Filled-in Hunter Program templates not yet used in any articles.
Halloween Aile
Properties
|
S-Rank
|
Halloween Aile
|
|
Balanced
|
Durability: 3
|
O.I.S.
|
Attack: 4
|
Range: 4
|
Shield Erase
|
Control: 3
|
Support: 5
|
Active Skills
|
Freeshooter
|
The shot will explode after hitting the target, inflicting 98.28% attack damage to targets within range. The shot will then release multiple energy shots to cause 24.57% damage for each shot.
|
Flight Assistance Device
|
Mobility
|
Power Increase
|
Range and flight speed increased by 10%.
|
Reduce preparation time by 20%.
|
Increase damage multiplier by 20%, with dramatically reduced range of explosion.
|
O.I.S.
|
Send a shuttlecock by hitting it with a racket to cause 272.16% attack damage to the target.
|
MODEL FX
|
MODEL LX
|
MODEL HX
|
When you use a weapon or hit a target with your skill, the target will burn and receive 22.5% attack damage every 0.5 second. This effect can only be triggered once more after 1 second.
|
When you use a weapon or hit a target with your skill, the target will become Slow and move with 9.38% speed reduction, which can be stacked up to 5 stacks. This effect can only be triggered once more after 1 second.
|
When you use a weapon or hit a target with your skill, there's a chance to cause the target to become immobile. The effect can only be triggered once more after 4 seconds.
|
Passive Skills
|
Witch Change
|
ATK Amplification
|
When Freeshooter shot explodes, increase the number of energy shots released by 1.
|
Boost the attack enhancement by 20%.
|
Mobility
|
The preparation time of the O.I.S. is reduced by 20%.
|
Trick or Treat
|
Witch Magic
|
Freeshooter can cancel shield.
|
When you use O.I.S., you can use Freeshooter again.
|
Fixed DNA
|
Show Time
|
Speed Booster
|
Witch's Elemental Workshop
|
Gain an invincible effect temporarily and take no damage when you activate O.I.S.
|
Enhance the speed increase from O.I.S. by 30%.
|
When hitting a target with Continuous Damage, Slow or Immobile status with Freeshooter, increase damage by 30%
|
New Year Iris
Properties
|
S-Rank
|
New Year Iris
|
|
Auxiliary
|
Durability: 5
|
Enhanced Status Cycle
|
Attack: 4
|
Range: 3
|
Status Interference
|
Control: 4
|
Support: 5
|
Active Skills
|
Demon-Breaking Arrow
|
Deal 178.42% damage to target when hit and render it immobile.
|
Hostility Repulsion
|
Manic Repulsion
|
Disturbance Boundary
|
Eliminate damage enhancement status after hitting the target
|
Eliminated acceleration status after hitting the target
|
Cause interference when hitting the target and dispels a new buff 3 times.
|
New Year's Dawn
|
New Year's Dawn deals 168.00% (+ 1.33% per level) continuous attack damage to targets in range and restores own HP.
|
Field Resistance
|
Disable Resistance
|
Light of Purity
|
50% chance to be immune from Immobilize and Slow effect, the same type of chance can be stacked.
|
50% chance of being immune to the effects of No Weapon, No Skills; the same type of chance can be stacked.
|
When casting the skill, remove all negative status you have.
|
Passive Skills
|
New Beginnings
|
Exorcism
|
At the beginning of a stage, gain an Enhanced Def status which decreased damage received by 40%. This status cannot be removed. This skill will only be activated once per stage. (Can be reactivated again due to the effect of "Renewal")
|
When using Demon-Breaking Arrow, an additional beam of light will be generated that deals damage equal to 66.38% of your attack, after which the beam will continue to move towards other targets in range and cause 25% damage.
|
Good Continuation
|
After the effect of "New Beginnings" wears off, it gains a damage enhancement status that cannot be removed, and the damage dealt is increased by 40%
|
Prayer for Blessings
|
Renewal
|
When using the Demon-Breaking Arrow, reduce the preparation time of the New Year's Dawn by 1.5 seconds. Increases the recovery power of New Year's Dawn by 25%. When New Year's Dawn hits a target, there is a chance to randomly remove a buff.
|
After the effect of "Good Continuation" wears off, it gains a "Renewal" status which cannot be removed. The effects of damage enhancement, defense enhancement, and acceleration increases by 40%. After this effect wears off, "New Beginnings" will be triggered again.
|
Fixed DNA
|
Complete penetration
|
Range Increase
|
Genesis
|
Demon-Breaking Arrow can now go through terrain and barriers.
|
Increase the range of New Year's Daw by 25%. Will not take any damage when using New Year's Dawn.
|
The effects of the New Beginnings' Enhanced Def status and Good Continuation's Damage Enhancement status is increased by 25% and duration reduced by 76%. After the "New Beginnings" effect is activated, it can be activated again after a 37-second cooldown.
