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Difference between revisions of "Canon"

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* The Special Stages of ''[[Mega Man 10]]'' are '''canon'''. They take place as [[Mega Man (Classic era)|Mega Man]] escapes [[Dr. Wily]]'s castle after the main story.<ref>Mega Man & Mega Man X: Official Complete Works, [https://imgur.com/a/5FBnwqv Page 364].</ref>
* The Special Stages of ''[[Mega Man 10]]'' are '''canon'''. They take place as [[Mega Man (Classic era)|Mega Man]] escapes [[Dr. Wily]]'s castle after the main story.<ref>Mega Man & Mega Man X: Official Complete Works, [https://imgur.com/a/5FBnwqv Page 364].</ref>
* ''[[Mega Man Soccer]]'' is '''canon'''. It is set after ''Mega Man 4'',<ref>Mega Man: Official Complete Works, [https://imgur.com/a/sDCUef8 Page 119]</ref> and a stated trait of Mega Man is that he likes playing soccer.<ref>Mega Man Powered Up Manual, [https://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf Page 7]. Capcom, 2006.</ref>
* ''[[Mega Man Soccer]]'' is '''canon'''. It is set after ''Mega Man 4'',<ref>Mega Man: Official Complete Works, [https://imgur.com/a/sDCUef8 Page 119]</ref> and a stated trait of Mega Man is that he likes playing soccer.<ref>Mega Man Powered Up Manual, [https://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf Page 7]. Capcom, 2006.</ref>
* ''[[Mega Man & Bass]]'' is '''canon'''. It is set after ''Mega Man 8'',<ref>[https://hondoori.wordpress.com/2017/03/03/rockman-forte-instruction-booklet/ Rockman & Forte Instruction Booklet], Page 2. Capcom, 1998. '''Translation:''' "There has been confirmed news of Dr. Wily (57), who has been missing since he was caught in the explosion of his base following his defeat against Rockman! What’s more, it has been discovered by our company’s investigations that he is in the midst of building a new castle to realize his aspirations of world domination!"</ref> and is directly referenced as an event in ''Mega Man 9''.<ref>[https://www.youtube.com/watch?v=ydSl55Ee1xQ&t=4600s Mega Man 9]</ref> During development, the game was internally referred to as ''Rockman 8.5''.<ref>[https://themechanicalmaniacs.com/articles/mmmcmysteries.php The Mechanical Maniacs: Misc. Classic Mega Man Mysteries]</ref>
* ''[[Mega Man & Bass]]'' is '''canon'''. It is set after ''Mega Man 8'',<ref>[https://hondoori.wordpress.com/2017/03/03/rockman-forte-instruction-booklet/ Rockman & Forte Instruction Booklet], Page 2. Capcom, 1998. '''Translation:''' "There has been confirmed news of Dr. Wily (57), who has been missing since he was caught in the explosion of his base following his defeat against Rockman! What’s more, it has been discovered by our company’s investigations that he is in the midst of building a new castle to realize his aspirations of world domination!"</ref> and is directly referenced as an event in ''Mega Man 9''.<ref>[https://www.youtube.com/watch?v=ydSl55Ee1xQ&t=4600s Mega Man 9]</ref> During development, the game was internally referred to as ''Rockman 8.5''.<ref>[https://themechanicalmaniacs.com/articles/mmmcmysteries.php The Mechanical Maniacs: Misc. Classic Mega Man Mysteries]</ref> Keiji Inafune once claimed that the game's plot exists parallel to ''Mega Man 9'',<ref>[https://www.rockman-corner.com/2008/09/inafune-talks-future-x-series-titles.html "Inafune Talks Future X Series Titles, RM9 Continuity". ProtoDude's Rockman Corner. September 2008.] </ref> though this statement was only to allow for creativity unrestrained by other canon, and ''Mega Man & Bass'' has since been proven to be canon and not a parallel world.
* All Gameboy series games (''[[Mega Man: Dr. Wily's Revenge]]'' to ''[[Mega Man V]]'') are '''canon'''. The ''[[Kodansha Manga Hyakka|Rockman & Rockman X Daizukan]]'' establishes their places in the main timeline.<ref>Rockman & Rockman X Daizukan, [https://imgur.com/a/tC6e7Bb Page 113-116]</ref> The book also includes the Mega Arm on a page describing the evolution of the Mega Buster and how it either has been upgraded or gained new powers as time passed.<ref>Rockman & Rockman X Daizukan, [https://imgur.com/a/DJHi36S Pages 42-43]. [https://kobun20.interordi.com/2011/04/27/reminiscin-bout-rockmans-reference-books/#:~:text=The%20Evolution%20of%20the%20ROCK%20BUSTER Translation]</ref> The cast of all five games are included in the [[Data Base (Mega Man & Bass)|Data Base]] in ''Mega Man & Bass'' and the ''[[Mega Man Robot Master Field Guide]]'', along with it being stated that Dr. Wily based [[Slash Man]]'s design on [[Pluto]].<ref>''Mega Man & Bass'' 2003. [https://imgur.com/a/XZblBQs '''Database:''' Pluto: A battle robot designed for jungle combat. Slash Man is designed after him.]</ref><ref>''Mega Man X: Maverick Hunter's Field Guide'', Page 82. UDON Entertainment, 2021. "[https://imgur.com/a/mega-man-robot-master-field-guide-pluto-PJHxpZ6 With speedy reflexes and a cat-like appearance, the Stardroid Pluto is quick on his feet, and was created to work and fight in jungle-like environments. This proficiency would later lead him to being used as a model for the Robot Master Slash Man.]"</ref> The [[Mega Man Killers]] also return in ''Mega Man 10'' as bosses of the Special Stages, and [[Tango]] appears in the shop while playing as [[Proto Man]].<ref>''Mega Man 10'', 2010. [https://imgur.com/a/Nzkc6X9 Proto Man Shop]</ref> Lastly, [[Enker]] also reappears in ''Mega Man Soccer'' as an opponent to Mega Man.<ref>[https://www.youtube.com/watch?v=rVrqLDESpG4&t=32s Mega Man Soccer], 1994.</ref>
* All Gameboy series games (''[[Mega Man: Dr. Wily's Revenge]]'' to ''[[Mega Man V]]'') are '''canon'''. The ''[[Kodansha Manga Hyakka|Rockman & Rockman X Daizukan]]'' establishes their places in the main timeline, and includes the Mega Arm when describing the evolution of the Mega Buster.<ref>Rockman & Rockman X Daizukan, [https://imgur.com/a/DJHi36S Pages 42-43]. [https://kobun20.interordi.com/2011/04/27/reminiscin-bout-rockmans-reference-books/#:~:text=The%20Evolution%20of%20the%20ROCK%20BUSTER Translation]</ref><ref>Rockman & Rockman X Daizukan, [https://imgur.com/a/tC6e7Bb Page 113-116]</ref> The cast of all five games are included in the [[Data Base (Mega Man & Bass)|Data Base]] in ''Mega Man & Bass'' and the ''[[Mega Man Robot Master Field Guide]]'', along with it being stated that Dr. Wily based [[Slash Man]]'s design on [[Pluto]].<ref>''Mega Man & Bass'' 2003. [https://imgur.com/a/XZblBQs '''Database:''' Pluto: A battle robot designed for jungle combat. Slash Man is designed after him.]</ref><ref>''Mega Man X: Maverick Hunter's Field Guide'', Page 82. UDON Entertainment, 2021. "[https://imgur.com/a/mega-man-robot-master-field-guide-pluto-PJHxpZ6 With speedy reflexes and a cat-like appearance, the Stardroid Pluto is quick on his feet, and was created to work and fight in jungle-like environments. This proficiency would later lead him to being used as a model for the Robot Master Slash Man.]"</ref> The [[Mega Man Killers]] also return in ''Mega Man 10'' as bosses of the Special Stages, and [[Tango]] appears in the shop while playing as [[Proto Man]].<ref>''Mega Man 10'', 2010. [https://imgur.com/a/Nzkc6X9 Proto Man Shop]</ref> Lastly, [[Enker]] also reappears in ''Mega Man Soccer'' as an opponent to Mega Man.<ref>[https://www.youtube.com/watch?v=rVrqLDESpG4&t=32s Mega Man Soccer], 1994.</ref>
* The [[Wily Tower]] from ''[[Mega Man: The Wily Wars]]'' is '''canon'''. The members of the [[Genesis Unit]] are all included in the ''Mega Man & Bass'' Data Base and the ''Mega Man Robot Master Field Guide''.
* The [[Wily Tower]] from ''[[Mega Man: The Wily Wars]]'' is '''canon'''. The members of the [[Genesis Unit]] are all included in the ''Mega Man & Bass'' Data Base and the ''Mega Man Robot Master Field Guide''.
* ''[[Mega Man Powered Up]]'' is '''canon'''. The plot of Old Style does not contradict the original ''Mega Man'' at all. New Style seems to complicate this with two new Robot Masters: [[Time Man]] and [[Oil Man]]. However, the original ''Mega Man'' was initially intended to have eight Robot Masters before two were cut during development,<ref>''Mega Man'' Game Design Document. Capcom Town. 2023. [https://captown.capcom.com/en/museums/megaman/7#doc1 (link)]</ref> and [[Keiji Inafune]] has expressed that ''Powered Up'' is closer to the game's intended vision.<ref name="GameSpy">"Mega Man on PSP -- Keiji Inafune and Tatsuya Kitabayashi Interview". Phil Theobald, GameSpy. 2005. [http://ps2.gamespy.com/articles/651/651835p1.html (archived)]</ref> Furthermore, the new Robot Masters have been referenced in works such as the ''Mega Man Robot Master Field Guide''. The guide notes that Dr. Wily sees [[Flash Man]] as a masterpiece because he can stop time while Dr. Light's [[Time Man]] can only slow time;<ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/lek86u1 Page 43]</ref> this is consistent with how Wily used the first Robot Masters to inspire the ''Mega Man 2'' Robot Masters. This all suggests that Time Man and Oil Man are canon. However, only Mega Man's version of the story is canon, and the other playable characters are only what-if scenarios.
* ''[[Mega Man Powered Up]]'' is '''canon'''. The plot of Old Style does not contradict the original ''Mega Man'' at all. New Style seems to complicate this with two new Robot Masters: [[Time Man]] and [[Oil Man]]. However, the original ''Mega Man'' was initially intended to have eight Robot Masters before two were cut during development,<ref>''Mega Man'' Game Design Document. Capcom Town. 2023. [https://captown.capcom.com/en/museums/megaman/7#doc1 (link)]</ref> and [[Keiji Inafune]] has expressed that ''Powered Up'' is closer to the game's intended vision.<ref name="GameSpy">"Mega Man on PSP -- Keiji Inafune and Tatsuya Kitabayashi Interview". Phil Theobald, GameSpy. 2005. [http://ps2.gamespy.com/articles/651/651835p1.html (archived)]</ref> Furthermore, the new Robot Masters have been referenced in works such as the ''Mega Man Robot Master Field Guide''. The guide notes that Dr. Wily sees [[Flash Man]] as a masterpiece because he can stop time while Dr. Light's [[Time Man]] can only slow time;<ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/lek86u1 Page 43]</ref> this is consistent with how Wily used the first Robot Masters to inspire the ''Mega Man 2'' Robot Masters. This all suggests that Time Man and Oil Man are canon. However, only Mega Man's version of the story is canon, and the other playable characters are only what-if scenarios.
* ''[[Mega Man: Battle & Chase]]'' is '''canon'''. The ''Mega Man & Bass'' [[Data Base (Mega Man & Bass)|Data Base]] references [[Napalm Man]]'s ending where he builds a museum.<ref>''Mega Man: Battle and Chase'', 1997. "[https://www.youtube.com/watch?v=TGROMVnuozI&t=3054s Napalmman built the weapon museum with his earnings. But on the opening day, tragedy happened. One of the kids who was visiting the place said, "This museum is boring." Napalmman got mad when he heard that and...]"</ref> This game is also referenced on the pages of [[Napalm Man]], [[Spring Man]], [[Quick Man]], and [[Duo]] in the ''Robot Master Field Guide''.<ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/pMiqwMx Page 73].</ref><ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/zGEHuXw Page 103].</ref><ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/67krLja 86].</ref><ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/R9aNJdB Page 34].</ref> Lastly, it is grouped together with ''[[Mega Man Soccer]]'' in books such as ''Mega Man: Official Complete Works'' and ''Rockman Perfect Memories''.<ref>Mega Man & Mega Man X: Official Complete Works, Pages 119-120</ref><ref>Rockman Perfect Memories, [https://imgur.com/a/EXoQTdQ Pages 109-110].</ref>
* ''[[Mega Man: Battle & Chase]]'' is '''canon'''. The ''Mega Man & Bass'' [[Data Base (Mega Man & Bass)|Data Base]] references [[Napalm Man]]'s ending where he builds a museum.<ref>''Mega Man: Battle and Chase'', 1997. "[https://www.youtube.com/watch?v=TGROMVnuozI&t=3054s Napalmman built the weapon museum with his earnings. But on the opening day, tragedy happened. One of the kids who was visiting the place said, "This museum is boring." Napalmman got mad when he heard that and...]"</ref> This game is also referenced on the pages of [[Napalm Man]], [[Spring Man]], [[Quick Man]], and [[Duo]] in the ''Robot Master Field Guide''.<ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/pMiqwMx Page 73].</ref><ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/zGEHuXw Page 103].</ref><ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/67krLja 86].</ref><ref>Mega Man Robot Master Field Guide, [https://imgur.com/a/R9aNJdB Page 34].</ref> Lastly, it is grouped together with ''[[Mega Man Soccer]]'' in books such as ''Mega Man: Official Complete Works'' and ''Rockman Perfect Memories''.<ref>Mega Man & Mega Man X: Official Complete Works, Pages 119-120</ref><ref>Rockman Perfect Memories, [https://imgur.com/a/EXoQTdQ Pages 109-110].</ref>
