gif]]
|  
| Grants an extra life.
|-
|-
| [[1 UP]]
| [[Injured Reploid]]
| style="text-align:center" | [[File:MMX6 - 1 UP.png]]
| [[File:MMX6 - Injured Reploid Inami Temple.gif|center]]
|  
| Restores 4 points of Life Energy and grants an extra life. Certain Reploids also grant Parts, ranging from equippable Parts, to Life Ups or Energy Ups that are applied automatically.
|-
| [[Ride Armor]]
| [[File:MMX4 - Ride Armor Raiden.png|center]]
| In a Ride Armor, the player takes no damage and can use powerful punch and slash attacks. One can be found in [[Recycle Lab]].
|-
| [[Portal]]
| [[File:MMX6 - Portal.gif|center]]
| Transports the player to a new location. Each of the eight stages has one that leads to an [[Another Route]].
|-
|-
| [[Life Up]]
| [[Life Up]]
| style="text-align:center" | [[File:MMX6 - Life Up.png]]
| [[File:MMX4 - Life Up.gif|center]]
|  
| Permanently increases maximum Life Energy by 4 points.
|-
|-
| [[Sub-Tank]]
| [[Sub Tank]]
| style="text-align:center" | [[File:MMX6 - Sub-Tank.png]]
| [[File:MMX4 - Sub Tank.gif|center]]
|  
| Grants a reserve tank which can be filled by Life Energy pickups and used later.
|-
|-
| [[Weapon Sub-Tank]]
| [[Weapon Sub Tank]]
| style="text-align:center" | [[File:MMX6 - Weapon Sub-Tank.png]]
| [[File:MMX4 - Weapon Sub Tank.gif|center]]
|  
| Grants a reserve tank which can be filled by Weapon Energy pickups and used later.
|-
|-
| [[EX Tank]]
| [[EX Item]]
| style="text-align:center" | [[File:MMX6 - EX Tank.png]]
| [[File:MMX5 - EX Item.gif|center]]
|  
| Permanently doubles the amount of extra lives the player has when starting a stage.
|-
|-
| [[Light Capsule]]
| [[File:MMX4 - Light Capsule.gif|center]]
| Grants an Armor Program; once all four are collected, they unlock a new armor for X to equip.
|}
|}
===Armor Parts===
{{Main|Falcon Armor|Blade Armor|Shadow Armor|Ultimate Armor}}