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DiVE Armor Iris
Properties
|
S-Rank
|
DiVE Armor Iris
|
|
Attack
|
Durability: 4
|
Penetrating Energy Blade
|
Attack: 4
|
Range: 4
|
Teleportation Attack
|
Control: 4
|
Support: 5
|
Active Skills
|
Halo Slash
|
Deals 224.78% damage to enemies in range, and scatters 12 enemy-seeking Energy Blades around the area that can penetrate through terrain and obstacles. You do not take any damage while using this skill.
|
Power Increase
|
Power Increase
|
Show Time
|
Increase the range damage multiplier of Halo Slash by 10%.
|
The Energy Blade damage multiplier of Halo Slash is increased by 10%.
|
You will not suffer from negative status effects when using Halo Slash.
|
Blinking Slash
|
Perform an extremely quick dashing slash strike at the target to deal damage equal to 221.76% of your attack. When you reach the target location or the maximum distance limit, unleash 2 huge Slashing Waves that will cause damage to all targets in your path. When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on spot. You are invulnerable to any attack during the use of this skill.
|
Power Increase
|
Range Increase
|
Quick Mode
|
Increase the damage rate of Blinking Slash by 5%.
|
Increase Range of Blinking Slash's dashing slash strike by 30%.
|
When using Blinking Slash, you get an accelerated status, which increases movement speed by 39%.
|
Passive Skills
|
Defense Mode
|
Attack Mode
|
Gain Defense Mode that cannot be removed every 26 seconds, increase damage by 25% and damage you take is reduced by 35%.
|
After the effect of "Defense Mode" wears off, gain Attack Mode that cannot be removed, increase damage by 35% and damage you take is reduced by 25%. Cause interference when the Energy Blade of Halo Slash hits the target to dispel a new buff 2 times. This effect can only be triggered once more after 3 seconds.
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Protective Mode
|
When using a skill, gain a shield that can withstand 100% attack damage. This effect can only be triggered once more after a 8-second cooldown. You can perform Blinking Slash again when you are hit, and you will gain Enhanced DEF state that cannot be removed and reduces damage taken by 40%. This effect can only be triggered again after 6-second cooldown.
|
Abort Dispute
|
Ultimate Mode
|
The dashing slash strike of Blinking Slash will cause the first target it hits to become immobile. When Halo Slash hits a target, it will weaken the target's defense by increasing the damage it receives by 16%. This effect can stack 3 times.
|
Increase the duration of Attack Mode by 9 seconds. When you attack with a weapon, create an additional electric current that deals damage equal to 65% of your attack. The electric current will continue to move towards other targets in range and cause 25% damage. This effect can only be triggered once more after 1 second. When Halo Slash hits the target, you will be able to use Halo Slash again. This effect can only be triggered again after a 7-second cool down.
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Roll
Properties
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A-Rank
|
Roll
|
|
Auxiliary
|
Durability: 3
|
Sweep Combo
|
Attack: 2
|
Range: 3
|
Random Supporting Eddie
|
Control: 3
|
Support: 5
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Active Skills
|
Roll Swing
|
Swings the mop to deal 136.08% attack damage to all targets within the area, and allows the casting of Mopping, which deals damage to all enemies on the path while taking no damage during the attack.
|
Unfocus
|
Exhaustion
|
Protection Shield
|
Landing this skill induces CRI Weakened which reduces CRIR by 81%.
|
Applies CRID Weakened on hit, reducing the target’s damage dealt from critical hit by 40.5%.
|
Use and acquire a shield that can withstand 67.5% attack damage.
|
Supporting Eddie
|
Summons Eddie who offers random items for Roll.
|
Recovery Boost
|
Small Bomb EX
|
Large Bomb EX
|
Increases the recovery power of Supporting Eddie: Vital Energy by 30%.
|
Increases the damage rate of Supporting Eddie: Small Bomb by 5%.
|
Increases the damage rate of Supporting Eddie: Large Bomb by 5%.
