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Special Weapon (Classic era)
A Special Weapon (特殊武器)[1][2] is a recurring type of weapon in the Classic era. They are unique attacks that are obtained by defeating bosses, usually Robot Masters. Upon switching to a Special Weapon, the character changes to a new color scheme and gains a Weapon Energy meter. Special Weapons consume Weapon Energy when used, but offer new advantages over default weapons, such as dealing increased damage to specific bosses or weakening their abilities.
Mega Man's Mega Buster is equipped with a Weapon Change System[3] that allows him to incorporate the data of the Robot Masters he defeats to use Special Weapons. Proto Man, Bass, and Duo are also shown using Special Weapons, indicating they possess similar systems.
In the Games
Mega Man
Special Weapons are introduced in the first Mega Man. Each was listed on the Sub Screen by the initial of the Robot Master from which it was obtained, and didn't receive pictorial icons until the Rockman Complete Works re-release.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Hyper Bomb | Bomb Man | Guts Man | ||
Thunder Beam | Elec Man | Ice Man | ||
Super Arm | Guts Man | Cut Man | ||
Ice Slasher | Ice Man | Fire Man | ||
Rolling Cutter | Cut Man | Elec Man | ||
Fire Storm | Fire Man | Bomb Man |
Mega Man 2
In Mega Man 2, Special Weapons function identically, though this game features eight instead of six. It again used an initial for each Sub Weapon on the Sub Screen. Icons for these weapons were first provided in Rockman Complete Works.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Atomic Fire | Heat Man | ... | ||
Air Shooter | Air Man | ... | ||
Leaf Shield | Wood Man | ... | ||
Bubble Lead | Bubble Man | ... | ||
Quick Boomerang | Quick Man | ... | ||
Time Stopper | Flash Man | ... | ||
Metal Blade | Metal Man | ... | ||
Crash Bomber | Crash Man | ... |
Mega Man 3
In Mega Man 3, Special Weapons function identically. Their Sub Screen initials were the first two letters of the Robot Master's name. Icons for these weapons were provided in Rockman Complete Works.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Needle Cannon | Needle Man | ... | ||
Magnet Missile | Magnet Man | ... | ||
Gemini Laser | Gemini Man | ... | ||
Hard Knuckle | Hard Man | ... | ||
Top Spin | Top Man | ... | ||
Search Snake | Snake Man | ... | ||
Spark Shock | Spark Man | ... | ||
Shadow Blade | Shadow Man | ... |
Mega Man 4
In Mega Man 4, Special Weapons function identically. This was the first game to include icons for each Special Weapon on the Sub Screen.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Flash Stopper | Bright Man | ... | ||
Rain Flush | Toad Man | ... | ||
Drill Bomb | Drill Man | ... | ||
Pharaoh Shot | Pharaoh Man | ... | ||
Ring Boomerang | Ring Man | ... | ||
Dust Crusher | Dust Man | ... | ||
Dive Missile | Dive Man | ... | ||
Skull Barrier | Skull Man | ... |
Mega Man 5
In Mega Man 5, Special Weapons function identically.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Water Wave | Wave Man | ... | ||
Gyro Attack | Gyro Man | ... | ||
Crystal Eye | Crystal Man | ... | ||
Napalm Bomb | Napalm Man | ... | ||
Power Stone | Stone Man | ... | ||
Gravity Hold | Gravity Man | ... | ||
Charge Kick | Charge Man | ... | ||
Star Crash | Star Man | ... |
Mega Man 6
In Mega Man 6, Special Weapons function identically.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Yamato Spear | Yamato Man | ... | ||
Wind Storm | Wind Man | ... | ||
Blizzard Attack | Blizzard Man | ... | ||
Flame Blast | Flame Man | ... | ||
Plant Barrier | Plant Man | ... | ||
Knight Crusher | Knight Man | ... | ||
Silver Tomahawk | Tomahawk Man | ... | ||
Centaur Flash | Centaur Man | ... |
Mega Man 7
In Mega Man 7, Special Weapons function identically.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Freeze Cracker | Freeze Man | ... | ||
Thunder Bolt | Thunder Man | ... | ||
Junk Shield | Junk Man | ... | ||
Danger Wrap | Burst Man | ... | ||
Slash Claw | Slash Man | ... | ||
Noise Crush | Shade Man | ... | ||
Scorch Wheel | Turbo Man | ... | ||
Wild Coil | Spring Man | ... |
Mega Man 8
In Mega Man 8, Special Weapons function identically.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Flash Bomb | Grenade Man | ... | ||
Thunder Claw | Clown Man | ... | ||
Ice Wave | Frost Man | ... | ||
Tornado Hold | Tengu Man | ... | ||
Water Balloon | Aqua Man | ... | ||
Flame Sword | Sword Man | ... | ||
Homing Sniper | Search Man | ... | ||
Astro Crush | Astro Man | ... |
Mega Man 9
In Mega Man 9, Special Weapons function identically.
