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Difference between revisions of "Template:Enemy table/MMZ2"

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(Added more enemies and their information to the table)
m (Updated life values, damage values and stage appearances of the enemies)
 
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{{!}} Slow moving mechaniloids that inch along the ground.
{{!}} Slow moving mechaniloids that inch along the ground.
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 2
{{!}} [[Forest of Notus]] <small>(Chase Elpizo)</small>
{{!}} [[Forest of Notus]] <small>(Chase Elpizo and after)</small>
{{!}} [[Kelon]] <small>(3, Chase Elpizo)</small>
{{!}} [[Kelon]] <small>(3, Chase Elpizo)</small>


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{{!}} style="text-align:center;" {{!}} 2
{{!}} style="text-align:center;" {{!}} 2
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 1
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>, [[Residential Area]], [[Neo Arcadia Temple]], [[Temple of Fire]], [[Yggdrasil]]
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo and after)</small>, [[Residential Area]], [[Neo Arcadia Temple]], [[Temple of Fire]], [[Yggdrasil]]
{{!}} [[Bomblow]] <small>(3, Chase Elpizo)</small>
{{!}} [[Bomblow]] <small>(3, Chase Elpizo)</small>


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{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Hottalook and Mini-Hottalook.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Hottalook and Mini-Hottalook.png]]
{{!}} Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue.
{{!}} Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue.
{{!}} style="text-align:center;" {{!}} N/A <small>(Hottalook)</small><br/>2 <small>(drone)</small>
{{!}} style="text-align:center;" {{!}} N/A <small>(Hottalook)</small><br/>2 <small>(Mini-Hottalook)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(drone contact)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(contact)</small>
{{!}} [[Crystal Cave]] <small>(Chase Elpizo)</small>
{{!}} [[Crystal Cave]] <small>(Chase Elpizo)</small>
{{!}} [[Birflow]] <small>(10 drones, Chase Elpizo)</small>
{{!}} [[Birflow]] <small>(10 drones, Chase Elpizo)</small>
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{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Ice Lifter.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Ice Lifter.png]]
{{!}} Enemies that try to rush into Zero, sometimes while pushing large blocks of ice.
{{!}} Enemies that try to rush into Zero, sometimes while pushing large blocks of ice.
{{!}} style="text-align:center;" {{!}} <small></small>
{{!}} style="text-align:center;" {{!}} 4
{{!}} style="text-align:center;" {{!}} 4 <small>(contact)</small>
{{!}} style="text-align:center;" {{!}} 4
{{!}} [[Computer Zone]] <small>(Destroy C. Z. and after)</small>
{{!}} [[Computer Zone]] <small>(Destroy C. Z. and after)</small>
{{!}} [[Fubuffa]] <small>(4, Destroy C. Z.)</small>
{{!}} [[Fubuffa]] <small>(4, Destroy C. Z.)</small>
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{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Jangyo.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Jangyo.png]]
{{!}} Fish mechaniloids that either swim around or jump over floating platforms.
{{!}} Fish mechaniloids that either swim around or jump over floating platforms.
{{!}} style="text-align:center;" {{!}} <small></small>
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small>
{{!}} style="text-align:center;" {{!}} 2
{{!}} [[Computer Zone]] <small>(Destroy C. Z.)</small>, [[Temple of Ice]]
{{!}} [[Computer Zone]] <small>(Destroy C. Z. and after)</small>, [[Temple of Ice]]
{{!}} [[Stickie]] <small>(5, Destroy C. Z.)</small>
{{!}} [[Stickie]] <small>(5, Destroy C. Z.)</small>
| Metall RW =
{{!}} [[Metall RW]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Metall RW.png]]
{{!}} An explosive that activates if Zero gets too close to it.
{{!}} style="text-align:center;" {{!}} 10
{{!}} style="text-align:center;" {{!}} 8 <small>(contact)</small><br/>2 <small>(projectile)</small>
{{!}} None/Any
{{!}} None




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{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 2 <small>(explosion)</small>
{{!}} style="text-align:center;" {{!}} 2 <small>(explosion)</small>
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo and after)</small>
{{!}} [[Bomgrow]] <small>(20, Chase Elpizo)</small>
{{!}} [[Bomgrow]] <small>(20, Chase Elpizo)</small>
| Metall RW =
{{!}} [[Metall RW]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Metall RW.png]]
{{!}} An explosive that activates if Zero gets too close to it.
{{!}} style="text-align:center;" {{!}} 10
{{!}} style="text-align:center;" {{!}} 8 <small>(contact)</small> 2 <small>(projectile)</small>
{{!}} None/Any
{{!}} None