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Passive Skills
|
Mobility
|
Power Increase
|
The preparation time of the Supporting Eddie is reduced by 20%.
|
Increases the damage rate of Mopping is increased by 10%.
|
Logistics EX
|
Increases the acquisition chance of Supporting Eddie: Large Bomb.
|
Support Request
|
-
|
Has a chance to render Supporting Eddie usable when taking hit. This effect can only be triggered once more after a 8-second cooldown.
|
|
Fixed DNA
|
Power Increase
|
Done Cleaning
|
Eddie Please!
|
Increase the damage rate of Roll Swing by 10%
|
When you defeat a target with Mopping, recover HP equal to 13.5% of the attack.
|
Increase the chance to trigger Support Request by 100%
|
Marino
Properties
|
A-Rank
|
Marino
|
|
Speed
|
Durability: 3
|
Multi-functional Shuriken
|
Attack: 3
|
Range: 2
|
Ninjutsu Mark
|
Control: 4
|
Support: 4
|
Active Skills
|
Shuriken
|
Shoot 3 Shurikens simultaneously to inflict 68.04% attack damage to the target.
|
Multiple Shurikens
|
Power Increase
|
Ninjutsu Mark• I
|
Can shoot 5 Shurikens simultaneously.
|
Increase damage rate by 5%.
|
After hitting the target, there is a chance to leave a Ninjutsu mark at the original location that will continuously damage and slow targets within its range.
|
Blink
|
Crash forward, inflicting 117.94% attack damage to all targets in your way and take no damage when the skill is active.
|
Exploit
|
Mobility
|
Enzuigiri
|
When hitting the target, there is a chance to use the Shuriken again.
|
Reduce preparation time by 20%.
|
After hitting, there is a chance to render the target immobile.
|
Passive Skills
|
Penetrating Shuriken
|
Sun Blaze
|
The shuriken can additionally penetrate 1 target, and the damage after the penetration becomes 25%.
|
When being hit, there is a chance to obtain Enhanced CRI to increase CRIR by 120%.
|
Ninjutsu Mark•II
|
When using Blink, there is a chance to leave a Ninjutsu mark at the original location that will continuously damage and slow targets within its range.
|
Boomerang Shuriken
|
-
|
Shuriken will return to where you are.
|
|
Skins
|
Quicksilver Marino
|
|
Unlock bonus
|
ATK
|
+16
|
HP
|
+32
|
DEF
|
+8
|
|
|
Fixed DNA
|
Radiant Blaze
|
Blink Thrust
|
Complete penetration
|
Increase the chance to trigger Sun Blaze by 30%
|
Turns Blink into a dashing slash attack that works on specific enemies.
|
Enables Shuriken to pass through landscape and barriers as slash attack that works on specific enemies.
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Leviathan
Properties
|
S-Rank
|
Leviathan
|
|
Balanced
|
Durability: 3
|
Ice Mine Support
|
Attack: 4
|
Range: 4
|
Tracking Ice Dragon Attack
|
Control: 4
|
Support: 5
|
Active Skills
|
Water Circle
|
Wield a Javelin and inflicts damage to targets within range 151.2%, and can then use a more powerful Stage 2 slash.
|
Power Increase
|
Power Increase
|
Frost Javelin
|
Increased damage multiplier of Stage 1 by 10%.
|
Increase the damage multiplier of Stage 2 by 10%.
|
Launch an additional Frost Javelin with a tracking effect, dealing 37.5% damage to the target.
|
Spirit of the Ocean
|
Summon an ice dragon that deals 257.04% damage to the target. The ice dragon has its own damage register, and hitting everything can deal 1.42 times more damage.
|
Spirit Protection - Attack
|
Spirit Protection - Defense
|
Sense Enhancement
|
When activating a skill, you get a damage enhancement status, which increases damage dealt by 25.5%.
|
When activating a skill, you get a defense enhancement status, which decreased damage received by 25.5%.
|
Increase flight speed by 20% and improve tracking effect.
