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Difference between revisions of "Mega Man ZX"
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Revision as of 17:29, 4 November 2023
<-- First of the series | Mega Man ZX series | Mega Man ZX Advent --> |
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North American Box Art | |||||||
General information | |||||||
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Game Title(s): | Mega Man ZX, Rockman ZX | ||||||
Developer(s): | Inti Creates | ||||||
Publisher(s): | Capcom | ||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||
Game mode(s): | Single Player | ||||||
Platform(s): | Nintendo DS | ||||||
Mega Man ZX, known in Japan as Rockman ZX (ロックマンゼクス Rokkuman Zekusu) is the first entry in the ZX era, developed by Inti Creates and published by Capcom. The game was first released on the Nintendo DS in Japan in July 2006, then September of the same year in North America and finally June 2007 in Europe.
Set 200 years after the events of the Zero era[1], the game introduces the M.E.G.A. System (Meta-Encapsulated Granule Awareness), known as R.O.C.K. System (R.O.C.K.システム Rebirth of Crystallized Knowledge), a mechanic that allows the chosen protagonist Aile or Vent to fuse themselves with a Biometal through a process known as Megamerge (ロックオン "R.O.C.K. ON" in Japan) that grants them the abilities and appearance of whom it is based upon.
The game was later re-released as part of the Mega Man Zero/ZX Legacy Collection on multiple systems, in February 2020.
Story
Spoiler warning: Plot and/or ending details follow.
Characters
Aile
Vent
Giro
Model X
Model Z
Guardians
Prometheus
Pandora
Serpent
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
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Angle Cannon | This Mechaniloid's tough armor can repel any attack. Its powerful attack can also blast through any armor. However, every Achilles has a heel... | Area E, Area I, Area O |
Mini-bosses
Bosses
Eight Pseudoroids
Other Bosses
Area N Bosses
Items
Weapons
Biometals
Missions
References
External Links
Interview with Takeshi Horinouchi in 1up.com through Web Archive