Properties | |||
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S-Rank | Nana | ||
Auxiliary | Durability: 3 | ||
Landscape penetration damage | Attack: 4 | Range: 3 | |
Various negative states | Control: 4 | Support: 5 |
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Nana
From Mega Man Wiki
Revision as of 01:48, 14 May 2022 by Vellidragon (talk | contribs) (I haven't played Command Mission so this is kind of silly.)
Artwork from Mega Man X DiVE. | |
General information | |
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Name(s): | Nana |
Appearances: | Mega Man X: Command Mission, Mega Man X DiVE |
Nana (ナナ Nana) is a minor character from the X era, first appearing as a navigator in Mega Man X: Command Mission. She is a female reploid with pink hair, mostly cream, black and orange-coloured armour and a theme around the number seven, being named for the number's Japanese name and bearing two "7"s on her chest.
In the Games
Mega Man X DiVE
Nana appears as an unlockable Hunter Program in the mobile crossover game Mega Man X DiVE, marking the first time she has been playable and also her first appearance in a platformer. She is an S-rank character and was first made available on 4 May 2022 as a gacha capsule drop, coinciding with the Command Mission-themed Event The Faithful Guardian.
Active Skills | ||
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Long Distance Strike | ||
A Blizzard appears on the target, continuously dealing 181.44% of damage to all targets in range and reducing their movement speed by 54%, without taking any damage during use. (If there is no target, the blizzard will appear on oneself) | ||
Ultra Thunder | Ultra Fire | Extreme Blizzard |
The blizzard is transformed into an Ultra Thunder, which deals 2x damage to the target and renders the target immobile (if there is no target the Ultra Thunder will appear on oneself). | The Blizzard transforms into an Ultra Fire that deals damage to all targets in range and causes the target to burn, dealing 14.4% of damage every 0.5 second (if there is no target, the Ultra Fire will appear on oneself). | Slow movement caused by Blizzard cannot be removed and ignores Preventive Shield. |
Precise Analysis | ||
Performs a Precise Analysis on the target. After a short period of time, it will launch a strike that deals 362.88% (+ 2.88% per level) of damage to the target in range, causing a weakened DEF state and a 43.2% increase in damage, without taking any damage during use. (If there is no target, the Precise Analysis will appear on oneself) | ||
Armed Destruction | Weapon Seal | Skill Seal |
Applies damage weakened on hit, reducing the target's attack damage by 33.33%. | After hitting, render the target unable to use a weapon. | After hitting, render the target unable to use skills. |
Passive Skills | |||
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Special Armor | Resource Grab | ||
40% chance to become immune to the effects of no skills; the same type of chance can be stacked. When HP is 50% or higher, reduce damage taken by 20%. | When hitting a target whose DEF is weakened, restore HP equal to 30% ATK. This effect can trigger only one time every 3 seconds. When Precise Analysis hits the target, you will be able to use Precise Analysis again, but this effect can only be triggered once more after 6 seconds. | ||
Continuous Barrage Device | |||
When you hit a target with weapon, reduce the preparation time for Precise Analysis by 1 second. This effect can only be triggered again after a 2-second cool down. When you hit a target with Precise Analysis, reduce the preparation time for Long Distance Strike by 2 seconds. This effect can only be triggered again after a 2-second cool down. | |||
Contigency Plan | Overdrive Computation | ||
You can perform Precise Analysis again when you are hit, and you will gain Enhanced DEF state that reduces damage taken by 60%. This effect can only be triggered again after 4-second cooldown. | The time needed to relaunch Resource Grab for HP restoration is reduced by 1.5 seconds and the number of uses of Long Distance Strike is increased by 1 time. |