|
Passive Skills
|
Marine Snow
|
Mobility
|
When attacked, there is a chance to summon a Marine Snow that will automatically chase after enemies. The Marine Snow will explode after making contact with the target, or when its attacked, or after 10 seconds, dealing damage to targets within range. This skill is a summon
|
The preparation time of the Water Circle is reduced by 20%.
|
Frost Javelin
|
When using the Spirit of the Ocean, three additional Frost Javelins with tracking effects are fired, dealing 31.88% damage to the target.
|
Snow Enhancement
|
Loss of Temperature
|
Increase the Marine Snow damage multiplier by 20%.
|
Activate the skill and hit to slow the target, target's movement speed is reduced by 42.67%.
|
Fixed DNA
|
Ice Dragon Enhancement
|
Complete penetration
|
Ocean Goddess of the Blue Sea
|
Increase the damage multiplier by 10% for the head of Spirit of the Ocean
|
Increase the damage multiplier for Frost Javelin by 50% and range by 25% and allow passage through landscape and barriers
|
Increase the effective duration of Loss of Temperature by 33%. When you use Water Circle, reduce the preparation time for Spirit of the Ocean by 1 second
|
DiVE Armor RiCO
Properties
|
S-Rank
|
DiVE Armor RiCO
|
|
Attack
|
Durability: 4
|
Skill Recreation [X]
|
Attack: 4
|
Range: 5
|
Skill Recreation [Z]
|
Control: 5
|
Support: 5
|
Active Skills
|
Recreation: Plasma Charge Shot
|
Fires a Plasma round that ignores terrain and deals 232.24% of damage to the target. It creates a plasma field in place that continues to deal damage to targets it comes into contact after hitting the target. Plasma rounds penetrate all targets in its path, and damage becomes 50% after penetration. The player does not take any damage during use.
|
Power Increase
|
Recreation: Cross Charge Shot
|
Recreation: Charged Cannon D.I.V.E
|
Increase damage rate by 5%.
|
Unleash two-stage shots that ignores terrain. When the first and second energy rounds come into contact, the first energy round will spread out to deal 0.6x damage, and the second energy round will intensify to deal 2.5x damage. In addition, the Cross Charge Shot penetrates all targets in its path and the damage becomes 50% after penetration. The player does not take any damage during use.
|
Launch a Charged Cannon D.I.V.E at maximum charge, continuing to deal damage to all targets within range. A barrage of explosions will also be activated along the laser trail, dealing damage to all targets within range. The player does not take any damage during use.
|
Recreation: Double Genmu Zero
|
Two energy blades are fired from each hand, dealing 77.11% damage to all enemies in its path. The player does not take any damage during use.
|
Power Increase
|
Recreation: Raikousen
|
Recreation: Rekkoha
|
Increase damage rate by 5%.
|
Charge forward, dealing damage to all enemies in its path, and rendering the targets immobile. Will not take any damage when the skill is active.
|
Launch a powerful energy attack that strikes all enemies within range. Each round deals damage to enemies, and no damage is taken by the player during use.
|
Passive Skills
|
Extraordinary Armor
|
Master of Arms
|
Damage taken is reduced by 20%. When the first target is hit with "Recreation: Double Genmu Zero", "Recreation: Raikousen", or "Recreation: Rekkoha", an R Field is generated that continues to deal damage to the target it contacts. This effect can only be triggered again after a 3-second cooldown.
|
When you equip a buster and a melee weapon at the same time, increase damage by 30% and reduce damage you take by 30%.
|
Restriction Off
|
When "Recreation: Plasma Charge Shot", "Recreation: Cross Charge Shot", and "Recreation: Charged Cannon D.I.V.E" hits a target, you can use "Recreation: Plasma Charge Shot", "Recreation: Cross Charge Shot", and "Recreation: Charged Cannon D.I.V.E" again. This effect can only be triggered again after a 8-second cooldown. After using "Recreation: Double Genmu Zero", "Recreation: Raikousen", or "Recreation: Rekkoha", gain acceleration status and increase your movement speed by 37.5%.
|
Additional Arms
|
Supreme Armor
|
Three additional rounds of tracking missiles that ignores terrain and obstacles are launched by using "Recreation: Plasma Charge Shot", "Recreation: Cross Charge Shot", and "Recreation: Charged Cannon D.I.V.E", dealing 45% damage to the target. This effect can only be triggered again after a 1-second cooldown. Gain a Preventive Shield every 8-seconds.
