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Difference between revisions of "Mega Man Xtreme"

From Mega Man Wiki
(Enemies and some general clean-up.)
Line 48: Line 48:
| [[Zain]]  
| [[Zain]]  
| style="text-align:center" | [[File:MMXI - Zain.png]]  
| style="text-align:center" | [[File:MMXI - Zain.png]]  
|
|-
| [[Geemel]]
| style="text-align:center" | [[File:MMXI - Geemel.png]]
|  
|  
|-
|-
Line 62: Line 66:
== Enemies ==
== Enemies ==
=== Minor Enemies ===
=== Minor Enemies ===
 
{| class="wikitable sortable"
!Name
!Sprite
!Description
!HP
!Damage
!Stage(s)
|-
{{Enemy table/MMXI|Axe Max}}
|-
{{Enemy table/MMXI|Ball De Voux}}
|-
{{Enemy table/MMXI|Barite Lastar}}
|-
{{Enemy table/MMXI|Barrier Attacker}}
|-
{{Enemy table/MMXI|Bar Waying}}
|-
{{Enemy table/MMXI|Batton Bone G}}
|-
{{Enemy table/MMXI|Beetron}}
|-
{{Enemy table/MMXI|Blecker}}
|-
{{Enemy table/MMXI|Cannon Driver}}
|-
{{Enemy table/MMXI|Crosshair}}
|-
{{Enemy table/MMXI|Crusher}}
|-
{{Enemy table/MMXI|Dig Labour}}
|-
{{Enemy table/MMXI|Disk Boy 08}}
|-
{{Enemy table/MMXI|Flamer}}
|-
{{Enemy table/MMXI|Flammingle}}
|-
{{Enemy table/MMXI|Gun Volt}}
|-
{{Enemy table/MMXI|Hanged Reploid}}
|-
{{Enemy table/MMXI|Hoganmer}}
|-
{{Enemy table/MMXI|Hotarion}}
|-
{{Enemy table/MMXI|Installer}}
|-
{{Enemy table/MMXI|Jamminger}}
|-
{{Enemy table/MMXI|Mega Tortois}}
|-
{{Enemy table/MMXI|Metal Wing}}
|-
{{Enemy table/MMXI|Metall C-15}}
|-
{{Enemy table/MMXI|Morgun}}
|-
{{Enemy table/MMXI|Pararoid R-5}}
|-
{{Enemy table/MMXI|Pararoid S-38}}
|-
{{Enemy table/MMXI|Pararoid V-1}}
|-
{{Enemy table/MMXI|Ray Trap}}
|-
{{Enemy table/MMXI|Rideroid G}}
|-
{{Enemy table/MMXI|Rush Roader}}
|-
{{Enemy table/MMXI|Sky Claw}}
|-
{{Enemy table/MMXI|Snow Shooter}}
|-
{{Enemy table/MMXI|Spark}}
|-
{{Enemy table/MMXI|Spiky}}
|-
{{Enemy table/MMXI|Tubamail Generator}}
|-
{{Enemy table/MMXI|Tubamail-S}}
|-
{{Enemy table/MMXI|Turn Cannon}}
|}


=== Mini Bosses ===
=== Mini Bosses ===
{| class="wikitable sortable"
!Name
!Sprite
!Description
!HP
!Damage
!Stage(s)
|-
{{Enemy table/MMXI|Bee Blader}}
|-
{{Enemy table/MMXI|Geemel}}
|-
{{Enemy table/MMXI|Mole Borer}}
|-
{{Enemy table/MMXI|Raider Killer}}
|-
{{Enemy table/MMXI|Thunder Slimer}}
|-
{{Enemy table/MMXI|Zain}}
|}


