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Recon Base Ruins

From Mega Man Wiki


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Template:Tower Stage/Header

Stage Info
In-game screenshot.
File:MHX - Recon Base Ruins Preview.png
Stage preview from Mega Man Maverick Hunter X.
Stage icon(s).
Appearances
Game(s):Mega Man Maverick Hunter X
Game Info
Name(s):Recon Base Ruins, Forest Stage[1]
Item(s):Life Up
Sub Tank (Vile)
Arm Parts
Enemy Info
Boss(es):Sting Chameleon
Other Info
Music:"Sting Chameleon Stage"[2]
Related Stage(s):X1: Tower Stage


Recon Base Ruins[3] is Sting Chameleon's stage in Mega Man Maverick Hunter X.


Description

This section needs to be expanded.
No details have been given.


Enemies

Minor Enemies

Name Sprite Description HP Damage Stage(s)
Amenhopper File:MHX - Amenhopper Render.png A water insect that jumps and glides across water surfaces or hops around on land. It sometimes drops a small bomb. 2 2 (contact)
1 (bombs)
Subterranean Base (X mode), Recon Base Ruins
Armor Soldier File:MHX - Armor Soldier Render.png A robot that pilots a Ride Armor and uses it to punch, dash and jump at X. If X has no Ride Armor himself, the enemy will spawn outside of its Armor before jumping in, giving him time to destroy it and take its Armor. If X takes the Armor without destroying the Soldier, it will shoot at him. 16 (Armor)
3 (Soldier)
Armor:
1 (contact)
3 (punch)
Soldier:
2 (contact)
1 (projectile)
Abandoned Missile Base, Recon Base Ruins, Sigma Palace 2
Axe Max File:MHX - Axe Max Render.png A robotic lumberjack that uses its axe to knock segments of the pillar in front of it at X. The segments can be stood on or destroyed, but they regrow immediately while the Axe Max is not attacking, blocking a clear shot on it. If it scores a hit, it will laugh and stop attacking for a short time. 8 (Axe Max)
3 (segment)
3 (Axe Max)
2 (segment)
Abandoned Missile Base (X Mode), Recon Base Ruins
Crag Man File:MHX - Crag Man Render.png These robots are found inside large boulders that drop from the ceiling, being completely invincible until they have fully broken out. They toss rocks while standing in place. 8 2 Energy Mine Ruins (Vile Mode), Recon Base Ruins (X mode),
Creeper File:MHX - Creeper Render.png A spiky caterpillar whose small size makes it hard to hit. They are mainly thrown by Mad Peckers, but will also emerge from holes in the walls in Sigma Palace 4, where they crawl down the wall a short distance before dropping. 2 1 Recon Base Ruins, Sigma Palace 4
Hoganmer File:MHX - Hoganmer Render.png A stationary enemy that throws its ball & chain at X when he come close. It carries a shield that blocks X's shots when not attacking, and the spiked ball will likewise deflect them, making the enemy difficult to damage. 8 3 (contact)
2 (spike ball)

Prototype Weapons Plant, New-type Airport, Fortress Tower, Recon Base Ruins, Sigma Palace 1 (X mode), Sigma Palace 3 (Vile mode)

Jamminger File:MHX - Jamminger Render.png A flying robot that flies in quickly, stops, and slowly moves towards X's last position before flying off the top of the screen if it cannot get to him. If it can touch him, it repeats its movement. 2 1 Abandoned Missile Base, Energy Mine Ruins (Vile Mode), Fortress Tower, Recon Base Ruins (X mode),

Central Highway (X mode), Sigma Palace 1, Sigma Palace 2, Sigma Palace 3

Mad Pecker File:MHX - Mad Pecker Render.png A woodpecker that clings to and pecks at trees, occasionally pulling out and tossing a caterpillar-like Creeper enemy. 6 2 Recon Base Ruins
Planty / Iworm File:MHX - Planty Render.png A Metall disguised as a bush, which pops up and throws out many Iworm enemies that crawl around. 2 (Planty)
1 (Iworm)
3 (Planty)
1 (Iworm)
Recon Base Ruins

