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Mega Man Zero 2

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Game Info
MMZ2 - Box Art NA.jpg
North American Box Art
General information
Game Title(s):Mega Man Zero 2, Rockman Zero 2
Developer(s):Inti Creates
Publisher(s):Capcom
Release Date(s):
JP: May 2, 2003
NA: October 14, 2003
EU: October 31, 2003
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):Game Boy Advance

Mega Man Zero 2, known as Rockman Zero 2 (ロックマンゼロ2, Rokkuman Zero Tsū) in Japan, is the second game in the Zero era, developed by Inti Creates, published by Capcom and released in 2003 for the Game Boy Advance. It is a direct sequel to Mega Man Zero, taking place a year after its predecessor and continuing the story of Zero, Ciel and the Resistance against Neo Arcadia's despotic regime.

The game was later re-released as part of the Mega Man Zero Collection on the Nintendo DS in 2010 and a native port was made as part of the Mega Man Zero/ZX Legacy Collection on multiple other systems in 2020.

Story

Spoiler warning: Plot and/or ending details follow.

Characters

Zero

Our hero recently awoke from 100 years of slumber to fight the Neo Arcadia. Wounded during his victorious battle with Copy X. Zero vanished again...[1]

Zero is the playable character for all of the game, once again helping the Resistance against Neo Arcadia's tyrannical regime.

After his battle against Copy X, Zero was left wounded on the outskirts of Neo Arcadia, wandering a desert and defeating wave after wave of countless Pantheons on his way for about a year.

Ciel

Ciel.

The top scientist is credited with the development of Reploids and Cyber Elves. With the onset of war. Ciel resigned her post to devote herself to peace as a Resistance leader.[1]

Since the fall of Copy X and the destruction of the Resistance's previous base, Ciel devoted herself to research and develop a new source of energy by studying the Baby elves, Crea and Prea. As such, she left the leadership of the Resistance to Commander Elpizo.

Elpizo

Elpizo.

Replacing the busy energy researcher Ciel, Elpizo is the acting commander in charge of military tactics.[1]

After Ciel's commitment to researching a new energy source, Elpizo was put on the military command of the Resistance. Unlike the scientist however, he takes on a more violent and aggressive approach that eventually sends him into a path of insanity. He serves as the primary antagonist.

Four Guardians

Fefnir, Harpuia and Leviathan are former Copy X's generals and protectors of Neo Arcadia. They enjoy fighting Zero and now have a special transformation known as Armed Phenomenon. They once again appear as bosses in certain missions and a rematch in their respective elemental temples, using their Armed Phenomenon transformations.

The Resistance

Various Resistance members.

Though Reploids. Ciel's co-workers at Resistance Base are extremely humanlike, with unique, individual personalities.[1]

  • Alouette - A young reploid girl who talks to Zero. She looks up to and admires Ciel, aspiring to be like her.
  • Andrew - An old reploid who awards Zero with items for listening to his stories.
  • Cerveau - Cerveau specializes in technical engineering. He took charge of healing Zero's injuries and improving war weapons. At Resistance Base, he is the man to ask for any weapon questions.[1]
    Cerveau.
    • Cerveau now plays a bigger role, as he is the one who repairs Zero and provides him with the Chain Rod from the remains of Zero's previous tool, the Triple Rod. Like the first game, he is who develops new weapons for Zero.
  • Ethos and Pathos - Two reploid soldiers who were part of Elpizo's Operation Righteous Strike. Their fate after the operation is currently left unknown, but presumably dead.
  • Hibou - A heavyset reploid who says he is working hard.
  • Hirondelle - A long-haired reploid who gathers information for the Resistance.
  • Menart - A young reploid boy and mischief maker who doesn't like working.
  • Perroquiet
  • Rocinolle - A nurse-like reploid who helps and aids the wounded reploids in maintenance room.
  • Rouge and Joan - Operators of the new Resistance Base. Alongside Elpizo, they are the ones giving Zero missions to accomplish.

X

Enemies

Minor Enemies

Zero encounters large numbers of minor foes throughout his adventure, most of which respawn whenever Zero comes back to their spawn point and can thus be destroyed an infinite number of times. Unlike other Mega Man games, the enemies found in an area are not constant, but may change depending on the current Template:MMZ2Link (and whether one is active at all). Therefore, the places in which certain enemies can be found may vary depending on the state of the game.

Most minor enemies in Mega Man Zero 2 like its predecessor have a specific Cyber-elf reward associated with them, which the player receives by destroying a certain number of the enemy while on a specific mission.