Mega Man 10
In Mega Man 10, Special Weapons function identically.
Mega Man 11
In Mega Man 11, Special Weapons function identically. Instead of merely changing the color of Mega Man, they also add aspects from the Robot Masters to his design.
Name | Icon | Design | Boss | Strong Against |
---|---|---|---|---|
Block Dropper | Block Man | ... | ||
Acid Barrier | Acid Man | ... | ||
Chain Blast | Blast Man | ... | ||
Scramble Thunder | Fuse Man | ... | ||
Bounce Ball | Bounce Man | ... | ||
Blazing Torch | Torch Man | ... | ||
Pile Driver | Impact Man | ... | ||
Tundra Storm | Tundra Man | ... |
Other Games
Mega Man: Dr. Wily's Revenge
In Mega Man: Dr. Wily's Revenge, Mega Man obtains returning Special Weapons from previous games in the series. He also gains a unique Special Weapon by defeating Enker, which later appeared with its own icon and color scheme in Mega Man 10.
Name | Icon | Color | Boss |
---|---|---|---|
Mirror Buster | Enker |
Mega Man II
In Mega Man II, Mega Man reuses returning Special Weapons from previous Robot Masters. He also gains a Transport Item, Sakugarne, by defeating the new boss Quint. The only new Special Weapon he obtains is a missile from Wily Machine II, which he only uses in a cutscene to chase down Dr. Wily.
Mega Man III
In Mega Man III, Mega Man again obtains returning Special Weapons from previous games, along with a unique one obtained by defeating Punk, which later returned in Mega Man 10.
Name | Icon | Color | Boss |
---|---|---|---|
Screw Crusher | Punk |
Mega Man IV
In Mega Man IV, Mega Man again obtains returning Special Weapons from previous games, along with a unique one obtained by defeating Ballade, which later returned in Mega Man 10.
Name | Icon | Color | Boss |
---|---|---|---|
Ballade Cracker | Ballade |
Mega Man V
In Mega Man V, Special Weapons function identically. It uses initials instead of icons again, and because the Game Boy uses monochrome graphics, Mega Man does not visually change when equipping a Special Weapon. Additionally, this game features a ninth Special Weapon that is obtained by defeating Terra.
Name | Boss | Strong Against |
---|---|---|
Grab Buster | Mercury | ... |
Electric Shock | Jupiter | ... |
Bubble Bomb | Venus | ... |
Black Hole | Saturn | ... |
Photon Missile | Mars | ... |
Break Dash | Pluto | ... |
Salt Water | Neptune | ... |
Deep Digger | Uranus | ... |
Spark Chaser | Terra | ... |
Mega Man 2: The Power Fighters
Unlike in Mega Man: The Power Battle, in Mega Man 2: The Power Fighters there are not only returning Special Weapons from previous games, but also two unique new Special Weapons for existing Robot Masters.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Centaur Arrow | Centaur Man | ... | ||
Pharaoh Wave | Pharaoh Man | ... |
Mega Man & Bass
In Mega Man & Bass, Special Weapons function identically. This is the first mainline game where characters other than Mega Man use Special Weapons, as Bass is a playable character.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Ice Wall | Cold Man | ... | ||
Copy Vision | Astro Man | ... | ||
Spread Drill | Ground Man | ... | ||
Wave Burner | Burner Man | ... | ||
Remote Mine | Pirate Man | ... | ||
Lightning Bolt | Dynamo Man | ... | ||
Tengu Blade | Tengu Man | ... | ||
Magic Card | Magic Man | ... |
Mega Man Powered Up
In Mega Man Powered Up, there are two additional Special Weapons for the two new Robot Masters.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Oil Slider | Oil Man | ... | ||
Time Slow | Time Man | ... |
Spin-Off Games
Mega Man (DOS)
In Mega Man, Special Weapons function identically to the main series. It uses the initials system.
