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Difference between revisions of "Mega Man (game)"

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{{PrevNext | next = ''[[Mega Man 2]]'' | series = Main series }}  
{{About|the original 1987 game for the NES||Mega Man}}
 
{{PrevNext | next = ''[[Mega Man 2]]'' | series = Main series }}
{{Mega Man 1/Header}}
{{Game Infobox  
{{Game Infobox  
| image = [[File:MMLC - EN MM1 Game Select Icon.png|350px]]
| image = {{#tag:tabber|Box Art [NA]=[[File:MM1 - Box Art NA.jpg|200px]]{{#if:{{{Box Art [EU]}}}|{{!}}-{{!}}Box Art [EU]=[[File:MM1 - Box Art EU.jpg|200px]]}}{{#if:{{{Box Art [JP]}}}|{{!}}-{{!}}Box Art [JP]=[[File:RM1.png|200px]]}}}}
| caption = English Mega Man Legacy Collection Menu Option based on the Japanese Box Art  
| caption = Box Art
| game_title = Mega Man, Mega Man 1
| game_title = Mega Man, Mega Man 1, Rockman
| developer = [[Capcom]]
| developer = [[Capcom]]
| publisher = Capcom
| publisher = Capcom
| release_dates = 1987  
| release_dates = {{Release dates|console=NES|jp=December 17, 1987|na=December 29, 1987|eu=December 13, 1989}}
{{{!}} class="mw-collapsible mw-collapsed"
!Virtual Console: 
{{!}}-
{{!}}{{Release dates|console=Wii|jp=July 29, 2008|na=August 18, 2008|eu=June 22, 2007|au=June 22, 2007}}
{{!}}-
{{!}}{{Release dates|console=3DS|jp=July 18, 2012|na=December 27, 2012|eu=October 18, 2012|au=October 18, 2012}}
{{!}}-
{{!}}{{Release dates|console=Wii U|jp=June 12, 2013|na=May 2, 2013|eu=May 2, 2013|au=May 2, 2013}}
{{!}}}
| genres = Action, Platformer  
| genres = Action, Platformer  
| game_modes = Single Player
| game_modes = Single Player
| ratings =
| platforms = [[Nintendo Entertainment System]]
| platforms = Nintendo Entertainment System
| producers =
| designers =
| programmers =
| artists =
| composers =
}}
}}
{{Original Timeline}}


'''''Mega Man''''', known in Japan as '''''Rockman''''' (ロックマン, ''Rokkuman'') and sometimes disambiguated as '''''Mega Man 1''''', is the first [[Main series]] game in the [[Classic era]] and the first of the [[Mega Man (series)|''Mega Man'' series]] as a whole, developed and published by [[Capcom]] and released for the [[Nintendo Entertainment System]] in 1987-89.
Though more basic in its execution than later games, it established the core gameplay elements and characters used throughout most of the Classic era and eventually spawned the [[Mega Man (franchise)|''Mega Man'' franchise]] of games and other media. It has been re-released in collections like the ''[[Mega Man Legacy Collection]]'', and also received an enhanced remake for the [[PlayStation Portable]] as ''[[Mega Man Powered Up]]'' in 2006.
==Story==
''Mega Man'' marks the beginning of the [[Classic era]] storyline, starting after the creation of a batch of humanoid robots - including household robots Rock and [[Roll]] - by [[Dr. Light]] in the year [[20XX]] (or 200X). When [[Dr. Wily]] steals and reprograms six of the robots, Rock is converted into {{AutoLink|Mega Man|Classic era}} and sent to stop the evil doctor.
Unlike most later games, the game's story is not shown in-game and has been described differently depending on the source. Although the core is typically the same and the above story events can be inferred from later games and reference materials, the North American manual outlines the plot as follows:
''"Brilliant scientist Dr. Wright {{sic}} conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near-human robot -- MEGA MAN -- proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals: (...)''
''But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources.''
''Resisting re-programming, MEGA MAN is chosen the defender of the universe and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of [[Monsteropolis]], eliminating the leaders and followers of these sovereignties."''<ref name="Manual - Story">''Mega Man'' North American manual, 1987, "THE MEGA MAN STORY".</ref>
==Characters==
=== [[Mega Man (Classic era)|Mega Man]] ===
[[File:MM1 - Mega Man Art.png|thumb|x200px|left|Mega Man.]]
The protagonist and player character. Formerly a human-like household robot designed by Dr. Light, Rock was reconfigured into the fighting robot Mega Man to stop Dr. Wily's plans. He has the ability to take and use his enemies' weapons as he defeats them, allowing him to exploit their weaknesses.
=== [[Dr. Light]] ===
[[File:MM1 - Dr. Light Art.png|thumb|x200px|right|Dr. Light.]]
The brilliant scientist who created Mega Man, his sister Roll, and the advanced robots stolen and reprogrammed by Dr. Wily. He has converted Rock into Mega Man and sent him on a mission to preserve world peace. He appears only in the game's ending.
His name is given as "Dr. Wright" in the game's North American manual.<ref name="Manual - Story"/>


== Art ==
=== [[Dr. Wily]] ===
<gallery>
[[File:MM1 - Dr. Wily Art.png|thumb|x200px|left|Dr. Wily.]]
MMLC - EN MM1 Game Select Icon.png|English Mega Man Legacy Collection Menu Option based on the Japanese Box Art
Dr. Light's rival and possible former assistant, depending on the version of the story. He has stolen and reprogrammed six of Dr. Light's robots, and is waiting for Mega Man in his [[Dr. Wily's fortress|fortress]].
MMLC - JP MM1 Game Select Icon.png|Mega Man Legacy Collection Menu Option based on the Japanese Box Art
 