|
Use "Recreation: Double Genmu Zero", "Recreation: Raikousen" and "Recreation: Rekkoha" repeatedly. After it is triggered, it can only be triggered once more after a 8-second cooldown. Increase the Range of "Recreation: Plasma Charge Shot", "Recreation: Cross Charge Shot" and "Recreation: Charged Cannon D.I.V.E" by 25%. Gain a shield every 8 seconds, which can withstand 110% attack damage.
|
Servbot
Properties
|
B-Rank
|
Servbot
|
|
Auxiliary
|
Durability: 4
|
Recovery Skill
|
Attack: 3
|
Range: 3
|
Random Ally Support
|
Control: 2
|
Support: 3
|
Active Skills
|
Enjoying Curry
|
Enjoy delicious curry and restore own HP by 12.8% attack and gain a protective shield
|
Recovery Boost
|
Shield Enhancement
|
Mobility
|
Enhance the recovery by 25%.
|
Increases the damage mitigation capacity by the shield's 25%.
|
Reduce preparation time by 20%.
|
Summon Servbot
|
Randomly summon Servbot to attack target in front of you
|
Bomb Servbot
|
Suicidal Servbot
|
Giant Servbot
|
Greatly increases the chance to summon Bomb Servbot. Bomb Servbot will charge forward wit a bomb to deal damage to all targets within range.
|
Greatly increases the chance to summon Suicidal Servbot. Suicidal Servbot will cling on to the target tightly to cause damage and immobility
|
Greatly increases the chance to summon Giant Servbot. Giant Servbot will move forward while swinging its massive hammer to deal damage over time to all targets in range.
|
Passive Skills
|
Jack of all Trades
|
Secret Seasoning
|
When HP is 75% or higher, reduce damage taken by 20%.
|
When enjoying curry, there is a chance to gain enhanced damage state, increasing damage by 32%.
|
Support Request
|
Has a chance to render Summon Servbot usable when taking hit.
|
-
|
-
|
|
|
Fixed DNA
|
Master of All Trades
|
Special Seasoning
|
Servbot Rally
|
Increases the effect of Jack of all Trades by 20%.
|
Secret Seasoning's activation rate is increased.
|
Increase the number of Summon Servbot you can perform by 1.
|
Layer
Properties
|
A-Rank
|
Layer
|
|
Attack
|
Durability: 2
|
Sabre Combination
|
Attack: 4
|
Range: 3
|
Charged Damage Enhancement
|
Control: 4
|
Support: 4
|
Active Skills
|
Renyoudan
|
Swing the sabre to inflict 181.44% attack damage to target within the area, and use Consecutive Lunges to continuously deal damage.
|
Mobility
|
Power Increase
|
Soft Spot
|
Reduce preparation time by 20%.
|
Increased the damage multiplier for the second phase of Renyoudan 10%.
|
After hitting the target with the first phase of Renyoudan, there is a chance to immobilize the target.
|
Tenshouha
|
Expand beam of light to continuously deal 80.64% attack damage to targets within the area.
|
Power Increase
|
Armor protection
|
Soft Spot
|
Increase damage rate by 5%.
|
There is a chance to gain an enhanced-defense state when activating the skill, reducing damage taken by 33.33%.
|
After hitting, there is a chance to render the target immobile.
|
Passive Skills
|
Chain Blast
|
Counterattack Preparation
|
The damage register for Tenshouha is accelerated by 20%.
|
There is a chance to gain an enhanced-damage state when hit, increasing damage done by 2% and can be stacked up to 10 stacks.
|
Power Increase
|
Increased the damage multiplier of the first phase of Renyoudan by 10%.
|
Focus
|
-
|
Use skills and weapons to knock down the target to gain an enhanced-damage state, which increases the damage done by 2% and can be stacked up to 10 stacks.
|
|
Fixed DNA
|
Melee Adaptability
|
Melee Mastery
|
Mobility
|
Reduced damage taken by 15% when equipping a melee weapon.
|
Increase damage by 15% when equipping a melee weapon.
|
The preparation time for the Tenshouha is reduced by 20%.