=== Mavericks ===
=== Mavericks ===
A different set of four main Mavericks is fought depending on whether the player is playing in the Normal Mode or Hard Mode, which becomes available after beating the game in Normal Mode. In Extreme Mode, the final mode to be unlocked, all eight Mavericks are encountered.
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ Normal Mode  
|+ Normal Mode  
Line 73: Line 182:
! style="width:32px;" | Sprite
! style="width:32px;" | Sprite
! Description
! Description
! Stage
! Weapon
! Weapon
! Weakness
! Weakness
|-
| [[Storm Eagle]]
| style="text-align:center" | [[File:MMXI - Storm Eagle.png]]
|
| style="background-color:#ffffff; color:#000000" | Storm Tornado
| style="background-color:#ffffff; color:#000000" | Flash Stopper
|-
|-
| [[Chill Penguin]]
| [[Chill Penguin]]
| style="text-align:center" | [[File:MMXI - Chill Penguin.png]]  
| style="text-align:center" | [[File:MMXI - Chill Penguin.png]]  
|
|
| style="background-color:#ffffff; color:#000000" | Shotgun Ice
| {{MMXILink|Snow Mountain Stage}}
| style="background-color:#ffffff; color:#000000" | Speed Burner
{{Weapon cell|Shotgun Ice}}
|-
{{Weapon cell|Speed Burner}}
| [[Flame Stag]]
| style="text-align:center" | [[File:MMXI - Flame Stag.png]]
|
| style="background-color:#ffffff; color:#000000" | Speed Burner
| style="background-color:#ffffff; color:#000000" | Storm Tornado
|-
|-
| [[Spark Mandrill]]
| [[Spark Mandrill]]
| style="text-align:center" | [[File:MMXI - Spark Mandrill.png]]  
| style="text-align:center" | [[File:MMXI - Spark Mandrill.png]]  
|
|
| style="background-color:#ffffff; color:#000000" | Electric Spark
| {{MMXILink|Power Plant Stage}}
| style="background-color:#ffffff; color:#000000" | Shotgun Ice
{{Weapon cell|Electric Spark}}
{{Weapon cell|Shotgun Ice}}
|-
|-
| [[Storm Eagle]]
| style="text-align:center" | [[File:MMXI - Storm Eagle.png]]
|
| {{MMXILink|Sky Stage}}
{{Weapon cell|Storm Tornado}}
{{Weapon cell|Spin Wheel}}
|-
| [[Flame Stag]]
| style="text-align:center" | [[File:MMXI - Flame Stag.png]]
|
| {{MMXILink|Volcanic Zone Stage}}
{{Weapon cell|Speed Burner}}
{{Weapon cell|Storm Tornado}}
|}
|}
<!--
 
The second group of Robot Masters in this game are accessed through a teleporter room at the end of [[Dr. Wily stage 1 (Dr. Wily's Revenge)|Dr. Wily stage 1]]. They are fought directly and don't have their own stages, but still grant Mega Man their weapon as soon as he teleports back out of the boss arena.
-->
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ Hard Mode
|+ Hard Mode
Line 110: Line 221:
! style="width:32px;" | Sprite
! style="width:32px;" | Sprite
! Description
! Description
! Stage
! Weapon
! Weapon
! Weakness
! Weakness
|-
|-
| [[Armored Armadillo]]
| [[Wheel Gator]]
| style="text-align:center" | [[File:MMXI - Armored Armadillo.png]]  
| style="text-align:center" | [[File:MMXI - Wheel Gator.png]]  
|  
|  
| style="background-color:#ffffff; color:#000000" | Rolling Shield
| {{MMXILink|Dinosaur Tank Stage}}
| style="background-color:#ffffff; color:#000000" | Electric Spark
{{Weapon cell|Spin Wheel}}
{{Weapon cell|Magnet Mine}}
|-
|-
| [[Magna Centipede]]  
| [[Magna Centipede]]  
| style="text-align:center" | [[File:MMXI- Magna Centipede.png]]  
| style="text-align:center" | [[File:MMXI - Magna Centipede.png]]
|
| {{MMXILink|Central Computer Stage}}
{{Weapon cell|Magnet Mine}}
{{Weapon cell|Silk Shot}}
|-
| [[Armored Armadillo]]
| style="text-align:center" | [[File:MMXI - Armored Armadillo.png]]  
|  
|  
| style="background-color:#ffffff; color:#000000" | Magnet Mine
| {{MMXILink|Gallery Stage}}
| style="background-color:#ffffff; color:#000000" | Silk Shot
{{Weapon cell|Rolling Shield}}
{{Weapon cell|Electric Spark}}
|-
|-
| [[Morph Moth]]
| [[Morph Moth]]
| style="text-align:center" | [[File:MMXI - Morph Moth.png]]  
| style="text-align:center" | [[File:MMXI - Morph Moth.png]]  
|  
|  
| style="background-color:#ffffff; color:#000000" | Silk Shot
| {{MMXILink|Robot Junkyard Stage}}
| style="background-color:#ffffff; color:#000000" | Speed Burner
{{Weapon cell|Silk Shot}}
|-
{{Weapon cell|Speed Burner}}
| [[Wheel Gator]]
| style="text-align:center" | [[File:MMXI - Wheel Gator.png]]
|
| style="background-color:#ffffff; color:#000000" | Spin Wheel
| style="background-color:#ffffff; color:#000000" | Magnet Mine
|-
|}
|}