MM1 - EN Title Screen.png|EN Title Screen
=== [[Roll]] ===
MM1 - Title Screen J.png|JP Title Screen
[[File:MM1 - Roll Art.png|thumb|x200px|right|Roll.]]
</gallery>
Rock/Mega Man's sister, who stays at [[Dr. Light's lab|the lab]] with Dr. Light. She appears only in the game's ending.
== Characters ==
<br clear="right"/>
{| class="wikitable" style="width:100%;"
|-
! Name
! style="width:32px;" | Sprite
! Description
|-
| [[Mega Man (Classic era)|Mega Man]]
| style="text-align:center" | [[File:MM1 - Mega Man.png]]
|  
|-
| [[Dr. Light]]
| style="text-align:center" | [[File:MM1 - Dr. Light.png]]
|
|-
| [[Dr. Wily]]
| style="text-align:center" | [[File:MM1 - Dr. Wily.png]]  
|
|-
| [[Roll]]  
| style="text-align:center" | [[File:MM1 - Roll.png]]  
|  
|-
|}


== Enemies ==
== Enemies ==
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|-
|-
{{Enemy table/MM1|Killer Bomb}}
{{Enemy table/MM1|Killer Bomb}}
|-
{{Enemy table/MM1|Mambu}}
|-
|-
{{Enemy table/MM1|Metall}}
{{Enemy table/MM1|Metall}}
Line 104: Line 111:


=== Robot Masters ===
=== Robot Masters ===
<div style="width:256px; margin:0 auto;border:1px solid black;">
Each [[Robot Master]] boss yields a weapon the first time he is defeated, and has a particular weakness to at least one other weapon. Unlike later games, the Robot Masters will still be there when revisiting a stage.
<imagemap>
File:MM1 - Boss Select Sceen.png|256x224px|center|Mega Man Boss Select Screen


rect 37 78 95 140 [[Elec Man]]
Apart from their own stages, all Robot Masters are refought in [[Dr. Wily's fortress]], with Cut Man and Elec Man appearing in {{MM1Link|Dr. Wily stage 2}} and the rest in {{MM1Link|Dr. Wily stage 4}}.
rect 69 14 123 77 [[Cut Man]]
{{Boss table|Robot Masters}}
rect 132 11 194 77 [[Guts Man]]
{{Boss table/MM1|Cut Man}}
rect 165 77 221 138 [[Ice Man]]
|-
rect 67 142 132 204 [[Fire Man]]
{{Boss table/MM1|Guts Man}}
rect 133 144 197 202 [[Bomb Man]]
|-
</imagemap>
{{Boss table/MM1|Elec Man}}
</div>
|-
 
{{Boss table/MM1|Ice Man}}
 
{| class="wikitable" style="width:100%;"
|-  
! Name
! style="width:32px;" | Sprite
! Description
! Weapon
! Weakness
|-
|-
| [[Cut Man]]
{{Boss table/MM1|Fire Man}}
| style="text-align:center;" | [[File:MM1 - Cut Man.png|center]]
|
| style="background-color:#747474;" | <strong>[[Rolling Cutter|<span style="color:#FCFCFC">Rolling Cutter</span>]]</strong>
| style="background-color:#C84C0C; color:#FCFCFC" | <strong>Super Arm</strong>
|-
|-
| [[Guts Man]]
{{Boss table/MM1|Bomb Man}}
| style="text-align:center;" | [[File:MM1 - Guts Man.png]]  
|}
|
 
| style="background-color:#C84C0C; color:#FCFCFC" | <strong>Super Arm</strong>
=== Fortress Bosses ===
| style="background-color:#009400; color:#FCFCFC" | <strong>Hyper Bomb</strong>
These bosses are fought in [[Dr. Wily's fortress]]. They yield no weapons, but may have weaknesses.
{{Boss table}}
{{Boss table/MM1|Yellow Devil}}
|-
|-
| [[Ice Man]]
{{Boss table/MM1|Copy Robot}}
| style="text-align:center;" | [[File:MM1 - Ice Man.png]]
|
| style="background-color:#2038EC; color:#FCFCFC" | <strong>Ice Slasher</strong>
| style="background-color:#747474; color:#FCE4A0" | <strong>Thunder Beam</strong>
|-
|-
| [[Bomb Man]]
{{Boss table/MM1|CWU-01P}}
| style="text-align:center;" | [[File:MM1 - Bomb Man.png]]
|
| style="background-color:#009400; color:#FCFCFC" | <strong>Hyper Bomb</strong>
| style="background-color:#D82800; color:#F0BC3C" | <strong>Fire Storm</strong>
|-
|-
| [[Fire Man]]
{{Boss table/MM1|Wily Machine 1 (phase 1)}}
| style="text-align:center;" | [[File:MM1 - Fire Man.png]]
|
| style="background-color:#D82800; color:#F0BC3C" | <strong>Fire Storm</strong>
| style="background-color:#2038EC; color:#FCFCFC" | <strong>Ice Slasher</strong>
|-
|-
| [[Elec Man]]
{{Boss table/MM1|Wily Machine 1 (phase 2)}}
| style="text-align:center;" | [[File:MM1 - Elec Man.png]]
|
| style="background-color:#747474; color:#FCE4A0" | <strong>Thunder Beam</strong>
| style="background-color:#747474; color:#FCFCFC" | <strong>Rolling Cutter</strong>
|}
|}


=== Fortress Bosses ===
== Weapons ==
Mega Man has a selection of weapons available that grows as he defeats Robot Masters. These weapons can be select from the pause menu, and only one can be active at a time; switching to a different weapon causes existing projectiles from the previous one to disappear.
 
