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Robot Master
A Robot Master[1] is a term used to describe advanced, typically humanoid robots in English-language localizations of Classic era games and media. The term was first used in the North American manual for Mega Man 3, where it was used to describe the game's main eight bosses, and has typically been used in this fashion in primary sources.
In Japan, this type of character is called a Number (ナンバー)[2] or often just a Boss (ボス).[3] The term "Robot Master" has never been used in any in-game dialogue or Japanese media, and was largely phased out of English media by Mega Man 7, save for the canon of Mega Man: Fully Charged. Despite this, it remains ubiquitous within the fandom and third-party media, where its scope or definition may vary.
Robot Masters
The term Robot Master was consistently used by English game manuals for the main group of bosses on the Stage Select screen, who must be defeated in order to open the Last Stages of the game. Robot Master bosses are almost always humanoid, have a signature Special Weapon and weakness, and have a name ending in "Man" (or "Woman"). Although usage of the term Robot Master has been phased out, it can be assumed that all bosses matching these traits are Robot Masters, unless primary sources contradict this.
Possible Robot Masters
These characters may share some traditional traits with Robot Master bosses, such as being humanoid or having Special Weapons, but have never been referred to as Robot Masters in official video game media or primary sources.
(Please note that outside of this page, these characters are not considered or categorized as Robot Masters on this wiki.)
Name | Image | Debut | Weapon | Designer | Serial Nr. | Source/Notes |
---|---|---|---|---|---|---|
Proto Man | Mega Man 3 | Proto Shield | Keiji Inafune | DLN-000 | Prototype of Mega Man. | |
Mega Man | Mega Man | Mega Buster | Akira Kitamura | DLN-001 | By extension of other robots in Dr. Light's initial batch being Robot Masters; never referred to as such in manuals. | |
Roll | Mega Man | Roll Swing | Akira Kitamura? | DLN-002 | By extension of other robots in Dr. Light's initial batch being Robot Masters; never referred to as such in manuals. | |
Dark Man | Mega Man 5 | N/A | Hayato Kaji? | N/A | Yields no weapon, is not a main boss and is absent from the list of Robot Masters in Mega Man 5 manual. | |
Buster Rod.G | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-001 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Mega Water.S | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-002 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Hyper Storm.H | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-003 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Enker | Mega Man: Dr. Wily's Revenge | Mirror Buster | Keiji Inafune? | MKN-001 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Quint | Mega Man II | Sakugarne | Keiji Inafune? | ??????[12] | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Punk | Mega Man III | Screw Crusher | Keiji Inafune? | MKN-002 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Ballade | Mega Man IV | Ballade Cracker | Keiji Inafune? | MKN-003 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Terra | Mega Man V | Spark Chaser | ? | SRN-001 | By extension of other Stardroids being Robot Masters, but absent from the list in Mega Man V manual. | |
Sunstar | Mega Man V | N/A | ? | N/A | By extension of other Stardroids being Robot Masters, but absent from the list in Mega Man V manual. | |
Auto | Mega Man 7 | N/A | Keiji Inafune | N/A | Unclear. | |
Bass | Mega Man 7 | Bass Buster | Hayato Kaji | SWN-001 | ||
King | Mega Man & Bass | N/A | ? | ? | Yields no weapon and not a main boss. | |
Fake Man | Mega Man 9 | N/A | Capcom | ? | Yields no weapon and not a main boss. |
References
- ↑ Game manual, Mega Man 3. 1990.
- ↑ Rockman & Rockman X Daizukan. 1994.
- ↑ "What Are Mega Man “Robot Masters” Called in Japan?" by Clyde Mandelin. Legends of Localization. September 10, 2013.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 The Wily Wars PAL version manual.
- ↑ 5.0 5.1 5.2 Mega Man for DOS North American manual.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Mega Man 3 North American manual.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Mega Man 4 North American manual.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Mega Man 3 for DOS North American manual.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Mega Man 5 North American manual.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Mega Man 6 North American manual.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Mega Man V North American manual.
- ↑ Given as "??????" in the Mega Man & Bass Japanese CD Data Base, although his being modified from a future Mega Man suggests his serial number should be DLN-001.