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Mega Man X5

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(Redirected from Rockman X5)
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Walkthrough
Damage data
Script
Game Info

Box Art
General information
Game Title(s):Mega Man X5, Megaman X5, Rockman X5
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):
PlayStation:
JP: November 30, 2000
NA: February 1, 2001
EU: August 3, 2001
Windows:
JP: May 24, 2002
NA: August 20, 2002
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):PlayStation
Windows

Mega Man X5, known in Japan as Rockman X5 (ロックマンX5, Rokkuman X5) is the fifth entry in the main X series, developed and published by Capcom for the PlayStation in 2000-2001, and later ported to Windows in some regions.

Story

Back from his death in the previous game, Sigma causes a huge explosion that spreads the Sigma Virus across the globe. To make matters worse, the giant space colony Eurasia begins to fall to the Earth. In response to the emergency, Hunter Base fights through mass panic to execute the Enigma and Space Shuttle operations to destroy Eurasia. However, this situation threatens to awaken the true Zero that X never knew: a fearsome Zero who burns with hostility towards him.[1]

Characters

Name Image Description
X X is a Reploid who leads the 17th Unit of the Maverick Hunters. Although as a Hunter he is ranked B-Class because he dislikes combat, he actually has ferocious fighting ability.[2]
Zero Zero is the leader of the Special 0 Unit and an SA-Class Maverick Hunter. He is always cool-headed and accomplishes his mission without slightest hesitation.[2]
Signas When the previous general of the Hunters resigned to take responsibility for the Repliforce war, Signas was selected for the general's post. Although his fighting abilities are not well-developed, he has the most precise CPU of all existing Reploids.[2]
Alia Alia started out as a researcher in Reploid engineering. She has mastered all programming languages and has extensive technical knowledge. She has been chosen as a navigator for the Hunters.[2]
Douglas Douglas is a mechanic who makes and maintains everything for Hunters, from weapons and vehicles to facilities. He makes Power-Up Parts for X and Zero.[2]
Lifesaver Lifesaver supports the Hunters by doing maintenance on them and developing virus vaccines. He is suspicious of Zero's virus reaction.[2]
Dynamo Dynamo is a mercenary hired by an unknown agent. Though he is a troublemaker, his skills are higher than an SA-Class Hunter. He pesters X and Zero to disrupt their mission.[2]
Sigma Having returned once again, Sigma is the source of both the Eurasia and Sigma Virus disasters. He appears to be pushing X and Zero to their absolute limits in an attempt to finally break them.
Dr. Light The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing.

Enemies

Minor Enemies

Name Image Description Stage(s)
Batton Bone B82
Crusher NEO
Death Press D
Dejira
Dejira GR
Dragon Magma
Eagle G
Electric gate[conj.]
Hotarion
Hover Gunner
Giga Death B
Gulpfer R Deep-Sea Submarine Stage
Killer Sphere
Mad Drill Runaway Truck Stage
Mad Taxi
Metall T
Pararoid Jumbo Dark Necrobat's stage, Magma Stage
Prism Generator
Purple Rose Jungle Stage
Raiden
Rollin' Gear
Seil Gabyoall
Shishimaru Dump
Shitapper
Sigma Virus
Sniper
Spark Gunner
Spike Marl
Spiky Mk-II
Star Mine
Togeroid Jungle Stage
TriScan Gold
Walk Shooter
Zero Virus

Mini Bosses

Name Image Description Stage(s)
Prism Guardian Shining Firefly's stage
Pteranoid Magma Stage
U-555 Deep-Sea Submarine Stage