Apart from the standard Mega Buster, all weapons cost weapon energy to use, which can be refilled by finding pick-ups in stages or automatically after defeating a Robot Master.
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-  
|-
! Name
! Name  
! style="width:32px;" | Sprite
! style="width:32px;" | Sprite
! Description
! Description
! Weakness
! Source
|-
|-
| [[Yellow Devil]]
| [[Mega Buster]]  
| style="text-align:center;" | [[File:MM1 - Yellow Devil.png]]
| style="text-align:center;" | [[File:MM1 - Mega Buster.png]]
|
| Mega Man's standard weapon, which does not use Weapon Energy. Shoots forward in a straight line, and up to three shots can be on the screen at a time.
| style="background-color:#747474; color:#FCE4A0" | <strong>Thunder Beam</strong>
| Start of game
|-
|-
| [[Copy Robot]]
| [[Rolling Cutter]]  
| style="text-align:center;" | [[File:MM1 - Copy Robot.png]]
| style="text-align:center;" | [[File:MM1 - Rolling Cutter.png]]
| A clone of Mega Man that copies his attacks.
| Throws a cutter blade like a boomerang, which returns in a loop. It can pass through enemies and hurt them repeatedly.
|{{-}}
| [[Cut Man]]
|-
| [[Super Arm]]
| style="text-align:center;" |  [[File:MM1 - Super Arm.png]]
| Picks up designated blocks, which are only found in a few stages. These blocks can be carried around and thrown, causing them to shatter.
| [[Guts Man]]
|-
| [[Thunder Beam]]
| style="text-align:center;" | [[File:MM1 - Thunder Beam.png]]
| Releases a winding beam of electricity forward and straight ones in up and down directions.
| [[Elec Man]]
|-
|-
| [[CWU-01P]]
| [[Ice Slasher]]  
| style="text-align:center;" | [[File:MM1 - CWU-01P.png]]
| style="text-align:center;" | [[File:MM1 - Ice Slasher.png]]
|
| Shoots an icy projectile forward that usually deals no damage, but temporary freezes enemies. Can freeze [[Burner Block]] flames to turn them into platforms.
| style="background-color:#C84C0C; color:#FCFCFC" | <strong>Super Arm</strong>
| [[Ice Man]]
|-
|-
| [[Wily Machine 1]] (phase 1)
| [[Fire Storm]]  
| style="text-align:center;" | [[File:MM1 - Wily Machine 1 (phase 1).png]]
| style="text-align:center;" | [[File:MM1 - Fire Storm.png]]
|
| Fires a flame forward and briefly surrounds Mega Man with a fireball shield, both of which harm enemies.
| style="background-color:#D82800; color:#F0BC3C" | <strong>Fire Storm</strong>
| [[Fire Man]]
|-
|-
| [[Wily Machine 1]] (phase 2)
| [[Hyper Bomb]]
| style="text-align:center;" | [[File:MM1 - Wily Machine 1 (phase 2).png]]
| style="text-align:center;" | [[File:MM1 - Hyper Bomb.png]]
|
| Throws a bomb that bounces and takes a while to explode. It goes through enemies without harming them.
|{{-}}
| [[Bomb Man]]
|-
|-
| [[Magnet Beam]]
| style="text-align:center;" | [[File:MM1 - Magnet Beam.png]]
| Creates a temporary platform in front of Mega Man. The longer the button is held, the longer the platform becomes, which remains attached to Mega Man and can be repositioned until the button is let go.
| Item in {{MM1Link|Elec Man Stage}}
|}
|}


== Weapons ==
== Stages ==
* [[Rolling Cutter]]  
<div style="width:256px; margin:0 auto;border:1px solid black;">
* [[Super Arm]]
<imagemap>
* [[Thunder Beam]]
File:MM1 - Boss Select Screen.png|256x240px|center|Mega Man Boss Select Screen
* [[Ice Slasher]]
 
* [[Fire Storm]]
rect 72 24 120 72 {{MM1Link|Cut Man Stage}}
* [[Hyper Bomb]]
rect 136 24 184 72 {{MM1Link|Guts Man Stage}}
* [[Mega Buster]]  
rect 40 88 88 136 {{MM1Link|Elec Man Stage}}
* [[Magnet Beam]]
rect 168 88 216 136 {{MM1Link|Ice Man Stage}}
rect 72 152 120 200 {{MM1Link|Fire Man Stage}}
rect 136 152 184 200 {{MM1Link|Bomb Man Stage}}
</imagemap>
</div>
 
Six [[Robot Master]] stages are available from the start, which can be selected and played in any order. Beating the boss of each stage awards Mega Man with his weapon, and his life and weapon energy are fully restored. Uniquely to this game, the boss remains in the stage even when replaying it later, and must be fought again at the end.
 
* {{MM1Link|Cut Man Stage}}
* {{MM1Link|Guts Man Stage}}
* {{MM1Link|Elec Man Stage}}
* {{MM1Link|Ice Man Stage}}
* {{MM1Link|Fire Man Stage}}
* {{MM1Link|Bomb Man Stage}}
 
After clearing all the Robot Master stages, [[Dr. Wily]] appears in the middle of the stage select screen; selecting him sends Mega Man to [[Dr. Wily's fortress]], which consists of four stages that can only be played in a set order. No weapons are awarded for beating these stages, weapon energy is not recovered, and the player cannot return to the stage select in between them.


