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Difference between revisions of "Template:Boss table/MM2"

From Mega Man Wiki
(Transferring boss info from the article to a template.)
 
 
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{{!}} style="text-align:center" {{!}} [[File:MM2 - Bubble Man.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Bubble Man.png]]  
{{!}} Bubble Man is fought underwater, beneath a ceiling of deadly aquatic mines. Mega Man must dodge his bubbles and straight-moving projectiles without jumping too high.
{{!}} Bubble Man is fought underwater, beneath a ceiling of deadly aquatic mines. Mega Man must dodge his bubbles and straight-moving projectiles without jumping too high.
{{!}} {{MM3Link|Bubble Man's stage}}
{{!}} {{MM3Link|Bubble Man Stage}}
{{Weapon cell|Bubble Lead}}
{{Weapon cell|Bubble Lead}}
{{Weapon cell|Metal Blade}}
{{Weapon cell|Metal Blade}}
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{{!}} style="text-align:center" {{!}} [[File:MM2 - Air Man.png]]
{{!}} style="text-align:center" {{!}} [[File:MM2 - Air Man.png]]
{{!}} Air Man has a large fan in his belly and is able to unleash small tornados from across the room, which form specific patterns and block Mega Man's shots.
{{!}} Air Man has a large fan in his belly and is able to unleash small tornados from across the room, which form specific patterns and block Mega Man's shots.
{{!}} {{MM3Link|Air Man's stage}}
{{!}} {{MM3Link|Air Man Stage}}
{{Weapon cell|Air Shooter}}
{{Weapon cell|Air Shooter}}
{{Weapon cell|Leaf Shield}}
{{Weapon cell|Leaf Shield}}
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{{!}} rowspan="2" style="text-align:center" {{!}} [[File:MM2 - Quick Man.png]]
{{!}} rowspan="2" style="text-align:center" {{!}} [[File:MM2 - Quick Man.png]]
{{!}} rowspan="2" {{!}} An agile robot who runs and leaps around the room while throwing sets of three Quick Boomerangs at Mega Man. Using the Flash Stopper will half his health, whereas Crash Bomber shots act as a secondary weakness.
{{!}} rowspan="2" {{!}} An agile robot who runs and leaps around the room while throwing sets of three Quick Boomerangs at Mega Man. Using the Flash Stopper will half his health, whereas Crash Bomber shots act as a secondary weakness.
{{!}} rowspan="2" {{MM3Link|Quick Man's stage}}
{{!}} rowspan="2" {{!}} {{MM3Link|Quick Man Stage}}
{{Weapon cell|Quick Boomerang|2}}
{{Weapon cell|Quick Boomerang|2}}
{{Weapon cell|Flash Stopper}}
{{Weapon cell|Flash Stopper}}
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{{!}} style="text-align:center" {{!}} [[File:MM2 - Wood Man.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Wood Man.png]]  
{{!}} A tree-like robot that throws his spinning Leaf Shield forwards and causes leaves to fall from above. He is weak to Heat Man's Atomic Fire, which destroys him instantly on normal mode if fully charged.
{{!}} A tree-like robot that throws his spinning Leaf Shield forwards and causes leaves to fall from above. He is weak to Heat Man's Atomic Fire, which destroys him instantly on normal mode if fully charged.
{{!}} {{MM3Link|Wood Man's stage}}
{{!}} {{MM3Link|Wood Man Stage}}
{{Weapon cell|Leaf Shield}}
{{Weapon cell|Leaf Shield}}
{{Weapon cell|Atomic Fire}}
{{Weapon cell|Atomic Fire}}
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{{!}} style="text-align:center" {{!}} [[File:MM2 - Crash Man.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Crash Man.png]]  
{{!}} A robot that jumps into the air and drops bombs on Mega Man, which explode after a delay.
{{!}} A robot that jumps into the air and drops bombs on Mega Man, which explode after a delay.
{{!}} {{MM3Link|Crash Man's stage}}
{{!}} {{MM3Link|Crash Man Stage}}
{{Weapon cell|Crash Bomber}}
{{Weapon cell|Crash Bomber}}
{{Weapon cell|Air Shooter}}
{{Weapon cell|Air Shooter}}
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{{!}} rowspan="2" style="text-align:center" {{!}} [[File:MM2 - Flash Man.png]]  
{{!}} rowspan="2" style="text-align:center" {{!}} [[File:MM2 - Flash Man.png]]  
{{!}} rowspan="2" {{!}} A robot that can stop time and shoot at Mega Man while he's unable to move.
{{!}} rowspan="2" {{!}} A robot that can stop time and shoot at Mega Man while he's unable to move.
{{!}} rowspan="2" {{MM3Link|Flash Man's stage}}
{{!}} rowspan="2" {{!}} {{MM3Link|Flash Man Stage}}
{{Weapon cell|Flash Stopper|2}}
{{Weapon cell|Flash Stopper|2}}
{{Weapon cell|Metal Blade}}
{{Weapon cell|Metal Blade}}
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{{!}} rowspan="2" style="text-align:center" {{!}} [[File:MM2 - Metal Man.png]]  
{{!}} rowspan="2" style="text-align:center" {{!}} [[File:MM2 - Metal Man.png]]  
{{!}} rowspan="2" {{!}} The master of metal fights by throwing buzzsaw projectiles at Mega Man, which are fast and move in a straight line. He is weak not only to the Quick Boomerang, but also his own weapon, the Metal Blade, which destroys him in one hit in the rematch in Wily's Fortress on normal mode.
{{!}} rowspan="2" {{!}} The master of metal fights by throwing buzzsaw projectiles at Mega Man, which are fast and move in a straight line. He is weak not only to the Quick Boomerang, but also his own weapon, the Metal Blade, which destroys him in one hit in the rematch in Wily's Fortress on normal mode.
{{!}} rowspan="2" {{MM3Link|Metal Man's stage}}
{{!}} rowspan="2" {{!}} {{MM3Link|Metal Man Stage}}
{{Weapon cell|Metal Blade|2}}
{{Weapon cell|Metal Blade|2}}
{{Weapon cell|Quick Boomerang}}
{{Weapon cell|Quick Boomerang}}
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{{!}} style="text-align:center" {{!}} [[File:MM2 - Heat Man.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Heat Man.png]]  
{{!}} A robot resembling a mechanical lighter. He throws exploding fire pellets or zips around the room, becoming briefly invincible as he lights himself on fire.
{{!}} A robot resembling a mechanical lighter. He throws exploding fire pellets or zips around the room, becoming briefly invincible as he lights himself on fire.
{{!}} {{MM3Link|Heat Man's stage}}
{{!}} {{MM3Link|Heat Man Stage}}
{{Weapon cell|Atomic Fire}}
{{Weapon cell|Atomic Fire}}
{{Weapon cell|Bubble Lead}}
{{Weapon cell|Bubble Lead}}
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{{!}} style="text-align:center" {{!}} [[File:MM2 - Mecha Dragon.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Mecha Dragon.png]]  
{{!}} A large, robotical dragon that starts the battle by chasing Mega Man across a chasm as he jumps from block to block to escape it. It attacks by breathing fire once it stop chasing.
{{!}} A large, robotical dragon that starts the battle by chasing Mega Man across a chasm as he jumps from block to block to escape it. It attacks by breathing fire once it stop chasing.
{{!}} {{MM2Link|Dr. Wily stage 1}}
{{!}} {{MM2Link|Wily Stage 1}}
{{Weapon cell}}
{{Weapon cell}}


