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Difference between revisions of "Mega Man Xtreme"
Vellidragon (talk | contribs) (Enemies and some general clean-up.) |
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| [[Zain]] | | [[Zain]] | ||
| style="text-align:center" | [[File:MMXI - Zain.png]] | | style="text-align:center" | [[File:MMXI - Zain.png]] | ||
| | |||
|- | |||
| [[Geemel]] | |||
| style="text-align:center" | [[File:MMXI - Geemel.png]] | |||
| | | | ||
|- | |- | ||
Line 62: | Line 66: | ||
== Enemies == | == Enemies == | ||
=== Minor Enemies === | === Minor Enemies === | ||
{| class="wikitable sortable" | |||
!Name | |||
!Sprite | |||
!Description | |||
!HP | |||
!Damage | |||
!Stage(s) | |||
|- | |||
{{Enemy table/MMXI|Axe Max}} | |||
|- | |||
{{Enemy table/MMXI|Ball De Voux}} | |||
|- | |||
{{Enemy table/MMXI|Barite Lastar}} | |||
|- | |||
{{Enemy table/MMXI|Barrier Attacker}} | |||
|- | |||
{{Enemy table/MMXI|Bar Waying}} | |||
|- | |||
{{Enemy table/MMXI|Batton Bone G}} | |||
|- | |||
{{Enemy table/MMXI|Beetron}} | |||
|- | |||
{{Enemy table/MMXI|Blecker}} | |||
|- | |||
{{Enemy table/MMXI|Cannon Driver}} | |||
|- | |||
{{Enemy table/MMXI|Crosshair}} | |||
|- | |||
{{Enemy table/MMXI|Crusher}} | |||
|- | |||
{{Enemy table/MMXI|Dig Labour}} | |||
|- | |||
{{Enemy table/MMXI|Disk Boy 08}} | |||
|- | |||
{{Enemy table/MMXI|Flamer}} | |||
|- | |||
{{Enemy table/MMXI|Flammingle}} | |||
|- | |||
{{Enemy table/MMXI|Gun Volt}} | |||
|- | |||
{{Enemy table/MMXI|Hanged Reploid}} | |||
|- | |||
{{Enemy table/MMXI|Hoganmer}} | |||
|- | |||
{{Enemy table/MMXI|Hotarion}} | |||
|- | |||
{{Enemy table/MMXI|Installer}} | |||
|- | |||
{{Enemy table/MMXI|Jamminger}} | |||
|- | |||
{{Enemy table/MMXI|Mega Tortois}} | |||
|- | |||
{{Enemy table/MMXI|Metal Wing}} | |||
|- | |||
{{Enemy table/MMXI|Metall C-15}} | |||
|- | |||
{{Enemy table/MMXI|Morgun}} | |||
|- | |||
{{Enemy table/MMXI|Pararoid R-5}} | |||
|- | |||
{{Enemy table/MMXI|Pararoid S-38}} | |||
|- | |||
{{Enemy table/MMXI|Pararoid V-1}} | |||
|- | |||
{{Enemy table/MMXI|Ray Trap}} | |||
|- | |||
{{Enemy table/MMXI|Rideroid G}} | |||
|- | |||
{{Enemy table/MMXI|Rush Roader}} | |||
|- | |||
{{Enemy table/MMXI|Sky Claw}} | |||
|- | |||
{{Enemy table/MMXI|Snow Shooter}} | |||
|- | |||
{{Enemy table/MMXI|Spark}} | |||
|- | |||
{{Enemy table/MMXI|Spiky}} | |||
|- | |||
{{Enemy table/MMXI|Tubamail Generator}} | |||
|- | |||
{{Enemy table/MMXI|Tubamail-S}} | |||
|- | |||
{{Enemy table/MMXI|Turn Cannon}} | |||
|} | |||
=== Mini Bosses === | === Mini Bosses === | ||
{| class="wikitable sortable" | |||
!Name | |||
!Sprite | |||
!Description | |||
!HP | |||
!Damage | |||
!Stage(s) | |||
|- | |||
{{Enemy table/MMXI|Bee Blader}} | |||
|- | |||
{{Enemy table/MMXI|Geemel}} | |||
|- | |||
{{Enemy table/MMXI|Mole Borer}} | |||
|- | |||
{{Enemy table/MMXI|Raider Killer}} | |||
|- | |||
{{Enemy table/MMXI|Thunder Slimer}} | |||
|- | |||
{{Enemy table/MMXI|Zain}} | |||
|} | |||
=== Mavericks === | === Mavericks === | ||
A different set of four main Mavericks is fought depending on whether the player is playing in the Normal Mode or Hard Mode, which becomes available after beating the game in Normal Mode. In Extreme Mode, the final mode to be unlocked, all eight Mavericks are encountered. | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|+ Normal Mode | |+ Normal Mode | ||
Line 73: | Line 182: | ||
