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Mega Man Xtreme

From Mega Man Wiki
Revision as of 01:46, 1 September 2021 by Vellidragon (talk | contribs) (Enemies and some general clean-up.)
First of the seriesXtreme seriesMega Man Xtreme 2 -->
Game Info
File:MMXI - Box Art.png
Box Art
General information
Game Title(s):Mega Man Xtreme, Rockman X: Cyber Mission
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):2000
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):Game Boy Color, 3DS Virtual Console

Characters

Name Sprite Description
X File:MMXI - X.png
Zero File:MMXI - Zero.png
Sigma File:MMXI - Sigma.png
Middy File:MMXI - Middy.png
Techno File:MMXI - Techno.png
Zain File:MMXI - Zain.png
Geemel File:MMXI - Geemel.png
Dr. Cain File:MMXI - Dr. Cain.png
Dr. Light File:MMXI - Dr. Light.png

Enemies

Minor Enemies

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Name Sprite Description HP Damage Stage(s)

Mini Bosses

Template:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXITemplate:Enemy table/MMXI
Name Sprite Description HP Damage Stage(s)

Mavericks

A different set of four main Mavericks is fought depending on whether the player is playing in the Normal Mode or Hard Mode, which becomes available after beating the game in Normal Mode. In Extreme Mode, the final mode to be unlocked, all eight Mavericks are encountered.

Normal Mode
Name Sprite Description Stage Weapon Weakness
Chill Penguin File:MMXI - Chill Penguin.png Template:MMXILink Shotgun Ice Speed Burner
Spark Mandrill File:MMXI - Spark Mandrill.png Template:MMXILink Electric Spark Shotgun Ice
Storm Eagle File:MMXI - Storm Eagle.png Template:MMXILink Storm Tornado Spin Wheel
Flame Stag File:MMXI - Flame Stag.png Template:MMXILink Speed Burner Storm Tornado
Hard Mode
Name Sprite Description Stage Weapon Weakness
Wheel Gator File:MMXI - Wheel Gator.png Template:MMXILink Spin Wheel Magnet Mine
Magna Centipede File:MMXI - Magna Centipede.png Template:MMXILink Magnet Mine Silk Shot
Armored Armadillo File:MMXI - Armored Armadillo.png Template:MMXILink Rolling Shield Electric Spark
Morph Moth File:MMXI - Morph Moth.png Template:MMXILink Silk Shot Speed Burner

Other Bosses

These bosses are identical and must be fought regardless of mode.

Name Sprite Description Stage Weakness
Vile File:MMXI - Vile.png Template:MMXILink N/A
Bospider File:MMXI - Bospider.png Template:MMXILink Shotgun Ice
Magnet Mine
Serges Tank File:MMXI - Serges Tank.png Template:MMXILink Speed Burner
Rolling Shield
Sigma File:MMXI - Sigma.png Template:MMXILink Electric Spark
Shouryuken
Wolf Sigma File:MMXI - Wolf Sigma.png Template:MMXILink X-Buster
Spin Wheel

Weapons

As each mode has a different lineup of Mavericks, different weapons may be available to the player. However, any weapons obtained in a Normal Mode playthrough may be kept when continuing into Hard Mode on the same save, and all weapons are available in Extreme Mode.

Name Sprite Description
Normal Mode
Storm Tornado File:MMXI - Storm Tornado.png
Shotgun Ice File:MMXI - Shotgun Ice.png
Speed Burner File:MMXI - Speed Burner.png
Electric Spark File:MMXI - Electric Spark.png
Hard Mode
Rolling Shield File:MMXI - Rolling Shield.png
Magnet Mine File:MMXI - Magnet Mine.png
Silk Shot File:MMXI - Silk Shot.png
Spin Wheel File:MMXI - Spin Wheel.png
Other
X-Buster File:MMXI - X Buster.png

Stages

The Normal and Hard Modes contain different main Maverick stages, though all eight are available when playing on Extreme Mode. Note that the game always begins with the Highway Stage and ends with the three Sigma stages, which are identical regardless of mode (apart from Zain/Geemel's presence in Sigma Stage 1 and which Mavericks a refought in the teleporter room of Sigma Stage 3).

Normal and Extreme Mode:

Hard and Extreme Mode:

Sigma stages:

Items

Name Sprite Description
1 UP File:MMXI - 1 UP.png
Energy (small) File:MMXI - Energy (small).png
Energy (large) File:MMXI - Energy (large).png
Ride Armor File:MMXI - Ride Armor.png
Weapon Energy (small) File:MMXI -Weapon Energy (small).png
Weapon Energy (large) File:MMXI - Weapon Energy (large).png

Upgrades

Name Sprite Description Stage(s)
Heart Tank File:MMXI - Heart Tank.png
Sub Tank File:MMXI - Sub Tank.png

Armor Parts

File:MMXI - First Armor.png
X wearing the completed First Armor. Individual parts do not show on his sprite before completion of the armor.

By finding Light Capsules, X can obtain parts of the First Armor from Dr. Light.

Name Sprite Description Stage(s)
Head part File:MMXI - Head part.png
Body part File:MMXI - Body part.png
Arm part File:MMXI - Arm part.png
Foot part File:MMXI - Foot part.png

Zero Scramble

Certain Light Capsules enable X to learn a Zero Scramble from Dr. Light, which allows him to briefly summon Zero to perform a single attack. If the player is playing on Hard Mode and X does not have the First Armor parts yet, these capsules will instead contain armor parts.

Name Sprite Description Stage
Dash File:MMXI - Zero Scramble Dash.png
Rising File:MMXI - Zero Scramble Rising.png
Earth Gaizer File:MMXI - Zero Scramble Earth Gaizer.png
Final File:MMXI - Zero Scramble Final.png

Other

If X has obtained all other upgrades, he may acquire the powerful Shotokan from a hidden Light Capsule in Sigma Stage 2. If he does not have all the upgrades yet, the capsule will not be there, making it unobtainable by default in Normal Mode.

Name Sprite Description Stage
Shotokan File:MMXI - Shotokan.png Template:MMXILink

People

Relation to other games

External Links

Template:MMXI

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