== Stages ==
* {{MM1Link|Dr. Wily Stage 1}}
* [[Cut Man's stage (Mega Man 1)|Cut Man's stage]]
* {{MM1Link|Dr. Wily Stage 2}}
* [[Guts Man's stage]]
* {{MM1Link|Dr. Wily Stage 3}}
* [[Elec Man's stage (Mega Man 1)|Elec Man's stage]]
* {{MM1Link|Dr. Wily Stage 4}}
* [[Ice Man's stage (Mega Man 1)|Ice Man's stage]]
* [[Fire Man's stage (Mega Man 1)|Fire Man's stage]]
* [[Bomb Man's stage]]
* [[Dr. Wily stage 1 (Mega Man 1)|Dr. Wily stage 1]]
* [[Dr. Wily stage 2 (Mega Man 1)|Dr. Wily stage 2]]
* [[Dr. Wily stage 3 (Mega Man 1)|Dr. Wily stage 3]]
* [[Dr. Wily stage 4 (Mega Man 1)|Dr. Wily stage 4]]


== Items ==
== Items ==
These items may drop from defeated enemies or be found inside the stages:
These items may drop from defeated enemies or be found inside the stages:
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-  
|-  
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! style="width:32px;" | Sprite
! style="width:32px;" | Sprite
! Description
! Description
! Source
|-
|-
| [[1 UP]]
| [[1 UP]]
| style="text-align:center" | [[File:MM1 - 1 UP.png]]
| style="text-align:center" | [[File:MM1 - 1 UP.png]]
| Awards an extra life.
| Awards an extra life.
| Random drops, 1 each in: {{MM1Link|Guts Man Stage}}, {{MM1Link|Ice Man Stage}}, {{MM1Link|Bomb Man's stage}}, {{MM1Link|Dr. Wily stage 2}}, {{MM1Link|Dr. Wily stage 4}}
|-
|-
| [[Energy|Energy Pellet]] (small)
| [[Energy|Energy Pellet]] (small)
| style="text-align:center" | [[File:MM1 - Energy Pellet.png]]
| style="text-align:center" | [[File:MM1 - Energy Pellet.png]]
| Restores 2 units of life energy.
| Restores 2 units of life energy.
| Random drops, various stages
|-
|-
| [[Energy|Energy Pellet]] (big)
| [[Energy|Energy Pellet]] (big)
| style="text-align:center" | [[File:MM1 - Energy Capsule.png]]
| style="text-align:center" | [[File:MM1 - Energy Capsule.png]]
| Restores 10 units of life energy.
| Restores 10 units of life energy.
| Random drops, various stages
|-
|-
| [[Score Ball]]
| [[Score Ball]]
| style="text-align:center" | [[File:MM1 - Score Ball.png]]
| style="text-align:center" | [[File:MM1 - Score Ball.png]]
| Drops only from defeated enemies and increases Mega Man's score bonus. 1,000 points are awarded for each ball at the end of the stage.
| Drops only from defeated enemies and increases Mega Man's score bonus. 1,000 points are awarded for each ball brought to the end of the stage.
| Random drops
|-
|-
| [[Weapon Energy|Weapon Capsule]] (small)
| [[Weapon Energy|Weapon Capsule]] (small)
| style="text-align:center" | [[File:MM1 - Weapon Energy Pellet.png]]
| style="text-align:center" | [[File:MM1 - Weapon Energy Pellet.png]]
| Restores 2 units of weapon energy.
| Restores 2 units of weapon energy.
| Random drops, various stages
|-
|-
| [[Weapon Energy|Weapon Capsule]] (big)
| [[Weapon Energy|Weapon Capsule]] (big)
| style="text-align:center" | [[File:MM1 - Weapon Energy Capsule.png]]
| style="text-align:center" | [[File:MM1 - Weapon Energy Capsule.png]]
| Restores 10 units of weapon energy.
| Restores 10 units of weapon energy.
| Random drops, various stages
|}
|}


These items can be obtained in other ways:
These items can be obtained in other ways:
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-  
|-  
Line 261: Line 270:
! style="width:32px;" | Sprite
! style="width:32px;" | Sprite
! Description
! Description
! Source
|-
|-
| [[Magnet Beam]]
| [[Magnet Beam]]
| style="text-align:center" |  
| style="text-align:center" | [[File:MM1 - Magnet Beam item.png]]
| Can be found in Elec Man's stage. Unlocks the weapon of the same name for the rest of the game.
| Unlocks the Magnet Beam weapon for the rest of the game, which creates temporary platforms and is needed to complete the game. Requires [[Super Arm]] to obtain.
| {{MM1Link|Elec Man Stage}}
|-
|-
| Robot Master core
| [[Robot Master core]]{{conjecture}}
| style="text-align:center" | [[File:MM1 - Core.png]]
| style="text-align:center" | [[File:MM1 - Core.png]]
| This unnamed item appears after defeating a Robot Master. Touching it ends the stage and awards Mega Man with the Robot Master's weapon.
| This unnamed item appears after defeating a Robot Master (in his own stage only). Touching it ends the stage and awards Mega Man with the Robot Master's weapon.
| Robot Master stages
|-
|-
| [[Yashichi]]
| [[Yashichi]]
| style="text-align:center" |
| style="text-align:center" | [[File:MM1 - Yashichi.png]]
| Refills Mega Man's life and weapon energy and awards 100,000 points. Only one is found in the game, in [[Wily Stage 4 (Mega Man 1)|Wily Stage 4]].
| Refills Mega Man's life and weapon energy completely and awards 100,000 points. Only one exists, shortly before the boss gauntlet at the end of the game.
| {{MM1Link|Dr. Wily stage 4}}
|}
|}


== Relation to other Games ==
== Relation to other Games ==
=== Game Boy series ===
=== Game Boy series ===
* ''[[Mega Man: Dr. Wily's Revenge]]'' - contains stages based on Cut Man, Ice Man, Fire Man and Elec Man.  
* ''[[Mega Man: Dr. Wily's Revenge]]'' - Reimagines many elements from ''Mega Man 1'', including four Robot Masters (Cut Man, Ice Man, Fire Man and Elec Man) and their respective stages.
 
=== Ports, Remakes and Compilations ===
=== Ports, Remakes and Compilations ===
* ''[[Mega Man The Wily Wars]]''  
* ''[[Mega Man: The Wily Wars]]'' - Contains ports of the first three ''Mega Man'' games with enhanced sound and graphics.
* ''[[Rockman Complete Works]]''  
* ''[[Rockman Complete Works]]'' - Contains enhanced ports of ''Mega Man 1''-''6''.
* ''[[Mega Man Anniversary Collection]]''
* ''[[Mega Man Anniversary Collection]]'' - Includes the ''Rockman Complete Works'' ports.
* ''[[Mega Man Powered Up]]''
* ''[[Mega Man Powered Up]]'' - Enhanced remake with new stages, bosses and other content.
* ''[[Mega Man Legacy Collection]]'' - Contains accurate ports of ''Mega Man 1''-''6''.