* ''[[Rockman VR: A Targeted Virtual World!!]]'' is '''canon'''. It takes place after ''Mega Man 11'',<ref>''Rockman VR: A Targeted Virtual World!!'', 2020.'''Roll:''' "[https://imgur.com/a/rockman-vr-cutscene-image-SkGS719 These VR goggles also feature the Speed Gear function like what you used in the past]."</ref> in a virtual reality hacked by Dr. Wily.<ref>''Rockman VR: A Targeted Virtual World!!'', 2020. '''Dr: Light:''' [https://imgur.com/a/XcV8TP3 "Our virtual training room has already been hacked and is occupied by Wily's robots."]</ref><ref>プラザカプコン池袋「ロックマンVR 狙われたバーチャルワールド!!」先行体験 弾をかわし、敵を撃ち抜くアクションが快感, [https://www.rockman-corner.com/2020/07/rockman-vr-announced-arcade-virtual.html#:~:text=A%20peaceful%20VR%20world%20where%20everyone%20was%20having%20fun....%20and%20Dr.%20Wily%20is%20planning%20to%20hack%20and%20conquer%20it!%20Oh%2C%20Rockman%2C%20put%20on%20the%20VR%20goggles%20developed%20by%20Dr.%20Right%20and%20enter%20the%20VR%20world%20to%20stop%20Dr.%20Wily%27s%20ambitions! '''Story Translation:''' "A peaceful VR world where everyone was having fun.... and Dr. Wily is planning to hack and conquer it! Oh, Rockman, put on the VR goggles developed by Dr. Right and enter the VR world to stop Dr. Wily's ambitions!"]</ref>
* ''[[Mega Man: The Power Battle]]'' and ''[[Mega Man 2: The Power Fighters]]'' are '''canon'''. [[Teruaki Hirokado]] stated that Capcom designed the game as if it were set in a parallel world, emphasizing that this decision was only made to avoid the constraints of canon and allow for creativity, such as introducing [[Duo]] shortly before the release of ''[[Mega Man 8]]''.<ref name="CFC1">[http://kobun20.interordi.com/2011/03/07/ultimate-justice-on-parallel-earths/ "Ultimate Justice on Parallel Earths"]. The Reploid Research Lavatory. March 2011.</ref> A similar statement was used by Keiji Inafune regarding ''Mega Man & Bass'', which later turned out to be canon. Since this interview, the arcade games have been referenced in works including ''Super Adventure Rockman'' and the ''Robot Master Field Guide'', suggesting that they are indeed canon and not a parallel world.
* ''[[Wily & Right's RockBoard: That's Paradise]]'' is '''non-canon''', to some degree. [[Archie Comics]] was advised that the game is non-canon.<ref name="IanFlynn">[http://web.archive.org/web/20150425145613/https://www.bumbleking.com/forum/viewtopic.php?f=6&t=7636#p401847 "What Happened to the Aliens and Time Travel"] BumbleKing Comics Forums. 2014. '''[[Ian Flynn]]:''' "Something to keep in mind: while I'm all about incorporating as much as possible, there are games that aren't considered part of the game canon: Super Rockman Adventure, Rockman & Forte 2: Challengers of the Future, the tactical RPG with the Constellation Droids, the awful PC ports with Shark Man and the like, the Monopoly-esque board game. Obviously, I've been allowed to use some of this. (e.g. Ra Moon, Mayor L. Derado) Some stuff I've specifically been told not to use (Rockman & Forte 2). But when trying to rationalize the time travel and alien elements, or lack thereof, you should consider that most of the alien encounters and time travel didn't happen as far as the main series is concerned."</ref> However, [[Reggae]] has appeared in later games such as ''Mega Man 7'' and ''10'', and is included in the ''Rockman & Rockman X Daizukan'' and the ''Mega Man Robot Master Field Guide''.
* ''[[Wily & Right's RockBoard: That's Paradise]]'' is '''canon'''. [[Reggae]] has appeared in later games such as ''Mega Man 7'' and ''10'', and is included in the ''Rockman & Rockman X Daizukan'' and the ''Mega Man Robot Master Field Guide''.
* ''[[Super Adventure Rockman]]'' is '''non-canon'''. Archie Comics was advised that the game is non-canon.<ref name="IanFlynn"/> However, they were still allowed to use [[Ra Moon]], and the game is acknowledged in ''Mega Man: Official Complete Works'', meaning it is not entirely irrelevant nor forbidden.
* ''[[Super Adventure Rockman]]'' is '''canon'''. It is included with the canon games in ''Mega Man: Official Complete Works'' and ''Rockman Perfect Memories''.<ref>Rockman Perfect Memories, Page 107</ref> The events of the game are directly acknowledged in the ''Robot Master Field Guide'', as it mentions when [[Shadow Man]] stabbed [[Quick Man]].<ref>''Mega Man: Robot Master Field Guide - Updated Edition'', [https://imgur.com/a/oXezm6O Page 101].</ref><ref>[https://www.youtube.com/watch?v=VmRXBnNRS5g&t=79s Super Adventure Rockman]</ref> Despite Inafune not being fond of the game,<ref>Mega Man & Mega Man X Official Complete Works, [https://imgur.com/a/Z3FgUzP Page 125].</ref> he still treats it as part of the franchise and doesn't dismiss it as non-canon when discussing the Classic era.<ref>[https://web.archive.org/web/20040415030025/http://www.planet-megaman.com/visualmedia/interview/interview.txt Keiji Inafune Interview E3 2003], '''Sean:''' A good deal of characters in Rockman come from space, like the Space Rulers from Rockman World 5, Ra Moon from Super Adventure Rockman, and Duo and the Evil Energy from Rockman 8. Is there any background you might be able to give on these characters? '''Keiji:''' Actually I wish there was an extremely deep story for the reason why there are so many characters that come from space, but there really isn't. It's merely an action game, and the story doesn't run that deep. There is one character that does have quite a background story concerning why he's in space, and that's the character Duo. That character is actually a space police member and he chases one of his enemies down to Earth. That's why he is actually in space.</ref><ref name="Flynn" group="note">[[Ian Flynn]], writer of the [[Mega Man (Archie Comics)|Archie ''Mega Man'' comics]], wrote in a [http://web.archive.org/web/20150425145613/https://www.bumbleking.com/forum/viewtopic.php?f=6&t=7636#p401847 forum post] that he was instructed by Capcom USA to avoid using material from ''Super Adventure Rockman'', ''Rockman & Forte: Challengers from the Future'', ''Rockman Strategy'', ''Mega Man'' (DOS), ''Mega Man 3'' (DOS), or ''Rockman no Huángjīn Dìguó'' when writing the comics. Flynn described these six titles as "non-canon", but this statement's authority is unreliable regarding the games that were developed and released only in Japan. The statement is also contradicted by Capcom of Japan allowing ''Mega Man ZX'' and ''ZX Advent'' to reference ''Rockman & Forte: Challengers from the Future'', Keiji Inafune recognizing ''Super Adventure Rockman'' as part of the Classic era, and the ''Robot Master Field Guide'' referencing the events of ''Super Adventure Rockman''. Thus, Flynn's forum post will not be treated as a fully authoritative source unless supporting evidence is presented by Capcom of Japan.</ref>
* ''[[Rockman & Forte: Challengers from the Future]]'' is '''non-canon''', but not irrelevant. Archie Comics was advised that the game is non-canon.<ref name="IanFlynn"/> However, the game is acknowledged in ''Mega Man: Official Complete Works'' and referenced in ''Mega Man ZX'' and ''Mega Man ZX Advent'', so it is still recognized as part of the franchise.
* ''[[Rockman & Forte: Challengers from the Future]]'' is '''canon'''. It is treated as a sequel to ''Mega Man & Bass'' and follows up on the story of ''Mega Man II'', with [[Rockman Shadow]] being related to [[Quint]]. Despite being licensed, it is acknowledged in ''Mega Man: Official Complete Works'' and referenced in both ''Mega Man ZX'' and ''Mega Man ZX Advent'', so it is still recognized as part of the franchise. Like ''Mega Man II'', the future described in this game is an alternate future and not the same one as the X era.<ref name="Flynn" group="note"/>
* The DOS games (''[[Mega Man (DOS)|Mega Man]]'' and [[Mega Man 3 (DOS)|''Mega Man 3: The Robots are Revolting'']]) are '''non-canon'''. ''Mega Man'' was developed by [[Stephen Rozner]] as a side project while working at Capcom, which eventually got published. ''Mega Man 3'' was originally developed by Rozner as a different game called ''Eco-Man'', before being rebranded as a ''Mega Man'' game.<ref>[https://www.youtube.com/watch?v=gwt5yWJqCzU "The Story of Mega Man on DOS"]. Gaming Historian. 2020.</ref> Neither games were released in Japan, and they are excluded from game lists such as the ''Mega Man: Official Complete Works''. Archie Comics was also advised that the games are non-canon.<ref name="IanFlynn"/>
* ''[[Rockman VR: A Targeted Virtual World!!]]'' is '''canon'''. It takes place after ''Mega Man 11'',<ref>''Rockman VR: A Targeted Virtual World!!'', 2020. '''Roll:''' "[https://imgur.com/a/rockman-vr-cutscene-image-SkGS719 These VR goggles also feature the Speed Gear function like what you used in the past]."</ref> in a virtual reality hacked by Dr. Wily.<ref>''Rockman VR: A Targeted Virtual World!!'', 2020. '''Dr: Light:''' [https://imgur.com/a/XcV8TP3 "Our virtual training room has already been hacked and is occupied by Wily's robots."]</ref><ref>プラザカプコン池袋「ロックマンVR 狙われたバーチャルワールド!!」先行体験 弾をかわし、敵を撃ち抜くアクションが快感, [https://www.rockman-corner.com/2020/07/rockman-vr-announced-arcade-virtual.html#:~:text=A%20peaceful%20VR%20world%20where%20everyone%20was%20having%20fun....%20and%20Dr.%20Wily%20is%20planning%20to%20hack%20and%20conquer%20it!%20Oh%2C%20Rockman%2C%20put%20on%20the%20VR%20goggles%20developed%20by%20Dr.%20Right%20and%20enter%20the%20VR%20world%20to%20stop%20Dr.%20Wily%27s%20ambitions! '''Story Translation:''' "A peaceful VR world where everyone was having fun.... and Dr. Wily is planning to hack and conquer it! Oh, Rockman, put on the VR goggles developed by Dr. Right and enter the VR world to stop Dr. Wily's ambitions!"]</ref>
* ''[[Rockman Strategy]]'' is '''non-canon'''. It is a licensed game made by [[Dream Come True]], and was never released outside Taiwan. It is excluded from game lists such as the ''Mega Man: Official Complete Works''. Archie Comics was also advised that the game is non-canon.<ref name="IanFlynn"/>
* The DOS games (''[[Mega Man (DOS)|Mega Man]]'' and [[Mega Man 3 (DOS)|''Mega Man 3: The Robots are Revolting'']]) are '''non-canon'''. ''Mega Man'' was developed by [[Stephen Rozner]] as a side project while working at Capcom, which eventually got published. ''Mega Man 3'' was originally developed by Rozner as a different game called ''Eco-Man'', before being rebranded as a ''Mega Man'' game.<ref>[https://www.youtube.com/watch?v=gwt5yWJqCzU "The Story of Mega Man on DOS"]. Gaming Historian. 2020.</ref> Neither games were released in Japan, and they are excluded from game lists such as the ''Mega Man: Official Complete Works''.<ref name="Flynn" group="note"/>
* [[Mega Man (Game Gear)|''Mega Man'' on Game Gear]] appears to be '''non-canon''', as it was never released in Japan. Requires more research.
* ''[[Rockman Strategy]]'' is '''non-canon'''. It is a licensed game made by [[Dream Come True]], and was never released outside Taiwan. It is excluded from game lists such as the ''Mega Man: Official Complete Works''.<ref name="Flynn" group="note"/>
* ''[[Rockman no Huángjīn Dìguó]]'' is '''non-canon'''. It is a licensed game made by [[Strawberry Software]], and was never released outside Taiwan. It is excluded from game lists such as the ''Mega Man: Official Complete Works''.<ref name="Flynn" group="note"/>
* ''[[Rockman IQ Xuànfēng]]'' is '''non-canon'''. It is a licensed game made by Strawberry Software, and was never released outside Taiwan.
*''[[Rockman Go Go!]]'' is '''non-canon'''. It was only released in South Korea and is essentially an Endless Runner styled game with no story and is stylized based on ''Mega Man Powered Up''.
* [[Mega Man (Game Gear)|''Mega Man'' on Game Gear]] is '''non-canon''', as it was never released in Japan. The game oddly includes Dr. Cossack's Citadel and Wily Castle 4, and is treated more as a past level collection with no story explanation.


