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  • ...]]s. Unlocking new abilities by defeating bosses is a staple of the ''Mega Man'' franchise, and examples of this mechanic appear in nearly every era. * [[Special Weapon (X era)]], regarding Special Weapons appearing in the [[X era]].
    1 KB (158 words) - 16:37, 27 May 2024
  • ...ef> is a transformation of [[Sigma]]'s that first appeared in ''[[Mega Man X]]''. [[Category:Mega Man X bosses]]
    243 bytes (34 words) - 20:35, 9 January 2024
  • {{Street Fighter × Mega Man/Header}} | game_title = Street Fighter × Mega Man
    947 bytes (107 words) - 20:33, 14 February 2024
  • {{Mega Man X5/Header}} Images related to ''[[Mega Man X5]]''.
    2 KB (273 words) - 21:26, 14 December 2023
  • Images related to ''[[Mega Man X: Command Mission]]''. MMXCM - X Art.png | [[X]]
    2 KB (248 words) - 18:23, 2 April 2024
  • {{header | title = Copy X}} | image = [[File:MMZ - Copy X Art.png|220px]]
    1 KB (203 words) - 18:15, 27 May 2024
  • {{Mega Man Zero/Header}} Images related to the game ''[[Mega Man Zero]]''.
    2 KB (330 words) - 20:30, 1 April 2024
  • : {{gl|Mega Man Zero}} : {{gl|Mega Man Zero 2}}
    797 bytes (100 words) - 18:34, 8 February 2024
  • This page is a collection of the stats of bosses in ''[[Mega Man X: Command Mission]]''. ===Hyper Mode Bosses===
    2 KB (326 words) - 17:12, 8 November 2023
  • {{Mega Man X3/Header}} Images related to ''[[Mega Man X3]]''.
    2 KB (350 words) - 21:10, 14 December 2023
  • {{Jp|'''Stage'''|ステージ|Sutēji}} is a term used in the ''Mega Man'' series to describe certain locations in the games. They are the spaces wh ; Sub-bosses:
    2 KB (325 words) - 04:20, 7 April 2024
  • [[File:MMX3 - Nightmare Police Art.png|thumb|right|150px|Artwork from ''Mega Man X3''.]] ...ted to maintain peace and order in [[Dopple Town]]. Two bosses in ''[[Mega Man X3]]'', [[Bit]] and [[Byte]], make up its ranks.
    2 KB (361 words) - 04:20, 7 April 2024
  • {{Mega Man ZX/Header}} Images related to ''[[Mega Man ZX]]''.
    5 KB (962 words) - 17:43, 9 March 2024
  • :{{gl|Mega Man ZX}} :{{gl|Mega Man ZX Advent}}
    1 KB (170 words) - 18:19, 8 February 2024
  • ...Mega Man Star Force]]'' | series = [[Star Force series]] | next = ''[[Mega Man Star Force 3]]'' }} {{Mega Man Star Force 2/Header}}
    4 KB (495 words) - 19:32, 3 March 2024
  • ...ega Man Maverick Hunter X]]''. They are acquired by defeating [[Maverick]] bosses, functioning similarly to [[Special Weapon]]s. They are divided into three ===''Mega Man Maverick Hunter X''===
    2 KB (235 words) - 01:33, 14 April 2024
  • ...], these are special attacks that {{ZeroEraLink|Zero}} learns by defeating bosses - however, the major difference is that victory must be won under certain c
    427 bytes (69 words) - 19:05, 24 May 2024
  • |list1 = [[Mega Man (Classic era)|Mega Man]] {{dot}} [[Proto Man]] {{dot}} [[Rush]] {{dot}} [[Dr. Light]] {{dot}} [[Roll]] {{dot}} [[Eddie]] |group2 = X era / Zero era
    3 KB (339 words) - 00:26, 20 December 2023
  • ...Jp|'''Jump'''|ジャンプ|Janpu}} is a recurring movement technique in the ''Mega Man'' franchise. A common technique in platformer games, it is the ability to j ...re introduced to grant Mega Man even higher vertical mobility. In ''[[Mega Man & Bass]]'', [[Bass]] can use a double jump, meaning the player can jump aga
    1 KB (169 words) - 02:37, 12 February 2024
  • ...Xtreme]]'' ([[:Category:Mega Man Xtreme|Category]] {{dot}} [[Gallery:Mega Man Xtreme|Gallery]]) | list1 = [[X]] {{dot}} {{XEraLink|Zero}} {{dot}} [[Middy]] {{dot}} [[Dr. Cain]] {{dot}}
    3 KB (346 words) - 01:41, 18 April 2024

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