==== ''[[Mega Man Legacy Collection]]'' ====
==== ''Mega Man Legacy Collection'' ====
{{MMLC Challenges/row|header}}
{{MMLC Challenges/row|header}}
{{MMLC Challenges/row|MM1 Remix 1}}
{{MMLC Challenges/row|MM1 Remix 1}}
{{MMLC Challenges/row|Yellow Devil}}
{{MMLC Challenges/row|Yellow Devil}}
{{MMLC Challenges/row|Mecha Dragon}}
{{MMLC Challenges/row|Craig's Challenge}}
{{MMLC Challenges/row|Craig's Challenge}}
{{MMLC Challenges/row|MM1 Remix 2}}
{{MMLC Challenges/row|MM1 Remix 2}}
Line 301: Line 315:
{{MMLC Challenges/row|footer}}
{{MMLC Challenges/row|footer}}


 
{{MMLC Achievements/row|header}}
 
{{MMLC Achievements/row|Rock and Roll}}
{{MMLC Achievements/row|footer}}


=== Super Smash Bros. series ===
=== Super Smash Bros. series ===
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{{Super Smash Bros. table/row|Mega Man (Classic era)}}
{{Super Smash Bros. table/row|Mega Man (Classic era)}}
{{Super Smash Bros. table/row|footer}}
{{Super Smash Bros. table/row|footer}}
{{MMLC Achievements/row|header}}
{{MMLC Achievements/row|Rock and Roll}}
{{MMLC Achievements/row|footer}}


==== Super Smash Bros. 4 ====
==== Super Smash Bros. 4 ====
* [[Cut Man Stage]] - Plays only in the Wii U version.
* "Cut Man Stage" - Music; plays only in the Wii U version.
** [[Mega Man Retro Medley]] - one of the sources for this. Plays in Both Versions.  
** "Mega Man Retro Medley" - Includes the above. Plays in Both Versions.  


==== Super Smash Bros. Ultimate ====
==== Super Smash Bros. Ultimate ====
* 2 Music Tracks from previous game returns
* Music tracks from the previous game return
* Spirits:  
* Spirits:  
** Cut Man - #876
** Cut Man - #876


== Relation to other media ==
== Other Media ==
=== 1994 Animated series ===
=== 1994 animated series ===
{{main|Mega Man (1994 animated series)}}
{{main|Mega Man (1994 animated series)}}
Serves as the main basis for the show.  
A version of this game's backstory is adapted in the episode [[The Beginning]] of the [[Mega Man (1994 animated series)|1994 ''Mega Man'' animated series]]. All Robot Masters from the game appear on the show, with Cut Man and Guts Man as part of the main cast.
 
== References ==
<references />


== External Links ==
== External Links ==
* [https://en.wikipedia.org/wiki/Mega_Man_(video_game) Wikipedia]
* [https://en.wikipedia.org/wiki/Mega_Man_(video_game) Wikipedia]
* [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaMan1 TV Tropes]
* [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaMan1 TV Tropes]
* [http://pyroskankic.drque.net/nintendo/Megaman.html Pyroskankic]  
* [http://pyroskankic.drque.net/nintendo/Megaman.html Pyroskankic]
* [https://www.ssbwiki.com/Mega_Man_(universe)#Mega_Man SSB Wiki]
* [https://www.ssbwiki.com/Mega_Man_(universe)#Mega_Man SmashWiki] - ''Mega Man'' in ''Super Smash Bros.''
* [https://strategywiki.org/wiki/Mega_Man StrategyWiki]
* [https://strategywiki.org/wiki/Mega_Man StrategyWiki]
* [http://www.mmhp.net/GameHints/MM1.html Mega Man Home Page]
* [http://www.mmhp.net/GameHints/MM1.html Mega Man Home Page]
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{{MM1}}
{{MM1}}
{{MMDWR}}
{{MMDWR}}
{{MMTWW}}
{{MMLC}}
{{MMLC}}
[[Category:Mega Man 1|*]]
[[Category:Main Series games]]
[[Category:Classic era games]]
{{Super Smash Bros. series}}
{{Super Smash Bros. series}}
{{Marvel vs. Capcom series}}
{{1994 animated series}}
{{1994 animated series}}
{{Classic era}}
{{Classic era}}
{{Games‎}}
{{Games‎}}
[[Category:Mega Man 1|*]]
[[Category:Main Series games]]
[[Category:Classic era games]]

Latest revision as of 21:00, 19 February 2024

First of the seriesMain seriesMega Man 2 -->
Walkthrough
Damage data
Script
Game Info
MM1 - Box Art NA.jpg
MM1 - Box Art EU.jpg
RM1.png
Box Art
General information
Game Title(s):Mega Man, Mega Man 1, Rockman
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):
NES:
JP: December 17, 1987
NA: December 29, 1987
EU: December 13, 1989
Virtual Console: 
Wii:
JP: July 29, 2008
NA: August 18, 2008
EU: June 22, 2007
AU: June 22, 2007
3DS:
JP: July 18, 2012
NA: December 27, 2012
EU: October 18, 2012
AU: October 18, 2012
Wii U:
JP: June 12, 2013
NA: May 2, 2013
EU: May 2, 2013
AU: May 2, 2013
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):Nintendo Entertainment System

Mega Man, known in Japan as Rockman (ロックマン, Rokkuman) and sometimes disambiguated as Mega Man 1, is the first Main series game in the Classic era and the first of the Mega Man series as a whole, developed and published by Capcom and released for the Nintendo Entertainment System in 1987-89.