Name Sprite Description HP Damage Stage(s)
Amenhopper File:MHX - Amenhopper Render.png A water insect that jumps and glides across water surfaces or hops around on land. It sometimes drops a small bomb. 2 2 (contact)
1 (bombs)
Subterranean Base (X mode), Recon Base Ruins
Armor Soldier File:MHX - Armor Soldier Render.png A robot that pilots a Ride Armor and uses it to punch, dash and jump at X. If X has no Ride Armor himself, the enemy will spawn outside of its Armor before jumping in, giving him time to destroy it and take its Armor. If X takes the Armor without destroying the Soldier, it will shoot at him. 16 (Armor)
3 (Soldier)
Armor:
1 (contact)
3 (punch)
Soldier:
2 (contact)
1 (projectile)
Abandoned Missile Base, Recon Base Ruins, Sigma Palace 2
Axe Max File:MHX - Axe Max Render.png A robotic lumberjack that uses its axe to knock segments of the pillar in front of it at X. The segments can be stood on or destroyed, but they regrow immediately while the Axe Max is not attacking, blocking a clear shot on it. If it scores a hit, it will laugh and stop attacking for a short time. 8 (Axe Max)
3 (segment)
3 (Axe Max)
2 (segment)
Abandoned Missile Base (X Mode), Recon Base Ruins
Batton Bone File:MHX - Batton Bone Render.png A bat robot like Batton that starts out on the ceiling and starts following X around if he comes close. If it touches him or he moves too far, it stops following and flies back up to the ceiling. 1 1 Abandoned Missile Base, Energy Mine Ruins, Sigma Palace 2, Sigma Palace 3
Bomb Been File:MHX - Bomb Been Render.png A bee robot that drops mines, which explode after a delay. 2 2 (contact)
1 (mines)
Central Highway, Abandoned Missile Base (X mode), Recon Base Ruins (Vile mode), Central Highway (X mode)
Creeper File:MHX - Creeper Render.png A spiky caterpillar whose small size makes it hard to hit. They are mainly thrown by Mad Peckers, but will also emerge from holes in the walls in Sigma Palace 4, where they crawl down the wall a short distance before dropping. 2 1 Recon Base Ruins, Sigma Palace 4
Dig Labour File:MHX - Dig Labour Render.png Pickman-like robots that stand in place and throw their picks at X in an arc. 4 3 (contact)
2 (pickaxe)
Energy Mine Ruins, Prototype Weapons Plant , Recon Base Ruins (Vile mode), Central Highway (Vile mode), Sigma Palace 1 (Vile mode), Sigma Palace 2, Sigma Palace 3 (X mode)
Hoganmer File:MHX - Hoganmer Render.png A stationary enemy that throws its ball & chain at X when he come close. It carries a shield that blocks X's shots when not attacking, and the spiked ball will likewise deflect them, making the enemy difficult to damage. 8 3 (contact)
2 (spike ball)

Prototype Weapons Plant, New-type Airport, Fortress Tower, Recon Base Ruins, Sigma Palace 1 (X mode), Sigma Palace 3 (Vile mode)

Mad Pecker File:MHX - Mad Pecker Render.png A woodpecker that clings to and pecks at trees, occasionally pulling out and tossing a caterpillar-like Creeper enemy. 6 2 Recon Base Ruins
Planty / Iworm File:MHX - Planty Render.png A Metall disguised as a bush, which pops up and throws out many Iworm enemies that crawl around. 2 (Planty)
1 (Iworm)
3 (Planty)
1 (Iworm)
Recon Base Ruins
Tombot File:MHX - Tombot Render.png Small, flying robots that start on the ground or are released by igloo-like structures. They jet up quickly, then drop their propulsion rockets and slowly follow X. 1 2 Abandoned Missile Base, Recon Base Ruins (Vile mode)

Layout

Mid-Boss

Name Sprite Description HP Damage Stage(s)
RT-55J File:MHX - RT-55J Render.png A powerful robot that guard a Dr. Light Capsule. It makes large jumps and attempts to catch X with its extendable claws, either harming him directly or grabbing and slamming him into a wall. It can also pull itself towards a wall this way. The claws block shots while not extended. 64 2 Recon Base Ruins

Maverick

Items


Other Media

References

  1. Irregular Hunter X official website Flash app, capcom.co.jp/psp_x
  2. Rockman X Sound Box. 2013.
  3. Mega Man Maverick Hunter X Stage Select (same in English and Japanese).