|
Pallette
Properties
|
B-Rank
|
Pallette
|
|
Auxiliary
|
Durability: 2
|
Damage-weakening specialization
|
Attack: 2
|
Range: 3
|
Action interference
|
Control: 1
|
Support: 5
|
Active Skills
|
Black Arrow
|
Shoot an arrow toward the target, inflicting 27.22% damage and weakening the target's attack damage.
|
Flight Assistance Device
|
Positioning System
|
Black Soul Twist
|
Range and flight speed increased by 10%.
|
Additional tracking effect.
|
Improve weakened attack damage effect by 20%.
|
Ion Gun
|
Shoot an electric net forward, inflicting 118.54% attack damage to targets within range and rendering them immobile.
|
Paralyzing Current
|
Power Increase
|
Short Circuit
|
The time targets are immobile is increased by 50%, but the damage dealt by the Ion Gun is reduced by 25%.
|
Increase damage rate by 5%.
|
After hitting, there is a chance to weaken the target’s attack damage.
|
Passive Skills
|
Energy application
|
Electromagnetic Resonance
|
Increase the Black Arrow's energy gain by 20% , and Reduce preparation time by 10%.
|
Produce additional lightning when using the Ion Gun, which inflicts 19.6% attack damage to the target.
|
Hacker
|
When causing attack damage weakening or hitting a target that had its attack damage weakened, the target will also be slowed and have its movement speed reduced by 25%
|
-
|
-
|
|
|
Skins
|
Yukata Pallette
|
|
Unlock bonus
|
ATK
|
+32
|
HP
|
+64
|
DEF
|
+16
|
|
|
Fixed DNA
|
Power Increase
|
Sprayer Adaptability
|
Multi-Black Arrow
|
Increase the damage multiplier of Electromagnetic Resonance by 50%.
|
Reduced damage taken by 15% when equipping a Sprayer.
|
Launches three Black Arrows with each shot
|
Alia
Properties
|
A-Rank
|
Alia
|
|
Balanced
|
Durability: 3
|
Near-middle distance switching
|
Attack: 3
|
Range: 3
|
Rapid skill casting
|
Control: 2
|
Support: 4
|
Active Skills
|
Green Spinner
|
Explodes after hitting the target, inflicting 128.52% (+ 1.02% per level) attack damage to targets within range.
|
Energy Convergence
|
Concentrated Explosion
|
Restriction Off
|
Range, and effective range is increased by 15%.
|
Range is reduced by 30%, damage rate is increased by 7.5%.
|
Has a chance of launching Green Spinners in quick succession.
|
Melt Creeper
|
5 pillars of fire explode out of the ground in front, each pillar will continuously inflict 28.36% attack damage.
|
Energy Convergence
|
Concentrated Explosion
|
Restriction Off
|
The number of fire pillars is increased to 7.
|
The number of fire pillars is reduced to 3, and the damage rate is increased by 7.5%.
|
Has a chance of launching Melt Creeper in quick succession.
|
Passive Skills
|
Mobility
|
Burn
|
The preparation time of Green Spinner is reduced by 20%
|
After Melt Creeper hits, there is a chance to inflict burn, which inflicts 2.34% attack damage every 0.5 seconds.
|
Electric Shock Warhead
|
After the Green Spinner hits, there is a chance to render the target immobile.
|
Intelligence Analysis
|
-
|
There is a chance for weapon or skill attack to weaken the target’s DEF, increasing damage taken by 27.03%.
|
|
Skins
|
Swimsuit Alia
|
|
Unlock bonus
|
ATK
|
+16
|
HP
|
+32
|
DEF
|
+8
|
|
|
Swimsuit Alia (Azur)
|
|
Unlock bonus
|
ATK
|
+32
|
HP
|
+64
|
DEF
|
+16
|
|
|
Fixed DNA
|
Conflagration
|
Mobility
|
Sprayer Mastery
|
Enhance the effects of Burning by 50%
|
The preparation time of Melt Creeper is reduced by 20%
|
Increase damage by 15% when equipping a Sprayer.
|
Pandora
Properties
|
S-Rank
|
Pandora
|
|
Attack
|
Durability: 4
|
Ice and Lightning-based attacks
|
Attack: 4
|
Range: 4
|
Funnel support
|
Control: 3
|
Support: 5
|
Active Skills
|
Ice Doll
|
Summon an Ice Doll that bounce along the ground, dealing 174.60% damage to targets along the path and cause Slow; after penetration, its damage will be reduced to 50%.
|
Chill
|
Harden
|
Mobility
|
The duration of the Slow is increased by 30%.
|
Increase damage by 40% after penetration.
|
Reduce preparation time by 20%.
|
Homing Plasma
|
Summon a plasma ball with homing effect, dealing 229.50% damage to target when hit and render it immobile.
