No.
|
Name
|
Sprite
|
Data
|
Location
|
E01 |
Eyeballoon
|
|
This Mechaniloid was developed to prevent wild Outland birds from eating the crops. As this need faded, they were equipped with ring beam weapons to drive away other enemies.
|
A-1
|
E02 |
Frostybear
|
|
This polar bear Mechaniloid has portable cooling units on its arms allowing it to create snowballs for hurling at enemies. While its arm temperature can drop below zero, it manages to stay warm internally.
|
F-3
|
E03 |
Angle Cannon
|
|
This Mechaniloid's tough armor can repel any attack. Its powerful attack can also blast through any armor. However, every Achilles has a heel...
|
I-1
|
E04 |
Web Bolt
|
|
This spider Mechaniloid lives in the wiring. Over time, it has evolved the ability to fire electric bolts to trap prey. With an infrared sensor in its stomach, it can operate just as effectively in the dark.
|
E-1
|
E05 |
Rattrap
|
|
These Mechaniloid mice tend to come in huge numbers. With so many of them, they are sometimes prone to short-circuit and blow up.
|
L-3
|
E06 |
Energy Cannon
|
|
This cannon has a protective hatch which will open up just long enough for it to fire an energy blast. Given time, it learns how to more efficiently utilize energy for more powerful attacks.
|
D-3
|
E07 |
Shrimpstroke
|
|
This shrimp Mechaniloid propels backwards through the water. It uses its antennae to feel out enemies and will fire a shot when in range. The revolver-like segment acts like a turbine for propelling it.
|
J-2
|
E08 |
Electric Dart
|
|
This hermit crab Mechaniloid is often found to crop up near lightning strikes and can use its powerful suction feet to move upside down on surfaces.
|
E-4
|
E09 |
Auto Counter ECO
|
|
When hit, this Mechaniloid rains fire down on the surrounding area. It was originally designed for incinerating garbage, but is now being used for evil purposes.
|
G-3
|
E10 |
Auto Counter POP
|
|
This Mechaniloid was originally designed to be a vending machine, but with a little tinkering it has been transformed into a strange weapon that rains junk food down on enemies when hit.
|
H-3
|
E11 |
Cutting Gyro
|
|
This Mechaniloid regularly fires shots in two directions. The propellers are sharp blades that will cut anything that comes in contact with them into pieces.
|
B-4
|
E12 |
Capsule Shooter
|
|
This cannon fires capsules that bounce off of floors and walls. Once the capsule settles down, it blows apart and shots come out. Cutting-edge prize machine technology is used to prevent capsule jamming.
|
D-1
|
E13 |
Galleon Wing
|
|
This Galleon has a flight unit attached to its back. It can fly freely through the air while using its buster weapon to attack. Its frame is much lighter than a normal Galleon to aid in flight.
|
I-5
|
E14 |
Galleon Shroud
|
|
This Galleon uses a bunker for protection. It opens a hatch to fire its bazooka and fires its buster weapon from a gap in the bunker. If the Galleon inside is destroyed, the bunker is taken down with it.
|
I-4
|
E15 |
Galleon Diver
|
|
This Galleon rides an aqua cycle and receives compressed air from a pipe, allowing it to dive deep beneath the surface. If the pipe ruptures, the Galleon will succumb to water pressure and be destroyed.
|
F-2
|
E16 |
Galleon Burner
|
|
This Galleon has a jet burner on each shoulder. When the fuel runs out, it will drop down and wait to recharge. It is outfitted with special heat shielding allowing it to withstand extreme temperatures.
|
G-2
|
E17 |
Galleon Hunter
|
|
This is the basic Galleon model equipped with arm busters. It is programmed to follow orders and complete its mission at any cost.
|
B-2
|
E18 |
Galleon Sledder
|
|
This unit has received training to handle its special features. They fire a bazooka from above and a buster from below. There are two jet engines attached to the sled.
|
L-1
|
E19 |
Platform Cannon
|
|
This cannon Mechaniloid floats up and down in the air while firing shots from its sides. If the cannon gets destroyed, the floating platform left behind can be used as a foothold.
|
D-1
|
E20 |
Carom
|
|
This floating security Mechaniloid can fire shots up & down or left & right. If it is on the receiving end of a powerful blast, it'll get sent flying.
|
A-4
|
E21 |
Crickaleap
|
|
This wild Mechaniloid hops around erratically. A long time ago, an outbreak of the hoppers resulted in hundreds of casualties and they have been much feared ever since.
|
E-4
|
E22 |
Sci-sensor
|
|
These assembly kit Mechaniloids were donated to schools all over by Slither Inc. They don't require glue or tools to put together and are quick to be thrown away when something else catches the child's fancy.
|
K-1
|
E23 |
Spi-King
|
|
This weapon is comprised of 30 recycled tires smashed together and fitted with 8 dangerous spikes. The spikes give it the ability to roll anywhere regardless of the surface condition.
|
I-5
|
E24 |
Springer
|
|
This security Mechaniloid uses its powerful springs to constantly leap about. It has a special stabilization system that prevents it from falling over.
|
B-1
|
E25 |
Chain Anchor
|
|
The spike at the end of this Mechaniloid's chain attaches itself to a surface and sends a powerful electrical current coursing into the target. It's possible to grab onto the chain or use it as a footing.