=== Fortress Bosses ===
=== Other Bosses ===
These bosses are identical and must be fought regardless of mode.
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-  
|-  
! rowspan = "2" | Name
! Name
! rowspan = "2" | Sprite
! Sprite
! rowspan = "2" | Description
! Description
! colspan = "2" | Weakness
! Stage
! Weakness
|-
|-
! Normal
| [[Vile]]  
! Hard / Extreme
| style="text-align:center" | [[File:MMXI - Vile.png]]
|-
| [[Vava]]  
| style="text-align:center" | [[File:MMXI - Vava.png]]
|
|
| colspan = "2" | {{-}}  
| {{MMXILink|Highway Stage}}
{{Weapon cell}}
|-
|-
| [[Bospider]]
| rowspan = "2" | [[Bospider]]
| style="text-align:center" | [[File:MMXI - Bospider.png]]
| rowspan = "2" style="text-align:center" | [[File:MMXI - Bospider.png]]
|
| rowspan = "2" |
| Shotgun Ice  
| rowspan = "2" | {{MMXILink|Sigma Stage 1}}
| Magnet Mine
{{Weapon cell|Shotgun Ice}}
|-
|-
| [[Serges]]
{{Weapon cell|Magnet Mine}}
| style="text-align:center" | [[File:MMXI - Serges.png]]
|
| Speed Burner
| Rolling Shield
|-
|-
| [[Zain]]
| rowspan = "2" | [[Serges Tank]]
| style="text-align:center" | [[File:MMXI - Zain.png]]
| rowspan = "2" style="text-align:center" | [[File:MMXI - Serges Tank.png]]
|
| rowspan = "2" |  
| colspan = "2" | Shotgun Ice
| rowspan = "2" | {{MMXILink|Sigma Stage 2}}
{{Weapon cell|Speed Burner}}
|-
|-
| [[Techno]]
{{Weapon cell|Rolling Shield}}
| style="text-align:center" | [[File:MMXI - Techno.png]]
|
| colspan = "2" | {{-}}
|-
|-
| [[Geemel]]
| rowspan = "2" | [[Sigma]]
| style="text-align:center" | [[File:MMXI - Geemel.png]]
| rowspan = "2" style="text-align:center" | [[File:MMXI - Sigma.png]]
|
| rowspan = "2" |  
| Spin Wheel
| rowspan = "2" | {{MMXILink|Sigma Stage 3}}
| Speed Burner
{{Weapon cell|Electric Spark}}
|-
|-
| [[Sigma]] (1st time)
{{Weapon cell|Shouryuken}}
| style="text-align:center" | [[File:MMIV - Sigma 1st Time.png]]
|
| Electric Spark
| Shouryuken
|-
|-
| [[Sigma]] (2nd time)
| rowspan = "2" | [[Wolf Sigma]]
| style="text-align:center" | [[File:MMIV - Sigma 2nd Time.png]]
| rowspan = "2" style="text-align:center" | [[File:MMXI - Wolf Sigma.png]]
|
| rowspan = "2" |  
| X-Buster  
| rowspan = "2" | {{MMXILink|Sigma Stage 3}}
| Spin Wheel
{{Weapon cell|X-Buster}}
|-
|-
{{Weapon cell|Spin Wheel}}
|}
|}