==[[X era]]==
==[[X era]]==
* All numbered video games (''[[Mega Man X]]'' to ''[[Mega Man X8]]'') are '''canon'''.
* All numbered video games (''[[Mega Man X]]'' to ''[[Mega Man X8]]'') are '''canon'''.
** However, the ending cutscene in ''[[Mega Man X6]]'' where {{XEraLink|Zero}} seals himself away has been moved as the final event in the era's timeline. The scene was intended as a bridge to the [[Zero era]]. Moving it allows for ''[[Mega Man X7]]'' and ''X8'' to occur, as both games are referenced as Zero's past in trailers for ''[[Mega Man Zero/ZX Legacy Collection]]'',<ref>[https://www.youtube.com/watch?v=kvogIb4rkOg&t=97s Mega Man Zero/ZX Legacy Collection - "Red Hero"]</ref><ref>[https://www.youtube.com/watch?v=kvogIb4rkOg&t=97s ゼロ”紅き英雄”に関する調査報告書 - 『ロックマン ゼロ&ゼクス ダブルヒーローコレクション』]</ref> and there is no evidence to suggest they are non-canon.
** However, the ending cutscene in ''[[Mega Man X6]]'' where {{XEraLink|Zero}} seals himself away has been moved as the final event in the era's timeline. The scene was intended as a bridge to the [[Zero era]]. Moving it allows for ''[[Mega Man X7]]'' and ''X8'' to occur, as both games are referenced as Zero's past in trailers for ''[[Mega Man Zero/ZX Legacy Collection]]'',<ref>[https://www.youtube.com/watch?v=kvogIb4rkOg&t=97s Mega Man Zero/ZX Legacy Collection - "Red Hero"]</ref><ref>[https://www.youtube.com/watch?v=kvogIb4rkOg&t=97s ゼロ”紅き英雄”に関する調査報告書 - 『ロックマン ゼロ&ゼクス ダブルヒーローコレクション』]</ref> and there is no evidence to suggest they are non-canon.
* The ''Xtreme'' games (''[[Mega Man Xtreme]]'' and ''[[Mega Man Xtreme 2]]'') are '''canon'''. The ''[[Compendium of Rockman X]]'' establishes their places in the timeline.<ref>Compendium of Rockman X, [https://imgur.com/a/Ew8uc70 Page 7]. 2005.</ref> ''Xtreme 2'' is set before ''[[Mega Man X4]]'',<ref>Mega Man & Mega Man X: Official Complete Works, [https://imgur.com/a/mega-man-mega-man-x-official-complete-works-page-225-D55lykx Page 225]. '''Suetsugu:''' "[https://imgur.com/a/mega-man-mega-man-x-official-complete-works-page-225-D55lykx I was so happy that I got to draw Iris again! Since she had died in 'X4', and this title was supposed to be a prequel set in an earlier timeframe, I adjusted her design appropiately to reflect the shift in time. I thought perhaps she hadn't yet begun wearing her beret when she was still in training, and I also gave her a uniform a touch of a schoolgirl look to give her an overall more youthful appearance. Another little detail I incorporated into her design was to make her a little less 'physically developed' then she was in 'X4']."</ref> and the events of the Erasure incident are referenced in ''Mega Man X6''.<ref>''Mega Man X6'', 2001. '''Alia:''' "[https://www.youtube.com/watch?v=ZPdYcfA8Uio&t=13691s ... X. Can you hear me? I found out... That's Isoc's body. It just broke down. Is he dead? ... This is similar to the Erasure Incident...]"</ref>
* The ''Xtreme'' games (''[[Mega Man Xtreme]]'' and ''[[Mega Man Xtreme 2]]'') are '''canon'''. The events of ''Mega Man Xtreme 2'' are directly referenced in ''Mega Man X6''.<ref>''Mega Man X6'', 2001. '''Alia:''' "[https://www.youtube.com/watch?v=ZPdYcfA8Uio&t=13691s ... X. Can you hear me? I found out... That's Isoc's body. It just broke down. Is he dead? ... This is similar to the Erasure Incident...]"</ref> The ''[[Compendium of Rockman X]]'' establishes their places in the timeline, and they are included in the ''Mega Man X: Official Complete Works''.<ref>Compendium of Rockman X, [https://imgur.com/a/Ew8uc70 Page 7]. 2005.</ref><ref>Mega Man & Mega Man X: Official Complete Works, [https://imgur.com/a/mega-man-mega-man-x-official-complete-works-page-225-D55lykx Page 225]. '''Suetsugu:''' "[https://imgur.com/a/mega-man-mega-man-x-official-complete-works-page-225-D55lykx I was so happy that I got to draw Iris again! Since she had died in 'X4', and this title was supposed to be a prequel set in an earlier timeframe, I adjusted her design appropiately to reflect the shift in time. I thought perhaps she hadn't yet begun wearing her beret when she was still in training, and I also gave her a uniform a touch of a schoolgirl look to give her an overall more youthful appearance. Another little detail I incorporated into her design was to make her a little less 'physically developed' then she was in 'X4']."</ref>
* ''[[Mega Man Maverick Hunter X]]'' is '''canon'''. The game was originally intended as the first in a reboot of X era, which would have replaced the plot of the original games had more ''Maverick Hunter X'' games been released.<ref>"Editorial: Give Thanks For What You've Got..." Tim. The Mega Man Network. 2005. [http://web.archive.org/web/20060427034058/megaman.retrofaction.com/index.php?main=articles/editorials/editorial019 (archive)]</ref><ref name="GameSpy"/> However, nothing in X Mode majorly contradicts the plot of the original ''Mega Man X'', save for adding a {{MHXLink|Navigator}} and altering the events of the [[Sigma Palace]] stages. Conversely, the plot of Vile Mode is a strictly non-canon what-if scenario.
* ''[[Mega Man Maverick Hunter X]]'' is '''canon'''. The game was originally intended as the first in a reboot of X era, which would have been a separate continuity that would be a relook of the plot of the original games had more ''Maverick Hunter X'' games been released.<ref>"Editorial: Give Thanks For What You've Got..." Tim. The Mega Man Network. 2005. [http://web.archive.org/web/20060427034058/megaman.retrofaction.com/index.php?main=articles/editorials/editorial019 (archive)]</ref><ref name="GameSpy"/> However, nothing in X Mode majorly contradicts the plot of the original ''Mega Man X'', save for adding a {{MHXLink|Navigator}} and altering the events of the [[Sigma Palace]] stages. Conversely, the plot of Vile Mode is a strictly non-canon what-if scenario.
** The accompanying animation "[[The Day of Sigma]]" was included in the ''[[Mega Man X Legacy Collection]]'' as a prologue to ''Mega Man X''.<ref>[https://www.youtube.com/watch?v=Usis7p46Vxs "Mega Man X Legacy Collection 1 & 2 Announcement Trailer - Nintendo Switch"]. Nintendo. 2018.</ref> However, it contains a large contradiction regarding the fate of [[Dr. Cain]], which has yet to be officially addressed.
** The accompanying animation "[[The Day of Sigma]]" was included in the ''[[Mega Man X Legacy Collection]]'' as a prologue to ''Mega Man X''.<ref>[https://www.youtube.com/watch?v=Usis7p46Vxs "Mega Man X Legacy Collection 1 & 2 Announcement Trailer - Nintendo Switch"]. Nintendo. 2018.</ref>. However, it contains a large contradiction regarding the fate of [[Dr. Cain]], which has yet to be officially addressed. ''The Maverick Hunter's Field Guide'' covering the main games' Mavericks also references Dr. Cains being caught up within nukes and the events of Day of Sigma, however it also sugguests he survived and continued to assist X and Zero.<ref>Mega Man X: Maverick Hunter's Field Guide, [https://imgur.com/a/vJD4C5H Page 27].</ref>
* [[X Challenge]] from ''Mega Man X Legacy Collection'' is '''canon'''. It is set after ''Mega Man X6'', only featuring Mavericks from that game and prior.<ref>''Mega Man X Legacy Collection''. 2018. X Challenge Story: "[https://imgur.com/a/nMvoJDP There are countless Mavericks who've suffered defeat at your hands. Now, somehow they've reappeared and are causing havoc! Prepare yourself, X!]"</ref> Its events are acknowledged in the ''Mega Man X: Maverick Hunter's Field Guide'',<ref>Mega Man X: Maverick Hunter Field Guide, Pages 153. UDON Entertainment, 2021. "[https://imgur.com/a/mega-man-x-maverick-hunters-field-guide-page-153-OXq1fIv During a mysterious outbreak of resurrected Mavericks who had previously been defeated by X and Zero, X donned a weaker white version of this armor which functionally resembled the recreated Forth Armor]."</ref> and the [[Ultimate Armor|Ultimate Armor (Legacy)]] is described as an altered version of the one from ''X6''.<ref>[https://rockmanunity.blog.jp/archives/9189691.html Rockman Unity]. [https://www.reddit.com/r/translator/comments/1f6ibph/japaneseenglish_can_someone_translate_this_text/ Translation]: '''Matsuura:''' "The armor is unique to the X-Challenge mode. In fact, it's a new armor that has never been seen before, based on the Ultimate Armor series from 'Megaman X6', with (extra) customization and prototype features".</ref> Its plot does not contradict any other games of the era, fitting into the timeskip between ''X6'' and ''X7''.
* [[X Challenge]] from ''Mega Man X Legacy Collection'' is '''canon'''. It is set after ''Mega Man X6'', only featuring Mavericks from that game and prior.<ref>''Mega Man X Legacy Collection''. 2018. X Challenge Story: "[https://imgur.com/a/nMvoJDP There are countless Mavericks who've suffered defeat at your hands. Now, somehow they've reappeared and are causing havoc! Prepare yourself, X!]"</ref> Its events are acknowledged in the ''Mega Man X: Maverick Hunter's Field Guide'',<ref>Mega Man X: Maverick Hunter Field Guide, Pages 153. UDON Entertainment, 2021. "[https://imgur.com/a/mega-man-x-maverick-hunters-field-guide-page-153-OXq1fIv During a mysterious outbreak of resurrected Mavericks who had previously been defeated by X and Zero, X donned a weaker white version of this armor which functionally resembled the recreated Forth Armor]."</ref> and the [[Ultimate Armor|Ultimate Armor (Legacy)]] is described as an altered version of the one from ''X6''.<ref>[https://rockmanunity.blog.jp/archives/9189691.html Rockman Unity]. [https://www.reddit.com/r/translator/comments/1f6ibph/japaneseenglish_can_someone_translate_this_text/ Translation]: '''Matsuura:''' "The armor is unique to the X-Challenge mode. In fact, it's a new armor that has never been seen before, based on the Ultimate Armor series from 'Megaman X6', with (extra) customization and prototype features".</ref> Its plot does not contradict any other games of the era, fitting into the timeskip between ''X6'' and ''X7''.
* ''[[Mega Man X: Command Mission]]'' is '''non-canon'''. Set after ''[[Mega Man X7]]'' in the century 22XX,<ref>''Rockman X Command Mission Kyūkyoku Complete Guide''. Capcom. 2004.</ref> the game is part of an alternate timeline that occurs where the Zero series never happened.<ref>''Compendium of Rockman X''. Futabasha. 2005. Pg. 142.</ref><ref>''MM25: Mega Man & Mega Man X Official Complete Works''. UDON Entertainment. 2013. Pg. 406. [https://imgur.com/a/command-mission-isnt-canon-scan-1-uaBVzV5 Higurashi: "When I heard the timeframe was set in the year 22XX, I realized it was the same as the Zero series. That's why I added a few touches to give it a bit of a Zero flavor. Initially, I had some reservations about X's design changes, but I think it suits him quite well."]</ref><ref>''MM25: Mega Man & Mega Man X Official Complete Works''. UDON Entertainment. 2013. Pg. 430. [https://imgur.com/a/command-mission-isnt-canon-scan-2-jOXQjf9 Higurashi: '' "Command Mission'' is technically a spin-off, so even though it takes place in 22XX, it's not necessarily the same ''22XX'' during which the "Zero" series takes place. Still, we didn't want to cut it off completely just because it's a spin-off. Out goal was to incorporate some of the "Zero" series' flavor in order to make it feel like "Command Mission" is still connected to the other games, like it is part of the same family. So it might be easier if you regard "Command Mission" not as "a story that takes place between X7 and the Zero series", but rather as "one of the many potential futures that exists independently from the Zero series".]''</ref><ref>'''Rockman X DiVE Official:''' [http://web.archive.org/web/20210516210407/https://twitter.com/RX_DiVE_Asia/status/1156738495513108480 "Mega Man X:Command Mission" is set outside of the main storyline of "Mega Man X" series.] Twitter.</ref> Since ''Command Mission'' released a year before ''Mega Man X8'', that game is likely non-canon in this alternate timeline, though both games discuss [[copy chip]] technology in different ways.
* ''[[Mega Man X: Command Mission]]'' is '''non-canon'''. Set after ''[[Mega Man X7]]'' in the century 22XX,<ref>''Rockman X Command Mission Kyūkyoku Complete Guide''. Capcom. 2004.</ref> the game is part of an alternate timeline that occurs where the Zero series never happened.<ref>''Compendium of Rockman X''. Futabasha. 2005. Pg. 142.</ref><ref>''MM25: Mega Man & Mega Man X Official Complete Works''. UDON Entertainment. 2013. Pg. 406. [https://imgur.com/a/command-mission-isnt-canon-scan-1-uaBVzV5 Higurashi: "When I heard the timeframe was set in the year 22XX, I realized it was the same as the Zero series. That's why I added a few touches to give it a bit of a Zero flavor. Initially, I had some reservations about X's design changes, but I think it suits him quite well."]</ref><ref>''MM25: Mega Man & Mega Man X Official Complete Works''. UDON Entertainment. 2013. Pg. 430. [https://imgur.com/a/command-mission-isnt-canon-scan-2-jOXQjf9 Higurashi: '' "Command Mission'' is technically a spin-off, so even though it takes place in 22XX, it's not necessarily the same ''22XX'' during which the "Zero" series takes place. Still, we didn't want to cut it off completely just because it's a spin-off. Out goal was to incorporate some of the "Zero" series' flavor in order to make it feel like "Command Mission" is still connected to the other games, like it is part of the same family. So it might be easier if you regard "Command Mission" not as "a story that takes place between X7 and the Zero series", but rather as "one of the many potential futures that exists independently from the Zero series".]''</ref><ref>'''Rockman X DiVE Official:''' [http://web.archive.org/web/20210516210407/https://twitter.com/RX_DiVE_Asia/status/1156738495513108480 "Mega Man X:Command Mission" is set outside of the main storyline of "Mega Man X" series.] Twitter.</ref> Since ''Command Mission'' released a year before ''Mega Man X8'', that game is likely non-canon in this alternate timeline, though both games discuss [[copy chip]] technology in different ways. While being '''non-canon''' to the main timeline the games follow, it is still '''canon''' in the scope of the multiverse of the games.
* ''[[Rockman X Shùxué Xuànfēng]]'' is '''non-canon'''. It is a licensed game made by Strawberry Software, and was never released outside Taiwan.


