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Robot Master
A Robot Master,[1] also known as a Number (ナンバー)[2] or often just a Boss (ボス)[3] in Japan, is a recurring term in the Mega Man series. It is used to describe advanced, typically humanoid robots created by skilled scientists such as Dr. Light. They are most often the main group of bosses on the Stage Select screen, who must be defeated in order to open the Last Stages of the game.
Both the terms "Robot Master" and "Number" have never been used in any in-game dialogue, only in supplementary sources such as game manuals, strategy guides, and encyclopedias. "Robot Master" in particular was phased out of English media by the release of Mega Man 7, save for non-game media such as Mega Man: Fully Charged and the Archie Mega Man comic. Despite this, the term remains ubiquitous within the fandom and third-party media, where its scope or definition may vary.
Robot Masters
All Robot Master bosses are humanoid, have a signature Special Weapon and weakness, and a name ending in "Man" (or "Woman"). Many also have an assigned serial number, hence the Japanese term. Although usage of the terms Robot Master and Number have been phased out, it can be assumed that all bosses matching these traits are Robot Masters, unless primary sources contradict this.
Mainline Robot Masters
These Robot Master bosses originate from the mainline Capcom Mega Man games.
Spin-Off Robot Masters
While matching the descriptions of mainline Robot Masters, these bosses originate from video games not part of Capcom's main Mega Man canon.
Possible Robot Masters
These characters may share some traditional traits with Robot Master bosses, such as being humanoid or having a serial number or a Special Weapon, but they have never been explicitly referred to as Robot Masters in official video games or primary sources.
(Please note that outside of this page, these characters are not considered or categorized as Robot Masters on this wiki.)
Name | Image | Debut | Weapon | Designer | Serial Nr. | Source/Notes |
---|---|---|---|---|---|---|
Proto Man | Mega Man 3 | Proto Shield | Keiji Inafune | DLN-000 | Prototype of Mega Man. | |
Mega Man | Mega Man | Mega Buster | Akira Kitamura | DLN-001 | By extension of other robots in Dr. Light's initial batch being Robot Masters; never referred to as such in manuals. | |
Roll | Mega Man | Roll Swing | Akira Kitamura? | DLN-002 | By extension of other robots in Dr. Light's initial batch being Robot Masters; never referred to as such in manuals. | |
Dark Man | Mega Man 5 | N/A | Hayato Kaji? | N/A | Yields no weapon, is not a main boss and is absent from the list of Robot Masters in Mega Man 5 manual. | |
Buster Rod.G | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-001 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Mega Water.S | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-002 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Hyper Storm.H | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-003 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Enker | Mega Man: Dr. Wily's Revenge | Mirror Buster | Keiji Inafune? | MKN-001 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Quint | Mega Man II | Sakugarne | Keiji Inafune? | ??????[13] | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Punk | Mega Man III | Screw Crusher | Keiji Inafune? | MKN-002 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Ballade | Mega Man IV | Ballade Cracker | Keiji Inafune? | MKN-003 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Terra | Mega Man V | Spark Chaser | ? | SRN-001 | By extension of other Stardroids being Robot Masters, but absent from the list in Mega Man V manual. | |
Sunstar | Mega Man V | N/A | ? | N/A | By extension of other Stardroids being Robot Masters, but absent from the list in Mega Man V manual. | |
Auto | Mega Man 7 | N/A | Keiji Inafune | N/A | Unclear. | |
Bass | Mega Man 7 | Bass Buster | Hayato Kaji | SWN-001 | ||
King | Mega Man & Bass | N/A | ? | ? | Yields no weapon and not a main boss. | |
Fake Man | Mega Man 9 | N/A | Capcom | ? | Yields no weapon and not a main boss. |
References
- ↑ Game manual, Mega Man 3. 1990.
- ↑ Rockman & Rockman X Daizukan. 1994.
- ↑ "What Are Mega Man “Robot Masters” Called in Japan?" by Clyde Mandelin. Legends of Localization. September 10, 2013.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 The Wily Wars PAL version manual.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Mega Man 3 North American manual.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Mega Man 4 North American manual.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Mega Man 5 North American manual.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Mega Man 6 North American manual.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Mega Man V North American manual.
- ↑ 10.0 10.1 10.2 Mega Man for DOS North American manual.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Mega Man 3 for DOS North American manual.
- ↑ 12.0 12.1 Mega Man Official Complete Works.
- ↑ Given as "??????" in the Mega Man & Bass Japanese CD Data Base, although his being modified from a future Mega Man suggests his serial number should be DLN-001.