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{{!}} style="text-align:center" {{!}} [[File:MM2 - Picopico-kun.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Picopico-kun.png]]  
{{!}} A group of 14 flying robots that attack Mega Man individually. Each one is built out of two blocks from the boss room's walls or floor and ceiling, which detach and move towards the centre of the screen.
{{!}} A group of 14 flying robots that attack Mega Man individually. Each one is built out of two blocks from the boss room's walls or floor and ceiling, which detach and move towards the centre of the screen.
{{!}} {{MM2Link|Dr. Wily stage 2}}
{{!}} {{MM2Link|Wily Stage 2}}
{{Weapon cell|Bubble Lead}}
{{Weapon cell|Bubble Lead}}


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{{!}} style="text-align:center" {{!}} [[File:MM2 - Guts Tank.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Guts Tank.png]]  
{{!}} A giant tank fashioned after [[Guts Man]] that spits falling projectiles and releases [[Metall]]s from its stomach. Mega Man must climb onto its tracks and attack its head to damage it.
{{!}} A giant tank fashioned after [[Guts Man]] that spits falling projectiles and releases [[Metall]]s from its stomach. Mega Man must climb onto its tracks and attack its head to damage it.
{{!}} {{MM2Link|Dr. Wily stage 3}}
{{!}} {{MM2Link|Wily Stage 3}}
{{Weapon cell|Quick Boomerang}}
{{Weapon cell|Quick Boomerang}}


