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  • ...inning of every stage, it displays a rudimentary map of the stage with the locations of its hidden upgrades.
    5 KB (825 words) - 18:28, 18 April 2024
  • As both of the locations are part of the second batch of [[Robot Master]] stages, beating the first
    6 KB (1,045 words) - 20:17, 23 September 2022
  • | Iron blocks that appear in specific locations. They move periodically, and can be stood upon, but can also crush the play
    8 KB (1,111 words) - 04:32, 6 May 2024
  • | locations = [[Central Tower]]
    7 KB (1,168 words) - 15:27, 18 March 2024
  • ...k Hunter X]]'', with a slight visual redesign and rearranged Light Capsule locations. Additionally, the Arm Parts differ based on whether the player got them fr
    9 KB (1,557 words) - 04:18, 22 April 2024
  • [[Category:Classic era locations]]
    10 KB (1,651 words) - 18:43, 8 February 2024
  • ...Mega Man & Bass)|data CDs]] still remaining in the stage (though not their locations). When purchasing the Transceiver, Auto will urge the player character to a
    11 KB (1,881 words) - 13:52, 12 January 2024
  • ...nto distinct areas. Each of the game's missions take place in one of these locations, most of which can be accessed via the Transerver or on foot.
    18 KB (2,830 words) - 18:02, 6 June 2024
  • ...ntinuing with the stage. Undefeated X-Hunters remain on the map and change locations every time X completes or exits a stage, but will disappear one by one if h
    17 KB (2,682 words) - 02:35, 2 May 2024
  • ...s their attacks on weakened enemies. There's an urban legend that says the locations they congregate at are cursed.
    23 KB (3,934 words) - 15:17, 25 March 2024
  • ...ach of the eight main Robot Master stages and are usually placed in hidden locations. Some require certain special weapons to obtain, while others are intended
    39 KB (6,679 words) - 16:50, 24 April 2024

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