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{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br/>2 <small>(projectile)</small>
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br/>2 <small>(projectile)</small>
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Computer Zone]] <small>(Destroy C. Z.)</small>, [[Shuttle Factory]] <small>(Chaze Elpizo)</small>, [[Neo Arcadian Airship]], [[Forest of Notus]] <small>(Chase Elpizo)</small>, [[Temple of Wind]], [[Yggdrasil]]
{{!}} [[Power Room]] <small>(Destroy P. R. and after)</small>, [[Computer Zone]] <small>(Destroy C. Z. and after)</small>, [[Shuttle Factory]] <small>(Chaze Elpizo and after)</small>, [[Neo Arcadian Airship]], [[Forest of Notus]] <small>(Chase Elpizo and after)</small>, [[Temple of Wind]], [[Yggdrasil]]
{{!}} [[Beestin]] <small>(7, Destroy P. R.)</small>
{{!}} [[Beestin]] <small>(7, Destroy P. R.)</small>


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{{!}} [[Pantheon Hammer]]
{{!}} [[Pantheon Hammer]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Pantheon Hammer.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Pantheon Hammer.png]]
{{!}} Advanced Pantheons that are equipped with a hammer and a shield. They attack by throwing their hammer at Zero before pulling it back, similar to [[Hoganmer]] from the ''[[X era]]'' . Their shields can be removed with the [[Chain Rod]].
{{!}} Advanced Pantheons that are equipped with a flail hammer and an armored shield. They attack by throwing their hammer at Zero before pulling it back, similar to [[Hoganmer]] from the ''[[X era]]'' . Their shields can be removed using the [[Chain Rod]].
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 4 <small>(contact)</small><br/>3 <small>(flail hammer)</small>
{{!}} [[Forest of Dysis]] <small>(Rescue R.)</small>, [[Neo Arcadian Airship]], [[Forest of Notus]] <small>(Chase Elpizo)</small>, [[Shuttle Factory]] <small>(Chaze Elpizo)</small>
{{!}} [[Forest of Dysis]] <small>(Rescue R.)</small>, [[Neo Arcadian Airship]], [[Forest of Notus]] <small>(Chase Elpizo and after)</small>, [[Shuttle Factory]] <small>(Chaze Elpizo and after)</small>
{{!}} [[Jettah]] <small>(3,Chase Elpizo)</small>
{{!}} [[Jettah]] <small>(3,Chase Elpizo)</small>


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{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 3<small>(contact)</small><br/>3<small>(slash)</small>
{{!}} style="text-align:center;" {{!}} 3<small>(contact)</small><br/>3<small>(slash)</small>
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Neo Arcadian Airship]], [[Crystal Cave]] <small>(Chase Elpizo)</small>, [[Yggdrasil]]
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Neo Arcadian Airship]], [[Crystal Cave]] <small>(Chase Elpizo and after)</small>, [[Yggdrasil]]
{{!}} [[Beehitt]] <small>(3, Chase Elpizo)</small>
{{!}} [[Beehitt]] <small>(3, Chase Elpizo)</small>


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{{!}} Walks around and stops to fire three projectiles forward. Attacks knock them back a little and can prevent the attack.
{{!}} Walks around and stops to fire three projectiles forward. Attacks knock them back a little and can prevent the attack.
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 1 <small>(contact)</small><br/>1 <small>(projectile)</small>
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br/>2 <small>(projectile)</small>
{{!}} [[Sand Wilderness]], [[Power Room]] <small>(Destroy P. R.)</small>, [[Neo Arcadian Airship]], [[Crystal Cave]] <small>(Chase Elpizo)</small>, [[Neo Arcadia Temple]], [[Temple of Ice]], [[Temple of Wind]], [[Yggdrasil]]
{{!}} [[Sand Wilderness]], [[Power Room]] <small>(Destroy P. R.)</small>, [[Neo Arcadian Airship]], [[Crystal Cave]] <small>(Chase Elpizo and after)</small>, [[Neo Arcadia Temple]], [[Temple of Ice]], [[Temple of Wind]], [[Yggdrasil]]
{{!}} None
{{!}} None