=== Parts ===
=== Parts ===
Line 604: Line 616:
|-  
|-  
! Name
! Name
! style="width:32px;" | Sprite
! Icon
! Description
! Description
! Source
|-
|-
| [[Buster Plus]]
! colspan=4 | Normal Parts
| style="text-align:center" | [[File:MMX6 - Buster Plus.png]]
|
|-
| [[D. Barrier]]
| style="text-align:center" | [[File:MMX6 - D. Barrier.png]]
|
|-
| [[D-Converter]]
| style="text-align:center" | [[File:MMX6 - D-Converter.png]]
|
|-
| [[Energy Save]]
| style="text-align:center" | [[File:MMX6 - Energy Save.png]]
|
|-
| [[Hyper Dash]]
| style="text-align:center" | [[File:MMX6 - Hyper Dash.png]]
|
|-
| [[Hyperdrive]]
| style="text-align:center" | [[File:MMX6 - Hyperdrive.png]]
|
|-
| [[Jumper]]
| style="text-align:center" | [[File:MMX6 - Jumper.png]]
|
|-
| [[Life Recover]]
| style="text-align:center" | [[File:MMX6 - Life Recover.png]]
|
|-
| [[Life Up]]
| style="text-align:center" | [[File:MMX6 - Life Up.png]]
|  
|-
|-
| [[Master Saber]]
| [[Life Up]] || [[File:MMX6 - Part Life Up.png|center]]
| style="text-align:center" | [[File:MMX6 - Master Saber.png]]
| Permanently increases maximum Life Energy by 2 points. Applied immediately.
|  
| rowspan=2 | One [[Injured Reploid]] per stage
|-
|-
| [[Overdrive]]
| [[Energy Up]] || [[File:MMX6 - Part Energy Up.png|center]]
| style="text-align:center" | [[File:MMX6 - Overdrive.png]]
| Permanently increases maximum Weapon Energy by 2 points. Applied immediately.
|  
|-
|-
| [[Powerdrive]]
| [[Speedster]] || [[File:MMX6 - Part Speedster.png|center]]
| style="text-align:center" | [[File:MMX6 - Powerdrive.png]]
| Increases running speed.
|  
| [[Central Museum]] (Tsuki)
|-
|-
| [[Quick Charge]]
| [[Jumper]] || [[File:MMX6 - Part Jumper.png|center]]
| style="text-align:center" | [[File:MMX6 - Quick Charge.png]]
| Increases jump height and distance.
|  
| [[North Pole Area]] (Dante)
|-
|-
| [[Rapid 5]]
| [[Hyper Dash]] || [[File:MMX6 - Part Hyper Dash.png|center]]
| style="text-align:center" | [[File:MMX6 - Rapid 5.png]]
| Increases dash speed and distance.
|  
| [[Inami Temple]] (Nori)
|-
|-
| [[Saber Extend]]
| [[Energy Saver]] || [[File:MMX6 - Part Energy Saver.png|center]]
| style="text-align:center" | [[File:MMX6 - Saber Extend.png]]
| Reduces Weapon Energy cost by 50%, excluding Giga Attacks.
|  
| [[Laser Institute]] (Taiji)
|-
|-
| [[Shock Buffer]]
| [[Super Recover]] || [[File:MMX6 - Part Super Recover.png|center]]
| style="text-align:center" | [[File:MMX6 - Shock Buffer.png]]
| Increases the effects of Life and Weapon Energy pickups.
|  
| [[Amazon Area]] (Goken)
|-
|-
| [[Speed Shot]]
| [[Buster Plus]] || [[File:MMX6 - Part Buster Plus.png|center]]
| style="text-align:center" | [[File:MMX6 - Speed Shot.png]]
| Increases X-Buster/Z-Buster shot damage by one.
|  
| [[Magma Area]] (Chibon)
|-
|-
| [[Speedster]]
| [[Speed Shot]] || [[File:MMX6 - Part Speed Shot.png|center]]
| style="text-align:center" | [[File:MMX6 - Speedster.png]]
| Increases projectile speed of the X-Buster/Z-Buster.
|  
| [[Weapon Center]] (Tekk)
|-
|-
| [[Super Recover]]
| [[Shock Buffer]] || [[File:MMX6 - Part Shock Buffer.png|center]]
| style="text-align:center" | [[File:MMX6 - Super Recover.png]]
| Reduces damage taken by 50% and removes knockback from damage midair.
|  
| [[Recycle Lab]] (Toshi)
|-
|-
| [[Ultimate Buster]]
| [[D-Barrier]] || [[File:MMX6 - Part D-Barrier.png|center]]
| style="text-align:center" | [[File:MMX6 - Ultimate Buster.png]]
| Doubles mercy invincibility time after taking damage.
|  
| [[Laser Institute]] (Kenz)
|-
|-
| [[Weapon Drive]]
| [[D-Converter]] || [[File:MMX6 - Part D-Converter.png|center]]
| style="text-align:center" | [[File:MMX6 - Weapon Drive.png]]
| Damage taken is also converted into Weapon Energy.
|  
| [[Weapon Center]] (Paralla)
|-
|-
| [[Weapon Plus]]
! colspan=4 | X Parts
| style="text-align:center" | [[File:MMX6 - Weapon Plus.png]]
|
|-
| [[Weapon Recover]]
| style="text-align:center" | [[File:MMX6 - Weapon Recover.png]]
|
|-
|}
 