==[[Zero era]]==
==[[Zero era]]==
* All numbered video games (''[[Mega Man Zero]]'' to ''[[Mega Man Zero 4]]'') are '''canon'''.
* All numbered video games (''[[Mega Man Zero]]'' to ''[[Mega Man Zero 4]]'') are '''canon'''.
* The drama tracks from all four ''[[Remastered Tracks Rockman Zero]]'' albums are '''canon'''. They were officially released by [[Inti Creates]].<ref>[https://www.inti.co.jp/cd/zero3/index.htm REMASTERED TRACKS ROCKMAN ZERO・Telos / III INTI RECORDS]</ref>
* The drama tracks from all four ''[[Remastered Tracks Rockman Zero]]'' albums are '''canon'''. They were officially released by [[Inti Creates]].<ref>[https://www.inti.co.jp/cd/zero3/index.htm REMASTERED TRACKS ROCKMAN ZERO・Telos / III INTI RECORDS]</ref>
* ''[[Vile's Incident - Eden dome, its sin and rebirth]]'' is '''canon'''.
* ''[[Vile's Incident - Eden dome, its sin and rebirth]]'' is '''canon'''. It includes a recap of certain events in the Zero era, along with an epilogue set 2 years after the conclusion of the series. It was included within one of the booklets from [[Remastered Tracks Rockman Zero]] Physis, which was officially released by [[Inti Creates]].<ref>[https://www.inti.co.jp/cd/zero4/index.htm REMASTERED TRACKS ROCKMAN ZERO・Physis / III INTI RECORDS]</ref>
* [[Z Chaser]] from ''[[Mega Man Zero/ZX Legacy Collection]]'' is '''non-canon'''.
* [[Z Chaser]] from ''[[Mega Man Zero/ZX Legacy Collection]]'' is '''non-canon'''. It is merely a speedrun mode of several levels from the games.


