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Difference between revisions of "Special Weapon (Classic era)"

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(Created page with "{{stub}} A {{Jp|'''Special Weapon'''|特殊武器|Tokushu Buki}}<ref>Game manual, ''Mega Man II''. 1991.</ref><ref>Game manual, ''Mega Man 5''. 1992.</ref> is a recurring type of weapon in the Classic era. They are unique attacks that are obtained by defeating bosses, usually Robot Masters. They consume Weapon Energy when used, but offer new advantages over default weapons, such as dealing increased damage to specific bosses or weakening their abilities....")
 
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A {{Jp|'''Special Weapon'''|特殊武器|Tokushu Buki}}<ref>Game manual, ''Mega Man II''. 1991.</ref><ref>Game manual, ''Mega Man 5''. 1992.</ref> is a recurring type of [[weapon]] in the [[Classic era]]. They are unique attacks that are obtained by defeating bosses, usually [[Robot Master]]s. They consume [[Weapon Energy]] when used, but offer new advantages over default weapons, such as dealing increased damage to specific bosses or weakening their abilities.
A {{Jp|'''Special Weapon'''|特殊武器|Tokushu Buki}}<ref>Game manual, ''Mega Man II''. 1991.</ref><ref>Game manual, ''Mega Man 5''. 1992.</ref> is a recurring type of [[weapon]] in the [[Classic era]]. They are unique attacks that are obtained by defeating bosses, usually [[Robot Master]]s. They consume [[Weapon Energy]] when used, but offer new advantages over default weapons, such as dealing increased damage to specific bosses or weakening their abilities.
[[Mega Man (character|Mega Man]]'s [[Mega Buster]] is equipped with a '''Weapon Change System'''<ref>Game manual, ''Mega Man Powered Up''. 2006.</ref> that allows him to incorporate the abilities of the [[Robot Master]] bosses he defeats to use Special Weapons. [[Proto Man]], [[Bass]], and [[Duo]] are also shown using Special Weapons, indicating they possess similar systems.


==In the Games==
==In the Games==

Revision as of 17:24, 18 May 2024

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A Special Weapon (特殊武器)[1][2] is a recurring type of weapon in the Classic era. They are unique attacks that are obtained by defeating bosses, usually Robot Masters. They consume Weapon Energy when used, but offer new advantages over default weapons, such as dealing increased damage to specific bosses or weakening their abilities.

Mega Man's Mega Buster is equipped with a Weapon Change System[3] that allows him to incorporate the abilities of the Robot Master bosses he defeats to use Special Weapons. Proto Man, Bass, and Duo are also shown using Special Weapons, indicating they possess similar systems.

In the Games

Mega Man

Introduced in Mega Man
Name Initial Robot Master Strong Against
Rolling Cutter C Cut Man Elec Man

References

  1. Game manual, Mega Man II. 1991.
  2. Game manual, Mega Man 5. 1992.
  3. Game manual, Mega Man Powered Up. 2006.