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A '''Robot Master'''<ref>Game manual, ''Mega Man 3''. 1990.</ref> is a term used to describe advanced, typically humanoid [[robot]]s | A '''Robot Master''',<ref>Game manual, ''Mega Man 3''. 1990.</ref> also known as a {{Jp|'''Number'''|ナンバー|Nanbā}}<ref>''Rockman & Rockman X Daizukan''. 1994.</ref> or often just a {{Jp|'''Boss'''|ボス|Bosu}}<ref>[https://legendsoflocalization.com/qa-what-are-mega-man-robot-masters-called-in-japan/ "What Are Mega Man “Robot Masters” Called in Japan?"] by Clyde Mandelin. Legends of Localization. September 10, 2013.</ref> in Japan, is a recurring term in the ''Mega Man'' series. It is used to describe advanced, typically humanoid [[robot]]s created by skilled scientists such as [[Dr. Light]] or [[Dr. Wily]]. They are most often the main group of bosses on the [[Stage Select]] screen, who must be defeated in order to open the [[Last Stage]]s of the game. | ||
Both the terms "Robot Master" and "Number" have never been used in any in-game dialogue, only in supplementary sources such as game manuals, strategy guides, and encyclopedias. "Robot Master" in particular was phased out of English media by the release of ''[[Mega Man 7]]'', save for non-game media such as ''[[Mega Man: Fully Charged]]'' and the [[Mega Man (Archie Comics)|Archie ''Mega Man'' comic]]. Despite this, the term remains ubiquitous within the fandom and third-party media, where its scope or definition may vary. | |||
==Robot Masters== | ==Robot Masters== | ||
Robot Master bosses are almost always humanoid, have a signature [[Special Weapon]] and weakness, and have a name ending in "Man" (or "Woman"). Although usage of the term Robot Master has been phased out, it can be assumed that all bosses matching these traits are Robot Masters, unless primary sources contradict this. | |||
===Mainline Robot Masters=== | |||
These Robot Master bosses originate from the mainline Capcom ''Mega Man'' games. | |||
{| class="wikitable sortable" style="width:100%" | {| class="wikitable sortable" style="width:100%" | ||
Line 142: | Line 145: | ||
| DWN-016 | | DWN-016 | ||
| <ref name="TWW"/> | | <ref name="TWW"/> | ||
|- | |- | ||
| [[Needle Man]] | | [[Needle Man]] | ||
Line 294: | Line 273: | ||
| DWN-032 | | DWN-032 | ||
| <ref name="MM4"/> | | <ref name="MM4"/> | ||
|- | |- | ||
| [[Gravity Man]] | | [[Gravity Man]] | ||
Line 714: | Line 645: | ||
| KGN-006 | | KGN-006 | ||
| Implied | | Implied | ||
|- | |- | ||
| [[Concrete Man]] | | [[Concrete Man]] | ||
Line 966: | Line 839: | ||
|} | |} | ||
==Possible Robot Masters== | ===Spin-Off Robot Masters=== | ||
These Robot Master bosses originate from video games not part of Capcom's mainline series. | |||
{| class="wikitable sortable" style="width:100%" | |||
! Name | |||
! Image | |||
! Debut | |||
! Weapon | |||
! Designer | |||
! Serial Nr. | |||
! Source/Notes | |||
|- | |||
| [[Sonic Man]] | |||
| style="text-align:center;" | [[File:MMDOS - Sonic Man.png|120x120px]] | |||
| ''[[Mega Man (DOS)]]'' | |||
{{Weapon cell|Sonic Wave}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MMDOS">''Mega Man'' for DOS North American manual.</ref> | |||
|- | |||
| [[Volt Man]] | |||
| style="text-align:center;" | [[File:MMDOS - Volt Man.png|120x120px]] | |||
| ''[[Mega Man (DOS)]]'' | |||
{{Weapon cell|Force Field}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MMDOS"/> | |||
|- | |||
| [[Dyna Man]] | |||
| style="text-align:center;" | [[File:MMDOS - Dyna Man.png|120x120px]] | |||
| ''[[Mega Man (DOS)]]'' | |||
{{Weapon cell|Nuclear Detonator}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MMDOS"/> | |||
|- | |||
| [[Torch Man (DOS)]] | |||
| style="text-align:center;" | [[File:MM3DOS - Torch Man.png|120x120px]] | |||
| ''[[Mega Man 3 (DOS)]]'' | |||
{{Weapon cell|Torch Arm}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MM3DOS">''Mega Man 3'' for DOS North American manual.</ref> | |||
|- | |||
| [[Bit Man]] | |||
| style="text-align:center;" | [[File:MM3DOS - Bit Man.png|120x120px]] | |||
| ''[[Mega Man 3 (DOS)]]'' | |||