==[[ZX era]]==
==[[ZX era]]==
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* The drama tracks from ''[[Rockman ZX Soundsketch ZX GIGAMIX]]'' are '''canon'''. It was officially released by [[Inti Creates]].<ref>[https://www.inti.co.jp/cd/gigamix/index.htm Rockman ZX Soundsketch ZX GIGAMIX INTI RECORDS]</ref>
* The drama tracks from ''[[Rockman ZX Soundsketch ZX GIGAMIX]]'' are '''canon'''. It was officially released by [[Inti Creates]].<ref>[https://www.inti.co.jp/cd/gigamix/index.htm Rockman ZX Soundsketch ZX GIGAMIX INTI RECORDS]</ref>
* The canceled ''[[Rockman ZXC]]'' is '''non-canon''', as it was never officially released.
* The canceled ''[[Rockman ZXC]]'' is '''non-canon''', as it was never officially released.
* [[Z Chaser]] from ''[[Mega Man Zero/ZX Legacy Collection]]'' is '''non-canon'''.
* [[Z Chaser]] from ''[[Mega Man Zero/ZX Legacy Collection]]'' is '''non-canon'''. It is merely a speedrun mode of several levels from the games.


==[[Legends era]]==
==[[Legends era]]==
* Both numbered video games (''[[Mega Man Legends]]'' and ''[[Mega Man Legends 2]]'') are '''canon'''.
* Both numbered video games (''[[Mega Man Legends]]'' and ''[[Mega Man Legends 2]]'') are '''canon'''.
* ''[[The Misadventures of Tron Bonne]]'' is '''canon'''. It take places before ''[[Mega Man Legends]]''.<ref>''The Misadventures of Tron Bonne''. 1999. [https://www.youtube.com/watch?v=VtlDBzVN-Ts&t=26071s "Story continues in ''Mega Man Legends''"]</ref>
* ''[[The Misadventures of Tron Bonne]]'' is '''canon'''. It take places before ''[[Mega Man Legends]]''.<ref>''The Misadventures of Tron Bonne''. 1999. [https://www.youtube.com/watch?v=VtlDBzVN-Ts&t=26071s "Story continues in ''Mega Man Legends''"]</ref>
*''[[Rockman DASH: Great Adventure on 5 Islands]]'' is canon, it takes place between ''Mega Man Legends'' and ''Mega Man Legends 2''.
* The canceled ''[[Mega Man Legends 3]]'' is '''non-canon''', as it was never officially released.
* The canceled ''[[Mega Man Legends 3]]'' is '''non-canon''', as it was never officially released.
* ''[[Rockman DASH Zhěngjiù Dìqiú Dà Màoxiǎn]]'' is '''non-canon'''. It is a licensed game made by Strawberry Software, and was never released outside Taiwan. It is an educational game that uses characters from ''Mega Man Legends''


==[[Battle Network era]]==
==[[Battle Network era]]==
* All numbered video games (''[[Mega Man Battle Network]]'' to ''[[Mega Man Battle Network 6]]'') are '''canon'''. Differences between versions, such as ''Mega Man Battle Network 3: Blue Version'' and ''Mega Man Battle Network 3: White Version'', rarely have enough bearing to require scrutiny.
* All numbered video games (''[[Mega Man Battle Network]]'' to ''[[Mega Man Battle Network 6]]'') are '''canon'''. Differences between versions, such as ''Mega Man Battle Network 3: Blue Version'' and ''White Version'', rarely have enough bearing to require scrutiny.
* ''[[Mega Man Network Transmission]]'' appears to be '''canon'''.
* ''[[Mega Man Network Transmission]]'' is '''canon'''. It takes place one month after the first ''[[Mega Man Battle Network]]''.<ref>''Mega Man Network Transmission'', 2003. "[https://www.youtube.com/watch?v=UwhGGStQ_Ns&t=62s What? No, that's impossible! My, my WWW research! ... All hail theWWW!" "... And so, thanks to me and MegaMan, the ambitions of theWWW were shattered. Life was peaceful again one month later...]"</ref>
* ''[[Mega Man Battle Chip Challenge]]'' appears to be '''canon'''.
* ''[[Mega Man Battle Chip Challenge]]'' appears to be '''canon'''.
* ''[[Rockman.EXE Phantom of Network]]'' appears to be '''canon'''.
* ''[[Rockman.EXE Phantom of Network]]'' is '''canon'''. It is set between ''[[Mega Man Battle Network 3|Battle Network 3]]'' and ''[[Mega Man Battle Network 4|Battle Network 4]]''.
* ''[[Rockman.EXE Legend of Network]]'' appears to be '''canon'''.
* ''[[Rockman.EXE Legend of Network]]'' is '''canon'''. It is set between ''[[Mega Man Battle Network 5|Battle Network 5]]'' and ''[[Mega Man Battle Network 6|Battle Network 6]]''.
* ''[[Rockman.EXE 4.5: Real Operation]]'' appears to be '''non-canon''', as [[The Player]] themselves controls [[NetNavi]]s to compete in tournaments.
* ''[[Rockman.EXE 4.5: Real Operation]]'' appears to be '''non-canon''', as [[The Player]] themselves controls [[NetNavi]]s to compete in tournaments.
* ''[[Rockman EXE WS]]'' appears to be '''non-canon''', as it follows the story of the ''[[Mega Man NT Warrior]]'' anime instead of the games.
* ''[[Rockman EXE WS]]'' is '''non-canon''', as it follows the story of the ''[[Mega Man NT Warrior]]'' anime instead of the games<ref>''[https://web.archive.org/web/20051229194115/http://www.swan.channel.or.jp/swan/software/line_up/index_ROK02.html Rockman EXE WS official page]'' (archive)</ref>.
* ''[[Rockman EXE: Battle Chip Stadium]]'' appears to be '''non-canon''', as it is an arcade game with no plot.
* ''[[Rockman EXE: Battle Chip Stadium]]'' appears to be '''non-canon''', as it is an arcade game with no plot.
* ''[[Rockman EXE: The Medal Operation]]'' appears to be '''non-canon''', as it is an arcade game with no plot.
* ''[[Rockman EXE: The Medal Operation]]'' appears to be '''non-canon''', as it is an arcade game with no plot.


