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Difference between revisions of "Template:Enemy table/MMZ2"

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(Added more enemies and their information to the table)
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| Hottalook and Mini-Hottalook =
| Hottalook and Mini-Hottalook =


{{!}} [[Hottalook and Mini-Hottalook|Hottalook]]
{{!}} [[Hottalook|Hottalook and Mini-Hottalook]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Hottalook.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Hottalook and Mini-Hottalook.png]]
{{!}} Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue.
{{!}} Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue.
{{!}} style="text-align:center;" {{!}} N/A <small>(Hottalook)</small><br/>2 <small>(drone)</small>
{{!}} style="text-align:center;" {{!}} N/A <small>(Hottalook)</small><br/>2 <small>(drone)</small>
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{{!}} [[Pantheon Hammer]]
{{!}} [[Pantheon Hammer]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Pantheon Hammer.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Pantheon Hammer.png]]
{{!}} Advanced Pantheons that are equipped with a hammer and a shield. They attack by throwing their hammer at Zero before pulling it back. Their shields can be removed with the [[Chain Rod]].
{{!}} Advanced Pantheons that are equipped with a hammer and a shield. They attack by throwing their hammer at Zero before pulling it back, similar to [[Hoganmer]] from the ''[[X era]]'' . Their shields can be removed with the [[Chain Rod]].
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}}  
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{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Pantheon Hopper.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Pantheon Hopper.png]]
{{!}} A special variety of Pantheon that crawls along the floor and jumps at Zero, attempting to slash at him if he gets near.
{{!}} A special variety of Pantheon that crawls along the floor and jumps at Zero, attempting to slash at him if he gets near.
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 3<small>(contact)</small><br/>3<small>(slash)</small>
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Neo Arcadian Airship]], [[Crystal Cave]] <small>(Chase Elpizo)</small>, [[Yggdrasil]]
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Neo Arcadian Airship]], [[Crystal Cave]] <small>(Chase Elpizo)</small>, [[Yggdrasil]]
{{!}} [[Beehitt]] <small>(3, Chase Elpizo)</small>
{{!}} [[Beehitt]] <small>(3, Chase Elpizo)</small>
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{{!}} Flies erratically in place before making a beeline towards Zero when he draws near. Usually in groups or swarmed around a Bombnet.
{{!}} Flies erratically in place before making a beeline towards Zero when he draws near. Usually in groups or swarmed around a Bombnet.
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small>
{{!}} style="text-align:center;" {{!}} 2
{{!}} [[Forest of Dysis]] <small>(Destroy C. Z.)</small>, [[Forest of Notus]] <small>(Chase Elpizo)</small>, [[Temple of Wind]]
{{!}} [[Forest of Dysis]] <small>(Destroy C. Z.)</small>, [[Forest of Notus]] <small>(Chase Elpizo)</small>, [[Temple of Wind]]
{{!}} [[Beeshot]] <small>(10, Destroy C. Z.)</small>
{{!}} [[Beeshot]] <small>(10, Destroy C. Z.)</small>
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{{!}} A small tank that moves along the ceiling or walls and fires small shots at Zero.
{{!}} A small tank that moves along the ceiling or walls and fires small shots at Zero.
{{!}} style="text-align:center;" {{!}} 4
{{!}} style="text-align:center;" {{!}} 4
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br>1 <small>(projectile)</small>
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br/>1 <small>(projectile)</small>
{{!}} [[Temple of Fire]]
{{!}} [[Temple of Fire]]
{{!}} [[Stickoh]] <small>(3, Temple of Fire)</small>
{{!}} [[Stickoh]] <small>(3, Temple of Fire)</small>
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{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Securipider.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Securipider.png]]
{{!}} Spider-like robots that come in several varieties, moving at one of two speeds and appearing on the floor or ceiling, with some being able to climb on walls. They can lower themselves from the ceiling by a thread and spit projectiles at Zero. Some also launch webs from the ceiling or walls that immobilize him for a short time.
