Walkthrough
Damage data
Script
Game InfoBox Art |
General information |
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Game Title(s): | Mega Man X5, Megaman X5, Rockman X5 |
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Developer(s): | Capcom |
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Publisher(s): | Capcom |
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Release Date(s): |
PlayStation:
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JP:
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November 30, 2000
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NA:
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February 1, 2001
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EU:
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August 3, 2001
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Windows:
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JP:
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May 24, 2002
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NA:
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August 20, 2002
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Genre(s): | Action, Platformer |
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Game mode(s): | Single Player |
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Platform(s): | PlayStation Windows |
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Mega Man X5, known in Japan as Rockman X5 (ロックマンX5, Rokkuman X5) is the fifth entry in the main X series, developed and published by Capcom for the PlayStation in 2000-2001, and later ported to Windows in some regions.
Story
Back from his death in the previous game, Sigma causes a huge explosion that spreads the Sigma Virus across the globe. To make matters worse, the giant space colony Eurasia begins to fall to the Earth. In response to the emergency, Hunter Base fights through mass panic to execute the Enigma and Space Shuttle operations to destroy Eurasia. However, this situation threatens to awaken the true Zero that X never knew: a fearsome Zero who burns with hostility towards him.[1]
Characters
Name
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Image
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Description
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X
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X is a Reploid who leads the 17th Unit of the Maverick Hunters. Although as a Hunter he is ranked B-Class because he dislikes combat, he actually has ferocious fighting ability.[2]
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Zero
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Zero is the leader of the Special 0 Unit and an SA-Class Maverick Hunter. He is always cool-headed and accomplishes his mission without slightest hesitation.[2]
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Signas
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When the previous general of the Hunters resigned to take responsibility for the Repliforce war, Signas was selected for the general's post. Although his fighting abilities are not well-developed, he has the most precise CPU of all existing Reploids.[2]
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Alia
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Alia started out as a researcher in Reploid engineering. She has mastered all programming languages and has extensive technical knowledge. She has been chosen as a navigator for the Hunters.[2]
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Douglas
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Douglas is a mechanic who makes and maintains everything for Hunters, from weapons and vehicles to facilities. He makes Power-Up Parts for X and Zero.[2]
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Lifesaver
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Lifesaver supports the Hunters by doing maintenance on them and developing virus vaccines. He is suspicious of Zero's virus reaction.[2]
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Dynamo
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Dynamo is a mercenary hired by an unknown agent. Though he is a troublemaker, his skills are higher than an SA-Class Hunter. He pesters X and Zero to disrupt their mission.[2]
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Sigma
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Having returned once again, Sigma is the source of both the Eurasia and Sigma Virus disasters. He appears to be pushing X and Zero to their absolute limits in an attempt to finally break them.
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Dr. Light
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The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing.
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Enemies
Minor Enemies
Mini Bosses
Bosses
Mavericks
Name
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Image
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Description
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Weapon
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Weakness
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X
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Zero
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X
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Zero
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Crescent Grizzly / Grizzly Slash
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C-Shot
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C-Sword
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Spike Ball
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Twin Dream
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Volt Kraken / Squid Adler
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Tri-Thunder
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E-Blade
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Goo Shaver
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F-Splasher
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Shining Firefly / Izzy Glow
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F-Laser
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C-Flasher
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Tri-Thunder
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E-Blade
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Tidal Whale / Duff McWhalen
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Goo Shaver
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F-Splasher
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C-Shot
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C-Sword
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Spiral Pegasus / The Skiver
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Wing Spiral
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W-Shredder
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Dark Hold
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Spike Rosered / Axle the Red
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Spike Ball
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Twin Dream
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Ground Fire
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Quake Blazer
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Dark Necrobat / Dark Dizzy
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Dark Hold
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F-Laser
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C-Flasher
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Burn Dinorex / Mattrex
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Ground Fire
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Quake Blazer
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Wing Spiral
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W-Shredder
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Other Bosses
Weapons
X Weapons
By default, X wields the X-Buster, a long-range buster. By defeating the eight Maverick bosses, he copies their Special Weapons with unique properties and elements. He can also upgrade his X-Buster and gain Giga Attacks by collecting and equipping Armor Parts.
Zero Weapons
Zero wields the Z-Saber, a close-range beam saber. By defeating the eight Maverick bosses, he gains Techniques to perform with his saber. Some of these Techniques are ability upgrades, while others are brand new attacks.
Stages
Items
Name
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Sprite
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Description
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Life Energy
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Small units restore 4 points of Life Energy. Large units restore 16 points of Life Energy. MAX units fully restore all Life Energy.
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Weapon Energy
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Small units restore 4 points of Weapon Energy. Large units restore 16 points of Weapon Energy. MAX units fully restore all Weapon Energy.
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1-UP
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Grants an extra life.
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Injured Reploid
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Restores 16 points of Life Energy and grants an extra life.
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Ride Armor
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In a Ride Armor, the player takes no damage and can use powerful punch and slash attacks. One can be found in Magma Stage.
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Ride Chaser
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On a Ride Chaser, the player can dash and fire shots. One is used in Super-Electromagnetic Lab Stage.
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Life Up
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Permanently increases maximum Life Energy by 4 points.
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Sub Tank
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Grants a reserve tank which can be filled by Life Energy pickups and used later.
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Weapon Sub Tank
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Grants a reserve tank which can be filled by Weapon Energy pickups and used later.
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EX Item
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Permanently doubles the amount of extra lives the player has when starting a stage.
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Light Capsule
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Grants an Armor Program; once all four are collected, they unlock a new armor for X to equip.
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Enigma & Space Shuttle Parts
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By collecting these from the eight Maverick bosses, the player can increase their chances of successfully destroying Eurasia in the Enigma and Space Shuttle missions.
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Armor Parts
Parts
Related Media
Ports and Remakes
Strategy Guides
Adaptations
External Links
References
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Characters | | |
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Enemies | |
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Weapons | |
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Stages | Maverick stages | |
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Last Stages | |
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Other | |
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Items | |
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Challenges | Mega Man X Legacy Collection | |
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Achievements | Mega Man X Legacy Collection 2 | |
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Related media | |
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Games | |
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Characters | |
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Enemies | |
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Weapons | |
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Stages | |
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Items | |
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Other Media | |
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Crossover Games | |
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External References | |
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