=== Equipment ===
{| class="wikitable" style="width:100%;"
|-
! Name
! style="width:32px;" | Sprite
! Description
|-
|-
| [[Anti-Virus Guard]]
| [[Rapid 5]] || [[File:MMX6 - Part Rapid 5.png|center]]
| style="text-align:center" | [[File:MMX6 - Anti-Virus Guard.png]]
| Increases the maximum number of X-Buster shots from three to five.
|  
| [[Amazon Area]] (Kuborina)
|-
|-
| [[Burst Shot]]
| [[Ultimate Buster]] || [[File:MMX6 - Part Ultimate Buster.png|center]]
| style="text-align:center" | [[File:MMX6 - Burst Shot.png]]
| X only fires Charge Shots, including Special Weapons.
|  
| [[Magma Area]] (Keiji)
|-
|-
| [[Buster Plus]]
| [[Quick Charge]] || [[File:MMX6 - Part Quick Charge.png|center]]
| style="text-align:center" | [[File:MMX6 - Buster Plus.png]]
| Halves charge time required for Charge Shots.
|  
| [[Central Museum]] (Bad)
|-
|-
| [[Hyper Dash]]
| [[Weapon Plus]] || [[File:MMX6 - Part Weapon Plus.png|center]]
| style="text-align:center" | [[File:MMX6 - Hyper Dash.png]]
| Increases Special Weapon damage by one.
|  
| [[Laser Institute]] (SO 1)
|-
|-
| [[Jump]]
! colspan=4 | Zero Parts
| style="text-align:center" | [[File:MMX6 - Jump.png]]
|  
|-
|-
| [[Quick Charge]]
| [[Saber Plus]] || [[File:MMX6 - Part Saber Plus.png|center]]
| style="text-align:center" | [[File:MMX6 - Quick Charge.png]]
| Increases Z-Saber slash damage by one.
|  
| [[Inami Temple]] (Rena)
|-
|-
| [[Shock Buffer]]
| [[Saber Extend]] || [[File:MMX6 - Part Saber Extend.png|center]]
| style="text-align:center" | [[File:MMX6 - Shock Buffer.png]]
| Extends Z-Saber slash range with a yellow blade.
|  
| [[Recycle Lab]] (Dajango)
|-
|-
| [[Shot eraser]]
| [[Shot Eraser]] || [[File:MMX6 - Part Shot Eraser.png|center]]
| style="text-align:center" | [[File:MMX6 - Shot eraser.png]]
| Z-Saber slashes can destroy certain projectiles.
|  
| [[North Pole Area]] (Ryu)
|-
|-
| [[Speed Shot]]
| [[Master Saber]] || [[File:MMX6 - Part Master Saber.png|center]]
| style="text-align:center" | [[File:MMX6 - Speed Shot.png]]
| Increases Technique damage by one.
|  
| [[Weapon Center]] (Metal)
|-
|-
| [[Speedster]]
! colspan=4 | Limited Parts
| style="text-align:center" | [[File:MMX6 - Speedster.png]]
|  
|-
|-
| [[Super Recover]]
| [[Hyperdrive]] || [[File:MMX6 - Part Hyperdrive.png|center]]
| style="text-align:center" | [[File:MMX6 - Super Recover.png]]
| Grants a temporary defense boost.
|  
| [[Recycle Lab]] (Inaria)
|-
|-
| [[Ultimate Buster]]
| [[Power Drive]] || [[File:MMX6 - Part Power Drive.png|center]]
| style="text-align:center" | [[File:MMX6 - Ultimate Buster.png]]
| Grants a temporary damage increase of one to all attacks.
|  
| [[Magma Area]] (Hal)
|-
|-
| [[Virus Buster]]
| [[Weapon Drive]] || [[File:MMX6 - Part Weapon Drive.png|center]]
| style="text-align:center" | [[File:MMX6 - Virus Buster.png]]
| Grants temporary exemption from Weapon Energy costs.
|  
| [[North Pole Area]] (Nina)
|-
|-
| [[W-Energy Saver]]
| [[Life Recover]] || [[File:MMX6 - Part Life Recover.png|center]]
| style="text-align:center" | [[File:MMX6 - W-Energy Saver.png]]
| Completely refills Life Energy, like a Sub Tank.
|  
| [[Amazon Area]] (Iso)
|-
|-
| [[Z-Saber Extend]]
| [[Weapon Recover]] || [[File:MMX6 - Part Weapon Recover.png|center]]
| style="text-align:center" | [[File:MMX6 - Z-Saber Extend.png]]
| Completely refills Weapon Energy, like a Weapon Sub Tank.
|  
| [[Inami Temple]] (Yui)
|-
|-
| [[Overdrive]] || [[File:MMX6 - Part Overdrive.png|center]]
| Grants a temporary buster buff; X fires rapid Charge Shots, Zero fires rapid shots.
| [[Central Museum]] (Mars)
|}
|}