{{!}} Spider-like robots that come in several varieties, moving at one of two speeds and appearing on the floor or ceiling, with some being able to climb on walls. They can lower themselves from the ceiling by a thread and spit projectiles at Zero. Some also launch webs from the ceiling or walls that immobilize him for a short time.
{{!}} style="text-align:center;" {{!}} 1 <small>(Securipider)</small><br>1 <small>(thread)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(Securipider)</small><br/>1 <small>(thread)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(contact)</small><br>1 <small>(projectile)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(contact)</small><br/>1 <small>(projectile)</small>
{{!}} [[Forest of Dysis]] <small>(Destroy C. Z.)</small>, [[Forest of Notus]] <small>(Chase Elpizo)</small>, [[Yggdrasil]]
{{!}} [[Forest of Dysis]] <small>(Destroy C. Z.)</small>, [[Forest of Notus]] <small>(Chase Elpizo)</small>, [[Yggdrasil]]
{{!}} [[Stickah]] <small>(3, Destroy C. Z.)</small>
{{!}} [[Stickah]] <small>(3, Destroy C. Z.)</small>
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{{!}} Cactus-like robots that come in two varieties. Static ones that open up to shower 2 spiked projectiles once Zero is near and mobile ones, that roll towards Zero before settling down on the ground to shower its projectiles.
{{!}} Cactus-like robots that come in two varieties. Static ones that open up to shower 2 spiked projectiles once Zero is near and mobile ones, that roll towards Zero before settling down on the ground to shower its projectiles.
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br> 2 <small>(projectile)</small>
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br/>2 <small>(projectile)</small>
{{!}} [[Sand Wilderness]], [[Temple of Fire]]
{{!}} [[Sand Wilderness]], [[Temple of Fire]]
{{!}} [[Itemeter]] <small>(4, Sand Wilderness)</small>
{{!}} [[Itemeter]] <small>(4, Sand Wilderness)</small>
| Shabaroller =
{{!}} [[Shabaroller]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Shabaroller.png]]
{{!}} Spiked cactus/totem-like mechaniloids separated in sections, top and bottom. Both sections feature cylindrical roller-like appendages that spin around, alternating positions to defend itself and can damage Zero on contact. It also can shoot spikes out of its shielded body. To defeat it, Zero can slash either the top or bottom sections when those are vulnerable.
{{!}} style="text-align:center;" {{!}} 8
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>2 <small>(roller)<br/>2 <small>(projectile)</small>
{{!}} [[Sand Wilderness]]
{{!}} [[M-orina]] <small>(3, Sand Wilderness)</small>
| Shurubon =
{{!}} [[Shurubon]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Shurubon.png]]
{{!}} A robot with familiar pattern that jumps straight up from pits at regular intervals. Like its classic variant, it respawns infinitely, no matter how many are destroyed.
{{!}} style="text-align:center;" {{!}}
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small>
{{!}} [[Forest of Notus]] <small>(Chase Elpizo)</small>
{{!}} [[Birhang]] <small>(6, Chase Elpizo)</small>
| Signaloid =
{{!}} [[Signaloid]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Signaloid.png]]
{{!}} A stationary shooting cannon that shifts between elements correspondent to what Zero has at the moment. When red, it will shoot flames on the direction Zero is at like a flamethrower. When blue, it will shoot a couple of snowflakes that bounce around surfaces. When yellow, it shoots a short-ranged electric blast that then splits into two blasts when it is in the same vertical axis as Zero.
{{!}} style="text-align:center;" {{!}}
{{!}} style="text-align:center;" {{!}}
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Neo Arcadian Ship]], [[Shuttle Factory]] <small>(Chase Elpizo)</small>, [[Neo Arcadia Temple]], [[Temple of Wind]]
{{!}} [[M-orossa]] <small>(3, Chase Elpizo)</small>
| Snow Garm =
{{!}} [[Snow Garm]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Snow Garm.png]]
{{!}} A snow variant of [[Garm]] that rushes at Zero and tries to pounce him. It can latch on, dealing damage and immobilising for up to three ticks or until it is shaken off. Shots knock them back a little.