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Positioning System
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Power Increase
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Mobility
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Enhance homing performances.
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Increase damage rate by 5%.
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Reduce preparation time by 20%.
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Passive Skills
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Range Increase
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Range Increase
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Increase Range of Ice Doll by 25%.
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Increase Range of Homing Plasma by 25%.
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First Movement
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Summons Ice Doll and funnel at the same time. The funnel will shoot ice shots at the target automatically to deal damage. Funnel will disappear after attacking 6 times or after 6seconds. *This skill is a summon
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Second Movement
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Dance of the Magic Wand
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Summons Homing Plasma and funnel at the same time. The funnel will shoot lightning shots at the target automatically to deal damage. Funnels will disappear after attacking 6 times or after 6seconds. *This skill is a summon
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Renders invulnerability when you use this skill.
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Fixed DNA
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Symphony of Ice & Thunder - Overture
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Symphony of Ice & Thunder - Interlude
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Rondo of Wand
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When you hit an Immobile target with Ice Doll, damage is increased by 30%
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Increase damage by 30% when hitting a target that has been slowed with Homing Plasma.
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Boost the effects of Dance of Wands and suffer no negative status effects while the skill is active
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Harp Note
Properties
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S-Rank
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Harp Note
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Defense
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Durability: 4
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Ranged status attack
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Attack: 3
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Range: 3
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Speaker combo attack
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Control: 4
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Support: 5
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Active Skills
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Machine Gun String
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Shoot Binding String that ignores terrain, inflicting 96.77% attack damage along the path and rendering the targets immobile. Afterwards you can use Machine Gun String to shoot music notes and deal damage to the targets.
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Binding Enhancement
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Immobilize Resistance
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Blast Note
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The time targets are immobile is increased by 1 second, but the damage dealt is reduced by 50%.
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40% chance to become immune to the effects of immobilize; the same type of chance can be stacked.
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When you use the skill, summon a speaker that automatically locks on to enemy and provides support fire. It will disappear either after making 4 attacks or after 6 seconds. ※This skill is a summon.
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Song of Pulse
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Deal 293.53% attack damage to all the targets within range and Defocus them. Attacks have a 42% chance to miss the target.
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Power Increase
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Out of Control
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Skill Seal
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Damage multiplier is increased by 20%, but the triggering chance of Defocus is greatly reduced.
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Defocus is now Out of Control status that cannot be removed by skills and ignores Preventive Shield.
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Defocus is now Skill Seal status that cannot be removed by skills and ignores Preventive Shield.
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Passive Skills
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Ammunition expansion
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Blast Note
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The number of music notes by Machine Gun String is increased by 1
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When using Song of Pulse, summon a speaker that automatically locks on to enemy and provides support fire. It will disappear either after making 4 attacks or after 6 seconds. ※This skill is a summon.
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Forerunner Barrier
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At the beginning of a stage, gain a long-duration shield that can withstand 400% attack damage but can only be activated once per stage.
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Speaker Boost
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Idol Event
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The number of attacks from Blast Note is increased by 1.
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After using Song of Pulse, you unleash extra music notes that deal damage to all targets in path. After penetrating targets, its damage will be changed to 25%. The music notes will bounce when they touch terrain.
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Fixed DNA
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Idol Persistence
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High Spirits
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Adept Response
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When HP is 50% or higher, reduce damage taken by 20%.
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When you hit a target with Song of Pulse, recover HP equal to 20.38% of the attack. This effect can only be triggered once more after a 3-second cooldown.
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When hit, gain Enhanced DEF to reduce damage taken by 40%. This effect can only be triggered again after a 6-second cooldown.