== Weapons ==
== Weapons ==
As each mode has a different lineup of Mavericks, different weapons may be available to the player. However, any weapons obtained in a Normal Mode playthrough may be kept when continuing into Hard Mode on the same save, and all weapons are available in Extreme Mode.
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-  
|-  
Line 243: Line 351:
|-
|-
| [[X-Buster]]
| [[X-Buster]]
| style="text-align:center" | [[File:MMXI - X-Buster.png]]
| style="text-align:center" | [[File:MMXI - X Buster.png]]
|  
|  
|-
|-
|}
|}
== Stages ==
== Stages ==
* [[Introduction stage (Mega Man Xtreme)|Introduction stage]]
The Normal and Hard Modes contain different main Maverick stages, though all eight are available when playing on Extreme Mode. Note that the game always begins with the Highway Stage and ends with the three Sigma stages, which are identical regardless of mode (apart from Zain/Geemel's presence in Sigma Stage 1 and which Mavericks a refought in the [[teleporter room]] of Sigma Stage 3).
* [[Storm Eagle's stage (Mega Man Xtreme)|Storm Eagle's stage]]
 
* [[Flame Stag's stage (Mega Man Xtreme)|Flame Stag's stage]]
* {{MMXILink|Highway Stage}}
* [[Chill Penguin's stage (Mega Man Xtreme)|Chill Penguin's stage]]
 
* [[Spark Mandrill's stage (Mega Man Xtreme)|Spark Mandrill's stage]]
Normal and Extreme Mode:
* [[Computer Core, stage 1]]
* {{MMXILink|Snow Mountain Stage}}
* [[Computer Core, stage 2]]
* {{MMXILink|Power Plant Stage}}
* [[Computer Core, stage 3]]
* {{MMXILink|Sky Stage}}
* [[Sigma Hideout]]
* {{MMXILink|Volcanic Zone Stage}}
* [[Hard Mode introduction]]
 
* [[Armored Armadillo's stage (Mega Man Xtreme)|Armored Armadillo's stage]]
Hard and Extreme Mode:
* [[Morph Moth's stage (Mega Man Xtreme)|Morph Moth's stage]]
* {{MMXILink|Dinosaur Tank Stage}}
* [[Magna Centipede's stage (Mega Man Xtreme)|Magna Centipede's stage]]
* {{MMXILink|Central Computer Stage}}
* [[Wheel Gator's stage (Mega Man Xtreme)|Wheel Gator's stage]]
* {{MMXILink|Gallery Stage}}
* [[Computer Core revisited]]
* {{MMXILink|Robot Junkyard Stage}}
 
Sigma stages:
* {{MMXILink|Sigma Stage 1}}
* {{MMXILink|Sigma Stage 2}}
* {{MMXILink|Sigma Stage 3}}


