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14 March 2025
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14:31 | Mega Man (animated series) 2 changes history +459 [Unknowni123 (2×)] | |||
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14:31 (cur | prev) −8 Unknowni123 talk contribs | ||||
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14:30 (cur | prev) +467 Unknowni123 talk contribs |
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14:17 | Mega Man (Classic era) 2 changes history +76 [Unknowni123; Tacopill] | |||
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14:17 (cur | prev) +15 Unknowni123 talk contribs | ||||
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13:22 (cur | prev) +61 Tacopill talk contribs (→Super Smash Bros. series) |
13 March 2025
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N 16:43 | Weakness 3 changes history +1,260 [Tacopill (3×)] | |||
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16:43 (cur | prev) +96 Tacopill talk contribs (→Weakness cycle) | ||||
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16:40 (cur | prev) −1 Tacopill talk contribs (→Weakness cycle =) | ||||
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16:40 (cur | prev) +1,165 Tacopill talk contribs (Created page with "right {{Rewrite-needed}} A "Weakness" is a shorthand word to describe a character, enemy, etc. being especially vulnerable to a weapon, item or something similar. As an example, Cut Man receives more damage from Fire Storm than Mega Buster when used by {{Mega Man}} in {{MM(g)}}. == Weakness chain == A ''Weakness chain'' is formed when a where multiple weapon-boss pair can connect, such as the following example from [[Mega Man 2]...") |
12 March 2025
m 17:02 | Dive Man Stage (Mega Man 4) diffhist +4 Tacopill talk contribs (Text replacement - "=== Minibosses ===" to "=== Mid-bosses ===") |
m 17:02 | Toad Man Stage (Mega Man 4) diffhist +4 Tacopill talk contribs (Text replacement - "=== Minibosses ===" to "=== Mid-bosses ===") |
m 17:02 | Gallery:Mega Man 4 diffhist +8 Tacopill talk contribs (Text replacement - "=== Minibosses ===" to "=== Mid-bosses ===") |
m 17:01 | Template:MM4 diffhist +4 Tacopill talk contribs (Text replacement - " = Minibosses" to " = Mid-bosses") |
m 17:01 | Mega Man III diffhist +4 Tacopill talk contribs (Text replacement - "=== Minibosses ===" to "=== Mid-bosses ===") |
m 17:00 | Mega Man 4 diffhist +4 Tacopill talk contribs (Text replacement - "=== Minibosses ===" to "=== Mid-bosses ===") |
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N 16:24 | Mid-boss 2 changes history +526 [Tacopill (2×)] | |||
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16:24 (cur | prev) +41 Tacopill talk contribs | ||||
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16:22 (cur | prev) +485 Tacopill talk contribs (Created page with ":''Not to be confused with a Mid-Game Boss, which are the enemy of the middle of a game, not necessity the middle of the stage. Though, the concepts might overlap.'' A Mid-boss is a enemy that is faced partway through a Stage or Mission. They are usually tougher than Minor Enemies, but not as tough as regular bosses that show up at the end of the stage. == Examples == * Mega Man 3: {{MM3Link|Snake Man Stage}} has a large snake called Big Snakey {{Mi...") |