|
K-5
|
E26 |
Beanball
|
|
The principles of leverage are employed with this rock throwing Mechaniloid. If it manages to build up enough energy, the flaming rocks it hurls are enough to punch through walls and cause an explosion on impact.
|
K-4
|
E27 |
Sphenalauncher
|
|
This iguana Mechaniloid fires the spikes on its back likes missiles. It is normally quite docile, but if a perceived threat approaches, it will react aggressively.
|
A-2
|
E28 |
Tornado Fencer
|
|
This drill-shaped Mechaniloid is constantly rotating at high speeds. It can put up a shield to block enemy attacks, but it has weak spots that can cause it to surge when hit.
|
B-2
|
E29 |
Valkyraffe
|
|
This tall Mechaniloid is composed of three major segments - a head, neck and body segment. There is a unit contained within its body that can regenerate broken parts.
|
A-2
|
E30 |
Pattrolaur
|
|
This security Mechaniloid was designed and developed by Slither Inc. It wears a helmet and appears in great numbers thanks to factory overproduction.
|
C-2
|
E31 |
Bambooloss
|
|
This plant Mechaniloid is found in the forests of Innerpeace. Its roots are so deep that it's rumored all of them are connected to a single source.
|
A-1
|
E32 |
Bee Rockets
|
|
These bee Mechaniloids are very territorial. They tend to travel in groups and are willing to sacrifice themselves for other members. On occasion, they will use their combined heat to trigger an explosion.
|
G-5
|
E33 |
Whirling 38
|
|
It sprays out fire while spinning around at high speeds. Its rotational ability comes from an internal drive device. If it gets hit with too powerful a shock, it will fly off the rope. Exercise caution.
|
I-2
|
E34 |
Whirling 44
|
|
This Mechaniloid continues to move up and down on a metal rope. Its original design is based on a toy that the designer's child used to play with. It was created to be art, but has become a dangerous weapon.
|
I-2
|
E35 |
Fire Dart
|
|
This hermit crab Mechaniloid can use its powerful suction feet to move upside down on surfaces. With a little tinkering, these hot machines can be reverse-engineered to become a convenient cooking range.
|
K-3
|
E36 |
Buoybuoy
|
|
This sea turtle Mechaniloid uses its fins to stay afloat. It protects itself from enemies by laying down bombs while swimming around.
|
J-3
|
E37 |
Shock Face
|
|
This model of Mechaniloid was based on a giant face sculpture. It fires electricity that crawls across the ground. It used to let out a strange laugh, but that functionality was creepy and later removed.
|
E-5
|
E38 |
Heat Face
|
|
This model of Mechaniloid is the second in a series based on giant face sculptures. This particular model breathes fire and will scorch any enemy that comes near. Many engineers were lost in the design phase.
|
G-1
|
E39 |
Frozen Face
|
|
This model of Mechaniloid is the third in a series based on giant face sculptures. It fires frozen junk from its mouth at enemies and will make sad noises when no one is near.
|
F-1
|
E40 |
Fly Chopper
|
|
These Mechaniloids tend to operate in groups of three and will vary their formations to try and confuse the enemy while they swoop in for an attack.
|
D-2
|
E41 |
Batty
|
|
These bat Mechaniloids tend to appear out of nowhere and focus their attacks on weakened enemies. There's an urban legend that says the locations they congregate at are cursed.
|
L-2
|
E42 |
Presto Cannon
|
|
This cannon has been weighed down with modifications to increase its firing and cool down rates. The main flaw in this design is that it is so heavy it can't move.
|
O-1
|
E43 |
Hover Cannon
|
|
This cannon has two firing ports. If an enemy approaches, it attempts to use its hovering ability to run away, but it quickly runs out of power. It fires a special shot that breaks into three smaller shots.
|
K-3
|
E44 |
Bora Bora
|
|
This fish Mechaniloid eats microbes, converting them to energy, and this helps clean the water making it quite environmentally friendly. However, it is not so friendly to enemies that enter its territory.
|
F-2
|
E45 |
Marine General
|
|
This sea anemone Mechaniloid was designed from the beginning as a weapon. It was meant to provide an obstacle for enemies in the water and is based on a biological organism that has long gone extinct.
|
F-4
|
E46 |
Mechadragon
|
|
These dragonfly Mechaniloids tend to move in groups and act as sentries. They begin to dart around upon sensing an enemy and transmit the imagery to another location.
|
A-3
|
E47 |
Remettaur
|
|
A factory began to produce these special Mechaniloids on Slither Inc.'s request. Their helmets protect them from attacks and upon exploding, they will release smaller versions that run around and blow up.
|
H-1
|
E48 |
Moth Queen
|
|
This wild Mechaniloid makes its home in frozen areas. It is mostly harmless and people often gather them to put on display
|
F-3
|
E49 |
Releaf
|
|
This Mechaniloid camouflages itself as a leaf. It can remain well-hidden in foliage, but will join with others to drive away threats. Their wings are sharper than they look and can cause serious damage.
|
C-3
|
E50 |
Warp Prism
|
|
These mysterious entities were the result of research into ancient technology. The experiments conducted failed and resulted in these troublemakers. They will act aggressively towards perceived threats.
|
M-1
|