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Difference between revisions of "Template:Enemy table/MM&B"

From Mega Man Wiki
(All the enemies and minibosses from Mega Man & Bass, to be embedded in enemy tables.)
 
(Fixes/more info.)
 
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{{!}} [[Ammoner]]
{{!}} [[Ammoner]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Ammoner.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Ammoner.png]]
{{!}} An ammonite that sits on land or swims back and forth in water. Its exposed part can be shot to make it retreat into its shell, rolling backwards when on land or sinking when in water. If it collides with the floor in doing so, it is destroyed.
{{!}} An ammonite that sits on land or swims back and forth backwards in water. Its exposed front can be shot to make it retreat into its shell, rolling backwards when on land or sinking when in water. If it collides with the floor in doing so, it is destroyed.
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} 4
{{!}} style="text-align:center;" {{!}} 4
Line 16: Line 16:
{{!}} [[Batton M64]]
{{!}} [[Batton M64]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Batton M64.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Batton M64.png]]
{{!}} A bat that starts on the ceiling and takes some time to wake up, then chases Mega Man. Unlike other [[Batton]] versions, it does not return to the ceiling. Can only be harmed while it is awake.
{{!}} A bat that starts on the ceiling and waits for Mega Man/Bass to come near, then wakes up and chases after him. Unlike other [[Batton]] versions, it does not return to the ceiling. Can only be harmed while it is awake.
{{!}} style="text-align:center;" {{!}} 1.5
{{!}} style="text-align:center;" {{!}} 1.5
{{!}} style="text-align:center;" {{!}} 2
{{!}} style="text-align:center;" {{!}} 2
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{{!}} [[Block maker]]
{{!}} [[Block maker]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Block maker.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Block maker.png]]
{{!}} A stationary machine that outputs ice or concrete blocks, which slide and can be stood on, but harm Mega Man/Bass from the sides while falling or if they push him into a wall. The blocks break on collision and can be destroyed using [[Spread Drill]], though the machine itself is indestructible and acts like a wall.
{{!}} A stationary machine that outputs ice or concrete blocks, which slide and can be stood on, but harm Mega Man/Bass if they fall on him or push him into a wall. The blocks break on collision and can be destroyed using [[Spread Drill]], though the machine itself is indestructible and acts like a wall.
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} 4
{{!}} style="text-align:center;" {{!}} 4
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{{!}} [[Joe Classic]]
{{!}} [[Joe Classic]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Joe Classic.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Joe Classic.png]]
{{!}} A [[Joe]] with a shield like the traditional [[Sniper Joe]], which protects its front. It may shoot forward, jump up at random, or lob a grenade and wait for it to explode, putting its shield away during any of these. It can be hurt from above or below with special weapons or by aiming the [[Bass Buster]].
{{!}} A [[Joe]] with a shield like the traditional [[Sniper Joe]], which protects its front. It may shoot forward, jump up at random, or lob a grenade and crouch on the ground until it explodes, putting its shield away during any of these. It can be hurt from above or below with special weapons or by aiming the [[Bass Buster]].
{{!}} style="text-align:center;" {{!}} 6 <small>(Joe)</small><br/>3 <small>(grenade)</small>
{{!}} style="text-align:center;" {{!}} 6 <small>(Joe)</small><br/>3 <small>(grenade)</small>
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>2 <small>(projectile)</small><br/>4 <small>(grenade)</small><br/>
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>2 <small>(projectile)</small><br/>4 <small>(grenade)</small><br/>
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{{!}} [[King Plane]]
{{!}} [[King Plane]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - King Plane.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - King Plane.png]]
{{!}} The second miniboss of [[King stage 2]]. It flies away from Mega Man/Bass and must be pursued over a bottomless pit by jumping across small platforms, which spawn infinitely and fly forward through the sky.
{{!}} The second miniboss of [[King stage 2]]. It flies away from Mega Man/Bass and must be pursued over a bottomless pit by jumping across small platforms, which spawn endlessly and fly forward through the sky, leaving more distance between them when playing as Bass.


Like the King Tank, the Plane has several ways of attacking: It can fire fists from its bottom cannons, which break flying platforms they collide with; create bubbles, which either contain useful items or flashbangs that temporarily turn the screen completely white; or charge up an ultimate attack with the crystal in the centre, which cannot be avoided and must be stopped by damaging the crystal enough.
Like the King Tank, the Plane has several ways of attacking: It can fire fists from its bottom cannons, which break flying platforms they collide with; create bubbles, which either contain useful items or flashbangs that temporarily turn the screen completely white; or charge up an ultimate attack with the crystal in the centre, which cannot be avoided and must be stopped by damaging the crystal enough.
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{{!}} [[Metrenger]]
{{!}} [[Metrenger]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Metrenger.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Metrenger.png]]
{{!}} Worms that endlessly spawn from an indestructible hatch on the ceiling and crawl around. They are hard to hit on some of their animation frames and drop no items.
{{!}} Worms that endlessly spawn from an indestructible hatch on the ceiling and crawl around. They are hard to hit on some of their animation frames.
{{!}} style="text-align:center;" {{!}} 1.5
{{!}} style="text-align:center;" {{!}} 1.5
{{!}} style="text-align:center;" {{!}} 2
{{!}} style="text-align:center;" {{!}} 2
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{{!}} A pair of cannons that move up and down the side walls, firing destructible homing projectiles or slime that turn into immobilising puddles. Each closes its eye when attacked, briefly becoming invincible, and destroying one will spawn another cannon until 4 have been destroyed on each side. Alternatively, the hatches at the top can be destroyed directly to prevent more cannons spawning (and end the fight if only one cannon and no hatches are left).
{{!}} A pair of cannons that move up and down the side walls, firing destructible homing projectiles or slime that turn into immobilising puddles. Each closes its eye when attacked, briefly becoming invincible, and destroying one will spawn another cannon until 4 have been destroyed on each side. Alternatively, the hatches at the top can be destroyed directly to prevent more cannons spawning (and end the fight if only one cannon and no hatches are left).