Latest revision as of 01:23, 2 May 2024

<-- Mega Man X5X seriesMega Man X7 -->
Walkthrough
Damage data
Script
Game Info
MMX6 - Box Art NA.jpg
RMX6.jpg
Box Art
General information
Game Title(s):Mega Man X6, Megaman X6, Rockman X6
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):
PlayStation:
JP: November 29, 2001
NA: December 4, 2001
EU: February 8, 2002
Windows:
KO: December 12, 2002
AS: June 13, 2003
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):PlayStation
Windows

Mega Man X6, known in Japan as Rockman X6 (ロックマンX6, Rokkuman X6) is the sixth entry in the main X series, developed and published by Capcom for the PlayStation in 2001-2002, becoming the final Mega Man game for the console. It later received a Windows port in a few regions.

Story

Three weeks after the fall of the Eurasia colony, a mysterious phenomenon called the Nightmare begins to occur. Rumors spread that the cause of these Nightmares is the ghost of Zero, leading X to embark on an investigation. Secretly, the genius scientist Gate is manipulating the Nightmare from the shadows, having created it from a fragment containing Zero's DNA. He also used it to create the strongest Reploid ever, High Max, who now stands in X's way. Can X put a stop to Gate's ambitions...?[1]

Characters

Name Image Description
X MMX6 - X.gif X leads the 17th Unit of the Maverick Hunters. He's working on the Earth recovery operation with other Hunters when he receives Alia's SOS.[2]
Zero MMX6 - Zero.gif Zero once headed up the Special 0 Unit. An SA-Class Hunter, he single-handedly saved the Earth from destruction. He has been missing since the Sigma incident. Few believe he'll ever be found.[2]
Alia MMX6 - Alia Dialogue.png The Hunters' navigator, Alia analyzes situations and provides appropriate backup for Hunters on missions. She has an impressive aptitude for analyzing computer programs.[2]
Signas MMX6 - Signas Cropped Cutscene.png The young general of the Hunters, Signas has gained the corps' trust and loyalty with his cool judgement and level-headed leadership.[2]
Douglas MMX6 - Douglas Cropped Menu.png An expert mechanic, Douglas devises and maintains all the Hunters' equipment, including weapons, vehicles, and facilities. He has thrown himself into the recovery operation with fierce dedication.[2]
Zero Nightmare MMX6 - Zero Nightmare.gif A mysterious and dangerous being that highly resembles Zero. Some are calling it the "ghost of Zero", but what is its true nature?
High Max MMX6 - High Max.png High Max leads an investigative team created by Isoc. His abilities are said to surpass X and Zero's — yet no one knows why he was created.[2]
Isoc MMX6 - Isoc Cropped Cutscene.png The scientist Reploid Isoc pulls together an investigative team to resolve the mystery of the "Nightmare Phenomenon."[2]
Gate MMX6 - Gate.png Once considered a genius in Reploid development, Gate has lately been shunned in scientific circles because his research was misunderstood. His luck begins to change when he discovers something interesting...[2]
Sigma MMX6 - Sigma (1st form).gif The evil mastermind who was defeated by Zero after his plans nearly destroyed the planet. Someone has helped him return from the dead, but he's definitely worse for wear.
Dynamo MMX5 - Dynamo.gif A mercenary once hired by Sigma. He now seeks to profit off the power of the Nightmare.
Dr. Light MMX4 - Dr. Light.gif The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing.