Name Image Description HP Attack Area Cyber-elf
Barrier Counter File:MMZ2 - Barrier Counter.png A mechaniloid that flies back and forth. If its energy barrier is attacked, it will retaliate by converting the barrier into bullets 7 2 (contact)
4 (projectile)
Temple of Wind Birhelp (5, Temple of Wind)
Bombnet File:MMZ2 - Bombnet.png Drops its explosive abdomen when Zero draws near, then flies away. Sometimes surrounded by Saranets. 1 2 (contact)
2 (bomb)
Forest of Dysis (Rescue R. and after), Temple of Wind Bomserow (3, Rescue R.)
Carry Arm File:MMZ2 - Carry Arm.png Flies above Zero. Often times, they are carrying Spikings which they will drop when close to Zero. Some Carry Arms are found trying to take away crates and fleeing by flying upwards. 4 2 Train of Neo Arcadia (Rob Goods and after) None
Caterpull File:MMZ2 - Caterpull.png Slow moving mechaniloids that inch along the ground. 1 2 Forest of Notus (Chase Elpizo and after) Kelon (3, Chase Elpizo)
Condoroid MK2 File:MMZ2 - Condoroid MK2.png Green Condoroids that initially are found consuming Pantheon corpses. When approached, they will encircle Zero and swoop at him. 3 2 Sand Wilderness Birwin (5, Sand Wilderness)
Flopper MMZ - Colpper.png A volatile enemy that flies back and forth. It will violently explode when destroyed, damaging not only Zero but any enemies around it. 1 4 (contact)
2 (explosion)
Roof of Computer Zone (Chase Elpizo), Bomblow (3, Chase Elpizo)
Glare Eye MMZ - Glare Eye.png Bat-like drones that hang from the ceiling and wake up when Zero comes near, chasing him. 2 1 Roof of Computer Zone (Chase Elpizo and after), Residential Area, Neo Arcadia Temple, Temple of Fire, Yggdrasil Bomblow (3, Chase Elpizo)
Heli Metall RW MMZ - Heli Metall RW.png A Heli Metall that flies around, moving through walls and and shoots diagonally downward. The propeller can be destroyed separately. Cannot be found normally, but flying/ceiling-based enemies and Top Gabyoalls turn into these if a Metall Cyber-elf has been used. 1 (body)
1 (propeller)
1 (contact)
1 (projectile)
None/Any None
Hottalook and Mini-Hottalook MMZ2 - Hottalook and Mini-Hottalook.png Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue. N/A (Hottalook)
2 (Mini-Hottalook)
1 (contact) Crystal Cave (Chase Elpizo) Birflow (10 drones, Chase Elpizo)
Ice Lifter File:MMZ2 - Ice Lifter.png Enemies that try to rush into Zero, sometimes while pushing large blocks of ice. 4 4 Computer Zone (Destroy C. Z. and after) Fubuffa (4, Destroy C. Z.)
Jangyo File:MMZ2 - Jangyo.png Fish mechaniloids that either swim around or jump over floating platforms. 3 2 Computer Zone (Destroy C. Z. and after), Temple of Ice Stickie (5, Destroy C. Z.)
Metall RW MMZ - Metall RW.png An explosive that activates if Zero gets too close to it. 10 8 (contact)
2 (projectile)
None/Any None
Molegule File:MMZ2 - Molegule.png A subterranean mechaniloid that surfaces to fire its drill at Zero before retreating underground. 2 (body)
1 (drill)
3 (contact)
3 (drill)
Forest of Dysis (Rescue R. and after), Forest of Notus (Chase Elpizo) Menite (4, Rescue R.)
Panel Cannon File:MMZ2 - Panel Cannon.png Flying enemies that aim their fire at Zero from above. 3 2 (contact)
2 (projectile)
Power Room (Destroy P. R. and after), Computer Zone (Destroy C. Z. and after), Shuttle Factory (Chaze Elpizo and after), Neo Arcadian Airship, Forest of Notus (Chase Elpizo and after), Temple of Wind, Yggdrasil Beestin (7, Destroy P. R.)
Pantheon Guardian MMZ - Pantheon Guardian.png A basic Pantheon that shambles around, punching Zero with its spark rod arm if he comes to close. 6 2 Computer Zone (Destroy C. Z.), Train of Neo Arcadia (Rob Goods), Residential Area, Temple of Fire, Yggdrasil Beebite (8, Residential Area)
Pantheon Hammer MMZ2 - Pantheon Hammer.png Advanced Pantheons that are equipped with a flail hammer and an armored shield. They attack by throwing their hammer at Zero before pulling it back, similar to Hoganmer from the X era . Their shields can be removed using the Chain Rod. 6 4 (contact)
3 (flail hammer)
Forest of Dysis (Rescue R.), Neo Arcadian Airship, Forest of Notus (Chase Elpizo and after), Shuttle Factory (Chaze Elpizo and after) Jettah (3,Chase Elpizo)
Pantheon Hopper MMZ2 - Pantheon Hopper.png A special variety of Pantheon that crawls along the floor and jumps at Zero, attempting to slash at him if he gets near. 3 3(contact)
3(slash)
Power Room (Destroy P. R.), Neo Arcadian Airship, Crystal Cave (Chase Elpizo and after), Yggdrasil Beehitt (3, Chase Elpizo)
Pantheon Hunter MMZ - Pantheon Hunter.png Walks around and stops to fire three projectiles forward. Attacks knock them back a little and can prevent the attack. 3 2 (contact)
2 (projectile)
Sand Wilderness, Power Room (Destroy P. R.), Neo Arcadian Airship, Crystal Cave (Chase Elpizo and after), Neo Arcadia Temple, Temple of Ice, Temple of Wind, Yggdrasil None
Pantheon Launcher MMZ2 - Pantheon Launcher.png Special teal-armored Pantheons that are armed with large cannons. They sit in one place and fire multiple consecutive blasts. 6 3 (contact)
4 (projectile)
Shuttle Factory (Chaze Elpizo and after), Neo Arcadia Temple Parick, Nureff (3, Neo Arcadia Temple)
Plugger File:MMZ2 - Plugger.png Enemies that teleport in and either spin around shooting in both directions or charge at Zero and Ciel. 1 2 (contact)
2 (projectile)
Neo Arcadian Airship None
Poplan File:MMZ2 - Poplan.png Plant mechaniloids that attempt to bite Zero when he is near them. If it snatches Zero, it will hold and chomp him momentarily, then toss him away. 3 (contact)
3 (chomp)
Forest of Dysis (Rescue R.), Temple of Wind None

Mini-bosses

Bosses

Items

Chips

Cyber-elves

Missions

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 Mega Man Zero 2 European Instruction Booklet

External Links