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Difference between revisions of "Template:CompendiumX BossFile/X7"
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Unknowni123 (talk | contribs) (Created page with "{{#switch:{{{1|}}} | Mega Scorpio = {{CompendiumX BossFile |bgcolor=#0A78A0 |image=center|frameless|180px |stage={{MMX7Link|Opening Stage}} |weapon=None |weakness=None |profile=A huge Reploid shaped like a scorpion. With a powerful Tail Shot from his tail and his tornado-like Ground Circle attack, it pursues Axl. |attack1=Tail Shot|effect1=Shoot 3 red shots from its tail. |attack2=Ground Circle|effect2=Drops an orb of light on...") |
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{{CompendiumX BossFile | {{CompendiumX BossFile | ||
|bgcolor=#0A78A0 | |bgcolor=#0A78A0 | ||
|image=[[File:MMX7 - Mega Scorpio BossFile.png|center|frameless| | |image=[[File:MMX7 - Mega Scorpio BossFile.png|center|frameless|125px]] | ||
|name=Mega Scorpio | |||
|stage={{MMX7Link|Opening Stage}} | |stage={{MMX7Link|Opening Stage}} | ||
|weapon=None | |weapon=None | ||
|weakness=None | |weakness=None | ||
|profile=A | |profile=A giant Reploid shaped like a scorpion. With a powerful Tail Shot from its tail and the tornado-like Ground Circle attack, it pursues Axl relentlessly. | ||
|attack1=Tail Shot|effect1=Shoot 3 red shots from its tail. | |attack1=Tail Shot|effect1=Shoot 3 red shots from its tail. | ||
|attack2=Ground Circle|effect2=Drops an orb of light on the ground | |attack2=Ground Circle|effect2=Drops an orb of light on the ground that becomes a widespread attack. | ||
|attack3=Scissor Attack|effect3= | |attack3=Scissor Attack|effect3=Stabs with its scissors, creating shockwaves. | ||
|attack4=Charge|effect4=Charges towards the player. | |attack4=Charge|effect4=Charges towards the player. | ||
|attack5=Trample|effect5=Jumps to land on the player.}} | |attack5=Trample|effect5=Jumps to land on the player.}} | ||
|Soldier Stonekong = | |Soldier Stonekong = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Soldier Stonekong Render.png|center|frameless|125px]] | |||
|name=Soldier Stonekong | |||
|stage=[[Deep Forest]] | |||
|weapon=[[Gaea Shield]]/[[Gokumonken]] | |||
|weakness=[[Explosion]]/[[Hadangeki]] | |||
|profile=The brawn of Red Alert, who values loyalty above all else. He swings around and throws giant stones with overwhelming strength. He fights with a powerful sword and even uses his shield as a weapon. | |||
|attack1=Rock Throw|effect1=Throws a stone on the floor, which splits in half and moves around the arena. | |||
|attack2=Sword Attack|effect2=Approaches to attack with his giant sword. | |||
|attack3=Shield Attack|effect3=Throws his shield, which is indestructible. | |||
|attack4=Jumping Down-Thrust|effect4=Jumps and attacks with his sword.}} | |||
|Tornado Tonion = | |Tornado Tonion = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Tornado Tonion Render.png|center|frameless|125px]] | |||
|name=Tornado Tonion | |||
|stage=[[Radio Tower]] | |||
|weapon=[[Volt Tornado]]/[[Raijinsho]] | |||
|weakness=[[Gaea Shield]]/[[Gokumonken]] | |||
|profile=A Red Alert assassin who manipulates tornadoes charged with electricity. He looks like a joke at first, as he fights by dancing, but his abilities are unquestionable. | |||
|attack1=Volt Tornado|effect1=Summons a tornado and attacks. | |||
|attack2=Circle|effect2=Extends his scales in a rotating circle. | |||
|attack3=Wall|effect3=Arranges his scales into a moving wall. | |||
|attack4=Wiper|effect4=Slides his scales into an oscillating blade.}} | |||
|Splash Warfly = | |Splash Warfly = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Splash Warfly Render.png|center|frameless|125px]] | |||
|name=Splash Warfly | |||
|stage=[[Battleship]] | |||
|weapon=[[Splash Laser]]/[[Suiretsusen]] | |||
|weakness=[[Volt Tornado]]/[[Raijinsho]] | |||
|profile=A powerful enemy who has mastered fighting with his naginata and missiles. He has a sly personality, swimming freely through the water to appear behind the player. | |||
