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Mega Man X7

From Mega Man Wiki
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Walkthrough
Damage data
Script
Game Info
MMX7 - Box Art NA.jpg
MMX7EU.jpg
RMX7.jpg
Box Art
General information
Game Title(s):Mega Man X7, Megaman X7, Rockman X7
Developer(s):Capcom
Publisher(s):Capcom (PS2), Multi Enterprise (PC)
Release Date(s):
PlayStation 2:
JP: July 17, 2003
NA: October 14, 2003
EU: March 5, 2004
KO: December 4, 2003
Windows:
KO: April 29, 2004
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):PlayStation 2
Windows

Mega Man X7, known in Japan as Rockman X7 (ロックマンX7) is the seventh mainline entry in the X era, developed by Capcom and released for the PlayStation 2 in 2003-2004 as the first Mega Man game on the system. A Windows port was later published by Multi Enterprise in Korea only.

Though an action-platformer game like its predecessors, the game made several changes to the formula, such as full 3D platforming gameplay in certain sections and the introduction of new character Axl, who replaces X in the initial roster of playable characters.

Story

In the Reploid world, crime rates are on a dramatic rise. The hard-won peace is shaky at best. The missing leader of the 17th Unit, X, had sworn to fight for world peace. But he struggled with his profound inner opposition to violence, and finally vanished. Since X's disappearance, the weakened Maverick Hunters have been replaced by the Red Alert syndicate.

At this moment, Maverick Hunter Zero is summoned to an emergency crime scene. He arrives to find that Axl, a teenage Reploid, has barely avoided being attacked by a huge Mechaniloid. Young Axl wants to escape Red Alert and join the Maverick Hunters. But he knows a secret that he's determined not to reveal.

Out of no where, Red Alert leader Red shows up and orders Axl to return to his unit. His exact words are: "Our Reploid seems to have contacted you Maverick Hunters by mistake. I'm taking him back." With this single act of tyranny, war erupts. The Maverick Hunters and Red Alert troops head for battle stations... this means war! [1]

Characters

Name Image Description
X MMX7 - X Portrait.png Former leader of the 17th Unit, X at one time upheld the age-old tradition of fighting one's enemies. But now he's not so sure. At conflict with his inner convictions about peace, X vanishes![1]
Zero MMX7 - Zero Portrait.png An SA-Class Hunter and leader of the Special 0 Unit. Zero is X's companion and friendly rival. He believes that X will return. Until then, he continues to fight.[1]
Axl MMX7 - Axl Portrait.png An unidentifiable Reploid with absolutely no data on record, Axl is gifted with the ability to transform his looks and moves to mimic others. He's a pawn of the Red Alert syndicate. He's trying to escape them, but they're close on his heels![1]
Signas MMX7 - Signas Portrait.png General commander of the Maverick Hunters, Signas has proven to be a fierce soldier in countless missions with X and Zero. His main concern is the recent crime wave and loss of Maverick Hunters in battle.[1]
Alia MMX7 - Alia Portrait.png A navigator Reploid, Alia has achieved such expert management ability that other Hunters cannot survive without her assistance. She takes her instructions from Hunter Base.[1]
Red MMX7 - Red Portrait.png First officer Red commands the Red Alert syndicate troops on military operations. He now wants to destroy the Maverick Hunters.[1]
The Professor MMX7 - Sigma Portrait.png A mysterious benefactor of Red Alert who keeps his identity a secret.
Dr. Light MMX7 - Dr. Light Screenshot.png The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing.