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{{!}} style="text-align:center" {{!}} [[File:MM2 - Boobeam Trap.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Boobeam Trap.png]]  
{{!}} The Boobeam Trap is a puzzle boss consisting of four wall-mounted hemispheres that shoot directly at Mega Man, arranged in a maze-like room with parts blocked off by walls. As both Boobeams and walls can only be destroyed with Crash Bomber shots, Mega Man must ration his weapon energy and take the correct path through the room or he will run out of bombs before all the Boobeams are destroyed.
{{!}} The Boobeam Trap is a puzzle boss consisting of four wall-mounted hemispheres that shoot directly at Mega Man, arranged in a maze-like room with parts blocked off by walls. As both Boobeams and walls can only be destroyed with Crash Bomber shots, Mega Man must ration his weapon energy and take the correct path through the room or he will run out of bombs before all the Boobeams are destroyed.
{{!}} {{MM2Link|Dr. Wily stage 4}}
{{!}} {{MM2Link|Wily Stage 4}}
{{Weapon cell|Crash Bomber}}
{{Weapon cell|Crash Bomber}}


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{{!}} rowspan="2" {{!}} [[Wily Machine 2]] (phase 1)
{{!}} rowspan="2" {{!}} [[Wily Machine 2]] (phase 1)
{{!}} rowspan="2" style="text-align:center" {{!}} [[File:MM2 - Wily Machine 2 phase 1.png]]  
{{!}} rowspan="2" style="text-align:center" {{!}} [[File:MM2 - Wily Machine 2 (phase 1).png]]  
{{!}} rowspan="2" {{!}} Dr. Wily is hidden in a giant flying machine that moves back and forth and shoots large projectiles from a cannon on the bottom, which travel along an inverted arc. Its weak point is on the front and takes massive damage from a fully charged Atomic Fire.
{{!}} rowspan="2" {{!}} Dr. Wily is hidden in a giant flying machine that moves back and forth and shoots large projectiles from a cannon on the bottom, which travel along an inverted arc. Its weak point is on the front and takes massive damage from a fully charged Atomic Fire.
{{!}} rowspan="2" {{MM2Link|Dr. Wily stage 5}}
{{!}} rowspan="2" {{!}} {{MM2Link|Wily Stage 5}}
{{Weapon cell|Atomic Fire}}
{{Weapon cell|Atomic Fire}}
{{!}}-
{{!}}-
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{{!}} [[Wily Machine 2]] (phase 2)
{{!}} [[Wily Machine 2]] (phase 2)
{{!}} style="text-align:center" {{!}} [[File:MM2 - Wily Machine 2 phase 2.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Wily Machine 2 (phase 2).png]]  
{{!}} Wily is now revealed as parts of his machine are destroyed. This phase is similar to the first, but the projectiles bounce along the ground instead. The weak point is the cockpit.
{{!}} Wily is now revealed as parts of his machine are destroyed. This phase is similar to the first, but the projectiles bounce along the ground instead. The weak point is the cockpit.
{{!}} {{MM2Link|Dr. Wily stage 5}}
{{!}} {{MM2Link|Wily Stage 5}}
{{Weapon cell|Crash Bomber}}
{{Weapon cell|Crash Bomber}}


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{{!}} style="text-align:center" {{!}} [[File:MM2 - Alien.png]]  
{{!}} style="text-align:center" {{!}} [[File:MM2 - Alien.png]]  
{{!}} Wily appears to transform into an Alien, which floats around in an infinity figure 8 and fires glowing projectiles at Mega Man. It can only be harmed with Bubble Lead.
{{!}} Wily appears to transform into an Alien, which floats around in an infinity figure 8 and fires glowing projectiles at Mega Man. It can only be harmed with Bubble Lead.
{{!}} {{MM2Link|Dr. Wily stage 6}}
{{!}} {{MM2Link|Wily Stage 6}}
{{Weapon cell|Bubble Lead}}
{{Weapon cell|Bubble Lead}}


}}<noinclude>{{doc}}[[Category:Mega Man 2 templates]][[Category:Cell templates]]</noinclude>
}}<noinclude>{{doc}}[[Category:Mega Man 2 templates]][[Category:Cell templates]]</noinclude>

Latest revision as of 18:20, 20 February 2024