Though more basic in its execution than later games, it established the core gameplay elements and characters used throughout most of the Classic era and eventually spawned the Mega Man franchise of games and other media. It has been re-released in collections like the Mega Man Legacy Collection, and also received an enhanced remake for the PlayStation Portable as Mega Man Powered Up in 2006.

Story

Mega Man marks the beginning of the Classic era storyline, starting after the creation of a batch of humanoid robots - including household robots Rock and Roll - by Dr. Light in the year 20XX (or 200X). When Dr. Wily steals and reprograms six of the robots, Rock is converted into Mega Man and sent to stop the evil doctor.

Unlike most later games, the game's story is not shown in-game and has been described differently depending on the source. Although the core is typically the same and the above story events can be inferred from later games and reference materials, the North American manual outlines the plot as follows:

"Brilliant scientist Dr. Wright [sic] conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near-human robot -- MEGA MAN -- proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals: (...)

But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources.

Resisting re-programming, MEGA MAN is chosen the defender of the universe and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties."[1]

Characters

Mega Man

Mega Man.

The protagonist and player character. Formerly a human-like household robot designed by Dr. Light, Rock was reconfigured into the fighting robot Mega Man to stop Dr. Wily's plans. He has the ability to take and use his enemies' weapons as he defeats them, allowing him to exploit their weaknesses.

Dr. Light

Dr. Light.

The brilliant scientist who created Mega Man, his sister Roll, and the advanced robots stolen and reprogrammed by Dr. Wily. He has converted Rock into Mega Man and sent him on a mission to preserve world peace. He appears only in the game's ending.

His name is given as "Dr. Wright" in the game's North American manual.[1]

Dr. Wily

Dr. Wily.

Dr. Light's rival and possible former assistant, depending on the version of the story. He has stolen and reprogrammed six of Dr. Light's robots, and is waiting for Mega Man in his fortress.

Roll

Roll.

Rock/Mega Man's sister, who stays at the lab with Dr. Light. She appears only in the game's ending.

Enemies

Minor Enemies

Name Sprite Description HP Damage Points Stage(s)
Adhering Suzy MM1 - Adhering Suzy.png A square, one-eyed robot that moves between walls horizontally or vertically, stopping for a random amount of time when it touches something. 5 4 300 Cut Man's stage, Ice Man's stage, Bomb Man's stage, Dr. Wily stage 2, Dr. Wily stage 3
Big Eye MM1 - Big Eye.png A large, one-legged enemy that only moves by jumping, making low or tall jumps at random. 20 10 10,000 Cut Man's stage, Guts Man's stage, Elec Man's stage, Ice Man's stage, Dr. Wily stage 1
Blaster MM1 - Blaster.png A wall-mounted gun that periodically opens to fire a sequence of four shots in a set pattern. Only vulnerable while attacking. 1 1 (contact)
(projectile)
200 Cut Man's stage, Bomb Man's stage, Dr. Wily stage 2
Bombombomb MM1 - Bombombomb.png A bomb that is launched upwards from the bottom of the screen and splits into four smaller bombs at its peak. Shots go through them. - 1 - Bomb Man's stage, Dr. Wily stage 2
Bunby Heli MM1 - Bunby Heli.png A helicopter robot that flies sideways, swooping down or up at Mega Man when he comes near. 1 3 500 Cut Man's stage, Guts Man's stage, Elec Man's stage, Dr. Wily stage 2
Changkey MM1 - Changkey.png A flame that launches into the air in groups of three, which then drop down at an angle. Only vulnerable while falling. 1 2 200 Fire Man's stage
Crazy Razy MM1 - Crazy Razy.png A robot that runs at Mega Man and rarely shoots. Destroying its bottom half or getting too close causes the upper half to detach, flying around and swooping at Mega Man; attacking the upper half first destroys it completely. 1 (top)
(bottom)
4 (contact)
(projectile)
500 (each half) Ice Man's stage
Foot Holder MM1 - Foot Holder.png A floating platform that moves in random, erratic patterns, occasionally firing shots to both sides. - 3 (contact)
(projectile)
- Ice Man's stage, Dr. Wily stage 1
Gabyoall MM1 - Gabyoall.png An enemy confined to a platform that speeds up when Mega Man is on the same height. It is too flat to shoot normally and buster shots merely stun it, but special weapons destroy it in one hit. 1 3 200 Elec Man's stage, Ice Man's stage, Fire Man's stage, Bomb Man's stage
Kamadoma MM1 - Kamadoma.png A small, flea-like robot that jumps around quickly. 1 2 300 Cut Man's stage, Elec Man's stage, Bomb Man's stage, Dr. Wily stage 1
Killer Bomb MM1 - Killer Bomb.png A rocket that spawns endlessly from the right side of the screen and flies forward in a wave motion. Destroying it causes an explosion that can harm Mega Man. 1 3 (contact)
(explosion)
800 Fire Man's stage, Bomb Man's stage, Dr. Wily stage 1, Dr. Wily stage 2, Dr. Wily stage 3
Mambu MM1 - Mambu.png Flies across the screen from right to left, occasionally stopping to open its shell and fire bullets in eight directions. Respawns infinitely and is only vulnerable while attacking. 1 1 (contact)
(projectile)
800 Cut Man's stage, Guts Man's stage
Metall MM1 - Metall.png Hides under its helmet until Mega Man comes near, then shoots bullets in three directions. Only vulnerable while attacking. 1 1 (contact)
(projectile)
500 Guts Man's stage
Pepe MM1 - Pepe.png A penguin that spawns endlessly from the right side of the screen and flies forward in a wave motion. 1 4 500 Ice Man's stage, Dr. Wily stage 3
Pickman MM1 - Pickman.png A stationary construction worker robot that rapidly throws pickaxes at Mega Man in an arc when he is near. Only vulnerable while attacking. 10 3 (contact)
(projectile)
1,500 Guts Man's stage
Screw Driver MM1 - Screw Driver.png A screw mounted to the floor or ceiling, which periodically extends to fire two bursts of bullets in five directions. Only fires when Mega Man is near and is more difficult to hit when not attacking. 3 1 (contact)
(projectile)
500 Cut Man's stage, Fire Man's stage, Bomb Man's stage, Dr. Wily stage 2, Dr. Wily stage 3, Dr. Wily stage 4
Sniper Joe MM1 - Sniper Joe.png A robot with a gun and shield that periodically fires at Mega Man, jumps straight up, or hops away from him backwards. Only vulnerable while attacking or jumping. 10 4 (contact)
(projectile)
5,000 Bomb Man's stage
Super Cutter MM1 - Super Cutter.png Cutter blades that are endlessly fired from an indestructible machine in the background. They fly in an arc at Mega Man. 5 4 500 Cut Man's stage
Thunder Block MM1 - Thunder Block.png A stationary block that periodically creates a beam of electricity next to it. - 4 (beam) - Elec Man's stage
Watcher MM1 - Watcher.png A green ball that appears in groups of five, floating in from the top or bottom. When it is level with Mega Man, it extends its eyestalks and fires lasers from them. 1 4 (contact)
(projectile)
800 Elec Man's stage, Dr. Wily stage 4