== Items ==
== Items ==
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
! Name
! Name
! style="width:32px;" | Sprite
! style="width:32px;" | Sprite
! Description
! Description
|-
|-
| [[Energy|Energy Pellet]]
| [[1 UP]]
| style="text-align:center" | [[File:MMXI - Energy Pellet.png]]
| style="text-align:center" | [[File:MMXI - 1 UP.png]]
|
|-
| [[Energy]] (small)
| style="text-align:center" | [[File:MMXI - Energy (small).png]]
|  
|  
|-
|-
| [[Energy Capsule]]
| [[Energy]] (large)
| style="text-align:center" | [[File:MMXI - Energy Capsule.png]]
| style="text-align:center" | [[File:MMXI - Energy (large).png]]
|  
|  
|-
|-
| [[Weapon Energy|Weapon Energy Pellet]]
| [[Ride Armor]]
| style="text-align:center" | [[File:MMXI -Weapon Energy Pellet.png]]
| style="text-align:center" | [[File:MMXI - Ride Armor.png]]
|  
|  
|-
|-
| [[Weapon Energy|Weapon Energy Capsule]]
| [[Weapon Energy]] (small)
| style="text-align:center" | [[File:MMXI - Weapon Energy Capsule.png]]
| style="text-align:center" | [[File:MMXI -Weapon Energy (small).png]]
|  
|  
|-
|-
| [[1 UP]]
| [[Weapon Energy]] (large)
| style="text-align:center" | [[File:MMXI - 1 UP.png]]
| style="text-align:center" | [[File:MMXI - Weapon Energy (large).png]]
|  
|  
|}
=== Upgrades ===
{| class="wikitable" style="width:100%;"
! Name
! style="width:32px;" | Sprite
! Description
! Stage(s)
|-
|-
| [[Heart Tank]]
| [[Heart Tank]]
| style="text-align:center" | [[File:MMXI - Heart Tank.png]]
| style="text-align:center" | [[File:MMXI - Heart Tank.png]]
|  
|  
|
|-
|-
| [[Sub Tank]]
| [[Sub Tank]]
| style="text-align:center" | [[File:MMXI - Sub Tank.png]]
| style="text-align:center" | [[File:MMXI - Sub Tank.png]]
|  
|  
|
|}
==== Armor Parts ====
[[File:MMXI - First Armor.png|frame|right|X wearing the completed First Armor. Individual parts do not show on his sprite before completion of the armor.]]
By finding [[Light Capsule]]s, X can obtain parts of the [[First Armor]] from [[Dr. Light]].
<br clear="all">
{| class="wikitable" style="width:100%;"
! Name
! style="width:32px;" | Sprite
! Description
! Stage(s)
|-
|-
| [[Ride Armor]]
| Head part
| style="text-align:center" | [[File:MMXI - Ride Armor.png]]
| style="text-align:center" | [[File:MMXI - Head part.png]]
|
|  
|  
|-
|-
| [[Boots Upgrade]]
| Body part
| style="text-align:center" | [[File:MMXI - Boots Upgrade.png]]
| style="text-align:center" | [[File:MMXI - Body part.png]]
|
|  
|  
|-
|-
| [[Helmet Upgrade]]
| Arm part
| style="text-align:center" | [[File:MMXI - Helmet Upgrade.png]]
| style="text-align:center" | [[File:MMXI - Arm part.png]]
|
|  
|  
|-
|-
| [[Armor Upgrade]]
| Foot part
| style="text-align:center" | [[File:MMXI - Armor Upgrade.png]]
| style="text-align:center" | [[File:MMXI - Foot part.png]]
|  
|  
|-
| [[X-Buster Upgrade]]
| style="text-align:center" | [[File:MMXI - X-Buster Upgrade.png]]
|  
|  
|}
==== Zero Scramble ====
Certain Light Capsules enable X to learn a [[Zero Scramble]] from Dr. Light, which allows him to briefly summon Zero to perform a single attack. If the player is playing on Hard Mode and X does not have the First Armor parts yet, these capsules will instead contain armor parts.
{| class="wikitable" style="width:100%;"
! Name
! style="width:32px;" | Sprite
! Description
! Stage
|-
|-
| [[Dash]]
| [[Dash]]
| style="text-align:center" | [[File:MMXI - Dash.png]]
| style="text-align:center" | [[File:MMXI - Zero Scramble Dash.png]]
|  
|  
|
|-
|-
| [[Rising]]
| [[Rising]]
| style="text-align:center" | [[File:MMXI - Rising.png]]
| style="text-align:center" | [[File:MMXI - Zero Scramble Rising.png]]
|  
|  
|
|-
|-
| [[Earth Gaizer]]
| [[Earth Gaizer]]
| style="text-align:center" | [[File:MMXI - Earth Gaizer.png]]
| style="text-align:center" | [[File:MMXI - Zero Scramble Earth Gaizer.png]]
|  
|  
|
|-
|-
| [[Final]]
| [[Final]]
| style="text-align:center" | [[File:MMXI - Final.png]]
| style="text-align:center" | [[File:MMXI - Zero Scramble Final.png]]
|  
|  
|
|}
==== Other ====
If X has obtained all other upgrades, he may acquire the powerful Shotokan from a hidden Light Capsule in Sigma Stage 2. If he does not have all the upgrades yet, the capsule will not be there, making it unobtainable by default in Normal Mode.
{| class="wikitable" style="width:100%;"
! Name
! style="width:32px;" | Sprite
! Description
! Stage
|-
|-
| [[Shotokan]]
| [[Shotokan]]
| style="text-align:center" | [[File:MMXI - Shotokan.png]]
| style="text-align:center" | [[File:MMXI - Shotokan.png]]
|  
|  
|-
| {{MMXILink|Sigma Stage 2}}
|}
|}
== Music ==
== People ==
== People ==