|attack1=Splash Laser|effect1=Shoots a laser of water. | |||
|attack2=Naginata Attack|effect2=Swipes at the player with his naginata, or spins it to defend against attacks. | |||
|attack3=Waterspout & Tobiuo Missile|effect3=Stabs the ground, raising a column of water and two homing missiles.}} | |||
|Flame Hyenard = | |Flame Hyenard = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Flame Hyenard Render.png|center|frameless|125px]] | |||
|name=Flame Hyenard | |||
|stage=[[Lava Factory]] | |||
|weapon=[[Circle Blaze]]/[[Bakuenjin]] | |||
|weakness=[[Splash Laser]]/[[Suiretsusen]] | |||
|profile=A Reploid who attacks alongside a giant Mechaniloid. The boss himself splits into three bodies to launch powerful attacks, such as fireballs and homing missiles. | |||
|attack1=Seeker Missile|effect1=The giant gazelle Mechaniloid fires homing missiles. | |||
|attack2=Fireball|effect2=Throws a fireball. | |||
|attack3=Fire Break|effect3=Surrounds the player with clones and runs around them. | |||
|attack4=Clone Summon|effect4=Alternates between dashing and throwing fireballs with his clones.}} | |||
|Ride Boarski = | |Ride Boarski = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Ride Boarski Render.png|center|frameless|125px]] | |||
|name=Ride Boarski | |||
|stage=[[Central Circuit]] | |||
|weapon=[[Moving Wheel]]/[[Zankorin]] | |||
|weakness=[[Circle Blaze]]/[[Bakuenjin]] | |||
|profile=A boss who speeds around in a circular arena resembling a motocross ring. He torments the player with traps around the arena and bombs thrown by the surrounding Reploids. | |||
|attack1=Search Wheel|effect1=Releases three to six wheel bombs to chase the player. | |||
|attack2=Lightning Fang|effect2=Glows red and dashes. He is invincible for the duration. | |||
|attack3=Laser Trap|effect3=A laser that grows in three directions and rotates.}} | |||
|Snipe Anteator = | |Snipe Anteator = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Snipe Anteator Render.png|center|frameless|125px]] | |||
|name=Snipe Anteator | |||
|stage=[[Cyber Field]] | |||
|weapon=[[Sniper Missile]]/[[Hieijin]] | |||
|weakness=[[Moving Wheel]]/[[Zankorin]] | |||
|profile=A difficult adversary who not only attacks with missiles, but also drones including laser pods and soldier ants. Avoid him using Axl's Rolling ability. | |||
|attack1=Spiral Claw|effect1=Shouts and throws a spiraling wind vortex. | |||
|attack2=Soldier Ant|effect2=Scatters ant-shaped bombs that self-destruct if the player gets close. | |||
|attack3=Laser Pod|effect3=Releases a drone that shoots lasers. | |||
|attack4=Homing Missile|effect4=Fires missiles that track the player. | |||
|attack5=Dead End Kiss|effect5=Extends his tongue to catch the player, granting him a power-up and dealing damage.}} | |||
|Wind Crowrang = | |Wind Crowrang = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Wind Crowrang Render.png|center|frameless|125px]] | |||
|name=Wind Crowrang | |||
|stage=[[Air Forces]] | |||
|weapon=[[Wind Cutter]]/[[Soenbu]] | |||
|weakness=[[Sniper Missile]]/[[Hieijin]] | |||
|profile=With the appearance of a karasu-tengu, this boss has a variety of techniques. He flies freely through the sky and attacks with tackles, boomerang daggers, and missiles. | |||
|attack1=Dagger Boomerang|effect1=A dagger that flies to the player's position. | |||
|attack2=Tackle Attack|effect2=Strikes the player from above. | |||
|attack3=Dagger|effect3=Approaches with a dash, then slashes twice followed by a spinning slash with his dagger. | |||
|attack4=Feather Missile|effect4=Missiles that track the player. | |||
|attack5=Cyclone|effect5=Holds still on the aircraft, then unleashes wind blades left and right.}} | |||
|Vanishing Gungaroo = | |Vanishing Gungaroo = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Vanishing Gungaroo Render.png|center|frameless|125px]] | |||
|name=Vanishing Gungaroo | |||
|stage=[[Tunnel Base]] | |||
|weapon=[[Explosion]]/[[Hadangeki]] | |||
|weakness=[[Wind Cutter]]/[[Soenbu]] | |||