==[[Star Force era]]==
==[[Star Force era]]==
* All numbered video games (''[[Mega Man Star Force]]'' to ''[[Mega Man Star Force 3]]'') are '''canon'''. Differences between versions, such as ''Mega Man Star Force 3: Black Ace'' and ''Mega Man Star Force 3: Red Joker'', rarely have enough bearing to require scrutiny.
* All numbered video games (''[[Mega Man Star Force]]'' to ''[[Mega Man Star Force 3]]'') are '''canon'''. Differences between versions, such as ''Mega Man Star Force 3: Black Ace'' and ''Red Joker'', rarely have enough bearing to require scrutiny.
* The canceled ''[[Mega Man Star Force 4]]'' is '''non-canon''', as it was never officially released.
* The canceled ''[[Mega Man Star Force 4]]'' is '''non-canon''', as it was never officially released.
* ''[[Shooting Star Rockman: Wave Change! On Air!]]'' does not conflict with canon.
* ''[[Shooting Star Rockman: Wave Change! On Air!]]'' is '''non-canon''' as it is a essentially minigame collection based on ''Mega Man Star Force'' and doesn't really have a story.


==[[Crossover]]s==
==[[Crossover]]s==
Line 66: Line 73:
* ''[[Street Fighter X Mega Man]]'' is '''non-canon'''. The game was developed by fan [[Seow Zong Hui]] and was published by Capcom as a free game.
* ''[[Street Fighter X Mega Man]]'' is '''non-canon'''. The game was developed by fan [[Seow Zong Hui]] and was published by Capcom as a free game.
* ''[[Rockman ✕over]]'' is '''canon'''. It is a time-travel story starting between the [[Classic era]] and [[X era]] in the timeline, with several statements suggesting it is canon.<ref>[https://game.watch.impress.co.jp/docs/interview/607380.html iOS/Android “Mega Man Crossover” Developer Roundtable] [https://imgur.com/a/rockman-xover-interview-translated-CsSWDN5 '''Translation:''' '''Mizuno:''' "There is a separate main designer, but Mega Man XO was set in the timeline between the original Mega Man and Mega Man X. For "OVER-5" and beyond, we took that into consideration and kept the common points, such as making the legs thicker, while adding complex lines closer to the "X"."'''Matsuura:''' "Since it is between the first generation and "X", we have to make it "X" without being too close to the "X", and we have to make it "X" while retaining the character of the first generation. It was a bit of a difficult order, so we had the character designs created quite early.</ref><ref>Mega Man & Mega Man X: Official Complete Works, Page 427. [https://imgur.com/a/mega-man-xover-takes-place-between-classic-x-era-wodlsui '''Saito:''' "That's just the official explanation. (laughs) I had to come up with a sihouette that wasn't similar to those of other main characters in the series, and according to the overall timeline, this character exists between "Mega Man" and "Mega Man X". I couldn't do without the thick limbs, so my only option was to add a unique accent... That's the real truth behind the fur."]</ref> However, its events do not impact the stories of the other eras, and it remains a self-contained episode.
* ''[[Rockman ✕over]]'' is '''canon'''. It is a time-travel story starting between the [[Classic era]] and [[X era]] in the timeline, with several statements suggesting it is canon.<ref>[https://game.watch.impress.co.jp/docs/interview/607380.html iOS/Android “Mega Man Crossover” Developer Roundtable] [https://imgur.com/a/rockman-xover-interview-translated-CsSWDN5 '''Translation:''' '''Mizuno:''' "There is a separate main designer, but Mega Man XO was set in the timeline between the original Mega Man and Mega Man X. For "OVER-5" and beyond, we took that into consideration and kept the common points, such as making the legs thicker, while adding complex lines closer to the "X"."'''Matsuura:''' "Since it is between the first generation and "X", we have to make it "X" without being too close to the "X", and we have to make it "X" while retaining the character of the first generation. It was a bit of a difficult order, so we had the character designs created quite early.</ref><ref>Mega Man & Mega Man X: Official Complete Works, Page 427. [https://imgur.com/a/mega-man-xover-takes-place-between-classic-x-era-wodlsui '''Saito:''' "That's just the official explanation. (laughs) I had to come up with a sihouette that wasn't similar to those of other main characters in the series, and according to the overall timeline, this character exists between "Mega Man" and "Mega Man X". I couldn't do without the thick limbs, so my only option was to add a unique accent... That's the real truth behind the fur."]</ref> However, its events do not impact the stories of the other eras, and it remains a self-contained episode.
* ''[[Mega Man X DiVE]]'' is story that goes beyond the multiverse and features [[The Player]] who is a fan of the ''Mega Man'' series itself starring as the main character of the story to restore the Deep Log from corruption along with RiCO.
* ''[[Mega Man X DiVE]]'' is '''canon'''. It is officially considered to be a chapter within the Mega Man X series. This fits the narrative as the reason the game happens is due to the Robot Destroy Program within Zero that eventually turned into the Sigma Virus went out of control and took over ViA, the previous administrator of the Deep Log. A major plot point of the game also involves all the new characters being canonized by RiCO to exist within the Mega Man universe as otherwise they don't normally exist. Everything that happens within X-Dive also is able to exist without disturbing the canon as all the interactions and events that occur between characters throughout the verse all take place in what-if timelines. This is acknowledged in interviews, blogs, and even in game. The Player successfully restores the Deep Log, returning it to its initial state prior so nothing within the canon is affected outside of the new characters being canonized. Crossovers with other Capcom medias are explained as data from other universes being mixed in with the data of the Mega Man universe. Characters in costumes or alternate appearances that normally wouldn't appear are explained with Hunter Programs being able to remove the limitations of the original canon and program errors within the Deep Log.


==[[Other media]]==
==[[Other media]]==
Most works referred to as "[[other media]]" on the Mega Man Wiki are '''non-canon'''.
Most non-video game works classified as "[[other media]]" on the Mega Man Wiki are '''non-canon'''. This is because Capcom would rather non-game products remain exclusive representations of their respective authors' imaginations, uninhibited by official canon constraints.<ref>''MM25: Mega Man & Mega Man X Official Complete Works''. 2013. Pg. 431.</ref>
* Some works, such as ''[[Captain N: The Game Master]]'' or ''[[Mega Man: Fully Charged]]'', have their own self-contained worlds that clearly diverge from the video games and cannot be mistaken for canon.
* Some works, such as ''[[Captain N: The Game Master]]'' or ''[[Mega Man: Fully Charged]]'', have their own self-contained worlds that clearly diverge from the video games and cannot be mistaken for canon.
* Other works that adapt material from the video games, such as the [[Mega Man (1994 animated series)|1994 ''Mega Man'' series]], the anime ''[[Mega Man NT Warrior]]'', or the [[Rockman X (manga)|''Rockman X'' manga]] by [[Yoshihiro Iwamoto]], are also treated as their own independent worlds despite directly drawing on the video games. Thus, they each have their own canons, in a way.
* Other works that adapt material from the video games, such as the [[Mega Man (1994 animated series)|1994 ''Mega Man'' series]], the anime ''[[Mega Man NT Warrior]]'', or the [[Rockman X (manga)|''Rockman X'' manga]] by [[Yoshihiro Iwamoto]], are also treated as their own independent worlds despite directly drawing on the video games. Thus, they each have their own canons, in a way.
* However, other media that is included alongside mainline works (e.g. "The Day of Sigma" in ''Mega Man Maverick Hunter X'', or ''Vile's Incident'' in the ''Mega Man Zero 4'' soundtrack) is still canon.
* However, other media that is included alongside mainline works (e.g. "The Day of Sigma" in ''Mega Man Maverick Hunter X'', or ''Vile's Incident'' in the ''Mega Man Zero 4'' soundtrack) is still canon.
==Notes==
<references group="note" />


==References==
==References==
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{{Meta}}


[[Category:Meta pages]]
[[Category:Meta pages]]

Revision as of 15:17, 16 September 2024

Canon refers to the body of works taking place in a fictional world that are considered to be official or authoritative.[1] The Mega Man franchise has its own canon body of works that are recognized by its creators, such as Capcom. Generally, the mainline numbered video games released by Capcom are always part of canon. Where canon can become unclear is with spin-off games and non-video game media. This page will contain sources and explanations as to which works are part of each era's canon, and which are not.