Bosses

Mavericks

Name Image Description Weapon Weakness
X Zero X Zero
Crescent Grizzly / Grizzly Slash C-Shot C-Sword Spike Ball Twin Dream
Volt Kraken / Squid Adler Tri-Thunder E-Blade Goo Shaver F-Splasher
Shining Firefly / Izzy Glow F-Laser C-Flasher Tri-Thunder E-Blade
Tidal Whale / Duff McWhalen Goo Shaver F-Splasher C-Shot C-Sword
Spiral Pegasus / The Skiver Wing Spiral W-Shredder Dark Hold
Spike Rosered / Axle the Red Spike Ball Twin Dream Ground Fire Quake Blazer
Dark Necrobat / Dark Dizzy Dark Hold F-Laser C-Flasher
Burn Dinorex / Mattrex Ground Fire Quake Blazer Wing Spiral W-Shredder

Other Bosses

Name Image Description Weakness
X Zero
Sigma Head
Dynamo
Shadow Devil
Rangda Bangda W
Zero/Awakened Zero
X
Psycho Sigma
Final Sigma W

Weapons

X Weapons

By default, X wields the X-Buster, a long-range buster. By defeating the eight Maverick bosses, he copies their Special Weapons with unique properties and elements. He can also upgrade his X-Buster and gain Giga Attacks by collecting and equipping Armor Parts.

Name Icon Description Source
X-Buster
X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Equipping Armor Parts can alter the properties of the max Charge Shot. Default
C-Shot (Crescent Shot)
Fires an energy crescent at a randomly-angled trajectory.
Charge Shot summons crescents around X that harm enemies and defend against solid projectiles.
Crescent Grizzly
Tri-Thunder
Fires three bolts forwards, upwards, and downwards, which become crawling spheres on surfaces.
Charge Shot summons six bolts which randomly strike across the screen at set intervals.
Volt Kraken
F-Laser (Flash Laser)
Fires a firefly drone that leaves a trail behind it. The player controls the drone while X stays still.
Charge Shot fires a horizontal laser beam, during which X can move.
Shining Firefly
Goo Shaver
Fires a blob of liquid nitrogen that slides along the ground.
Charge Shot throws eight cubes of ice around X.
Tidal Whale
Wing Spiral
Uppercuts to send a tornado upwards. Can be angled slightly left or right.
Charge Shot uppercuts to send a tornado forwards, which grows as it travels.
Spiral Pegasus
Spike Ball
Fires a green ball of thorns a fixed distance in front of X.
Charge Shot fires a purple ball of thorns that bounces around the screen for a while.
Spike Rosered
Dark Hold
Stops time, halting everything on the screen but X until it is deactivated. Has no Charge Shot. Dark Necrobat
Ground Fire
Fires a fireball at the ground, which burns and spits three embers randomly.
Charge Shot fires two long swirls of flame around X.
Burn Dinorex
Giga Attack
A powerful attack that only gains Weapon Energy when damage is taken. Attack changes depending on the Armor Parts equipped. Armor Parts

Zero Weapons

Zero wields the Z-Saber, a close-range beam saber. By defeating the eight Maverick bosses, he gains Techniques to perform with his saber. Some of these Techniques are ability upgrades, while others are brand new attacks.

Name Icon Description Source
Z-Saber
Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time. Default
Z-Buster
Fires a single Z-Buster Charge Shot while standing still. Select Zero on Character Select
C-Sword (Crescent Sword)
Zero can Double Jump, along with a rolling crescent moon slash while midair. Crescent Grizzly
E-Blade (Electric Blade)
Zero performs a rising uppercut slash, his Z-Saber becoming a lightning bolt. Volt Kraken
C-Flasher (Chaos Flasher)
Zero punches the ground, releasing nine light bolts in a spread pattern. Shining Firefly
F-Splasher (Frost Splasher)
Zero can perform an Air Dash coated in a sheet of ice, which can be angled up or down. Tidal Whale
W-Shredder (Wind Shredder)
Zero cancels his dash to send out an after-image, which attacks if it hits an enemy. Spiral Pegasus
Twin Dream
Zero summons a rainbow silhouette which mimics his movements and attacks. Spike Rosered
Dark Hold
Zero stops time, halting everything on the screen but himself until it is deactivated. Dark Necrobat
Quake Blazer
Zero descends into a falling stab, his Z-Saber becoming a burning meteor. Burn Dinorex