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Roll.EXE
Properties
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S-Rank
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Roll.EXE
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Auxiliary
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Durability: 5
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Recovery Specialization
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Attack: 3
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Range: 3
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Hit hinders attack
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Control: 4
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Support: 5
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Active Skills
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Roll Whip
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Deal 158.76% attack damage to all the targets within range. Then, automatically activate Heart Flash to recover HP equal to 25% Attack.
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Recovery Boost
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Power Increase
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Show Time
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Enhance the recovery by 25%
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Increase damage rate by 5%.
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Will not take any damage when using the skill.
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Roll Arrow
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Deal 158.76% attack damage and cause Defocus to the target. Attacks have a 56.25% chance to miss the target.
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Penetration enhancement
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Energy Convergence
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HP Recovery
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Your attack can now penetrate one extra target and the damage after penetration becomes 25%.
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When target is hit, Roll Arrow can apply its effect to all the targets within range.
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When hitting a target, recover HP equal to 17.5% of your attack.
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Passive Skills
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Continuous Damage Resistance
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Purify
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40% chance to become immune to the effects of Continuous Damage; the same type of chance can be stacked.
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When you use a character skill, randomly remove 1 debuff.
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Heart Arrow
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When HP is above 75%, gain Heart Arrow status that cannot be removed: Roll Arrow's Defocus cannot be removed and ignores Preventive Shield, and Defocused targets have a 100% to miss their targets. Movement speed is increased by 30% when in Heart Arrow state.
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HP Absorb
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Defensive Chip
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Upon hitting a Defocused target, restore HP equal to 20% ATK. This effect can trigger only one time every 3 seconds. When HP is above 75%, reduce damage you take by 25%.
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When hit, gain Enhance DEF to reduce damage taken by 80%. This effect can only be triggered again after 6 second cooldown. When HP is below 50%, gain Heart Arrow status that cannot be removed. This effect can only be triggered again after a 12-second cooldown.
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Fixed DNA
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Dynamic Destruction
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Complete penetration
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Target Lock
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When Roll Whip hits, it will slow the target and reduce its movement speed by 42%.
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Roll Arrow can now go through terrain and barriers. The preparation time for the Roll Arrow is reduced by 20%.
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Locks on a target that has been hit by Roll Arrow; when the target is hit again by Roll Arrow, the attack will deal additional 60% damage.
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Roll Caskett
Properties
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S-Rank
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Roll Caskett
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Auxiliary
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Durability: 5
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Weapon Expertise
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Attack: 3
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Range: 5
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Long-lasting
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Control: 4
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Support: 3
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Active Skills
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Throw Wrench
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Throw a wrench at the target to inflict [0]%damage and weaken target's DEF.
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Mechanic: Machine Gun
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Mechanic: Launcher
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Mechanic: Sprayer
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Increase damage by 10% and reduce damage taken by 10% when equipping a machine gun.
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Increase damage by 10% and reduce damage taken by 10% when equipping a launcher.
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Increase damage by 10% and reduce damage taken by 10% when equipping a sprayer.
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Hunter Seeker
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Deploy Hunter Seeker, which will automatically lock on to enemy and provide support fire. It will disappear either after making15attacks or 25 seconds. *This skill is a summon
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Improved Sensor
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Power Increase
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Hyper Drive
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Increase the range of detection by 25%.
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Increase damage rate by 5%.
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Increase the number of attacks and target-lock speed by 20%.
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Passive Skills
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Digger
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Mobility
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When hit, gain Enhanced DEF to reduce damage taken by 26.67%. This effect can only be triggered again after 8 second cooldown.
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Reduce the preparation time for Throw Wrench by 20%
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Onsite Service
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When hitting a target with your weapon, there's a chance to enable Hunter Seeker. This effect can only be triggered again after 8 second cooldown.
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Handmade Lunch
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Mother Lode
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When your HP drops below 50%, recover 100% HP. This skill will only be activated once per stage.
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Increase the effect of DEF enhancement of Digger by 20% and reduce the cooldown time for the skill by 20%.
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Fixed DNA
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Support Request
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Servicing Technology
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Mechanic Guru
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Extend the duration of Hunter Seeker by 30%.
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Increase the chance to trigger Onsite Service by 100%. When the Hunter Seeker is in the summoned state, the damage received is decreased by 25%.
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Increase the number of Throw Wrench rounds by 1. Handmade Lunch grants invincibility.
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