! style="width:32px;" | Sprite | ! style="width:32px;" | Sprite | ||
! Description | ! Description | ||
! Stage | |||
! Weapon | ! Weapon | ||
! Weakness | ! Weakness | ||
|- | |- | ||
| [[Chill Penguin]] | | [[Chill Penguin]] | ||
| style="text-align:center" | [[File:MMXI - Chill Penguin.png]] | | style="text-align:center" | [[File:MMXI - Chill Penguin.png]] | ||
| | | | ||
| | | {{MMXILink|Snow Mountain Stage}} | ||
{{Weapon cell|Shotgun Ice}} | |||
{{Weapon cell|Speed Burner}} | |||
|- | |- | ||
| [[Spark Mandrill]] | | [[Spark Mandrill]] | ||
| style="text-align:center" | [[File:MMXI - Spark Mandrill.png]] | | style="text-align:center" | [[File:MMXI - Spark Mandrill.png]] | ||
| | | | ||
| | | {{MMXILink|Power Plant Stage}} | ||
{{Weapon cell|Electric Spark}} | |||
{{Weapon cell|Shotgun Ice}} | |||
|- | |- | ||
| [[Storm Eagle]] | |||
| style="text-align:center" | [[File:MMXI - Storm Eagle.png]] | |||
| | |||
| {{MMXILink|Sky Stage}} | |||
{{Weapon cell|Storm Tornado}} | |||
{{Weapon cell|Spin Wheel}} | |||
|- | |||
| [[Flame Stag]] | |||
| style="text-align:center" | [[File:MMXI - Flame Stag.png]] | |||
| | |||
| {{MMXILink|Volcanic Zone Stage}} | |||
{{Weapon cell|Speed Burner}} | |||
{{Weapon cell|Storm Tornado}} | |||
|} | |} | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|+ Hard Mode | |+ Hard Mode | ||
Line 110: | Line 221: | ||
! style="width:32px;" | Sprite | ! style="width:32px;" | Sprite | ||
! Description | ! Description | ||
! Stage | |||
! Weapon | ! Weapon | ||
! Weakness | ! Weakness | ||
|- | |- | ||
| [[ | | [[Wheel Gator]] | ||
| style="text-align:center" | [[File:MMXI - | | style="text-align:center" | [[File:MMXI - Wheel Gator.png]] | ||
| | | | ||
| | | {{MMXILink|Dinosaur Tank Stage}} | ||
| | {{Weapon cell|Spin Wheel}} | ||
{{Weapon cell|Magnet Mine}} | |||
|- | |- | ||
| [[Magna Centipede]] | | [[Magna Centipede]] | ||
| style="text-align:center" | [[File:MMXI- Magna Centipede.png]] | | style="text-align:center" | [[File:MMXI - Magna Centipede.png]] | ||
| | |||
| {{MMXILink|Central Computer Stage}} | |||
{{Weapon cell|Magnet Mine}} | |||
{{Weapon cell|Silk Shot}} | |||
|- | |||
| [[Armored Armadillo]] | |||
| style="text-align:center" | [[File:MMXI - Armored Armadillo.png]] | |||
| | | | ||
| | | {{MMXILink|Gallery Stage}} | ||
| | {{Weapon cell|Rolling Shield}} | ||
{{Weapon cell|Electric Spark}} | |||
|- | |- | ||
| [[Morph Moth]] | | [[Morph Moth]] | ||
| style="text-align:center" | [[File:MMXI - Morph Moth.png]] | | style="text-align:center" | [[File:MMXI - Morph Moth.png]] | ||
| | | | ||
| | | {{MMXILink|Robot Junkyard Stage}} | ||
{{Weapon cell|Silk Shot}} | |||
{{Weapon cell|Speed Burner}} | |||
|} | |} | ||
=== | === Other Bosses === | ||
These bosses are identical and must be fought regardless of mode. | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! | ! Name | ||
! | ! Sprite | ||
! | ! Description | ||
! | ! Stage | ||
! Weakness | |||
|- | |- | ||
| [[Vile]] | |||
| style="text-align:center" | [[File:MMXI - Vile.png]] | |||
| [[ | |||
| style="text-align:center" | [[File:MMXI - | |||
| | | | ||
| | | {{MMXILink|Highway Stage}} | ||
{{Weapon cell}} | |||
|- | |- | ||
| [[Bospider]] | | rowspan = "2" | [[Bospider]] | ||
| style="text-align:center" | [[File:MMXI - Bospider.png]] | | rowspan = "2" style="text-align:center" | [[File:MMXI - Bospider.png]] | ||
| | | rowspan = "2" | | ||
| Shotgun Ice | | rowspan = "2" | {{MMXILink|Sigma Stage 1}} | ||