Enemies

Minor Enemies

Name Image Description Stage(s)
Batton Bone B82 MMX6 - Batton Bone B82.png Inami Temple
Blast Raster MMX6 - Blast Raster.png
Caterpiride MMX6 - Caterpiride.png Amazon Area
Death Press D MMX6 - Death Press D.png Laser Institute
Ground Sniper File:MMX6 - Ground Sniper.png
Group Jet MMX6 - Group Jet.png Weapon Center
Hover Gunner MMX6 - Hover Gunner.png Opening stage
Junkroid MMX6 - Junkroid.png Opening stage, Recycle Lab
Killer Moth MMX6 - Killer Moth.png Amazon Area
Meta Dridler MMX6 - Meta Dridler.png Opening stage
Metall T MMX6 - Metall T.png Laser Institute, Recycle Lab
Meta Wheel F MMX6 - Meta Wheel F.png Opening stage
Monbando MMX6 - Monbando.png Inami Temple
Nightmare Bug MMX6 - Nightmare Bug.png Flies in in certain areas and stays near the character to block attacks if Commander Yammark's Nightmare is active. Attacking it a few times drives it away. Magma Area
Nightmare Cube MMX6 - Nightmare Cube.png Laser Institute
Nightmare Fire MMX6 - Nightmare Fire.png Falls from the sky at random in certain areas if Blaze Heatnix's Nightmare is active. Northpole Area
Nightmare Insect MMX6 - Nightmare Insect.png Amazon Area
Nightmare Iron MMX6 - Nightmare Iron.png Weapon Center
Nightmare Laser MMX6 - Nightmare Laser.png Laser Institute
Nightmare Mirror MMX6 - Nightmare Mirror.png A copy of X or Zero (the opposite to the player's character) sometimes appears in certain areas and charges at the player if Shield Sheldon's Nightmare is active. Inami Temple, Northpole Area
Nightmare Random MMX6 - Nightmare Random.png Central Museum
Nightmare Virus MMX6 - Nightmare Virus.png
Probe 8201-U type[conj.] MMX6 - Probe 8201-U type.png Inami Temple
Sea Attacker ST MMX6 - Sea Attacker ST.png Inami Temple
Totem Exit MMX6 - Totem Exit.png Central Museum
Totem Gate MMX6 - Totem Gate.png Central Museum
Weather Analyze MMX6 - Weather Analyze.png Inami Temple
Wolfloid MMX6 - Wolfloid.png Northpole Area
Worm Sniper MMX6 - Worm Sniper.png Amazon Area

Mini Bosses

Name Image Description Stage(s)
Illumina MMX6 - Illumina.png Weapon Center
Nightmare Pressure MMX6 - Nightmare Pressure.png Recycle Lab
Nightmare Snake MMX6 - Nightmare Snake.png Magma Area

Bosses

Mavericks

Name Image Description Weapon Weakness
X Zero X Zero
Commander Yammark MMX6 - Commander Yammark.gif Yammar Option Ray Arrow Rekkoha
Rainy Turtloid MMX6 - Rainy Turtloid.gif Meteor Rain Ensuizan Ice Burst Hyoroga
Shield Sheldon MMX6 - Shield Sheldon.png Guard Shell Metal Anchor Rakukojin
Blizzard Wolfang MMX6 - Blizzard Wolfang.gif Ice Burst Hyoroga Magma Blade Shoenzan
Blaze Heatnix MMX6 - Blaze Heatnix.gif Magma Blade Shoenzan Ground Dash Sentsuizan
Infinity Mijinion MMX6 - Infinity Mijinion.gif Ray Arrow Rekkoha Guard Shell
Metal Shark Player MMX6 - Metal Shark Player.gif Metal Anchor Rakukojin Meteor Rain Ensuizan
Ground Scaravich MMX6 - Ground Scaravich.gif Ground Dash Sentsuizan Yammar Option

Other Bosses

Name Image Description Weakness
X Zero
D-1000 MMX6 - D-1000.png Z-Saber N/A
High Max (Opening Stage) MMX6 - High Max.png N/A N/A
Zero Nightmare MMX6 - Zero Nightmare.gif Z-Saber N/A
High Max (Another Route) MMX6 - High Max.png
Dynamo MMX5 - Dynamo.gif Meteor Rain Ensuizan
Nightmare Mother MMX6 - Nightmare Mother.gif Metal Anchor Rakukojin
High Max (Secret Lab) MMX6 - High Max.png
Gate MMX6 - Gate (Combat).gif N/A N/A
Sigma MMX6 - Sigma (1st form).gif Metal Anchor Rakukojin
Hell Sigma MMX6 - Hell Sigma.png Ground Dash Sentsuizan

Weapons

X Weapons

By default, X wields the X-Buster, a long-range buster, and the Z-Saber, a short-range saber. By defeating the eight Maverick bosses, he copies their Special Weapons with unique properties and elements. He can also upgrade his X-Buster and gain Giga Attacks by collecting and equipping Armor Parts.