Classic era

  • All numbered video games (Mega Man to Mega Man 11) are canon.
  • The Special Stages of Mega Man 10 are canon. They take place as Mega Man escapes Dr. Wily's castle after the main story.[2]
  • Mega Man Soccer is canon. It is set after Mega Man 4,[3] and a stated trait of Mega Man is that he likes playing soccer.[4]
  • Mega Man & Bass is canon. It is set after Mega Man 8,[5] and is directly referenced as an event in Mega Man 9.[6] During development, the game was internally referred to as Rockman 8.5.[7] Keiji Inafune once claimed that the game's plot exists parallel to Mega Man 9,[8] though this statement was only to allow for creativity unrestrained by other canon, and Mega Man & Bass has since been proven to be canon and not a parallel world.
  • All Gameboy series games (Mega Man: Dr. Wily's Revenge to Mega Man V) are canon. The Rockman & Rockman X Daizukan establishes their places in the main timeline, and includes the Mega Arm when describing the evolution of the Mega Buster.[9][10] The cast of all five games are included in the Data Base in Mega Man & Bass and the Mega Man Robot Master Field Guide, along with it being stated that Dr. Wily based Slash Man's design on Pluto.[11][12] The Mega Man Killers also return in Mega Man 10 as bosses of the Special Stages, and Tango appears in the shop while playing as Proto Man.[13] Lastly, Enker also reappears in Mega Man Soccer as an opponent to Mega Man.[14]
  • The Wily Tower from Mega Man: The Wily Wars is canon. The members of the Genesis Unit are all included in the Mega Man & Bass Data Base and the Mega Man Robot Master Field Guide.
  • Mega Man Powered Up is canon. The plot of Old Style does not contradict the original Mega Man at all. New Style seems to complicate this with two new Robot Masters: Time Man and Oil Man. However, the original Mega Man was initially intended to have eight Robot Masters before two were cut during development,[15] and Keiji Inafune has expressed that Powered Up is closer to the game's intended vision.[16] Furthermore, the new Robot Masters have been referenced in works such as the Mega Man Robot Master Field Guide. The guide notes that Dr. Wily sees Flash Man as a masterpiece because he can stop time while Dr. Light's Time Man can only slow time;[17] this is consistent with how Wily used the first Robot Masters to inspire the Mega Man 2 Robot Masters. This all suggests that Time Man and Oil Man are canon. However, only Mega Man's version of the story is canon, and the other playable characters are only what-if scenarios.
  • Mega Man: Battle & Chase is canon. The Mega Man & Bass Data Base references Napalm Man's ending where he builds a museum.[18] This game is also referenced on the pages of Napalm Man, Spring Man, Quick Man, and Duo in the Robot Master Field Guide.[19][20][21][22] Lastly, it is grouped together with Mega Man Soccer in books such as Mega Man: Official Complete Works and Rockman Perfect Memories.[23][24]
  • Mega Man: The Power Battle and Mega Man 2: The Power Fighters are canon. Teruaki Hirokado stated that Capcom designed the game as if it were set in a parallel world, emphasizing that this decision was only made to avoid the constraints of canon and allow for creativity, such as introducing Duo shortly before the release of Mega Man 8.[25] A similar statement was used by Keiji Inafune regarding Mega Man & Bass, which later turned out to be canon. Since this interview, the arcade games have been referenced in works including Super Adventure Rockman and the Robot Master Field Guide, suggesting that they are indeed canon and not a parallel world.
  • Wily & Right's RockBoard: That's Paradise is canon. Reggae has appeared in later games such as Mega Man 7 and 10, and is included in the Rockman & Rockman X Daizukan and the Mega Man Robot Master Field Guide.
  • Super Adventure Rockman is canon. It is included with the canon games in Mega Man: Official Complete Works and Rockman Perfect Memories.[26] The events of the game are directly acknowledged in the Robot Master Field Guide, as it mentions when Shadow Man stabbed Quick Man.[27][28] Despite Inafune not being fond of the game,[29] he still treats it as part of the franchise and doesn't dismiss it as non-canon when discussing the Classic era.[30][note 1]
  • Rockman & Forte: Challengers from the Future is canon. It is treated as a sequel to Mega Man & Bass and follows up on the story of Mega Man II, with Rockman Shadow being related to Quint. Despite being licensed, it is acknowledged in Mega Man: Official Complete Works and referenced in both Mega Man ZX and Mega Man ZX Advent, so it is still recognized as part of the franchise. Like Mega Man II, the future described in this game is an alternate future and not the same one as the X era.[note 1]
  • Rockman VR: A Targeted Virtual World!! is canon. It takes place after Mega Man 11,[31] in a virtual reality hacked by Dr. Wily.[32][33]
  • The DOS games (Mega Man and Mega Man 3: The Robots are Revolting) are non-canon. Mega Man was developed by Stephen Rozner as a side project while working at Capcom, which eventually got published. Mega Man 3 was originally developed by Rozner as a different game called Eco-Man, before being rebranded as a Mega Man game.[34] Neither games were released in Japan, and they are excluded from game lists such as the Mega Man: Official Complete Works.[note 1]
  • Rockman Strategy is non-canon. It is a licensed game made by Dream Come True, and was never released outside Taiwan. It is excluded from game lists such as the Mega Man: Official Complete Works.[note 1]
  • Rockman no Huángjīn Dìguó is non-canon. It is a licensed game made by Strawberry Software, and was never released outside Taiwan. It is excluded from game lists such as the Mega Man: Official Complete Works.[note 1]
  • Rockman IQ Xuànfēng is non-canon. It is a licensed game made by Strawberry Software, and was never released outside Taiwan.
  • Rockman Go Go! is non-canon. It was only released in South Korea and is essentially an Endless Runner styled game with no story and is stylized based on Mega Man Powered Up.
  • Mega Man on Game Gear is non-canon, as it was never released in Japan. The game oddly includes Dr. Cossack's Citadel and Wily Castle 4, and is treated more as a past level collection with no story explanation.

X era

  • All numbered video games (Mega Man X to Mega Man X8) are canon.
    • However, the ending cutscene in Mega Man X6 where Zero seals himself away has been moved as the final event in the era's timeline. The scene was intended as a bridge to the Zero era. Moving it allows for Mega Man X7 and X8 to occur, as both games are referenced as Zero's past in trailers for Mega Man Zero/ZX Legacy Collection,[35][36] and there is no evidence to suggest they are non-canon.
  • The Xtreme games (Mega Man Xtreme and Mega Man Xtreme 2) are canon. The events of Mega Man Xtreme 2 are directly referenced in Mega Man X6.[37] The Compendium of Rockman X establishes their places in the timeline, and they are included in the Mega Man X: Official Complete Works.[38][39]
  • Mega Man Maverick Hunter X is canon. The game was originally intended as the first in a reboot of X era, which would have been a separate continuity that would be a relook of the plot of the original games had more Maverick Hunter X games been released.[40][16] However, nothing in X Mode majorly contradicts the plot of the original Mega Man X, save for adding a Navigator and altering the events of the Sigma Palace stages. Conversely, the plot of Vile Mode is a strictly non-canon what-if scenario.
    • The accompanying animation "The Day of Sigma" was included in the Mega Man X Legacy Collection as a prologue to Mega Man X.[41]. However, it contains a large contradiction regarding the fate of Dr. Cain, which has yet to be officially addressed. The Maverick Hunter's Field Guide covering the main games' Mavericks also references Dr. Cains being caught up within nukes and the events of Day of Sigma, however it also sugguests he survived and continued to assist X and Zero.[42]
  • X Challenge from Mega Man X Legacy Collection is canon. It is set after Mega Man X6, only featuring Mavericks from that game and prior.[43] Its events are acknowledged in the Mega Man X: Maverick Hunter's Field Guide,[44] and the Ultimate Armor (Legacy) is described as an altered version of the one from X6.[45] Its plot does not contradict any other games of the era, fitting into the timeskip between X6 and X7.
  • Mega Man X: Command Mission is non-canon. Set after Mega Man X7 in the century 22XX,[46] the game is part of an alternate timeline that occurs where the Zero series never happened.[47][48][49][50] Since Command Mission released a year before Mega Man X8, that game is likely non-canon in this alternate timeline, though both games discuss copy chip technology in different ways. While being non-canon to the main timeline the games follow, it is still canon in the scope of the multiverse of the games.
  • Rockman X Shùxué Xuànfēng is non-canon. It is a licensed game made by Strawberry Software, and was never released outside Taiwan.

Zero era

ZX era

Legends era

Battle Network era

Star Force era

Crossovers

Crossover games, especially those that do not bear the Mega Man branding as part of their title, are generally considered to be non-canon. However, those that are part of the Mega Man brand require further scrutiny.

  • Rockman Tennis has a loose narrative, leaving its canon status dubious. At the very least, the appearance of X and the Highway Stage is an anachronism that is non-canon.
  • Rockman.EXE Operate Shooting Star is canon. It is a port of the first Battle Network with a bonus time-travel story featuring Geo Stelar, with no evidence suggesting it is non-canon.
  • Street Fighter X Mega Man is non-canon. The game was developed by fan Seow Zong Hui and was published by Capcom as a free game.
  • Rockman ✕over is canon. It is a time-travel story starting between the Classic era and X era in the timeline, with several statements suggesting it is canon.[57][58] However, its events do not impact the stories of the other eras, and it remains a self-contained episode.
  • Mega Man X DiVE is canon. It is officially considered to be a chapter within the Mega Man X series. This fits the narrative as the reason the game happens is due to the Robot Destroy Program within Zero that eventually turned into the Sigma Virus went out of control and took over ViA, the previous administrator of the Deep Log. A major plot point of the game also involves all the new characters being canonized by RiCO to exist within the Mega Man universe as otherwise they don't normally exist. Everything that happens within X-Dive also is able to exist without disturbing the canon as all the interactions and events that occur between characters throughout the verse all take place in what-if timelines. This is acknowledged in interviews, blogs, and even in game. The Player successfully restores the Deep Log, returning it to its initial state prior so nothing within the canon is affected outside of the new characters being canonized. Crossovers with other Capcom medias are explained as data from other universes being mixed in with the data of the Mega Man universe. Characters in costumes or alternate appearances that normally wouldn't appear are explained with Hunter Programs being able to remove the limitations of the original canon and program errors within the Deep Log.

Other media

Most non-video game works classified as "other media" on the Mega Man Wiki are non-canon. This is because Capcom would rather non-game products remain exclusive representations of their respective authors' imaginations, uninhibited by official canon constraints.[59]

  • Some works, such as Captain N: The Game Master or Mega Man: Fully Charged, have their own self-contained worlds that clearly diverge from the video games and cannot be mistaken for canon.
  • Other works that adapt material from the video games, such as the 1994 Mega Man series, the anime Mega Man NT Warrior, or the Rockman X manga by Yoshihiro Iwamoto, are also treated as their own independent worlds despite directly drawing on the video games. Thus, they each have their own canons, in a way.
  • However, other media that is included alongside mainline works (e.g. "The Day of Sigma" in Mega Man Maverick Hunter X, or Vile's Incident in the Mega Man Zero 4 soundtrack) is still canon.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Ian Flynn, writer of the Archie Mega Man comics, wrote in a forum post that he was instructed by Capcom USA to avoid using material from Super Adventure Rockman, Rockman & Forte: Challengers from the Future, Rockman Strategy, Mega Man (DOS), Mega Man 3 (DOS), or Rockman no Huángjīn Dìguó when writing the comics. Flynn described these six titles as "non-canon", but this statement's authority is unreliable regarding the games that were developed and released only in Japan. The statement is also contradicted by Capcom of Japan allowing Mega Man ZX and ZX Advent to reference Rockman & Forte: Challengers from the Future, Keiji Inafune recognizing Super Adventure Rockman as part of the Classic era, and the Robot Master Field Guide referencing the events of Super Adventure Rockman. Thus, Flynn's forum post will not be treated as a fully authoritative source unless supporting evidence is presented by Capcom of Japan.