{{Weapon cell|Shotgun Ice}} | |||
|- | |- | ||
| | {{Weapon cell|Magnet Mine}} | ||
|- | |- | ||
| [[ | | rowspan = "2" | [[Serges Tank]] | ||
| style="text-align:center" | [[File:MMXI - | | rowspan = "2" style="text-align:center" | [[File:MMXI - Serges Tank.png]] | ||
| | | rowspan = "2" | | ||
| | | rowspan = "2" | {{MMXILink|Sigma Stage 2}} | ||
{{Weapon cell|Speed Burner}} | |||
|- | |- | ||
{{Weapon cell|Rolling Shield}} | |||
|- | |- | ||
| [[ | | rowspan = "2" | [[Sigma]] | ||
| style="text-align:center" | [[File:MMXI - | | rowspan = "2" style="text-align:center" | [[File:MMXI - Sigma.png]] | ||
| | | rowspan = "2" | | ||
| | | rowspan = "2" | {{MMXILink|Sigma Stage 3}} | ||
| | {{Weapon cell|Electric Spark}} | ||
|- | |- | ||
{{Weapon cell|Shouryuken}} | |||
| Shouryuken | |||
|- | |- | ||
| [[Sigma]] | | rowspan = "2" | [[Wolf Sigma]] | ||
| style="text-align:center" | [[File: | | rowspan = "2" style="text-align:center" | [[File:MMXI - Wolf Sigma.png]] | ||
| | | rowspan = "2" | | ||
| X-Buster | | rowspan = "2" | {{MMXILink|Sigma Stage 3}} | ||
{{Weapon cell|X-Buster}} | |||
|- | |- | ||
{{Weapon cell|Spin Wheel}} | |||
|} | |} | ||
== Weapons == | == Weapons == | ||
As each mode has a different lineup of Mavericks, different weapons may be available to the player. However, any weapons obtained in a Normal Mode playthrough may be kept when continuing into Hard Mode on the same save, and all weapons are available in Extreme Mode. | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
Line 243: | Line 351: | ||
|- | |- | ||
| [[X-Buster]] | | [[X-Buster]] | ||
| style="text-align:center" | [[File:MMXI - X | | style="text-align:center" | [[File:MMXI - X Buster.png]] | ||
| | | | ||
|- | |- | ||
|} | |} | ||
== Stages == | == Stages == | ||
The Normal and Hard Modes contain different main Maverick stages, though all eight are available when playing on Extreme Mode. Note that the game always begins with the Highway Stage and ends with the three Sigma stages, which are identical regardless of mode (apart from Zain/Geemel's presence in Sigma Stage 1 and which Mavericks a refought in the [[teleporter room]] of Sigma Stage 3). | |||
* | |||
* | * {{MMXILink|Highway Stage}} | ||
* | |||
* | Normal and Extreme Mode: | ||
* | * {{MMXILink|Snow Mountain Stage}} | ||
* {{MMXILink|Power Plant Stage}} | |||
* {{MMXILink|Sky Stage}} | |||
* | * {{MMXILink|Volcanic Zone Stage}} | ||
* | |||
* | Hard and Extreme Mode: | ||
* | * {{MMXILink|Dinosaur Tank Stage}} | ||
* | * {{MMXILink|Central Computer Stage}} | ||
* | * {{MMXILink|Gallery Stage}} | ||
* | * {{MMXILink|Robot Junkyard Stage}} | ||
Sigma stages: | |||
* {{MMXILink|Sigma Stage 1}} | |||
* {{MMXILink|Sigma Stage 2}} | |||
* {{MMXILink|Sigma Stage 3}} | |||
== Items == | == Items == | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! Name | ! Name | ||
! style="width:32px;" | Sprite | ! style="width:32px;" | Sprite | ||
! Description | ! Description | ||
|- | |- | ||
| [[ | | [[1 UP]] | ||
| style="text-align:center" | [[File:MMXI - Energy | | style="text-align:center" | [[File:MMXI - 1 UP.png]] | ||
| | |||
|- | |||
| [[Energy]] (small) | |||
| style="text-align:center" | [[File:MMXI - Energy (small).png]] | |||
| | | | ||
|- | |- | ||
| [[Energy | | [[Energy]] (large) | ||
| style="text-align:center" | [[File:MMXI - Energy | | style="text-align:center" | [[File:MMXI - Energy (large).png]] | ||
| | | | ||
|- | |- | ||