Name | Boss | Strong Against |
---|---|---|
Sonic Wave | Sonic Man | ... |
Force Field | Volt Man | ... |
Nuclear Detonator | Dyna Man | ... |
Mega Man 3 (DOS)
In Mega Man 3, Special Weapons function identically to the main series. It uses the initials system.
Name | Boss | Strong Against |
---|---|---|
Bit Cannon | Bit Man | ... |
Blade Launcher | Blade Man | ... |
Oil Stream | Oil Man | ... |
Shark Boomerang | Shark Man | ... |
Water Shooter | Wave Man | ... |
Torch Arm | Torch Man | ... |
Marvel vs. Capcom: Clash of Super Heroes
In Marvel vs. Capcom: Clash of Super Heroes, Mega Man copies a Special Weapon by defeating the final boss, Onslaught.
Name | Boss |
---|---|
Magnetic Shockwave | Onslaught |
Rockman & Forte: Mirai Kara no Chōsensha
In Rockman & Forte: Mirai Kara no Chōsensha, Mega Man and Bass each receive slightly different versions of the Special Weapons from the bosses. Compass Man is the only robot boss not to yield a Special Weapon.
Name | User | Boss | Strong Against |
---|---|---|---|
Rock'n Vulcan | Mega Man | Dangan Man | ... |
Forte Vulcan | Bass | ||
Flame Shower | Mega Man | Konro Man | ... |
Flame Mixer | Bass | ||
Barrier Wind | Mega Man | Aircon Man | ... |
Forte Cyclone | Bass | ||
Doppel Crash | Mega Man | Komuso Man | ... |
Doppler Attack | Bass | ||
Time Switch | Mega Man | Clock Men | ... |
Time Bomb | Bass |
Street Fighter × Mega Man
In Street Fighter × Mega Man, Special Weapons are obtained by defeating the World Warriors.
Name | Icon | Color | Boss | Strong Against |
---|---|---|---|---|
Tropical Hazard | Blanka | ... | ||
Lightning Kick | Chun-Li | ... | ||
Optic Laser | C. Viper | ... | ||
Yoga Inferno | Dhalsim | ... | ||
Mine Sweeper | Rolento | ... | ||
Soul Satellite | Rose | ... | ||
Hadoken | Ryu | ... | ||
Aegis Reflector | Urien | ... |
Pachislot Rockman Ability
In Pachislot Rockman Ability, Special Weapons can be obtained to influence the game for higher winnings.
Name | Boss |
---|---|
Reverse Blade | Reverse Man |
Bell Spark | Choice Man |
Lever Impact | Lever Man |
Coin Bomb | Coin Woman |
Replay Shield | Replay Man |
Chance Big Buster | Chance Man |
Other Media
Mega Man (Archie Comics)
In the Archie Mega Man comic, Mega Man obtains new Special Weapons by defeating the Roboticized Masters, who were created from Sonic the Hedgehog and his friends.
Name | Boss |
---|---|
Tail Wind | Tails Man |
Piko Hammer | Rose Woman |
Sharp Knuckle | Knuckles Man |
Chaos Cannon | Shadow Man |
Black Wave | Rouge Woman |
Psycho Burst | Silver Man |
Fire Tornado | Blaze Woman |
Rapid Stinger | Charmy Man |
Chroma Camo | Espio Man |
Acoustic Blaster | Vector Man |