Name Icon Description Source
X-Buster
MMX6 - X-Buster Icon.png
X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Equipping Armor Parts can alter the properties of the max Charge Shot. Default
Z-Saber X's default sub-weapon. It performs one powerful slash at a time.
Yammar Option
MMX6 - Yammar Option (X) Icon.png
- Commander Yammark
Ice Burst
MMX6 - Ice Burst Icon.png
- Blizzard Wolfang
Magma Blade
MMX6 - Magma Blade Icon.png
- Blaze Heatnix
Metal Anchor
MMX6 - Metal Anchor Icon.png
- Metal Shark Player
Ground Dash
MMX6 - Ground Dash Icon.png
- Ground Scaravich
Meteor Rain
MMX6 - Meteor Rain Icon.png
- Rainy Turtloid
Guard Shell
MMX6 - Guard Shell (X) Icon.png
- Shield Sheldon
Ray Arrow
MMX6 - Ray Arrow Icon.png
- Infinity Mijinion
Giga Attack
MMX6 - Giga Attack Icon.png
A powerful attack that only gains Weapon Energy when damage is taken. Attack changes depending on the Armor Parts equipped. Armor Parts

Zero Weapons

Zero wields the Z-Saber, a close-range beam saber, and the Z-Buster, a long-range buster. By defeating the eight Maverick bosses, he gains Techniques to perform with his saber. Some of these Techniques are ability upgrades, while others are brand new attacks.

Name Icon Description Source
Z-Saber
MMX6 - Z-Saber Icon.png
Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time. Default
Z-Buster Zero's default sub-weapon. Fires a single Z-Buster shot while standing still.
Yammar Option
MMX6 - Yammar Option (Z) Icon.png
- Commander Yammark
Hyoroga
MMX6 - Hyoroga Icon.png
- Blizzard Wolfang
Shoenzan
MMX6 - Shoenzan Icon.png
- Blaze Heatnix
Rakukojin
MMX6 - Rakukojin Icon.png
- Metal Shark Player
Sentsuizan
MMX6 - Sentsuizan Icon.png
- Ground Scaravich
Ensuizan
MMX6 - Ensuizan Icon.png
- Rainy Turtloid
Guard Shell
MMX6 - Guard Shell (Z) Icon.png
- Shield Sheldon
Rekkoha
MMX6 - Rekkoha Icon.png
- Infinity Mijinion

Stages

Amazon AreaImani TempleLaser InstituteNorth Pole AreaMagma AreaWeapon CenterRecycle LabCentral MuseumMega Man X6 Boss Select Screen
About this image

Items

Name Sprite Description
Life Energy MMX4 - Life Energy Small.gif MMX4 - Life Energy Large.gif MMX4 - Life Energy Max.gif Small units restore 4 points of Life Energy.
Large units restore 16 points of Life Energy.
MAX units fully restore all Life Energy.
Weapon Energy MMX4 - Weapon Energy Small.gif MMX4 - Weapon Energy Large.gif MMX4 - Weapon Energy Max.gif Small units restore 4 points of Weapon Energy.
Large units restore 16 points of Weapon Energy.
MAX units fully restore all Weapon Energy.
Nightmare Soul MMX6 - Nightmare Soul (Blue).gif MMX6 - Nightmare Soul (Small).gif MMX6 - Nightmare Soul (Green).gif MMX6 - Nightmare Soul (Red).gif Counts towards increasing the player's Hunter Rank, allowing them to equip more Parts. Each kind has a different worth and is acquired through different means.
1-UP MMX4 - 1-UP (X).gif MMX4 - 1-UP (Z).gif Grants an extra life.
Injured Reploid
MMX6 - Injured Reploid Inami Temple.gif
Restores 4 points of Life Energy and grants an extra life. Certain Reploids also grant Parts, ranging from equippable Parts, to Life Ups or Energy Ups that are applied automatically.
Ride Armor
MMX4 - Ride Armor Raiden.png
In a Ride Armor, the player takes no damage and can use powerful punch and slash attacks. One can be found in Recycle Lab.
Portal
MMX6 - Portal.gif
Transports the player to a new location. Each of the eight stages has one that leads to an Another Route.
Life Up
MMX4 - Life Up.gif
Permanently increases maximum Life Energy by 4 points.
Sub Tank
MMX4 - Sub Tank.gif
Grants a reserve tank which can be filled by Life Energy pickups and used later.
Weapon Sub Tank
MMX4 - Weapon Sub Tank.gif
Grants a reserve tank which can be filled by Weapon Energy pickups and used later.
EX Item
MMX5 - EX Item.gif
Permanently doubles the amount of extra lives the player has when starting a stage.
Light Capsule
MMX4 - Light Capsule.gif
Grants an Armor Program; once all four are collected, they unlock a new armor for X to equip.

