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Difference between revisions of "Template:Enemy table/MMZ2"

From Mega Man Wiki
(Added more enemies and their information to the table)
m
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| Flopper =
| Flopper =


{{!}} [[Flopper|Colpper]]
{{!}} [[Flopper|Colpper]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Colpper.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Colpper.png]]
{{!}} A volatile enemy that flies back and forth. It will violently explode when destroyed, damaging not only Zero but any enemies around it.
{{!}} A volatile enemy that flies back and forth. It will violently explode when destroyed, damaging not only Zero but any enemies around it.
Line 84: Line 84:
| Hottalook and Mini-Hottalook =
| Hottalook and Mini-Hottalook =


{{!}} [[Hottalook]]
{{!}} [[Hottalook and Mini-Hottalook|Hottalook]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Hottalook.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Hottalook.png]]
{{!}} Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue.
{{!}} Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue.
{{!}} style="text-align:center;" {{!}} N/A <small>(hottalook)</small> 2 <small>(drone)</small>
{{!}} style="text-align:center;" {{!}} N/A <small>(Hottalook)</small> 2 <small>(drone)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(drone contact)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(drone contact)</small>
{{!}} [[Crystal Cave]] <small>(Chase Elpizo)</small>
{{!}} [[Crystal Cave]] <small>(Chase Elpizo)</small>

Revision as of 03:16, 7 November 2023

{{#switch:

| Barrier Counter =

| Barrier Counter | style="text-align:center;" | File:MMZ2 - Barrier Counter.png | A mechaniloid that flies back and forth. If its energy barrier is attacked, it will retaliate by converting the barrier into bullets | style="text-align:center;" | 7 | style="text-align:center;" | 2 (contact)
4 (projectile) | Temple of Wind | Birhelp (5, Temple of Wind)


| Bombnet =

| Bombnet | style="text-align:center;" | File:MMZ2 - Bombnet.png | Drops its explosive abdomen when Zero draws near, then flies away. Sometimes surrounded by Saranets. | style="text-align:center;" | 1 | style="text-align:center;" | 2 (contact)
2 (bomb) | Forest of Dysis (Rescue R. and after), Temple of Wind | Bomserow (3, Rescue R.)

| Carry Arm =

| Carry Arm | style="text-align:center;" | File:MMZ2 - Carry Arm.png | Flies above Zero. Often times, they are carrying Spikings which they will drop when close to Zero. Some Carry Arms are found trying to take away crates and fleeing by flying upwards. | style="text-align:center;" | 4 | style="text-align:center;" | 2 | Train of Neo Arcadia (Rob Goods and after) | None

| Caterpull =

| Caterpull | style="text-align:center;" | File:MMZ2 - Caterpull.png | Slow moving mechaniloids that inch along the ground. | style="text-align:center;" | 1 | style="text-align:center;" | | Forest of Notus (Chase Elpizo) | Kelon (3, Chase Elpizo)

| Condoroid MK2 =

| Condoroid MK2 | style="text-align:center;" | File:MMZ2 - Condoroid MK2.png | Green Condoroids that initially are found consuming Pantheon corpses. When approached, they will encircle Zero and swoop at him. | style="text-align:center;" | 3 | style="text-align:center;" | 2 | Sand Wilderness | Birwin (5, Sand Wilderness)

| Flopper =

| [[Flopper|Colpper] | style="text-align:center;" | MMZ - Colpper.png | A volatile enemy that flies back and forth. It will violently explode when destroyed, damaging not only Zero but any enemies around it. | style="text-align:center;" | 1 | style="text-align:center;" | 4 (contact) 2 (explosion) | Roof of Computer Zone (Chase Elpizo) | Bomblow (3, Chase Elpizo)

| Glare Eye =

| Glare Eye | style="text-align:center;" | MMZ - Glare Eye.png | Bat-like drones that hang from the ceiling and wake up when Zero comes near, chasing him. | style="text-align:center;" | 2 | style="text-align:center;" | 1 | Roof of Computer Zone (Chase Elpizo) | Bomblow (3, Chase Elpizo)

| Heli Metall RW =

| Heli Metall RW | style="text-align:center;" | MMZ - Heli Metall RW.png | A Heli Metall that flies around, moving through walls and and shoots diagonally downward. The propeller can be destroyed separately. Cannot be found normally, but flying/ceiling-based enemies and Top Gabyoalls turn into these if a Metall Cyber-elf has been used. | style="text-align:center;" | 1 (body) 1 (propeller) | style="text-align:center;" | 1 (contact) 1 (projectile) | None/Any | None

| Hottalook and Mini-Hottalook =

| Hottalook | style="text-align:center;" | File:MMZ2 - Hottalook.png | Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue. | style="text-align:center;" | N/A (Hottalook) 2 (drone) | style="text-align:center;" | 1 (drone contact) | Crystal Cave (Chase Elpizo) | Birflow (10 drones, Chase Elpizo)

| Ice Lifter =

| Ice Lifter | style="text-align:center;" | File:MMZ2 - Ice Lifter.png | Enemies that try to rush into Zero, sometimes while pushing large blocks of ice. | style="text-align:center;" | | style="text-align:center;" | 4 (contact) | Computer Zone (Destroy C. Z. and after) | Fubuffa (4, Destroy C. Z.)

| Jangyo =

| Jangyo | style="text-align:center;" | File:MMZ2 - Jangyo.png | Fish mechaniloids that either swim around or jump over floating platforms. | style="text-align:center;" | | style="text-align:center;" | 2 (contact) | Computer Zone (Destroy C. Z.), Temple of Ice | Stickie (5, Destroy C. Z.)

| Mini-Mine =

| Mini-Mine | style="text-align:center;" | File:MMZ2 - Mini-Mine.png | An explosive that activates if Zero gets too close to it. | style="text-align:center;" | 1 | style="text-align:center;" | 2 (explosion) | Roof of Computer Zone (Chase Elpizo) | Bomgrow (20, Chase Elpizo)

| Metall RW =

| Metall RW | style="text-align:center;" | MMZ - Metall RW.png | An explosive that activates if Zero gets too close to it. | style="text-align:center;" | 10 | style="text-align:center;" | 8 (contact) 2 (projectile) | None/Any | None

| Molegule =

| Molegule | style="text-align:center;" | File:MMZ2 - Molegule.png | A subterranean mechaniloid that surfaces to fire its drill at Zero before retreating underground. | style="text-align:center;" | 2 (body) 1 (drill) | style="text-align:center;" | 3 (contact) 3 (drill) | Forest of Dysis (Rescue R. and after), Forest of Notus, (Chase Elpizo) | Menite(4, Rescue R.)

}}

Template:Enemy table/MMZ2/doc