| [[ | | [[Ride Armor]] | ||
| style="text-align:center" | [[File:MMXI - | | style="text-align:center" | [[File:MMXI - Ride Armor.png]] | ||
| | | | ||
|- | |- | ||
| [[Weapon Energy | | [[Weapon Energy]] (small) | ||
| style="text-align:center" | [[File:MMXI - Weapon Energy | | style="text-align:center" | [[File:MMXI -Weapon Energy (small).png]] | ||
| | | | ||
|- | |- | ||
| [[ | | [[Weapon Energy]] (large) | ||
| style="text-align:center" | [[File:MMXI - | | style="text-align:center" | [[File:MMXI - Weapon Energy (large).png]] | ||
| | | | ||
|} | |||
=== Upgrades === | |||
{| class="wikitable" style="width:100%;" | |||
! Name | |||
! style="width:32px;" | Sprite | |||
! Description | |||
! Stage(s) | |||
|- | |- | ||
| [[Heart Tank]] | | [[Heart Tank]] | ||
| style="text-align:center" | [[File:MMXI - Heart Tank.png]] | | style="text-align:center" | [[File:MMXI - Heart Tank.png]] | ||
| | | | ||
| | |||
|- | |- | ||
| [[Sub Tank]] | | [[Sub Tank]] | ||
| style="text-align:center" | [[File:MMXI - Sub Tank.png]] | | style="text-align:center" | [[File:MMXI - Sub Tank.png]] | ||
| | | | ||
| | |||
|} | |||
==== Armor Parts ==== | |||
[[File:MMXI - First Armor.png|frame|right|X wearing the completed First Armor. Individual parts do not show on his sprite before completion of the armor.]] | |||
By finding [[Light Capsule]]s, X can obtain parts of the [[First Armor]] from [[Dr. Light]]. | |||
<br clear="all"> | |||
{| class="wikitable" style="width:100%;" | |||
! Name | |||
! style="width:32px;" | Sprite | |||
! Description | |||
! Stage(s) | |||
|- | |- | ||
| | | Head part | ||
| style="text-align:center" | [[File:MMXI - | | style="text-align:center" | [[File:MMXI - Head part.png]] | ||
| | |||
| | | | ||
|- | |- | ||
| | | Body part | ||
| style="text-align:center" | [[File:MMXI - | | style="text-align:center" | [[File:MMXI - Body part.png]] | ||
| | |||
| | | | ||
|- | |- | ||
| | | Arm part | ||
| style="text-align:center" | [[File:MMXI - | | style="text-align:center" | [[File:MMXI - Arm part.png]] | ||
| | |||
| | | | ||
|- | |- | ||
| | | Foot part | ||
| style="text-align:center" | [[File:MMXI - | | style="text-align:center" | [[File:MMXI - Foot part.png]] | ||
| | | | ||
| | | | ||
|} | |||
==== Zero Scramble ==== | |||
Certain Light Capsules enable X to learn a [[Zero Scramble]] from Dr. Light, which allows him to briefly summon Zero to perform a single attack. If the player is playing on Hard Mode and X does not have the First Armor parts yet, these capsules will instead contain armor parts. | |||
{| class="wikitable" style="width:100%;" | |||
! Name | |||
! style="width:32px;" | Sprite | |||
! Description | |||
! Stage | |||
|- | |- | ||
| [[Dash]] | | [[Dash]] | ||
| style="text-align:center" | [[File:MMXI - Dash.png]] | | style="text-align:center" | [[File:MMXI - Zero Scramble Dash.png]] | ||
| | | | ||
| | |||
|- | |- | ||
| [[Rising]] | | [[Rising]] | ||
| style="text-align:center" | [[File:MMXI - Rising.png]] | | style="text-align:center" | [[File:MMXI - Zero Scramble Rising.png]] | ||
| | | | ||
| | |||
|- | |- | ||
| [[Earth Gaizer]] | | [[Earth Gaizer]] | ||
| style="text-align:center" | [[File:MMXI - Earth Gaizer.png]] | | style="text-align:center" | [[File:MMXI - Zero Scramble Earth Gaizer.png]] | ||
| | | | ||
| | |||
|- | |- | ||
| [[Final]] | | [[Final]] | ||
| style="text-align:center" | [[File:MMXI - Final.png]] | | style="text-align:center" | [[File:MMXI - Zero Scramble Final.png]] | ||