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{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Pantheon Launcher.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Pantheon Launcher.png]]
{{!}} Special teal-armored Pantheons that are armed with large cannons. They sit in one place and fire multiple consecutive blasts.
{{!}} Special teal-armored Pantheons that are armed with large cannons. They sit in one place and fire multiple consecutive blasts.
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>4 <small>(projectile)</small>
{{!}} [[Shuttle Factory]] <small>(Chaze Elpizo)</small>, [[Neo Arcadia Temple]]
{{!}} [[Shuttle Factory]] <small>(Chaze Elpizo and after)</small>, [[Neo Arcadia Temple]]
{{!}} [[Parick]], [[Nureff]] <small>(3, Neo Arcadia Temple)</small>
{{!}} [[Parick]], [[Nureff]] <small>(3, Neo Arcadia Temple)</small>


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{{!}} style="text-align:center;" {{!}} 1 <small>(Securipider)</small><br/>1 <small>(thread)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(Securipider)</small><br/>1 <small>(thread)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(contact)</small><br/>1 <small>(projectile)</small>
{{!}} style="text-align:center;" {{!}} 1 <small>(contact)</small><br/>1 <small>(projectile)</small>
{{!}} [[Forest of Dysis]] <small>(Destroy C. Z.)</small>, [[Forest of Notus]] <small>(Chase Elpizo)</small>, [[Yggdrasil]]
{{!}} [[Forest of Dysis]] <small>(Destroy C. Z. and after)</small>, [[Forest of Notus]] <small>(Chase Elpizo)</small>, [[Yggdrasil]]
{{!}} [[Stickah]] <small>(3, Destroy C. Z.)</small>
{{!}} [[Stickah]] <small>(3, Destroy C. Z.)</small>


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{{!}} [[Shurubon]]
{{!}} [[Shurubon]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Shurubon.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Shurubon.png]]
{{!}} A robot with familiar pattern that jumps straight up from pits at regular intervals. Like its classic variant, it respawns infinitely, no matter how many are destroyed.
{{!}} A robot with a familiar pattern that jumps straight up from pits at regular intervals. Like its classic variant, it respawns infinitely, no matter how many are destroyed.
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 2
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small>
{{!}} style="text-align:center;" {{!}} 2
{{!}} [[Forest of Notus]] <small>(Chase Elpizo)</small>
{{!}} [[Forest of Notus]] <small>(Chase Elpizo and after)</small>
{{!}} [[Birhang]] <small>(6, Chase Elpizo)</small>
{{!}} [[Birhang]] <small>(6, Chase Elpizo)</small>


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{{!}} [[Signaloid]]
{{!}} [[Signaloid]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Signaloid.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Signaloid.png]]
{{!}} A stationary shooting cannon that shifts between elements correspondent to what Zero has at the moment. When red, it will shoot flames on the direction Zero is at like a flamethrower. When blue, it will shoot a couple of snowflakes that bounce around surfaces. When yellow, it shoots a short-ranged electric blast that then splits into two blasts when it is in the same vertical axis as Zero.
{{!}} A stationary shooting cannon that shifts between elements correspondent to what Zero has at the moment. When red, it will shoot flames on the direction Zero is at like a flamethrower. When blue, it will shoot a couple of snowflakes that bounce around surfaces. When yellow, it shoots a short-ranged electric blast that then splits into two blasts when it is in the same vertical axis as Zero. Per default, the color is red.
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}}  
{{!}} style="text-align:center;" {{!}} 3 <small>(contact)</small><br/>3 <small>(projectile)</small><br/>3 <small>(flamethrower)</small><br/>
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Neo Arcadian Ship]], [[Shuttle Factory]] <small>(Chase Elpizo)</small>, [[Neo Arcadia Temple]], [[Temple of Wind]]
{{!}} [[Power Room]] <small>(Destroy P. R. and after)</small>, [[Neo Arcadian Ship]], [[Broken Aircraft]], [[Shuttle Factory]] <small>(Chase Elpizo and after)</small>, [[Neo Arcadia Temple]], [[Temple of Wind]]
{{!}} [[M-orossa]] <small>(3, Chase Elpizo)</small>
{{!}} [[M-orossa]] <small>(3, Chase Elpizo)</small>