If the Move Cannons are left intact for too long, they can sync up and create a laser beam between them, which moves up and down rapidly and often cannot be avoided.
If the Move Cannons are left intact for too long, they can sync up and create a laser beam between them, which moves up and down rapidly and can be impossible to avoid when under it and playing as Bass.
{{!}} style="text-align:center;" {{!}} 1.5 <small>(cannon)</small><br/>1.5 <small>(homing projectile)</small><br/><br/>1.5 <small>(slime)</small><br/>15 <small>(hatch)</small>
{{!}} style="text-align:center;" {{!}} 1.5 <small>(cannon)</small><br/>1.5 <small>(homing projectile)</small><br/><br/>1.5 <small>(slime)</small><br/>15 <small>(hatch)</small>
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>2 <small>(homing projectile)</small><br/>1 <small>(slime)</small><br/>4 <small>(laser)</small>
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>2 <small>(homing projectile)</small><br/>1 <small>(slime)</small><br/>4 <small>(laser)</small>
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{{!}} [[Penpen EV]]
{{!}} [[Penpen EV]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Penpen EV.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Penpen EV.png]]
{{!}} A penguin that spins in place on the ground, then quickly slides forward, slowing down until it stops and spins again.
{{!}} A penguin that spins in place on the ground, then quickly slides forward, slowing down until it stops and resumes spinning. It will also stop instantly on hitting a wall.
{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}} 4
{{!}} style="text-align:center;" {{!}} 4
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{{!}} [[Rompers]]
{{!}} [[Rompers]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Rompers.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Rompers.png]]
{{!}} Small toy soldiers that latch on to Mega Man/Bass, temporarily immobilising him and causing him to lose many [[Bolt]]s, though without directly damaging him. Red Rompers are rare and have only half as much health.
{{!}} Small toy soldiers that latch on to Mega Man/Bass, temporarily immobilising him and causing him to lose many [[Bolt]]s, though without directly damaging him. Green Rompers fall from the sky or are spawned by the [[King Tank]]; Red Rompers are rarer and have less health.
{{!}} style="text-align:center;" {{!}} 5 <small>(green)</small><br/>2 <small>(red)</small>
{{!}} style="text-align:center;" {{!}} 5 <small>(green)</small><br/>2 <small>(red)</small>
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} N/A
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{{!}} [[Shururun]]
{{!}} [[Shururun]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Shururun.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Shururun.png]]
{{!}} A robot that jumps straight up from pits at regular intervals. It respawns infinitely, no matter how many are destroyed.
{{!}} A robot that jumps straight up from pits at regular intervals. It respawns infinitely, no matter how many are destroyed. [[Astro Man]] can summon Shururuns from the ground during his boss battle, though these will stop spawning when destroyed or after some time has passed.
{{!}} style="text-align:center;" {{!}} 0.5
{{!}} style="text-align:center;" {{!}} 0.5
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 3
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{{!}} [[Sisi Roll]]
{{!}} [[Sisi Roll]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Sisi Roll.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Sisi Roll.png]]
{{!}} A giant lion-headed wheel that bounces around a vertical room and smashes the floor blocks, briefly stopping between bounces. Rather than defeating it, Mega Man/Bass must trick it into clearing the way to the door at the bottom, and destroying the Sisi Roll simply causes it to respawn.
{{!}} A giant lion-headed wheel that bounces around a vertical room and smashes the floor blocks, briefly stopping between bounces. Rather than defeating it, Mega Man/Bass must trick it into clearing the way to the door at the bottom, and destroying the Sisi Roll simply causes a new one to spawn.
{{!}} style="text-align:center;" {{!}} 28
{{!}} style="text-align:center;" {{!}} 28
{{!}} style="text-align:center;" {{!}} 5
{{!}} style="text-align:center;" {{!}} 5
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{{!}} [[Surumaker]]
{{!}} [[Surumaker]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Surumaker.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Surumaker.png]]
{{!}} A squid robot that pursues Mega Man/Bass in bursts, swimming in place between movements.
{{!}} A squid robot that pursues Mega Man/Bass in quick bursts, swimming in place between movements.
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 4
{{!}} style="text-align:center;" {{!}} 4
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{{!}} [[Tencrow]]
{{!}} [[Tencrow]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Tencrow.png]]
{{!}} style="text-align:center;" {{!}} [[File:MM&B - Tencrow.png]]
{{!}} Birds that appear in groups of three and move back and forth in a sine motion. They can fire small blades at Mega Man/Bass.
{{!}} Birds that appear in groups of three and move back and forth in a sine motion. If one is destroyed, the remaining ones will fire small blades at Mega Man/Bass.
{{!}} style="text-align:center;" {{!}} 1 <small>(Tencrow)</small><br/>1 <small>(blade)</small><br/>
{{!}} style="text-align:center;" {{!}} 1 <small>(Tencrow)</small><br/>1 <small>(blade)</small><br/>
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>2 <small>(blade)</small><br/>
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>2 <small>(blade)</small><br/>

Latest revision as of 02:48, 10 October 2021