| | | | ||
| | |||
|} | |||
==== Other ==== | |||
If X has obtained all other upgrades, he may acquire the powerful Shotokan from a hidden Light Capsule in Sigma Stage 2. If he does not have all the upgrades yet, the capsule will not be there, making it unobtainable by default in Normal Mode. | |||
{| class="wikitable" style="width:100%;" | |||
! Name | |||
! style="width:32px;" | Sprite | |||
! Description | |||
! Stage | |||
|- | |- | ||
| [[Shotokan]] | | [[Shotokan]] | ||
| style="text-align:center" | [[File:MMXI - Shotokan.png]] | | style="text-align:center" | [[File:MMXI - Shotokan.png]] | ||
| | | | ||
| | | {{MMXILink|Sigma Stage 2}} | ||
|} | |} | ||
== People == | == People == | ||
== Relation to other games == | == Relation to other games == | ||
* ''[[Mega Man X]]'': [[Armored Armadillo]], [[Chill Penguin]], [[Spark Mandrill]] and [[Storm Eagle]] | * ''[[Mega Man X]]'': The game recycles many elements from ''Mega Man X'', including [[Armored Armadillo]], [[Chill Penguin]], [[Spark Mandrill]] and [[Storm Eagle]], as well as their stages, the {{MMXLink|Highway Stage}}, {{MMXLink|Sigma Stage 1}}, Sigma's boss battle, and many enemy types. | ||
* ''[[Mega Man X2]]'': [[Flame Stag]], [[Magna Centipede]], [[Morph Moth]] and [[Wheel | * ''[[Mega Man X2]]'': The game recycles many elements from ''Mega Man X'', including [[Flame Stag]], [[Magna Centipede]], [[Morph Moth]] and [[Wheel Gator]], as well as their stages, [[X-Hunter Stage 3]] (now used as the second Sigma Stage), [[Serges Tank]], and many enemy types. | ||
* ''[[Mega Man Xtreme 2]]'': A follow-up to this game, continuing the tradition of reusing elements from the SNES games. | |||
* Ports, Remakes and Compilations: | * Ports, Remakes and Compilations: | ||
** Nintedo 3DS (Virtual Console) | ** Nintedo 3DS (Virtual Console) | ||
Line 354: | Line 513: | ||
* [https://en.wikipedia.org/wiki/Mega_Man_Xtreme Wikipedia] | * [https://en.wikipedia.org/wiki/Mega_Man_Xtreme Wikipedia] | ||
* [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaManXtreme TV Tropes] | * [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaManXtreme TV Tropes] | ||
* [http://www.mmhp.net/GameHints/MMXI.html Mega Man Home Page] | * [http://www.mmhp.net/GameHints/MMXI.html Mega Man Home Page] | ||
* [https://strategywiki.org/wiki/Mega_Man_Xtreme StrategyWiki] | * [https://strategywiki.org/wiki/Mega_Man_Xtreme StrategyWiki] |
Revision as of 01:46, 1 September 2021
First of the series | Xtreme series | Mega Man Xtreme 2 --> |
---|
File:MMXI - Box Art.png Box Art | |
General information | |
---|---|
Game Title(s): | Mega Man Xtreme, Rockman X: Cyber Mission |
Developer(s): | Capcom |
Publisher(s): | Capcom |
Release Date(s): | 2000 |
Genre(s): | Action, Platformer |
Game mode(s): | Single Player |
Platform(s): | Game Boy Color, 3DS Virtual Console |
Characters
Enemies
Minor Enemies
Template:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXIName | Sprite | Description | HP | Damage | Stage(s) |
---|
Mini Bosses
Template:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXIName | Sprite | Description | HP | Damage | Stage(s) |
---|
Mavericks
A different set of four main Mavericks is fought depending on whether the player is playing in the Normal Mode or Hard Mode, which becomes available after beating the game in Normal Mode. In Extreme Mode, the final mode to be unlocked, all eight Mavericks are encountered.