|profile=Piloting a special Ride Armor, he attacks within a transparent rectangular prism. There is a theory that he sees Axl as a rival, which his attitude may confirm. | |||
|attack1=Gungaroo Personal Ride|effect1=Stops to do a one-two punch, or attacks with Shockwave. | |||
|attack2=One-Two-Three|effect2=Shouting, he runs while attacking continuously. | |||
|attack3=Shockwave|effect3=Crouches and launches an energy barrier with his hind legs. | |||
|attack4=Vanishing Upper|effect4=Runs while jumping three times. | |||
|attack5=Triangle Kick|effect5=Jumps at the wall yelling "Triangle Kick!" and bounces into a kick. | |||
|attack6=Sonic Shield|effect6=Stands still to emit energy barriers forwards. | |||
|attack7=One-Two-Upper|effect7=Performs a dashing punch into an uppercut.}} | |||
|Mole Bore = | |Mole Bore = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Mole Bore BossFile.png|center|frameless|125px]] | |||
|name=Mole Bore | |||
|stage=[[Palace Road]] | |||
|weapon=None | |||
|weakness=[[Volt Tornado]]/[[Raijinsho]] | |||
|profile=A tunnel construction Mechaniloid that attacks using a laser and detachable rolling cutters, mainly used for mining. It torments the player with simple but powerful attacks. | |||
|attack1=Roller Cutter|effect1=Four saw-shaped cutters detach from the roller. | |||
|attack2=Laser Attack|effect2=Turns with a wide laser. | |||
|attack3=Charge Attack|effect3=Dashes across the screen left and right.}} | |||
|Red = | |Red = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Red Render.png|center|frameless|125px]] | |||
|name=Red | |||
|stage=[[Crimson Palace]] | |||
|weapon=None | |||
|weakness=[[Explosion]]/[[Hadangeki]] | |||
|profile=The commander of Red Alert, who leads illegal bounty hunters to eliminate Mavericks. He slashes with a scythe as if he were a Grim Reaper, then finishes the player with tornadoes. | |||
|attack1=Clone|effect1=Two clones appear near the player to launch a Scythe Attack. | |||
|attack2=Scythe Attack|effect2=Throws his scythe if the player gets too close. | |||
|attack3=Tornado|effect3=Creates purple tornadoes. | |||
|attack4=Wide Shot|effect4=Throws an energy blade when attacked from afar.}} | |||
|Sigma 1st = | |Sigma 1st = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Sigma Art.png|center|frameless|125px]] | |||
|name=Sigma (1st form) | |||
|stage=[[Crimson Palace]] | |||
|weapon=None | |||
|weakness=[[Wind Cutter]]/[[Soenbu]] | |||
|profile=The mastermind behind the events, a being of true evil who has manipulated the executives of the vigilante group Red Alert. He reveals himself with a humanoid body wielding a rifle and a laser gun. | |||
|attack1=Bound Shot|effect1=Shoots bullets from his rifle that bounce around the arena walls. | |||
|attack2=Double Shot|effect2=Appears in the air to rain down bullets for a while. | |||
|attack3=Cannon Laser|effect3=Fires a wide laser in a straight line horizontally for a short time. | |||
|attack4=Guard|effect4=Prevents the player from hitting him using his rifle as a shield.}} | |||
|Sigma 2nd = | |Sigma 2nd = | ||
{{CompendiumX BossFile | |||
|bgcolor=#0A78A0 | |||
|image=[[File:MMX7 - Sigma 2 BossFile.png|center|frameless|125px]] | |||
|name=Sigma (2nd form) | |||
|stage=[[Crimson Palace]] | |||
|weapon=None | |||
|weakness=[[Explosion]]/[[Hadangeki]] | |||
|profile=When his first form is defeated, the arena travels to a different space for the second battle with Sigma in a giant robot body. Face the baddest of bosses from a floating platform, and deliver the final blow. | |||
|attack1=Dash Punch|effect1=Dash punch attack from afar. | |||
|attack2=Green Shot|effect2=Fires four green shots that track the player. | |||
|attack3=Red Shot|effect3=Approaches and continuously fires red shots from his mouth. | |||
|attack4=Laser|effect4=Sweeps the arena with a wide laser. | |||
|attack5=Rotation Attack|effect5=Spins rapidly, releasing four bullets.}} | |||
}}<noinclude>{{doc}}[[Category:Mega Man X7 templates]][[Category:Cell templates]]</noinclude> | }}<noinclude>{{doc}}[[Category:Mega Man X7 templates]][[Category:Cell templates]]</noinclude> |