{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}} 3 <small>(pounce)</small><br/>2 <small>(per tick)
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>, [[Temple of Ice]]
{{!}} [[Stickoo]] <small>(4, Chase Elpizo)</small>
| Spiking =
{{!}} [[Spiking]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Spiking.png]]
{{!}} A spike ball that rolls around quickly. It is often dropped on Zero by [[Carry Arm|Carry Arms]].
{{!}} style="text-align:center;" {{!}} 5
{{!}} style="text-align:center;" {{!}} 3
{{!}} [[Train of Neo Arcadia]] <small>(Rob Goods and after)</small>, [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>, [[Crystal Cave]] <small>(Chase Elpizo)</small>, [[Yggdrasil]] <small>(only during [[Elpizo]]'s phase 1)</small>
{{!}} [[Biraero]] <small>(10, Rob Goods)</small>
| Swim Metall RW =
{{!}} [[Swim Metall RW]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Swim Metall RW.png]]
{{!}} A [[Swim Metall DX]] that swims with hopping motions and goes through walls. It cannot shoot and never hides under its helmet. Cannot be found normally, but aquatic enemies turn into these if a Metall [[Cyber-elf]] has been used.
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 1
{{!}} None/Any
{{!}} None
| Telly Bomb =
{{!}} [[Telly Bomb]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Telly Bomb.png]]
{{!}} [[Telly]]-inspired explosive robots that blow up upon contact with Zero, enemies or solid surfaces. They can used to destroy certain walls or enemies on the way if Zero strikes them in whatever direction.
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 2
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Temple of Fire]]
{{!}} [[Bomphew]] <small>(4, Destroy P. R.)</small>
| Toitank =
{{!}} [[Toitank]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Toitank.png]]
{{!}} Small tank-shaped, color-coded robots that shoot energy blasts at Zero while riding on tracks. The different colors of the robots correspond to their respective speed. Green are slow, purple are medium speed and blue are high speed. Once all are destroyed, U4 appears.
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 1
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>
{{!}} None
| Top Gabyoall =
{{!}} [[Top Gabyoall]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Top Gabyoall.png]]
{{!}} Moves back and forth on the ground, ceiling or wall, speeding up while Zero is at the same height (or length if on a wall). It cannot be destroyed and attacks only stun it briefly.
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} 2
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Crystal Cave]] <small>(Chase Elpizo)</small>, [[Shuttle Factory]] <small>(Chase Elpizo)</small>, [[Temple of Fire]]
{{!}} None
| U4 =
{{!}} [[U4]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - U4.png]]
{{!}} An extremely fast robot that appears once all the Toitanks are destroyed, requiring a precise shot from Zero.
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 1
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>
{{!}} [[Dable]] <small>(1, Destroy P. R.)</small>
| Yadokroid =
{{!}} [[Yadokroid]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Yadokroid.png]]
{{!}} A crab-like robot that hides in its shell. The shell can reflect Zero's shots and once destroyed, Yadokroid will run away and sometimes shoot.
{{!}} style="text-align:center;" {{!}} 5
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br/>2 <small>(projectile)</small>
{{!}} [[Train of Neo Arcadia]] <small>(Rob Goods)</small>, [[Residential Area]], [[Temple of Ice]]
{{!}} [[M-orapp]] <small>(4, Rob Goods)</small>
| Yuki da Machine =
{{!}} [[Yuki da Machine]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Yuki da Machine.png]]
{{!}} A robot composed of a spherical body and three long stretchable limbs that pick up snowballs and then throw at Zero. Similar to the [[Snow Shooter]] from the ''[[X era]]'', its snowballs gradually grow once the roll on the ground.
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 4<small>(snowball)</small>
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>
{{!}} [[Beefire]] <small>(5, Chase Elpizo)</small>




}}<noinclude>{{doc}}[[Category:Mega Man Zero 2 templates]][[Category:Cell templates]]</noinclude>
}}<noinclude>{{doc}}[[Category:Mega Man Zero 2 templates]][[Category:Cell templates]]</noinclude>

Revision as of 06:58, 11 November 2023