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{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}} 3 <small>(pounce)</small><br/>2 <small>(per tick)
{{!}} style="text-align:center;" {{!}} 3 <small>(pounce)</small><br/>2 <small>(per tick)
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>, [[Temple of Ice]]
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo and after)</small>, [[Temple of Ice]]
{{!}} [[Stickoo]] <small>(4, Chase Elpizo)</small>
{{!}} [[Stickoo]] <small>(4, Chase Elpizo)</small>


 
| Spyking
| Spiking =
| Spiking =


{{!}} [[Spiking]]
{{!}} [[Spyking]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Spiking.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ - Spyking.png]]
{{!}} A spike ball that rolls around quickly. It is often dropped on Zero by [[Carry Arm|Carry Arms]].
{{!}} A spike ball that rolls around quickly. It is often dropped on Zero by [[Carry Arm|Carry Arms]].
{{!}} style="text-align:center;" {{!}} 5
{{!}} style="text-align:center;" {{!}} 5
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 3
{{!}} [[Train of Neo Arcadia]] <small>(Rob Goods and after)</small>, [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>, [[Crystal Cave]] <small>(Chase Elpizo)</small>, [[Yggdrasil]] <small>(only during [[Elpizo]]'s phase 1)</small>
{{!}} [[Train of Neo Arcadia]] <small>(Rob Goods and after)</small>, [[Roof of Computer Zone]] <small>(Chase Elpizo and after)</small>, [[Crystal Cave]] <small>(Chase Elpizo and after)</small>, [[Yggdrasil]] <small>(only during [[Elpizo]]'s phase 1)</small>
{{!}} [[Biraero]] <small>(10, Rob Goods)</small>
{{!}} [[Biraero]] <small>(10, Rob Goods)</small>


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{{!}} [[Telly Bomb]]
{{!}} [[Telly Bomb]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Telly Bomb.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Telly Bomb.png]]
{{!}} [[Telly]]-inspired explosive robots that blow up upon contact with Zero, enemies or solid surfaces. They can used to destroy certain walls or enemies on the way if Zero strikes them in whatever direction.
{{!}} [[Telly]]-inspired explosive robots that blow up upon contact with Zero, enemies or solid surfaces. It slowly floats towards Zero, giving enough time for him to strike them in whatever direction. They can used to destroy certain walls or enemies on the way and spawn endlessly.
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 1
{{!}} style="text-align:center;" {{!}} 2
{{!}} style="text-align:center;" {{!}} 2
{{!}} [[Power Room]] <small>(Destroy P. R.)</small>, [[Temple of Fire]]
{{!}} [[Power Room]] <small>(Destroy P. R. and after)</small>, [[Temple of Fire]]
{{!}} [[Bomphew]] <small>(4, Destroy P. R.)</small>
{{!}} [[Bomphew]] <small>(4, Destroy P. R.)</small>


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{{!}} style="text-align:center;" {{!}} 5
{{!}} style="text-align:center;" {{!}} 5
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br/>2 <small>(projectile)</small>
{{!}} style="text-align:center;" {{!}} 2 <small>(contact)</small><br/>2 <small>(projectile)</small>
{{!}} [[Train of Neo Arcadia]] <small>(Rob Goods)</small>, [[Residential Area]], [[Temple of Ice]]
{{!}} [[Train of Neo Arcadia]] <small>(Rob Goods and after)</small>, [[Residential Area]], [[Temple of Ice]]
{{!}} [[M-orapp]] <small>(4, Rob Goods)</small>
{{!}} [[M-orapp]] <small>(4, Rob Goods)</small>


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{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Yuki da Machine.png]]
{{!}} style="text-align:center;" {{!}} [[File:MMZ2 - Yuki da Machine.png]]
{{!}} A robot composed of a spherical body and three long stretchable limbs that pick up snowballs and then throw at Zero. Similar to the [[Snow Shooter]] from the ''[[X era]]'', its snowballs gradually grow once the roll on the ground.
{{!}} A robot composed of a spherical body and three long stretchable limbs that pick up snowballs and then throw at Zero. Similar to the [[Snow Shooter]] from the ''[[X era]]'', its snowballs gradually grow once the roll on the ground.
{{!}} style="text-align:center;" {{!}} 3
{{!}} style="text-align:center;" {{!}} 6
{{!}} style="text-align:center;" {{!}} 4<small>(snowball)</small>
{{!}} style="text-align:center;" {{!}} 4 <small>(contact)</small><br/>4 <small>(snowball)</small>
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>
{{!}} [[Roof of Computer Zone]] <small>(Chase Elpizo)</small>
{{!}} [[Beefire]] <small>(5, Chase Elpizo)</small>
{{!}} [[Beefire]] <small>(5, Chase Elpizo)</small>

Latest revision as of 01:54, 15 November 2023