Stages

Mega Man X5 Boss Select ScreenRunaway Truck StageSuper-Electromagnetic Lab StageLaser Institute StageDeep-Sea Submarine StageReploid Air Force StageJungle Stage (Mega Man X5)Planetarium StageMagma Stage
Mega Man X5 Boss Select Screen

Items

Name Sprite Description
Life Energy Small units restore 4 points of Life Energy.
Large units restore 16 points of Life Energy.
MAX units fully restore all Life Energy.
Weapon Energy Small units restore 4 points of Weapon Energy.
Large units restore 16 points of Weapon Energy.
MAX units fully restore all Weapon Energy.
1-UP Grants an extra life.
Injured Reploid
Restores 4 points of Life Energy and grants an extra life.
Ride Armor
In a Ride Armor, the player takes no damage and can use powerful punch and slash attacks. One can be found in Magma Stage.
Ride Chaser
On a Ride Chaser, the player can dash and fire shots. One is used in Super-Electromagnetic Lab Stage.
Life Up
Permanently increases maximum Life Energy by 2 points.
Sub Tank
Grants a reserve tank which can be filled by Life Energy pickups and used later.
Weapon Sub Tank
Grants a reserve tank which can be filled by Weapon Energy pickups and used later.
EX Item
Permanently increases the player's initial amount of extra lives by 2.
Light Capsule
Grants an Armor Program; once all four are collected, they unlock a new armor for X to equip.
Enigma & Space Shuttle Parts
By collecting these from the eight Maverick bosses, the player can increase their chances of successfully destroying Eurasia in the Enigma and Space Shuttle missions.

Armor Parts

Parts

Name Icon Description Source
Life Up
Permanently increases maximum Life Energy by 2 points. Applied immediately. Choose after any boss
Energy Up
Permanently increases maximum Weapon Energy by 2 points. Applied immediately.
Shock Buffer
Reduces damage taken by 50% and removes knockback from damage midair. Crescent Grizzly (Life+)
Hyper Dash
Increases dash speed and distance. Crescent Grizzly (Energy+)
Quick Charge
Halves charge time required for Charge Shots. Volt Kraken (Life+)
Z-Saber Extend
Extends Z-Saber slash range with a yellow blade. Volt Kraken (Energy+)
Burst Shots
Increases the maximum number of X-Buster shots from three to five. Shining Firefly (Life+)
Shot Eraser
Z-Saber slashes can destroy certain projectiles. Shining Firefly (Energy+)
Super Recover
Increases the effects of Life and Weapon Energy pickups. Tidal Whale (Life+)
W-Energy Saver
Reduces Weapon Energy cost by 50%, excluding Giga Attacks. Tidal Whale (Energy+)
Jumper
Increases jump height and distance. Spiral Pegasus (Life+)
Speedster
Increases running speed. Spiral Pegasus (Energy+)
Ultimate Buster
X only fires Charge Shots, including Special Weapons. Spike Rosered (Life+)
Z-Saber Plus
Increases Z-Saber slash damage by one. Spike Rosered (Energy+)
Anti-Virus Guard
Increases resistance to Sigma Virus and Zero Virus infection. Dark Necrobat (Life+)
Virus Buster
Allows the X-Buster/Z-Saber to destroy Sigma Viruses and Zero Viruses. Dark Necrobat (Energy+)
Speed Shot
Increases projectile speed of the X-Buster/Z-Buster. Burn Dinorex (Life+)
Buster Plus
Increases X-Buster/Z-Buster shot damage by one. Burn Dinorex (Energy+)

Related Media

Ports and Remakes

Strategy Guides

Adaptations

External Links

References

  1. Mega Man X5, Compendium of Rockman X. 2005.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Game manual, Mega Man X5. 2000.

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