Robot Masters

Each Robot Master boss yields a weapon the first time he is defeated, and has a particular weakness to at least one other weapon. Unlike later games, the Robot Masters will still be there when revisiting a stage.

Apart from their own stages, all Robot Masters are refought in Dr. Wily's fortress, with Cut Man and Elec Man appearing in Dr. Wily stage 2 and the rest in Dr. Wily stage 4.

Name Sprite Description Stage Weapon Weakness
Cut Man
MM1 - Cut Man.png
Cut Man Stage Rolling Cutter Super Arm
Mega Buster
Guts Man MM1 - Guts Man.png Guts Man Stage Super Arm Hyper Bomb
Elec Man MM1 - Elec Man.png Elec Man Stage Thunder Beam Rolling Cutter
Ice Man MM1 - Ice Man.png Ice Man Stage Ice Slasher Thunder Beam
Fire Man MM1 - Fire Man.png Fire Man Stage Fire Storm Ice Slasher
Bomb Man MM1 - Bomb Man.png Bomb Man Stage Hyper Bomb Fire Storm

Fortress Bosses

These bosses are fought in Dr. Wily's fortress. They yield no weapons, but may have weaknesses.

Name Sprite Description Stage Weakness
Yellow Devil MM1 - Yellow Devil.png Dr. Wily Stage 1 Thunder Beam
Copy Robot MM1 - Copy Robot.png A clone of Mega Man that copies his attacks. Dr. Wily Stage 2 N/A
CWU-01P MM1 - CWU-01P.png Dr. Wily Stage 3 Super Arm
Wily Machine 1 (phase 1) MM1 - Wily Machine 1 (phase 1).png Dr. Wily Stage 4 Fire Storm
Wily Machine 1 (phase 2) MM1 - Wily Machine 1 (phase 2).png Dr. Wily Stage 4 N/A

Weapons

Mega Man has a selection of weapons available that grows as he defeats Robot Masters. These weapons can be select from the pause menu, and only one can be active at a time; switching to a different weapon causes existing projectiles from the previous one to disappear.

Apart from the standard Mega Buster, all weapons cost weapon energy to use, which can be refilled by finding pick-ups in stages or automatically after defeating a Robot Master.

Name Sprite Description Source
Mega Buster MM1 - Mega Buster.png Mega Man's standard weapon, which does not use Weapon Energy. Shoots forward in a straight line, and up to three shots can be on the screen at a time. Start of game
Rolling Cutter MM1 - Rolling Cutter.png Throws a cutter blade like a boomerang, which returns in a loop. It can pass through enemies and hurt them repeatedly. Cut Man
Super Arm MM1 - Super Arm.png Picks up designated blocks, which are only found in a few stages. These blocks can be carried around and thrown, causing them to shatter. Guts Man
Thunder Beam MM1 - Thunder Beam.png Releases a winding beam of electricity forward and straight ones in up and down directions. Elec Man
Ice Slasher MM1 - Ice Slasher.png Shoots an icy projectile forward that usually deals no damage, but temporary freezes enemies. Can freeze Burner Block flames to turn them into platforms. Ice Man
Fire Storm MM1 - Fire Storm.png Fires a flame forward and briefly surrounds Mega Man with a fireball shield, both of which harm enemies. Fire Man
Hyper Bomb MM1 - Hyper Bomb.png Throws a bomb that bounces and takes a while to explode. It goes through enemies without harming them. Bomb Man
Magnet Beam MM1 - Magnet Beam.png Creates a temporary platform in front of Mega Man. The longer the button is held, the longer the platform becomes, which remains attached to Mega Man and can be repositioned until the button is let go. Item in Elec Man Stage

Stages

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Six Robot Master stages are available from the start, which can be selected and played in any order. Beating the boss of each stage awards Mega Man with his weapon, and his life and weapon energy are fully restored. Uniquely to this game, the boss remains in the stage even when replaying it later, and must be fought again at the end.

After clearing all the Robot Master stages, Dr. Wily appears in the middle of the stage select screen; selecting him sends Mega Man to Dr. Wily's fortress, which consists of four stages that can only be played in a set order. No weapons are awarded for beating these stages, weapon energy is not recovered, and the player cannot return to the stage select in between them.

