Properties | |||
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S-Rank | Nana | ||
Auxiliary | Durability: 3 | ||
Landscape penetration damage | Attack: 4 | Range: 3 | |
Various negative states | Control: 4 | Support: 5 |
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Artwork from Mega Man X: Command Mission. | |
General information | |
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Name(s): | Nana |
Group(s): | Resistance |
Appearances: | Mega Man X: Command Mission, Mega Man X DiVE |
Voice Info | |
Voice (JP): | Kanda Akemi |
Voice (EN): | Angie Beers |
Nana (ナナ) is a minor character from the X era, first appearing as a navigator in Mega Man X: Command Mission. She is a female Reploid with pink hair and cream and orange-coloured armour; the "7" numerals on her chest refers to her name, which is Japanese for the number seven.
Nana debuted as a supporting character in Mega Man X: Command Mission, first appearing in Chapter 3. With Central Tower liberated from the Rebellion, Chief R orders X and Spider to infiltrate Tianna Camp and rescue the Resistance POWs being held there, including Nana. Chief R describes her as an excellent system operator who can run Central Tower's teleport device.
In Tianna Camp, Nana is forced by her captor, Silver Horn, to monitor the entire prison from the Dark Room. Once X's party rescues her, Nana stays in the Dark Room to support them through the prison. She becomes suspicious of Massimo, as the prison records state that a Massimo was executed five days ago. However, Silver Horn soon discovers her insubordination and takes her to the Aqua Coliseum to torture her. X's party hears her screams and rushes to the rescue, destroying Silver Horn and extracting her to safety.
For the rest of the game, Nana acts as the operator for the Resistance, and can be found seated in the Central Tower's Command Room with Chief R. The player can interact with her to access the Deployment Center, Sky Room, or the next Chapter of the story. She can also be spoken to, revealing her feelings about the team and concerns for the plot of the Rebellion.
Nana is last seen in the game's ending cutscene, sitting quietly in a desolate part of Giga City with Hacchan, until she looks up to see the explosion of Supra-Force Metal in the atmosphere.
Nana appears as an unlockable Hunter Program in the mobile crossover game Mega Man X DiVE, marking the first time she has been playable and also her first appearance in a platformer game. She is an S-rank character and was first made available on 4 May 2022 as a gacha capsule drop, coinciding with the Command Mission-themed Event The Faithful Guardian.
Nana's Active Skills are both references to her debut game, Mega Man X: Command Mission. Long Distance Strike uses the item Ultra Blizzard, and Modifier Chips can turn it into an Ultra Fire or Ultra Thunder instead. Precise Analysis refers to the Force Metal Analyzer, which allows the player to view the stats and weaknesses of enemies during combat.
Capcom Japan's website featured a promotional Flash application for Rockman X: Command Mission, including character profiles.[1]
(Translated by Mega Man Wiki)
Nana's properties, Active Skills, Passive Skills, and DNA as a Hunter Program in Mega Man X DiVE.
Properties | |||
---|---|---|---|
S-Rank | Nana | ||
Auxiliary | Durability: 3 | ||
Landscape penetration damage | Attack: 4 | Range: 3 | |
Various negative states | Control: 4 | Support: 5 |
Active Skills | ||
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Long Distance Strike | ||
A Blizzard appears on the target, continuously dealing 181.44% of damage to all targets in range and reducing their movement speed by 54%, without taking any damage during use. (If there is no target, the blizzard will appear on oneself) | ||
Ultra Thunder | Ultra Fire | Extreme Blizzard |
The blizzard is transformed into an Ultra Thunder, which deals 2x damage to the target and renders the target immobile (if there is no target the Ultra Thunder will appear on oneself). | The Blizzard transforms into an Ultra Fire that deals damage to all targets in range and causes the target to burn, dealing 14.4% of damage every 0.5 second (if there is no target, the Ultra Fire will appear on oneself). | Slow movement caused by Blizzard cannot be removed and ignores Preventive Shield. |
Precise Analysis | ||
Performs a Precise Analysis on the target. After a short period of time, it will launch a strike that deals 362.88% (+ 2.88% per level) of damage to the target in range, causing a weakened DEF state and a 43.2% increase in damage, without taking any damage during use. (If there is no target, the Precise Analysis will appear on oneself) | ||
Armed Destruction | Weapon Seal | Skill Seal |
Applies damage weakened on hit, reducing the target's attack damage by 33.33%. | After hitting, render the target unable to use a weapon. | After hitting, render the target unable to use skills. |
Passive Skills | |||
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Special Armor | Resource Grab | ||
40% chance to become immune to the effects of no skills; the same type of chance can be stacked. When HP is 50% or higher, reduce damage taken by 20%. | When hitting a target whose DEF is weakened, restore HP equal to 30% ATK. This effect can trigger only one time every 3 seconds. When Precise Analysis hits the target, you will be able to use Precise Analysis again, but this effect can only be triggered once more after 6 seconds. | ||
Continuous Barrage Device | |||
When you hit a target with weapon, reduce the preparation time for Precise Analysis by 1 second. This effect can only be triggered again after a 2-second cool down. When you hit a target with Precise Analysis, reduce the preparation time for Long Distance Strike by 2 seconds. This effect can only be triggered again after a 2-second cool down. | |||
Contigency Plan | Overdrive Computation | ||
You can perform Precise Analysis again when you are hit, and you will gain Enhanced DEF state that reduces damage taken by 60%. This effect can only be triggered again after 4-second cooldown. | The time needed to relaunch Resource Grab for HP restoration is reduced by 1.5 seconds and the number of uses of Long Distance Strike is increased by 1 time. |
Fixed DNA | |||
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RoF Increase | Rapid Analysis | Sprayer / Launcher Mastery | |
Increases the RoF by 100% for Long Distance Strike. | Precise analysis reduces the time required for locking target by 30%. | Increase damage by 20% when equipping a sprayer or a launcher. |
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Part of: X era |