{{Weapon cell|Bit Cannon}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MM3DOS"/> | |||
|- | |||
| [[Blade Man (DOS)]] | |||
| style="text-align:center;" | [[File:MM3DOS - Blade Man.png|120x120px]] | |||
| ''[[Mega Man 3 (DOS)]]'' | |||
{{Weapon cell|Blade Launcher}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MM3DOS"/> | |||
|- | |||
| [[Shark Man]] | |||
| style="text-align:center;" | [[File:MM3DOS - Shark Man.png|120x120px]] | |||
| ''[[Mega Man 3 (DOS)]]'' | |||
{{Weapon cell|Shark Boomerang}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MM3DOS"/> | |||
|- | |||
| [[Oil Man (DOS)]] | |||
| style="text-align:center;" | [[File:MM3DOS - Oil Man.png|120x120px]] | |||
| ''[[Mega Man 3 (DOS)]]'' | |||
{{Weapon cell|Oil Stream}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MM3DOS"/> | |||
|- | |||
| [[Wave Man (DOS)]] | |||
| style="text-align:center;" | [[File:MM3DOS - Wave Man.png|120x120px]] | |||
| ''[[Mega Man 3 (DOS)]]'' | |||
{{Weapon cell|Water Shooter}} | |||
| [[Stephen J. Rozner]] | |||
| N/A | |||
| <ref name="MM3DOS"/> | |||
|- | |||
| rowspan="2" | [[Dangan Man]] | |||
| rowspan="2" style="text-align:center;" | [[File:R&F2 - Dangan Man Art.png|120x120px]] | |||
| rowspan="2" | ''[[Rockman & Forte: Mirai Kara no Chōsensha]]'' | |||
{{Weapon cell|Rock Vulcan}} | |||
| rowspan="2" | ? | |||
| rowspan="2" | ? | |||
| Implied | |||
|- | |||
{{Weapon cell|Forte Vulcan}} | |||
|- | |||
| rowspan="2" | [[Konro Man]] | |||
| rowspan="2" style="text-align:center;" | [[File:R&F2 - Konro Man Art.png|120x120px]] | |||
| rowspan="2" | ''[[Rockman & Forte: Mirai Kara no Chōsensha]]'' | |||
{{Weapon cell|Flame Shower}} | |||
| rowspan="2" | ? | |||
| rowspan="2" | ? | |||
| rowspan="2" | Implied | |||
|- | |||
{{Weapon cell|Flame Mixer}} | |||
|- | |||
| rowspan="2" | [[Aircon Man]] | |||
| rowspan="2" style="text-align:center;" | [[File:R&F2 - Aircon Man Art.png|120x120px]] | |||
| rowspan="2" | ''[[Rockman & Forte: Mirai Kara no Chōsensha]]'' | |||
{{Weapon cell|Barrier Wind}} | |||
| rowspan="2" | ? | |||
| rowspan="2" | ? | |||
| rowspan="2" | Implied | |||
|- | |||
{{Weapon cell|Forte Cyclone}} | |||
|- | |||
| rowspan="2" | [[Komuso Man]] | |||
| rowspan="2" style="text-align:center;" | [[File:R&F2 - Komuso Man Art.png|120x120px]] | |||
| rowspan="2" | ''[[Rockman & Forte: Mirai Kara no Chōsensha]]'' | |||
{{Weapon cell|Doppel Crash}} | |||
| rowspan="2" | ? | |||
| rowspan="2" | ? | |||
| rowspan="2" | Implied | |||
|- | |||
{{Weapon cell|Doppel Attack}} | |||
|- | |||
| rowspan="2" | [[Clock Men]] | |||
| rowspan="2" style="text-align:center;" | [[File:R&F2 - Clock Men Art.png|120x120px]] | |||
| rowspan="2" | ''[[Rockman & Forte: Mirai Kara no Chōsensha]]'' | |||
{{Weapon cell|Time Switch}} | |||
| rowspan="2" | ? | |||
| rowspan="2" | ? | |||
| rowspan="2" | Implied | |||
|- | |||
{{Weapon cell|Time Bomb}} | |||
|- | |||
| [[Compass Man]] | |||
| style="text-align:center;" | [[File:R&F2 - Compass Man Art.png|120x120px]] | |||
| ''[[Rockman & Forte: Mirai Kara no Chōsensha]]'' | |||
| N/A | |||
| ? | |||
| ? | |||
| Implied? | |||
|} | |||
===Possible Robot Masters=== | |||
These characters may share some traditional traits with Robot Master bosses, such as being humanoid or having Special Weapons, but have never been explicitly referred to as Robot Masters in official video game media or primary sources. | These characters may share some traditional traits with Robot Master bosses, such as being humanoid or having Special Weapons, but have never been explicitly referred to as Robot Masters in official video game media or primary sources. | ||
Revision as of 14:34, 4 April 2024
A Robot Master,[1] also known as a Number (ナンバー)[2] or often just a Boss (ボス)[3] in Japan, is a recurring term in the Mega Man series. It is used to describe advanced, typically humanoid robots created by skilled scientists such as Dr. Light or Dr. Wily. They are most often the main group of bosses on the Stage Select screen, who must be defeated in order to open the Last Stages of the game.
