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Mega Man Xtreme
First of the series | Xtreme series | Mega Man Xtreme 2 --> |
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File:MMXI - Box Art.png Box Art | |
General information | |
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Game Title(s): | Mega Man Xtreme, Rockman X: Cyber Mission |
Developer(s): | Capcom |
Publisher(s): | Capcom |
Release Date(s): | 2000 |
Genre(s): | Action, Platformer |
Game mode(s): | Single Player |
Platform(s): | Game Boy Color, 3DS Virtual Console |
Characters
Enemies
Minor Enemies
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Mini Bosses
Template:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXIName | Sprite | Description | HP | Damage | Stage(s) |
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Mavericks
A different set of four main Mavericks is fought depending on whether the player is playing in the Normal Mode or Hard Mode, which becomes available after beating the game in Normal Mode. In Extreme Mode, the final mode to be unlocked, all eight Mavericks are encountered.
Other Bosses
These bosses are identical and must be fought regardless of mode.
Weapons
As each mode has a different lineup of Mavericks, different weapons may be available to the player. However, any weapons obtained in a Normal Mode playthrough may be kept when continuing into Hard Mode on the same save, and all weapons are available in Extreme Mode.
Stages
The Normal and Hard Modes contain different main Maverick stages, though all eight are available when playing on Extreme Mode. Note that the game always begins with the Highway Stage and ends with the three Sigma stages, which are identical regardless of mode (apart from Zain/Geemel's presence in Sigma Stage 1 and which Mavericks a refought in the teleporter room of Sigma Stage 3).
Normal and Extreme Mode:
Hard and Extreme Mode:
Sigma stages:
Items
Name | Sprite | Description |
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1 UP | File:MMXI - 1 UP.png | |
Energy (small) | File:MMXI - Energy (small).png | |
Energy (large) | File:MMXI - Energy (large).png | |
Ride Armor | File:MMXI - Ride Armor.png | |
Weapon Energy (small) | File:MMXI -Weapon Energy (small).png | |
Weapon Energy (large) | File:MMXI - Weapon Energy (large).png |
Upgrades
Name | Sprite | Description | Stage(s) |
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Heart Tank | File:MMXI - Heart Tank.png | ||
Sub Tank | File:MMXI - Sub Tank.png |
Armor Parts
By finding Light Capsules, X can obtain parts of the First Armor from Dr. Light.
Name | Sprite | Description | Stage(s) |
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Head part | File:MMXI - Head part.png | ||
Body part | File:MMXI - Body part.png | ||
Arm part | File:MMXI - Arm part.png | ||
Foot part | File:MMXI - Foot part.png |
Zero Scramble
Certain Light Capsules enable X to learn a Zero Scramble from Dr. Light, which allows him to briefly summon Zero to perform a single attack. If the player is playing on Hard Mode and X does not have the First Armor parts yet, these capsules will instead contain armor parts.
Other
If X has obtained all other upgrades, he may acquire the powerful Shotokan from a hidden Light Capsule in Sigma Stage 2. If he does not have all the upgrades yet, the capsule will not be there, making it unobtainable by default in Normal Mode.
Name | Sprite | Description | Stage |
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Shotokan | File:MMXI - Shotokan.png | Template:MMXILink |
People
Relation to other games
- Mega Man X: The game recycles many elements from Mega Man X, including Armored Armadillo, Chill Penguin, Spark Mandrill and Storm Eagle, as well as their stages, the Highway Stage, Sigma Stage 1, Sigma's boss battle, and many enemy types.
- Mega Man X2: The game recycles many elements from Mega Man X, including Flame Stag, Magna Centipede, Morph Moth and Wheel Gator, as well as their stages, X-Hunter Stage 3 (now used as the second Sigma Stage), Serges Tank, and many enemy types.
- Mega Man Xtreme 2: A follow-up to this game, continuing the tradition of reusing elements from the SNES games.
- Ports, Remakes and Compilations:
- Nintedo 3DS (Virtual Console)
External Links
Template:MMXII
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