Items

These items may drop from defeated enemies or be found inside the stages:

Name Sprite Description Source
1 UP MM1 - 1 UP.png Awards an extra life. Random drops, 1 each in: Guts Man Stage, Ice Man Stage, Bomb Man's stage, Dr. Wily stage 2, Dr. Wily stage 4
Energy Pellet (small) MM1 - Energy Pellet.png Restores 2 units of life energy. Random drops, various stages
Energy Pellet (big) MM1 - Energy Capsule.png Restores 10 units of life energy. Random drops, various stages
Score Ball MM1 - Score Ball.png Drops only from defeated enemies and increases Mega Man's score bonus. 1,000 points are awarded for each ball brought to the end of the stage. Random drops
Weapon Capsule (small) MM1 - Weapon Energy Pellet.png Restores 2 units of weapon energy. Random drops, various stages
Weapon Capsule (big) MM1 - Weapon Energy Capsule.png Restores 10 units of weapon energy. Random drops, various stages

These items can be obtained in other ways:

Name Sprite Description Source
Magnet Beam MM1 - Magnet Beam item.png Unlocks the Magnet Beam weapon for the rest of the game, which creates temporary platforms and is needed to complete the game. Requires Super Arm to obtain. Elec Man Stage
Robot Master core[conj.] MM1 - Core.png This unnamed item appears after defeating a Robot Master (in his own stage only). Touching it ends the stage and awards Mega Man with the Robot Master's weapon. Robot Master stages
Yashichi MM1 - Yashichi.png Refills Mega Man's life and weapon energy completely and awards 100,000 points. Only one exists, shortly before the boss gauntlet at the end of the game. Dr. Wily stage 4

Relation to other Games

Game Boy series

  • Mega Man: Dr. Wily's Revenge - Reimagines many elements from Mega Man 1, including four Robot Masters (Cut Man, Ice Man, Fire Man and Elec Man) and their respective stages.

Ports, Remakes and Compilations

Mega Man Legacy Collection

Challenges
Name Time Limit Unlock condition Related Games
MM1 Remix 1 6:30:00 Open at the start Mega Man
Yellow Devil (challenge) 2:15:00 Open at the start Mega Man
Craig's Challenge 8:00:00 Open at the start
MM1 Remix 2 ??:??:?? Complete 3 or More Challenges to Unlock Mega Man
MM1 Robot Rush ??:??:?? Complete 3 or More Challenges to Unlock Mega Man
Wily Machine 1 (challenge) ??:??:?? Complete 3 or More Challenges to Unlock Mega Man
MM1 Mega Mix ??:??:?? Complete 6 or More Challenges to Unlock Mega Man
MM1-2 Mashup ??:??:?? Complete 6 or More Challenges to Unlock Mega Man
MM1-3 Mashup ??:??:?? Complete 17 or More Challenges to Unlock Mega Man
MM1-4 Mashup ??:??:?? Complete 17 or More Challenges to Unlock Mega Man
MM1-5 Mashup ??:??:?? Complete 27 or More Challenges to Unlock Mega Man
MM1 Robot Rush (No Items) ??:??:?? Complete 44 or More Challenges to Unlock Mega Man


Achievements
Icon Title Unlocked by Related Games
MMLC - Rock and Roll.png Rock and Roll Stop Dr. Wily's plans and complete the original Mega Man. Mega Man

Super Smash Bros. series


Name Source Game Weapon Assist Trophy Smash Tour Item Boss Stage Mii Costume Enemy Trophy Spirit Music
Bomb Man Mega Man Hyper Bomb, Mega Man's Custom Neutral special 1 N/A N/A N/A Wily Castle (Wii U, 3DS and Ultimate) N/A N/A N/A 879 - SSBU - Bomb Man.png File:SSBU - Bomb Man Stage.oga

File:SSBU - Mega Man Retro Medley.oga

Cut Man Mega Man N/A N/A N/A N/A Wily Castle (Wii U and Ultimate) N/A N/A N/A 876 - SSBU - Cut Man.png File:SSBU - Cut Man Stage.oga

File:SSBU - Mega Man Retro Medley.oga

Dr. Light Mega Man N/A N/A N/A N/A N/A N/A N/A File:SSB4 - Dr. Light.png 867 - File:SSBU - Dr. Light.png N/A
Elec Man Mega Man N/A File:SSB4 - Elec Man Assist Trophy.png N/A N/A Wily Castle (Wii U, 3DS and Ultimate) N/A N/A File:SSB4 - Elec Man Trophy.png 881 - SSBU - Elec Man.png File:SSBU - Mega Man Retro Medley.oga
Fire Man Mega Man N/A N/A N/A N/A N/A N/A N/A N/A 880 - SSBU - Fire Man.png File:SSBU - Fire Man Stage.oga

File:SSBU - Mega Man Retro Medley.oga

Ice Man Mega Man Ice Slasher, Mega Man's Custom Slide special 1 N/A N/A N/A Wily Castle (Wii U, 3DS and Ultimate) N/A N/A N/A 878 - SSBU - Ice Man.png File:SSBU - Ice Man Stage.oga

File:SSBU - Mega Man Retro Medley.oga

Mega Man (Classic era) Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man 7, Mega Man 8, Mega Man 9, Mega Man 10, Super Adventure Rockman, Mega Man 2: The Power Fighters Mega Buster N/A N/A N/A N/A N/A N/A N/A 864 - File:SSBU - Mega Man.png N/A

Super Smash Bros. 4

  • "Cut Man Stage" - Music; plays only in the Wii U version.
    • "Mega Man Retro Medley" - Includes the above. Plays in Both Versions.

Super Smash Bros. Ultimate

  • Music tracks from the previous game return
  • Spirits:
    • Cut Man - #876

Other Media

1994 animated series

A version of this game's backstory is adapted in the episode The Beginning of the 1994 Mega Man animated series. All Robot Masters from the game appear on the show, with Cut Man and Guts Man as part of the main cast.

References

  1. 1.0 1.1 Mega Man North American manual, 1987, "THE MEGA MAN STORY".

External Links