Armor Parts

Parts

Name Icon Description Source
Normal Parts
Life Up
MMX6 - Part Life Up.png
Permanently increases maximum Life Energy by 2 points. Applied immediately. One Injured Reploid per stage
Energy Up
MMX6 - Part Energy Up.png
Permanently increases maximum Weapon Energy by 2 points. Applied immediately.
Speedster
MMX6 - Part Speedster.png
Increases running speed. Central Museum (Tsuki)
Jumper
MMX6 - Part Jumper.png
Increases jump height and distance. North Pole Area (Dante)
Hyper Dash
MMX6 - Part Hyper Dash.png
Increases dash speed and distance. Inami Temple (Nori)
Energy Saver
MMX6 - Part Energy Saver.png
Reduces Weapon Energy cost by 50%, excluding Giga Attacks. Laser Institute (Taiji)
Super Recover
MMX6 - Part Super Recover.png
Increases the effects of Life and Weapon Energy pickups. Amazon Area (Goken)
Buster Plus
MMX6 - Part Buster Plus.png
Increases X-Buster/Z-Buster shot damage by one. Magma Area (Chibon)
Speed Shot
MMX6 - Part Speed Shot.png
Increases projectile speed of the X-Buster/Z-Buster. Weapon Center (Tekk)
Shock Buffer
MMX6 - Part Shock Buffer.png
Reduces damage taken by 50% and removes knockback from damage midair. Recycle Lab (Toshi)
D-Barrier
MMX6 - Part D-Barrier.png
Doubles mercy invincibility time after taking damage. Laser Institute (Kenz)
D-Converter
MMX6 - Part D-Converter.png
Damage taken is also converted into Weapon Energy. Weapon Center (Paralla)
X Parts
Rapid 5
MMX6 - Part Rapid 5.png
Increases the maximum number of X-Buster shots from three to five. Amazon Area (Kuborina)
Ultimate Buster
MMX6 - Part Ultimate Buster.png
X only fires Charge Shots, including Special Weapons. Magma Area (Keiji)
Quick Charge
MMX6 - Part Quick Charge.png
Halves charge time required for Charge Shots. Central Museum (Bad)
Weapon Plus
MMX6 - Part Weapon Plus.png
Increases Special Weapon damage by one. Laser Institute (SO 1)
Zero Parts
Saber Plus
MMX6 - Part Saber Plus.png
Increases Z-Saber slash damage by one. Inami Temple (Rena)
Saber Extend
MMX6 - Part Saber Extend.png
Extends Z-Saber slash range with a yellow blade. Recycle Lab (Dajango)
Shot Eraser
MMX6 - Part Shot Eraser.png
Z-Saber slashes can destroy certain projectiles. North Pole Area (Ryu)
Master Saber
MMX6 - Part Master Saber.png
Increases Technique damage by one. Weapon Center (Metal)
Limited Parts
Hyperdrive
MMX6 - Part Hyperdrive.png
Grants a temporary defense boost. Recycle Lab (Inaria)
Power Drive
MMX6 - Part Power Drive.png
Grants a temporary damage increase of one to all attacks. Magma Area (Hal)
Weapon Drive
MMX6 - Part Weapon Drive.png
Grants temporary exemption from Weapon Energy costs. North Pole Area (Nina)
Life Recover
MMX6 - Part Life Recover.png
Completely refills Life Energy, like a Sub Tank. Amazon Area (Iso)
Weapon Recover
MMX6 - Part Weapon Recover.png
Completely refills Weapon Energy, like a Weapon Sub Tank. Inami Temple (Yui)
Overdrive
MMX6 - Part Overdrive.png
Grants a temporary buster buff; X fires rapid Charge Shots, Zero fires rapid shots. Central Museum (Mars)

Related Media

Ports and Remakes

Strategy Guides

References

  1. Mega Man X6, Compendium of Rockman X. 2005.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Game manual, Mega Man X6. 2001.

External Links

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