Both the terms "Robot Master" and "Number" have never been used in any in-game dialogue, only in supplementary sources such as game manuals, strategy guides, and encyclopedias. "Robot Master" in particular was phased out of English media by the release of Mega Man 7, save for non-game media such as Mega Man: Fully Charged and the Archie Mega Man comic. Despite this, the term remains ubiquitous within the fandom and third-party media, where its scope or definition may vary.
Robot Masters
Robot Master bosses are almost always humanoid, have a signature Special Weapon and weakness, and have a name ending in "Man" (or "Woman"). Although usage of the term Robot Master has been phased out, it can be assumed that all bosses matching these traits are Robot Masters, unless primary sources contradict this.
Mainline Robot Masters
These Robot Master bosses originate from the mainline Capcom Mega Man games.
Spin-Off Robot Masters
These Robot Master bosses originate from video games not part of Capcom's mainline series.
Possible Robot Masters
These characters may share some traditional traits with Robot Master bosses, such as being humanoid or having Special Weapons, but have never been explicitly referred to as Robot Masters in official video game media or primary sources.
(Please note that outside of this page, these characters are not considered or categorized as Robot Masters on this wiki.)
Name | Image | Debut | Weapon | Designer | Serial Nr. | Source/Notes |
---|---|---|---|---|---|---|
Proto Man | Mega Man 3 | Proto Shield | Keiji Inafune | DLN-000 | Prototype of Mega Man. | |
Mega Man | Mega Man | Mega Buster | Akira Kitamura | DLN-001 | By extension of other robots in Dr. Light's initial batch being Robot Masters; never referred to as such in manuals. | |
Roll | Mega Man | Roll Swing | Akira Kitamura? | DLN-002 | By extension of other robots in Dr. Light's initial batch being Robot Masters; never referred to as such in manuals. | |
Dark Man | Mega Man 5 | N/A | Hayato Kaji? | N/A | Yields no weapon, is not a main boss and is absent from the list of Robot Masters in Mega Man 5 manual. | |
Buster Rod.G | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-001 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Mega Water.S | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-002 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Hyper Storm.H | Mega Man: The Wily Wars | N/A | Keiji Inafune | WWN-003 | The Genesis Unit members yield no weapons and are never referred to as Robot Masters by their game's manual. | |
Enker | Mega Man: Dr. Wily's Revenge | Mirror Buster | Keiji Inafune? | MKN-001 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Quint | Mega Man II | Sakugarne | Keiji Inafune? | ??????[12] | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Punk | Mega Man III | Screw Crusher | Keiji Inafune? | MKN-002 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Ballade | Mega Man IV | Ballade Cracker | Keiji Inafune? | MKN-003 | Although the Mega Man Killers and Quint yield weapons, they are not main bosses and notably absent from Robot Master lists found in their games' manuals. | |
Terra | Mega Man V | Spark Chaser | ? | SRN-001 | By extension of other Stardroids being Robot Masters, but absent from the list in Mega Man V manual. | |
Sunstar | Mega Man V | N/A | ? | N/A | By extension of other Stardroids being Robot Masters, but absent from the list in Mega Man V manual. | |
Auto | Mega Man 7 | N/A | Keiji Inafune | N/A | Unclear. | |
Bass | Mega Man 7 | Bass Buster | Hayato Kaji | SWN-001 | ||
King | Mega Man & Bass | N/A | ? | ? | Yields no weapon and not a main boss. | |
Fake Man | Mega Man 9 | N/A | Capcom | ? | Yields no weapon and not a main boss. |
References
- ↑ Game manual, Mega Man 3. 1990.
- ↑ Rockman & Rockman X Daizukan. 1994.
- ↑ "What Are Mega Man “Robot Masters” Called in Japan?" by Clyde Mandelin. Legends of Localization. September 10, 2013.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 The Wily Wars PAL version manual.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Mega Man 3 North American manual.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Mega Man 4 North American manual.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Mega Man 5 North American manual.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Mega Man 6 North American manual.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Mega Man V North American manual.
- ↑ 10.0 10.1 10.2 Mega Man for DOS North American manual.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Mega Man 3 for DOS North American manual.
- ↑ Given as "??????" in the Mega Man & Bass Japanese CD Data Base, although his being modified from a future Mega Man suggests his serial number should be DLN-001.