Enemies

Minor Enemies

Mavericks

Name Sprite Description Weapon Weakness
X Axl Zero X Axl Zero
Soldier Stonekong File:MMX7 - Soldier Stonekong.png Gaia Shield Gaia Shield Gokumonken Explosion Explosion Hadangeki
Vanishing Gungaroo File:MMX7 - Vanishing Gungaroo.png Explosion Explosion (+ G-Launcher) Handangeki Wind Cutter Wind Cutter Z-Saber
Splash Warfly File:MMX7 - Splash Warfly.png Splash Laser Splash Laser Suiretsusen + D-Glaive Moving Wheel Moving Wheel Zankourin
Tornado Tonion File:MMX7 - Tornado Tonion.png Volt Tornado + Ray Gun Volt Tornado Raijinshou Gaea Shield Gaea Shield Gokumonken
Ride Boarski File:MM7 - Ride Boarski.png Moving Wheel Moving Wheel Zankourin Circle Blaze Circle Blaze Bakuenjin
Flame Hyenard File:MMX7 - Flame Hyenard.png Circle Blaze Circle Blaze + Double Bullets Bakuenjin Splash Laser Splash Laser Suiretsusen
Wind Crowrang File:MMX7 - Rainy Turtloid.png Wind Cutter Wind Cutter Souenbu (+ V-Hanger) Sniper Missile Sniper Missile Z-Saber
Snipe Anteator File:MMX7 - Snipe Anteator.png Sniper Missile Sniper Missile Hieijin Moving Wheel Moving Wheel Zankourin

Mini Bosses

Obstacles

Bosses

Name Sprite Description Weakness
X Axl Zero
Red File:MMX7 - Red.png X-Buster G-Launcher Hiejin
Sigma File:MMX7 - Sigma.png X-Buster A-Bullet Hiejin
Sigma Part 2 File:MMX7 - Sigma Part 2.png X-Buster G-Launcher Z-Saber

Weapons

Axl Weapons

Axl's default weapon is the Axl Bullets, a handgun that can rapid-fire from long range. He can also use the Copy Shot to steal the DNA of enemies, granting him power-ups or temporary transformations via A-Trans. Defeating Maverick bosses grants him Special Weapons, and in some cases, new firearms with different properties from the Axl Bullets.

Name Icon Description Source
Axl Bullet
MMX7 - Axl Bullets Icon.png
Fires shots at a high rate, with longer range than the X-Buster. Default
Copy Shot Deals normal damage, but defeated enemies drop a DNA Core for Axl to use.
Double Bullets
MMX7 - Circle Blaze (A) Icon.png
Fires shots at a high rate, which can be aimed at multiple targets at once. Flame Hyenard
Circle Blaze Fires a fireball that makes a spherical explosion on contact.
G Launcher
MMX7 - Explosion (A) Icon.png
Fires a large shot with decreased range. Vanishing Gungaroo
Explosion Fires a slow but powerful energy blast forwards.
Ray Gun
MMX7 - Volt Tornado (A) Icon.png
Fires lasers, which are slightly stronger but slower than Axl Bullet shots. Tornado Tonion
Volt Tornado Summons an electric tornado that surrounds Axl before moving forwards.
Splash Laser
MMX7 - Splash Laser (A) Icon.png
Fires a water laser; mashing the button extends its size and range. Splash Warfly
Gaea Shield
MMX7 - Gaea Shield (A) Icon.png
Creates a stone shield in front of Axl that blocks projectiles and harms enemies. Soldier Stonekong
Wind Cutter
MMX7 - Wind Cutter (A) Icon.png
Fires a boomerang that returns to Axl. Wind Crowrang
Sniper Missile
MMX7 - Sniper Missile (A) Icon.png
Fires a homing missile that pierces enemies, only exploding on objects. Snipe Anteator
Moving Wheel
MMX7 - Moving Wheel (A) Icon.png
Fires a spiked wheel that moves forwards and can climb walls. Ride Boarski
A-Trans
MMX7 - A-Trans Icon.png
Using a DNA Core, Axl can gain temporary power-ups or even activate transformations. Default

Zero Weapons

Zero's default weapon is the Z-Saber, a close-range beam saber, and the Z-Buster, a long-range buster. By defeating the eight Maverick bosses, he gains Technique attacks to perform with his saber. Some of these Techniques also grant Zero new weapons to wield as well.