References

  1. Canon (fiction) on Wikipedia
  2. Mega Man & Mega Man X: Official Complete Works, Page 364.
  3. Mega Man: Official Complete Works, Page 119
  4. Mega Man Powered Up Manual, Page 7. Capcom, 2006.
  5. Rockman & Forte Instruction Booklet, Page 2. Capcom, 1998. Translation: "There has been confirmed news of Dr. Wily (57), who has been missing since he was caught in the explosion of his base following his defeat against Rockman! What’s more, it has been discovered by our company’s investigations that he is in the midst of building a new castle to realize his aspirations of world domination!"
  6. Mega Man 9
  7. The Mechanical Maniacs: Misc. Classic Mega Man Mysteries
  8. "Inafune Talks Future X Series Titles, RM9 Continuity". ProtoDude's Rockman Corner. September 2008.
  9. Rockman & Rockman X Daizukan, Pages 42-43. Translation
  10. Rockman & Rockman X Daizukan, Page 113-116
  11. Mega Man & Bass 2003. Database: Pluto: A battle robot designed for jungle combat. Slash Man is designed after him.
  12. Mega Man X: Maverick Hunter's Field Guide, Page 82. UDON Entertainment, 2021. "With speedy reflexes and a cat-like appearance, the Stardroid Pluto is quick on his feet, and was created to work and fight in jungle-like environments. This proficiency would later lead him to being used as a model for the Robot Master Slash Man."
  13. Mega Man 10, 2010. Proto Man Shop
  14. Mega Man Soccer, 1994.
  15. Mega Man Game Design Document. Capcom Town. 2023. (link)
  16. 16.0 16.1 "Mega Man on PSP -- Keiji Inafune and Tatsuya Kitabayashi Interview". Phil Theobald, GameSpy. 2005. (archived)
  17. Mega Man Robot Master Field Guide, Page 43
  18. Mega Man: Battle and Chase, 1997. "Napalmman built the weapon museum with his earnings. But on the opening day, tragedy happened. One of the kids who was visiting the place said, "This museum is boring." Napalmman got mad when he heard that and..."
  19. Mega Man Robot Master Field Guide, Page 73.
  20. Mega Man Robot Master Field Guide, Page 103.
  21. Mega Man Robot Master Field Guide, 86.
  22. Mega Man Robot Master Field Guide, Page 34.
  23. Mega Man & Mega Man X: Official Complete Works, Pages 119-120
  24. Rockman Perfect Memories, Pages 109-110.
  25. "Ultimate Justice on Parallel Earths". The Reploid Research Lavatory. March 2011.
  26. Rockman Perfect Memories, Page 107
  27. Mega Man: Robot Master Field Guide - Updated Edition, Page 101.
  28. Super Adventure Rockman
  29. Mega Man & Mega Man X Official Complete Works, Page 125.
  30. Keiji Inafune Interview E3 2003, Sean: A good deal of characters in Rockman come from space, like the Space Rulers from Rockman World 5, Ra Moon from Super Adventure Rockman, and Duo and the Evil Energy from Rockman 8. Is there any background you might be able to give on these characters? Keiji: Actually I wish there was an extremely deep story for the reason why there are so many characters that come from space, but there really isn't. It's merely an action game, and the story doesn't run that deep. There is one character that does have quite a background story concerning why he's in space, and that's the character Duo. That character is actually a space police member and he chases one of his enemies down to Earth. That's why he is actually in space.
  31. Rockman VR: A Targeted Virtual World!!, 2020. Roll: "These VR goggles also feature the Speed Gear function like what you used in the past."
  32. Rockman VR: A Targeted Virtual World!!, 2020. Dr: Light: "Our virtual training room has already been hacked and is occupied by Wily's robots."
  33. プラザカプコン池袋「ロックマンVR 狙われたバーチャルワールド!!」先行体験 弾をかわし、敵を撃ち抜くアクションが快感, Story Translation: "A peaceful VR world where everyone was having fun.... and Dr. Wily is planning to hack and conquer it! Oh, Rockman, put on the VR goggles developed by Dr. Right and enter the VR world to stop Dr. Wily's ambitions!"
  34. "The Story of Mega Man on DOS". Gaming Historian. 2020.
  35. Mega Man Zero/ZX Legacy Collection - "Red Hero"
  36. ゼロ”紅き英雄”に関する調査報告書 - 『ロックマン ゼロ&ゼクス ダブルヒーローコレクション』
  37. Mega Man X6, 2001. Alia: "... X. Can you hear me? I found out... That's Isoc's body. It just broke down. Is he dead? ... This is similar to the Erasure Incident..."
  38. Compendium of Rockman X, Page 7. 2005.
  39. Mega Man & Mega Man X: Official Complete Works, Page 225. Suetsugu: "I was so happy that I got to draw Iris again! Since she had died in 'X4', and this title was supposed to be a prequel set in an earlier timeframe, I adjusted her design appropiately to reflect the shift in time. I thought perhaps she hadn't yet begun wearing her beret when she was still in training, and I also gave her a uniform a touch of a schoolgirl look to give her an overall more youthful appearance. Another little detail I incorporated into her design was to make her a little less 'physically developed' then she was in 'X4'."
  40. "Editorial: Give Thanks For What You've Got..." Tim. The Mega Man Network. 2005. (archive)
  41. "Mega Man X Legacy Collection 1 & 2 Announcement Trailer - Nintendo Switch". Nintendo. 2018.
  42. Mega Man X: Maverick Hunter's Field Guide, Page 27.
  43. Mega Man X Legacy Collection. 2018. X Challenge Story: "There are countless Mavericks who've suffered defeat at your hands. Now, somehow they've reappeared and are causing havoc! Prepare yourself, X!"
  44. Mega Man X: Maverick Hunter Field Guide, Pages 153. UDON Entertainment, 2021. "During a mysterious outbreak of resurrected Mavericks who had previously been defeated by X and Zero, X donned a weaker white version of this armor which functionally resembled the recreated Forth Armor."
  45. Rockman Unity. Translation: Matsuura: "The armor is unique to the X-Challenge mode. In fact, it's a new armor that has never been seen before, based on the Ultimate Armor series from 'Megaman X6', with (extra) customization and prototype features".
  46. Rockman X Command Mission Kyūkyoku Complete Guide. Capcom. 2004.
  47. Compendium of Rockman X. Futabasha. 2005. Pg. 142.
  48. MM25: Mega Man & Mega Man X Official Complete Works. UDON Entertainment. 2013. Pg. 406. Higurashi: "When I heard the timeframe was set in the year 22XX, I realized it was the same as the Zero series. That's why I added a few touches to give it a bit of a Zero flavor. Initially, I had some reservations about X's design changes, but I think it suits him quite well."
  49. MM25: Mega Man & Mega Man X Official Complete Works. UDON Entertainment. 2013. Pg. 430. Higurashi: "Command Mission is technically a spin-off, so even though it takes place in 22XX, it's not necessarily the same 22XX during which the "Zero" series takes place. Still, we didn't want to cut it off completely just because it's a spin-off. Out goal was to incorporate some of the "Zero" series' flavor in order to make it feel like "Command Mission" is still connected to the other games, like it is part of the same family. So it might be easier if you regard "Command Mission" not as "a story that takes place between X7 and the Zero series", but rather as "one of the many potential futures that exists independently from the Zero series".
  50. Rockman X DiVE Official: "Mega Man X:Command Mission" is set outside of the main storyline of "Mega Man X" series. Twitter.
  51. REMASTERED TRACKS ROCKMAN ZERO・Telos / III INTI RECORDS
  52. REMASTERED TRACKS ROCKMAN ZERO・Physis / III INTI RECORDS
  53. Rockman ZX Soundsketch ZX GIGAMIX INTI RECORDS
  54. The Misadventures of Tron Bonne. 1999. "Story continues in Mega Man Legends"
  55. Mega Man Network Transmission, 2003. "What? No, that's impossible! My, my WWW research! ... All hail theWWW!" "... And so, thanks to me and MegaMan, the ambitions of theWWW were shattered. Life was peaceful again one month later..."
  56. Rockman EXE WS official page (archive)
  57. iOS/Android “Mega Man Crossover” Developer Roundtable [https://imgur.com/a/rockman-xover-interview-translated-CsSWDN5 Translation: Mizuno: "There is a separate main designer, but Mega Man XO was set in the timeline between the original Mega Man and Mega Man X. For "OVER-5" and beyond, we took that into consideration and kept the common points, such as making the legs thicker, while adding complex lines closer to the "X"."Matsuura: "Since it is between the first generation and "X", we have to make it "X" without being too close to the "X", and we have to make it "X" while retaining the character of the first generation. It was a bit of a difficult order, so we had the character designs created quite early.
  58. Mega Man & Mega Man X: Official Complete Works, Page 427. Saito: "That's just the official explanation. (laughs) I had to come up with a sihouette that wasn't similar to those of other main characters in the series, and according to the overall timeline, this character exists between "Mega Man" and "Mega Man X". I couldn't do without the thick limbs, so my only option was to add a unique accent... That's the real truth behind the fur."
  59. MM25: Mega Man & Mega Man X Official Complete Works. 2013. Pg. 431.