Site notice
Welcome! Please check To-Do List to see what pages need help, who is working on what, etc.

Difference between revisions of "Template:Enemy table/MMX2"

From Mega Man Wiki
m (Text replacement - "{{MMX2Link|Desert Base Stage}}" to "Desert Base Stage")
m (Text replacement - "mini-boss" to "sub-boss")
 
Line 85: Line 85:
{{!}} [[Chop Register]]
{{!}} [[Chop Register]]
{{!}} style="text-align:center;" {{!}} [[File:MMX2 - Chop Register.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMX2 - Chop Register.png]]
{{!}} A holographic sword mini-boss that spins, slashes and jabs at X. Only its handle can be harmed.
{{!}} A holographic sword sub-boss that spins, slashes and jabs at X. Only its handle can be harmed.
{{!}} style="text-align:center;" {{!}} 32
{{!}} style="text-align:center;" {{!}} 32
{{!}} style="text-align:center;" {{!}} 2
{{!}} style="text-align:center;" {{!}} 2
Line 115: Line 115:
{{!}} Crosshair
{{!}} Crosshair
{{!}} style="text-align:center;" {{!}} [[File:MMX2 - Crosshair.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMX2 - Crosshair.png]]
{{!}} A reticle that follows X around, analysing him if it catches up to him. This does not hurt, but will upgrade the [[Raider Killer]] mini-boss in the next room with new attacks for every time X was caught. It appears three times and gets bigger every time.
{{!}} A reticle that follows X around, analysing him if it catches up to him. This does not hurt, but will upgrade the [[Raider Killer]] sub-boss in the next room with new attacks for every time X was caught. It appears three times and gets bigger every time.
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} N/A
{{!}} style="text-align:center;" {{!}} N/A
Line 255: Line 255:
{{!}} [[Raider Killer]]
{{!}} [[Raider Killer]]
{{!}} style="text-align:center;" {{!}} [[File:MMX2 - Raider Killer.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMX2 - Raider Killer.png]]
{{!}} A mini-boss that gets upgraded if X got caught by the reticle in the room before it. By default, it shoots fireballs forward or jumps over X, shooting three lasers downward at its highest point. If X got caught once, it will gain a different shooting pattern; if twice, a different jumping pattern; if three times, it will be able to generate a shield and launch it forward, which can be destroyed while it is moving.
{{!}} A sub-boss that gets upgraded if X got caught by the reticle in the room before it. By default, it shoots fireballs forward or jumps over X, shooting three lasers downward at its highest point. If X got caught once, it will gain a different shooting pattern; if twice, a different jumping pattern; if three times, it will be able to generate a shield and launch it forward, which can be destroyed while it is moving.
{{!}} style="text-align:center;" {{!}} 32 <small>(Raider&nbsp;Killer)</small><br/>4 <small>(shield)</small>
{{!}} style="text-align:center;" {{!}} 32 <small>(Raider&nbsp;Killer)</small><br/>4 <small>(shield)</small>
{{!}} style="text-align:center;" {{!}} 4 <small>(contact)</small><br/>2 <small>(fireballs)</small><br/>3 <small>(lasers)</small><br/>2 <small>(shield)</small>
{{!}} style="text-align:center;" {{!}} 4 <small>(contact)</small><br/>2 <small>(fireballs)</small><br/>3 <small>(lasers)</small><br/>2 <small>(shield)</small>

Latest revision as of 21:30, 14 March 2024