Name Icon Description Source
Z-Saber
MMX7 - Z-Saber Icon.png
Default
Bakuenjin
MMX7 - Bakuenjin Icon.png
Flame Hyenard
Hadangeki
MMX7 - Hadangeki Icon.png
Vanishing Gungaroo
Raijinshou
MMX7 - Raijinshou Icon.png
Tornado Tonion
D Glaive
MMX7 - Suiretsusen Icon.png
Splash Warfly
Suiretsusen
Gokumonken
MMX7 - Gokumonken Icon.png
Soldier Stonekong
V Hanger
MMX7 - Souenbu Icon.png
Wind Crowrang
Souenbu
Hieijin
MMX7 - Hieijin Icon.png
Snipe Anteator
Zankourin
MMX7 - Zankourin Icon.png
Ride Boarski

X Weapons

Upon being unlocked, X wields the X-Buster, a long-range buster that can fire Charge Shots. By defeating the eight Maverick bosses, he copies the exact same Special Weapons that Axl uses. He can also upgrade his X-Buster and gain the Giga Crash by equipping the Glide Armor.

Name Icon Description Source
X-Buster
MMX7 - X-Buster Icon.png
X's default weapon. It fires up to three shots at a time, and can be charged up for a Charge Shot of three levels. Equipping Armor Parts powers up the max Charge Shot. Default
Circle Blaze
MMX7 - Circle Blaze (X) Icon.png
Fires a fireball that makes a spherical explosion on contact.
Charge Shot fires a fireball that makes six explosions on contact.
Flame Hyenard
Explosion
MMX7 - Explosion (X) Icon.png
Fires a slow but powerful energy blast forwards.
Charge Shot fires six energy blasts in all directions around X.
Vanishing Gungaroo
Volt Tornado
MMX7 - Volt Tornado (X) Icon.png
Summons an electric tornado that surrounds X before moving forwards.
Charge Shot summons a barrier around X that can damage enemies and drop Weapon Energy.
Tornado Tonion
Splash Laser
MMX7 - Splash Laser (X) Icon.png
Fires a water laser; mashing the button extends its size and range.
Charge Shot fires a continuous stream of bubbles in front of X for a while.
Splash Warfly
Gaea Shield
MMX7 - Gaea Shield (X) Icon.png
Creates a stone shield in front of X that blocks projectiles and harms enemies.
Charge Shot creates a huge boulder that splits in two moving pieces.
Soldier Stonekong
Wind Cutter
MMX7 - Wind Cutter (X) Icon.png
Fires a boomerang that returns to X.
Charge Shot fires eight homing lasers around X.
Wind Crowrang
Sniper Missile
MMX7 - Sniper Missile (X) Icon.png
Fires a homing missile that pierces enemies, only exploding on objects.
Charge Shot fires three homing missiles at once.
Snipe Anteator
Moving Wheel
MMX7 - Moving Wheel (X) Icon.png
Fires a spiked wheel that moves forwards and can climb walls.
Charge Shot fires three explosive wheels: one on the ground, while the other two bounce.
Ride Boarski
Giga Crash
MMX7 - Giga Crash Icon.png
Causes a huge explosion that damages every enemy on the screen. Its Weapon Energy starts empty, and is filled by taking damage from enemy attacks. Body Parts

