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Difference between revisions of "Charge Shot"

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(Created page with "The {{Jp|'''Charge Shot'''|チャージショット|Chāji Shotto}}<ref>''Rockman X Chō Hyakka''. 1996.</ref><ref>''Mega Man X: Command Mission''. 2004.</ref> is a recurring combat technique in the ''Mega Man'' franchise. It is the ability to charge up an attack by holding the fire button, then release it with increased power. ==References== <references/> Category:Abilities")
 
 
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The {{Jp|'''Charge Shot'''|チャージショット|Chāji Shotto}}<ref>''Rockman X Chō Hyakka''. 1996.</ref><ref>''Mega Man X: Command Mission''. 2004.</ref> is a recurring combat technique in the ''Mega Man'' franchise. It is the ability to charge up an attack by holding the fire button, then release it with increased power.
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The {{Jp|'''Charge Shot'''|チャージショット|Chāji Shotto}}<ref>''[[Kodansha Manga Hyakka]] #34: Rockman X Chō Hyakka''. April 1996.</ref><ref>''Mega Man X: Command Mission''. 2004.</ref> is a recurring combat technique in the ''Mega Man'' franchise. It is the ability to charge up an attack by holding the fire button, then release it to attack with increased power.
 
==In the Games==
===Classic era===
{{Main|Mega Buster|Proto Buster|Bass Buster}}
 
===X era===
{{Main|X-Buster|Zero Buster}}
In the [[X era]], the [[X-Buster]]'s Charge Shot is one of [[X]]'s most useful abilities. Like in the Classic era, he has two levels: the first-stage '''Charge Shot 1''', and the second-stage '''Charge Shot 2'''. In the manual for ''[[Mega Man X|Rockman X]]'', the Charge Shot 2 was given the title of {{Jp|'''Hyper X Blaster'''|ハイパーXブラスター|Haipā X Burasutā}}.<ref name="Rockman X Manual">Game manual, ''Rockman X''. December 1993.</ref> In ''[[Mega Man X8]]'', X gained an additional third charging stage known as '''Charge Shot MAX'''.<ref name="X8 JP Guide">''Rockman X8 Kyūkyoku Complete Guide''. Capcom. 2005.</ref>
 
{{XEraLink|Zero}} also uses Charge Shots in several appearances. In ''[[Mega Man X]]'', Zero uses Charge Shots to damage [[Vile]]'s [[Ride Armor]]. In ''[[Mega Man X2]]'', Zero uses Charge Shot attacks as a [[Zero (Mega Man X2)|boss]]. In ''[[Mega Man X3]]'', the playable Zero has four Charge Shot levels; second-stage and above shots are called the {{Jp|'''Hyper Zero Blaster'''|ハイパーゼロブラスター|Haipā Zero Burasutā}},{{Citation needed}} and the fourth one also allows him to swing his [[Z-Saber]].
 
In each game, X's [[Arm Parts]] grant a new Charge Shot level. It is often more powerful than or has a use different from his default Charge Shots.
 
===Zero era===
In the [[Zero era]], all of {{ZeroEraLink|Zero}}'s weapons can be charged up for charge attacks. In ''[[Mega Man Zero]]'' and ''[[Mega Man Zero 2|Zero 2]]'', his skill with each weapon must be leveled up before he can do so, while in ''[[Mega Man Zero 3|Zero 3]]'' and ''[[Mega Man Zero 4|Zero 4]]'' he can charge all weapons by default, as these games did away with the experience system.
 
===ZX era===
In the [[ZX era]], [[Model X]]'s X Buster and [[Model ZX]]'s ZX Buster are both capable of two levels of Charge Shots, called '''Charge Shot (S)''' and '''Charge Shot (L)'''.<ref>Move list, ''Mega Man ZX Advent''. 2006.</ref> Model X is also capable of a third charge level, which stores an additional Charge Shot (L) similar to the Double Charge Shot from ''Mega Man X2''.
 
Besides Charge Shots, every [[Megamerge]] and [[A-Trans]] in the series also has at least one charge attack at a second level. For example, charging [[Model FX]]'s Knuckle Buster to level two results in the attack Megaton Crush. Some also change into brand new attacks if a direction is held while releasing. For example, charging [[Buckfire the Gaxelleroid]]'s Flame Arrow and holding Up on release results in his Rockit attack.


==References==
==References==

Latest revision as of 16:00, 8 September 2024

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The Charge Shot (チャージショット)[1][2] is a recurring combat technique in the Mega Man franchise. It is the ability to charge up an attack by holding the fire button, then release it to attack with increased power.

In the Games

Classic era

X era

In the X era, the X-Buster's Charge Shot is one of X's most useful abilities. Like in the Classic era, he has two levels: the first-stage Charge Shot 1, and the second-stage Charge Shot 2. In the manual for Rockman X, the Charge Shot 2 was given the title of Hyper X Blaster (ハイパーXブラスター).[3] In Mega Man X8, X gained an additional third charging stage known as Charge Shot MAX.[4]

Zero also uses Charge Shots in several appearances. In Mega Man X, Zero uses Charge Shots to damage Vile's Ride Armor. In Mega Man X2, Zero uses Charge Shot attacks as a boss. In Mega Man X3, the playable Zero has four Charge Shot levels; second-stage and above shots are called the Hyper Zero Blaster (ハイパーゼロブラスター),[Citation needed] and the fourth one also allows him to swing his Z-Saber.

In each game, X's Arm Parts grant a new Charge Shot level. It is often more powerful than or has a use different from his default Charge Shots.

Zero era

In the Zero era, all of Zero's weapons can be charged up for charge attacks. In Mega Man Zero and Zero 2, his skill with each weapon must be leveled up before he can do so, while in Zero 3 and Zero 4 he can charge all weapons by default, as these games did away with the experience system.

ZX era

In the ZX era, Model X's X Buster and Model ZX's ZX Buster are both capable of two levels of Charge Shots, called Charge Shot (S) and Charge Shot (L).[5] Model X is also capable of a third charge level, which stores an additional Charge Shot (L) similar to the Double Charge Shot from Mega Man X2.

Besides Charge Shots, every Megamerge and A-Trans in the series also has at least one charge attack at a second level. For example, charging Model FX's Knuckle Buster to level two results in the attack Megaton Crush. Some also change into brand new attacks if a direction is held while releasing. For example, charging Buckfire the Gaxelleroid's Flame Arrow and holding Up on release results in his Rockit attack.

References

  1. Kodansha Manga Hyakka #34: Rockman X Chō Hyakka. April 1996.
  2. Mega Man X: Command Mission. 2004.
  3. Game manual, Rockman X. December 1993.
  4. Rockman X8 Kyūkyoku Complete Guide. Capcom. 2005.
  5. Move list, Mega Man ZX Advent. 2006.