== Relation to other games ==
== Relation to other games ==
* ''[[Mega Man X]]'': [[Armored Armadillo]], [[Chill Penguin]], [[Spark Mandrill]] and [[Storm Eagle]] come from here
* ''[[Mega Man X]]'': The game recycles many elements from ''Mega Man X'', including [[Armored Armadillo]], [[Chill Penguin]], [[Spark Mandrill]] and [[Storm Eagle]], as well as their stages, the {{MMXLink|Highway Stage}}, {{MMXLink|Sigma Stage 1}}, Sigma's boss battle, and many enemy types.
* ''[[Mega Man X2]]'': [[Flame Stag]], [[Magna Centipede]], [[Morph Moth]] and [[Wheel Gate]]
* ''[[Mega Man X2]]'': The game recycles many elements from ''Mega Man X'', including [[Flame Stag]], [[Magna Centipede]], [[Morph Moth]] and [[Wheel Gator]], as well as their stages, [[X-Hunter Stage 3]] (now used as the second Sigma Stage), [[Serges Tank]], and many enemy types.
* ''[[Mega Man Xtreme 2]]'': [[Armored Armadillo]], [[Chill Penguin]], [[Spark Mandrill]], [[Storm Eagle]], [[Flame Stag]], [[Magna Centipede]], [[Morph Moth]] and [[Wheel Gate]] come from here.  
* ''[[Mega Man Xtreme 2]]'': A follow-up to this game, continuing the tradition of reusing elements from the SNES games.
* Ports, Remakes and Compilations:
* Ports, Remakes and Compilations:
** Nintedo 3DS (Virtual Console)  
** Nintedo 3DS (Virtual Console)  
Line 354: Line 513:
* [https://en.wikipedia.org/wiki/Mega_Man_Xtreme Wikipedia]
* [https://en.wikipedia.org/wiki/Mega_Man_Xtreme Wikipedia]
* [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaManXtreme TV Tropes]
* [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaManXtreme TV Tropes]
<!--
* [http://www.niwanetwork.org/wiki/Mega_Man_II Nintendo Wiki]
-->
* [http://www.mmhp.net/GameHints/MMXI.html Mega Man Home Page]
* [http://www.mmhp.net/GameHints/MMXI.html Mega Man Home Page]
* [https://strategywiki.org/wiki/Mega_Man_Xtreme StrategyWiki]
* [https://strategywiki.org/wiki/Mega_Man_Xtreme StrategyWiki]

Revision as of 01:46, 1 September 2021

First of the seriesXtreme seriesMega Man Xtreme 2 -->
Game Info
File:MMXI - Box Art.png
Box Art
General information
Game Title(s):Mega Man Xtreme, Rockman X: Cyber Mission
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):2000
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):Game Boy Color, 3DS Virtual Console

Characters

Name Sprite Description
X File:MMXI - X.png
Zero File:MMXI - Zero.png
Sigma File:MMXI - Sigma.png
Middy File:MMXI - Middy.png
Techno File:MMXI - Techno.png
Zain File:MMXI - Zain.png
Geemel File:MMXI - Geemel.png
Dr. Cain File:MMXI - Dr. Cain.png
Dr. Light File:MMXI - Dr. Light.png

Enemies

Minor Enemies

Template:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXI
Name Sprite Description HP Damage Stage(s)

Mini Bosses

Template:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXI
Name Sprite Description HP Damage Stage(s)

Mavericks

A different set of four main Mavericks is fought depending on whether the player is playing in the Normal Mode or Hard Mode, which becomes available after beating the game in Normal Mode. In Extreme Mode, the final mode to be unlocked, all eight Mavericks are encountered.

Normal Mode
Name Sprite Description Stage Weapon Weakness
Chill Penguin File:MMXI - Chill Penguin.png Template:MMXILink Shotgun Ice Speed Burner
Spark Mandrill File:MMXI - Spark Mandrill.png Template:MMXILink Electric Spark Shotgun Ice
Storm Eagle File:MMXI - Storm Eagle.png Template:MMXILink Storm Tornado Spin Wheel
Flame Stag File:MMXI - Flame Stag.png Template:MMXILink Speed Burner Storm Tornado
Hard Mode
Name Sprite Description Stage Weapon Weakness
Wheel Gator File:MMXI - Wheel Gator.png Template:MMXILink Spin Wheel Magnet Mine
Magna Centipede File:MMXI - Magna Centipede.png Template:MMXILink Magnet Mine Silk Shot
Armored Armadillo File:MMXI - Armored Armadillo.png Template:MMXILink Rolling Shield Electric Spark
Morph Moth File:MMXI - Morph Moth.png Template:MMXILink Silk Shot Speed Burner

Other Bosses

These bosses are identical and must be fought regardless of mode.