Stages

Stage Select

Items

Name Image Description
Life Energy File:MMX7 - Life Energy Small.png File:MMX7 - Life Energy Medium.png File:MMX7 - Life Energy Large.png Small units restore 4(?) points of Life Energy.
Medium units restore 16(?) points of Life Energy.
Large units fully restore all Life Energy.
Weapon Energy File:MMX7 - Weapon Energy Small.png File:MMX7 - Weapon Energy Medium.png File:MMX7 - Weapon Energy Large.png Small units restore 4(?) points of Weapon Energy.
Medium units restore 16(?) points of Weapon Energy.
Large units fully restore all Weapon Energy.
1-UP
MMX7 - 1-UP.png
Grants an extra life.
Injured Reploid Restores 4(?) points of Life Energy and grants an extra life. Each stage has one Reploid that also grants a Life Up, one that grants an Energy Up, and two that grant Chips.
DNA Core Small units activate a temporary power-up for Axl.
Large units activate a temporary transformation for Axl.
Ride Armor File:MMX7 - Ride Armor Gouden.png File:MMX7 - Ride Armor Raiden II.png In a Ride Armor, the player takes no damage and can use powerful attacks. The Gouden has a rifle and missile launchers, while the Raiden II has four legs and a drill arm. They appear in Tunnel Base and Crimson Palace.
Life Up
MMX7 - Life Up.png
Permanently increases maximum Life Energy by 4(?) points.
Energy Up
MMX7 - Energy Up.png
Permanently increases maximum Weapon Energy by 4(?) points (only found via Injured Reploids).
Sub Tank
MMX7 - Sub Tank.png
Grants a reserve tank which can be filled by Life Energy pickups and used later.
Weapon Sub Tank
MMX7 - Weapon Sub Tank.png
Grants a reserve tank which can be filled by Weapon Energy pickups and used later.
EX Item
MMX7 - EX Item.png
Permanently doubles the amount of extra lives the player has when starting a stage.
Light Capsule Grants Armor Parts, which apply a permanent upgrade to X's abilities. Can only be used by X.

Armor Parts

Power-Up Chips

Name Icon Description Type
Axl Chips
Power Plus α
MMX7 - Chip Power Plus A.png
- Power
Power Plus β
MMX7 - Chip Power Plus B.png
-
Shock Absorber
MMX7 - Chip Shock Absorber.png
-
Extend
MMX7 - Chip Extend.png
-
Rapid Shot
MMX7 - Chip Rapid Shot.png
- Speed
Speed Shot
MMX7 - Chip Speed Shot.png
-
HyperDash
MMX7 - Chip HyperDash.png
-
Hover Plus
MMX7 - Chip Hover Plus.png
-
Super Recover
MMX7 - Chip Super Recover.png
- Special
Double Barrier
MMX7 - Chip Double Barrier.png
-
Triple Barrier
MMX7 - Chip Triple Barrier.png
-
Rolling Attack
MMX7 - Chip Rolling Attack.png
-
Zero Chips
Power Plus α
MMX7 - Chip Power Plus A.png
- Power
Power Plus β
MMX7 - Chip Power Plus B.png
-
Shock Absorber
MMX7 - Chip Shock Absorber.png
-
Extend
MMX7 - Chip Extend.png
-
Saber Combo+1
MMX7 - Chip Saber Combo+1.png
- Speed
Saber Combo+2
MMX7 - Chip Saber Combo+2.png
-
HyperDash
MMX7 - Chip HyperDash.png
-
Saber Combo+3
MMX7 - Chip Saber Combo+3.png
-
Super Recover
MMX7 - Chip Super Recover.png
- Special
Double Barrier
MMX7 - Chip Double Barrier.png
-
Triple Barrier
MMX7 - Chip Triple Barrier.png
-
Master Saber
MMX7 - Chip Master Saber.png
-
X Chips
Power Plus α
MMX7 - Chip Power Plus A.png
- Power
Power Plus β
MMX7 - Chip Power Plus B.png
-
Shock Absorber
MMX7 - Chip Shock Absorber.png
-
Extend
MMX7 - Chip Extend.png
-
Rapid Shot
MMX7 - Chip Rapid Shot.png
- Speed
Speed Shot
MMX7 - Chip Speed Shot.png
-
HyperDash
MMX7 - Chip HyperDash.png
-
Hyper Charge
MMX7 - Chip Hyper Charge.png
-
Super Recover
MMX7 - Chip Super Recover.png
- Special
Double Barrier
MMX7 - Chip Double Barrier.png
-
Triple Barrier
MMX7 - Chip Triple Barrier.png
-
Item Plus
MMX7 - Chip Item Plus.png
-

People

Related Media

Ports and Remakes

Strategy Guides

Adaptations

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Game manual, Mega Man X7. 2003.

External Links

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