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  • ...(game)|Mega Man]]'', ''[[Mega Man: The Wily Wars]]'', ''[[Mega Man Powered Up]]''|cost=2|effect=Throw a bomb with a delayed explosion|obtained=[[Bomb Man ...ine 1]] cannot be hit by it at all due to their weak points being too high up.
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  • ...ecurring type of [[weapon]] in the ''Mega Man'' franchise. They are unique weapons obtained by defeating bosses such as [[Robot Master]]s or [[Maverick]]s, wh ...ate the abilities of the [[Robot Master]] bosses he defeats to use Special Weapons.
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  • ...ower Fighters]]'', ''[[Rockman Battle & Fighters]]'', ''[[Mega Man Powered Up]]''|cost=1|effect=Throws a cutter boomerang that returns|obtained=[[Cut Man ...an, unless it goes off-screen during its path. Unlike some later returning weapons, it does not disappear when it touches an enemy, allowing it to hit the sam
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  • ...kman Battle & Fighters]]'', ''[[Mega Man Powered Up]]''|cost=2|effect=Pick up and throw blocks|obtained=[[Guts Man]]|strengths=[[Cut Man]], [[Ice Man]] < ...Man]]. It has an brown and white colour scheme and allows the user to pick up specific blocks, carry them around, and throw them.
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  • ...Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'', ''[[Mega Man Powered Up]]''|hp=1|damage=3|points=200|related=[[Electric Gabyoall]], [[Garyoby]], [[ ...h spikes on top and a central control unit, able to slide around and speed up if Mega Man is near.
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  • ...Power Battle]]'', ''[[Rockman Battle & Fighters]]'', ''[[Mega Man Powered Up]]''|cost=1|effect=Freezes minor enemies with an ice shot|obtained=[[Ice Man ...ot then keeps going, enabling it to freeze multiple enemies that are lined up in a row. It can notably be used to freeze the flames created by [[Burner B
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  • ...ower Fighters]]'', ''[[Rockman Battle & Fighters]]'', ''[[Mega Man Powered Up]]'', ''[[Mega Man X DiVE]]''|cost=1|effect=Shoots electricity forward, upwa ...ellow colour scheme and fires long beams of electricity, which go forward, up, and down.
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  • {{Mega Man Powered Up/Header}} | game_title = Mega Man Powered Up, Rockman Rockman
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  • ...Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'', ''[[Mega Man Powered Up]]''|cost=1|effect=Shoots a flame and creates a brief fire shield|obtained=[ ==Related Weapons==
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  • ...Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'', ''[[Mega Man Powered Up]]''|hp=3|damage='''''Mega Man 1'':'''<br/>1 <small>(contact)</small><br/>2 [[Category:Powered Up enemies]]
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  • ...Wily's Revenge]]'', ''[[Mega Man: The Wily Wars]]'', ''[[Mega Man Powered Up]]'', ''[[Mega Man 11]]''|hp=10|damage='''''Mega Man 1'':'''<br/>4 <small>(c ...ersions, its eye is the same colour as its body in-game, although it shows up red in artwork.
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  • ...rm]]|stages=[[Bomb Man's stage (Mega Man 1)]], [[Bomb Man's stage (Powered Up)]]|1994_episodes=[[The Beginning]], [[Terror of the Seven Seas]], [[Mega Dr ...falling into it from above. His only attack is to throw his Hyper Bombs - up to three in a row - at Mega Man and jump around, usually trying to get to t
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  • | weapons = [[Rolling Cutter]] ...Man 8]]'' (Saturn), ''[[Super Adventure Rockman]]'', ''[[Mega Man Powered Up]]'', ''[[Super Smash Bros. Ultimate]]''
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  • | weapons = [[Super Arm]] ...Battle & Chase]]'', ''[[Super Adventure Rockman]]'', ''[[Mega Man Powered Up]]'', ''[[Super Smash Bros. Ultimate]]''
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  • ...]], [[Elec Man's stage (Dr. Wily's Revenge)]], [[Elec Man's stage (Powered Up)]]}} ...ng him grants Mega Man the [[Thunder Beam]], which also shoots electricity up and down when used by him.
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  • ...1)]], [[Ice Man's stage (Dr. Wily's Revenge)]], [[Ice Man's stage (Powered Up)]]|1994_episodes=[[The Beginning]], [[Ice Age]]|1994_voiced_by=[[Terry Klas ...Ice Man has a simple behaviour that he repeats endlessly, jumping straight up into the air and launching three ice shot forward in a consistent pattern f
    7 KB (1,200 words) - 01:01, 2 May 2024
  • ...]], [[Fire Man's stage (Dr. Wily's Revenge)]], [[Fire Man's stage (Powered Up)]]|1994_episodes=Intro, [[The Beginning]]}} ...Man.EXE]] (also known as TorchMan in dubs of the anime), whose torch makes up his entire head. He appears as the first boss in the original ''[[Mega Man
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  • ...nces=''[[Mega Man 4]]'', ''[[Mega Man IV]]'', ''[[Mega Man (Game Gear)]]''|weapons=[[Flash Stopper]]|weaknesses=[[Rain Flush]]|stages=[[Bright Man's stage (Me ...d Man]], which deals 4 damage per hit, just enough to destroy him by using up all of its weapon power. Defeating him grants Mega Man the [[Flash Stopper]
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  • ...n enhanced remake for the [[PlayStation Portable]] as ''[[Mega Man Powered Up]]'' in 2006. ...to stop Dr. Wily's plans. He has the ability to take and use his enemies' weapons as he defeats them, allowing him to exploit their weaknesses.
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  • ...s=''[[Mega Man 3]]'', ''[[Mega Man II]]'', ''[[Mega Man: The Wily Wars]]''|weapons=[[Hard Knuckle]]|weaknesses=[[Magnet Missile]]|stages=[[Hard Man's stage (M ...-shaped body and helmet. His power, the [[Hard Knuckle]], sends his rocket-powered arms away to punch enemies, while his heavy weight and hard head allow him
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