Name Sprite Description Stage Weakness
Vile File:MMXI - Vile.png Template:MMXILink N/A
Bospider File:MMXI - Bospider.png Template:MMXILink Shotgun Ice
Magnet Mine
Serges Tank File:MMXI - Serges Tank.png Template:MMXILink Speed Burner
Rolling Shield
Sigma File:MMXI - Sigma.png Template:MMXILink Electric Spark
Shouryuken
Wolf Sigma File:MMXI - Wolf Sigma.png Template:MMXILink X-Buster
Spin Wheel

Weapons

As each mode has a different lineup of Mavericks, different weapons may be available to the player. However, any weapons obtained in a Normal Mode playthrough may be kept when continuing into Hard Mode on the same save, and all weapons are available in Extreme Mode.

Name Sprite Description
Normal Mode
Storm Tornado File:MMXI - Storm Tornado.png
Shotgun Ice File:MMXI - Shotgun Ice.png
Speed Burner File:MMXI - Speed Burner.png
Electric Spark File:MMXI - Electric Spark.png
Hard Mode
Rolling Shield File:MMXI - Rolling Shield.png
Magnet Mine File:MMXI - Magnet Mine.png
Silk Shot File:MMXI - Silk Shot.png
Spin Wheel File:MMXI - Spin Wheel.png
Other
X-Buster File:MMXI - X Buster.png

Stages

The Normal and Hard Modes contain different main Maverick stages, though all eight are available when playing on Extreme Mode. Note that the game always begins with the Highway Stage and ends with the three Sigma stages, which are identical regardless of mode (apart from Zain/Geemel's presence in Sigma Stage 1 and which Mavericks a refought in the teleporter room of Sigma Stage 3).

Normal and Extreme Mode:

Hard and Extreme Mode:

Sigma stages:

Items

Name Sprite Description
1 UP File:MMXI - 1 UP.png
Energy (small) File:MMXI - Energy (small).png
Energy (large) File:MMXI - Energy (large).png
Ride Armor File:MMXI - Ride Armor.png
Weapon Energy (small) File:MMXI -Weapon Energy (small).png
Weapon Energy (large) File:MMXI - Weapon Energy (large).png

Upgrades

Name Sprite Description Stage(s)
Heart Tank File:MMXI - Heart Tank.png
Sub Tank File:MMXI - Sub Tank.png

Armor Parts

File:MMXI - First Armor.png
X wearing the completed First Armor. Individual parts do not show on his sprite before completion of the armor.

By finding Light Capsules, X can obtain parts of the First Armor from Dr. Light.

Name Sprite Description Stage(s)
Head part File:MMXI - Head part.png
Body part File:MMXI - Body part.png
Arm part File:MMXI - Arm part.png
Foot part File:MMXI - Foot part.png

Zero Scramble

Certain Light Capsules enable X to learn a Zero Scramble from Dr. Light, which allows him to briefly summon Zero to perform a single attack. If the player is playing on Hard Mode and X does not have the First Armor parts yet, these capsules will instead contain armor parts.

Name Sprite Description Stage
Dash File:MMXI - Zero Scramble Dash.png
Rising File:MMXI - Zero Scramble Rising.png
Earth Gaizer File:MMXI - Zero Scramble Earth Gaizer.png
Final File:MMXI - Zero Scramble Final.png

Other

If X has obtained all other upgrades, he may acquire the powerful Shotokan from a hidden Light Capsule in Sigma Stage 2. If he does not have all the upgrades yet, the capsule will not be there, making it unobtainable by default in Normal Mode.

Name Sprite Description Stage
Shotokan File:MMXI - Shotokan.png Template:MMXILink

People

Relation to other games

External Links

Template:MMXI

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