Other Bosses
These bosses are identical and must be fought regardless of mode.
Weapons
As each mode has a different lineup of Mavericks, different weapons may be available to the player. However, any weapons obtained in a Normal Mode playthrough may be kept when continuing into Hard Mode on the same save, and all weapons are available in Extreme Mode.
Stages
The Normal and Hard Modes contain different main Maverick stages, though all eight are available when playing on Extreme Mode. Note that the game always begins with the Highway Stage and ends with the three Sigma stages, which are identical regardless of mode (apart from Zain/Geemel's presence in Sigma Stage 1 and which Mavericks a refought in the teleporter room of Sigma Stage 3).
Normal and Extreme Mode:
Hard and Extreme Mode:
Sigma stages:
Items
Name | Sprite | Description |
---|---|---|
1 UP | File:MMXI - 1 UP.png | |
Energy (small) | File:MMXI - Energy (small).png | |
Energy (large) | File:MMXI - Energy (large).png | |
Ride Armor | File:MMXI - Ride Armor.png | |
Weapon Energy (small) | File:MMXI -Weapon Energy (small).png | |
Weapon Energy (large) | File:MMXI - Weapon Energy (large).png |
Upgrades
Name | Sprite | Description | Stage(s) |
---|---|---|---|
Heart Tank | File:MMXI - Heart Tank.png | ||
Sub Tank | File:MMXI - Sub Tank.png |
Armor Parts
By finding Light Capsules, X can obtain parts of the First Armor from Dr. Light.
Name | Sprite | Description | Stage(s) |
---|---|---|---|
Head part | File:MMXI - Head part.png | ||
Body part | File:MMXI - Body part.png | ||
Arm part | File:MMXI - Arm part.png | ||
Foot part | File:MMXI - Foot part.png |
Zero Scramble
Certain Light Capsules enable X to learn a Zero Scramble from Dr. Light, which allows him to briefly summon Zero to perform a single attack. If the player is playing on Hard Mode and X does not have the First Armor parts yet, these capsules will instead contain armor parts.
Other
If X has obtained all other upgrades, he may acquire the powerful Shotokan from a hidden Light Capsule in Sigma Stage 2. If he does not have all the upgrades yet, the capsule will not be there, making it unobtainable by default in Normal Mode.
Name | Sprite | Description | Stage |
---|---|---|---|
Shotokan | File:MMXI - Shotokan.png | Template:MMXILink |
People
Relation to other games
- Mega Man X: The game recycles many elements from Mega Man X, including Armored Armadillo, Chill Penguin, Spark Mandrill and Storm Eagle, as well as their stages, the Highway Stage, Sigma Stage 1, Sigma's boss battle, and many enemy types.
- Mega Man X2: The game recycles many elements from Mega Man X, including Flame Stag, Magna Centipede, Morph Moth and Wheel Gator, as well as their stages, X-Hunter Stage 3 (now used as the second Sigma Stage), Serges Tank, and many enemy types.
- Mega Man Xtreme 2: A follow-up to this game, continuing the tradition of reusing elements from the SNES games.
- Ports, Remakes and Compilations:
- Nintedo 3DS (Virtual Console)
External Links
Template:MMXII
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